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DC CREATED CHARACTER POWER GRID
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These are the rules for all new created characters entering the DC RP
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1If you have a canon character, you may pick 4 of the below powers. If you only have a created, you may pick 2.
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2Please look at the list of powers not allowed for created characters. If you wish to play a character with those abilities, it must be a canon character.
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3If there is a power you want that is not listed, see a GM. We will create a benchmark for it provided it would be considered playable.
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4Please note that the benchmarks are the upper limits. If you are a student, you should play below the max and RP development. If you enter the role play at the max, your character cannot progress power wise.
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5Please be sensible and combine abilities that make sense together. Don't just power shop. Put some thought into it. Combine active and passive. Read the notes for required additional powers.
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6Be TRULY creative. If you think having your characters parents killed and your character being an emo loner is creative, we have about 20 of such characters already. Be original!!
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7Please Note that in most cases a user is immune to their OWN power, but by no means immune to the same 'element' from other sources / enemies. Human Torch CAN be burned! Taking 'Forcefields' along with your Active Ability will add this extra level of protection in addition to shielding others.
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NON PLAYABLE POWERS:NON PLAYABLE CONCEPTS:
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Bizarro PhysiologyMolecular ReconstructionDirect Ties (Familal Relations) to Canon Characters eg. Uncle, Brother, Child, Clone, Lover, etc
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Cheating DeathNecrotic EmpowermentCanon Knock Offs (Bat-boy, Hawk-kid, etc)
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ChronokinesisOmnipotenceCreated Asgardians / Olympians / Titans of Myth / Any DC God-like Race
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ClaivoyanceOmnipresenceNew Gods / Apokolips Residents
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Cosmic AwarenessOmniscienceKryptonians / Martians
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Dimensional TravelOneiromancyAmazons / Atlanteans (There are plenty of existing to choose from)
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Discern MotivationPower AbsorbtionExtreme Wealth (No Multi-millionaire Family History)
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DisintegrationPower DistributionSuper Genius
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Divine EmpowermentPower Replication/MimicrySuper-Genius Tech (Tech 'flavour' variants of powers allowed - see below)
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Divine GracePrecognitionAccess to Rare Materials
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Eidetic KinesthesiaProbability ManipulationCreated Time Traveler
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Energy NegationReality AlterationAble to learn any non-superhuman skill without practice or prior experience. Can only have /one/ skill at a time, which fades within 24 hours of learning. CANNOT learn another skill until your previous one fades. Skill must be physically demonstrated to the character to learn it. No reading books, people.
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Fatal TouchResurrection
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Immortality
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POWERS & ABILITIES:
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POWER:ALTERNATE NAMES:DESCRIPTION:BENCHMARK:NOTES (COMBINATION/RESTRICTIONS):
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Accelerated HealingHealing FactorSelf healing to recover from bodily injuries or disease at a superhuman rate within minutes or days, depending on the severity of the injury/disease.Can NOT repair separated limbs or torn cells, or heal whole body
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AdhesionWall CrawlingCharacter's skin or properties to tend to cling to any surface, allowing for climbing and traversing at otherwise impossible angles.User must willingly un-adhere to the surface
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AerokinesisAir ManipulationControl localized air currents, generate air currents, and manipulate currents of air. Examples: gust storms, cyclones, tornadoes, hurricanes, high and low pressure winds, stealing the air from a character's lungs, blowing out their ears.Generate Category 5 Hurricane force winds (157-200 mph)Grants basic levitating in place on wind, but not flight. Must combine with flight for movement
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AmphibianAmphibious Nature, Water BreathingAbility to survive underwater as well as on land with little to no stress,Needs durability to survive deep ocean depths. Should preferrably have gills, process activated by water, or physiology capable of living on land & underwater.
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Animal ControlTerrestrial ControlDemonstrates power and control over an animal's mind and body.Creatures sentinent or inelligent enough to resist control cannot be manipulated
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Animal EmpathyAnimal SensesAbility to sense the presence of animals due to a "sixth sense" other than Enhanced Senses, and to feel the animal, understand it's need and wants as well as understand it's emotion and even connect with the animal enough to understand it totally.
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Animal MimicryAnimal MorphingCan mimic the abilities and powers of an animal. Demonstrated (non-physical) change when animals have abilities higher than a human (elephant strength, sight of a hawk, etc). Abnormal abilities result in partial transformation (i.e. claws of a crab, wings of a bird, etc), but may result in a full transormation into said animal.Must combine with Natural Weapons to get animal abilities. No other abilities granted without adding those powers (i.e. flight, etc). Combine with Metamorphasis for partial/complete shape shfiting into the animal form.
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AntipathyMisdirectionAbsorb, direct and / or revert whatever force is directed towards the character back to the source, often at an intensified degree. Normally, this ability is shown redirecting energy projected towards the target back at the shooter or sometimes just away from causing harm to the user.Must choose between kinetic, sonic, mechanical, electrical, or concusive. Can NOT absorb cosmic powers, magic, nuclear, laser or thermal
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Astral ProjectionSoul ProjectionCan bring their "astral body" out of their "physical body" in order to do a number of things such as possession, flight and sometimes energy projection.Must combine with Flight, Possession, and Energy Projection to gain those abilities
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Bio-FissionDuplicatingAbility to spontaneously replicate their own cellular structure, creating a perfect duplicate of themselves. The number of duplicates that can be created, as well as any caveats to this power differs from person to person. Often, the duplicates (or duploids) maintain the same memories and personality as their parent host. Depending upon the circumstances involved, a duploid may develop its own personality independent from that of the parent host.Max limit of 50 duplicatesIf a duplicate is killed, the results can be disasterous for the host.
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Bio-FusionFusingAbility to merge independent biological material into a single composite form. The number of applicants that can be combined into one form can differ from character to character.
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Body Art AnimationTattoo GenerationAnimate and control their own body art, most often seen in the use of tattoos. Activated either through force of will or physical contact, the effects of which discontinue upon either the will of the user or if the user is incapacitated. When activated, a facsimile of the selected image will project outward from the target's body and assume the basic properties of the item that it represents. If the tattoo is that of a bird, then the bird will be able to fly. If the tattoo is that of a sword, then it can wielded as a weapon and maintain the physical properties of a sword, etc.Tattoo can not be self applied, and the ink must be dry. Faded tattoos have a greater degree of failing or the properties not being as effective
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ChlorokinesisPlant ControlTap into the power of plant life directly, can communite with plant life to a variety of effects such as controlling its growht or form. Command plans to do their bidding such as ensnaring oppoenents or producting poisonous thorn bushes. Beings tied to the nature of nature are members of the Parliament of Trees.Can topple a 3 story buildingCombine with Force Fields for super durable Earth shielding. Combine with Toxikensis for poisonous plants.
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Chemical CatalysisChemical Reaction ControlInitiate, manipulate and absorb chemical reactions that lead to the transformation of one set of chemical substances to another. Characters that have this ability become the catalyst to cause the reaction and can provide for a variety of effects such as inducing rust or speeding up someone's aging process.
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CryokinesisIce Generation, GlaciokinesisReduce the kinetic energy of atoms thereby reducing the temperature and offering the character control to generate, manipulate, and/or absorb ice. Uses of this ability include creating snow, freezing targets, flash freezing portions of the local atmosphere and enhancing other ice abilities.Lower temperature to -100 degrees FMust be combined with Hydrokinesis to make ice
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Crystal GenerationCrystal TransformationGenerate and project volumes of any number of crystalline substances. In most cases, the crystal is generated from within the wielder's own body, but may also be generated from remote locations.
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Cybernetic EnhancementCyborg, Weapon Enhancement, Android, Robot BodyCybernetic enhancements allow one or more pieces of a person's anatomy to be substituted with a mechanical replacement. In nearly all cases, the replacement organ or appendage is superior in functionality to the original, but often at great cost to the recipient. Some may have nearly all of their biological components replaced with cybernetic enhancements. May be restricted to specific limbs or organs, but also applies to those whose bodies are enhanced by nanite technology or mechanical implants.
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Darkness ManipulationUmbrakinesis, Shadow ManipulationCreate and manipulate darkness or shadows that cannot be penetrated by light and sometimes not other energies either. Certain characters with this power are able to give their own shades and darkness life and others can generate their darkness from a place called the "Shadowlands" or the "Dark Zone".Blasts up to 40 tons of force. Construsts up to the size of a truckCombine with Teleportation to move thorugh Dark Zone/Shadowlands. Combine with flight to move through the air by propulsion of dark energy.
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Decelerated AgingDecelerate their body's normal rate of decay, so as to live a longer lifespan. It is a passive power, and one that does not require direct action in order to take effect. In some cases, the affected character ages to a static chronological state and then ceases to age altogether.
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DeflectionReflection, RepellingRepel approaching objects or energy either away from their body or back to it's original source. May be artificially created
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Density ControlControl the molecular density of solid, liquid or gaseous matter to either increase or decrease mass.Combine with Intangibility to allow people and/or matter to pass through unharmed. Combine with Crystal Generation & Transformation to become as hard as a diamond.
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EcholocationRadar, SonarAbility to use electromagnetic waves and/or sound propagation to navigate, communicate or to detect other objects either in the air or under water.
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EctokinesisSpirit Manipulation, Ghostly ManipulationManipulate and control Ectoplasm, the physical substance that comprises the spirit world. Those with this power usually possess knowledge of the occult or some kind of affinity towards mysticism, but this is not always the case.
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ElasticityAbility to stretch and deform one's form beyond its base state. Able to form their bodies into different shapes but that is not a byproduct of this ability. Cyborg and artificial life form characters who have been designed with intrinsic systems to stretch and deform their form beyond its base state are included here.Able to stretch body/limbs up to 100 feetCombine with Superhuman Durability to get malleable flesh to withstand additional damage
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ElectrokinesisElectrical Control, Lightning ManipulationCreate and manipulate electricity or lightning that can be from a natural source or created through other means. Some with this power can use only as much electricity as they can charge where as others have an infinite supply of electricity, making themselves living batteries.Combine with Teleportation to move thorugh electrical wires/circuits. Can only move self and not carry others. Combine with Transformation to turn into pure electricity.
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ElectromagnetismMagnetismManipulate electrically charged particles to attrack or repel objects, create or manipulate magnetic poles and create or manipulate electrical currents. Can their own bodies as magnetic poles whereas others will charge an object with a polarity to all it to attract to their bodies.
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Elemental ControlAbility to conjure, create and/or control the elemental forces of the Earth. Can generate it from themselves or from it's natural environment. Some are more specialized than others such as creating fire or ice, lightning or water, earth or air and/or other combinations.
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Elemental TransmutationTransformation, ConversionAlter the chemical structure of a volume of mass, changing it from one element to another. Certain characters can only transmute their own bodies whereas other characters can directly change organic or inorganic matter other than themselves.
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EmpathyEmotion Control, RapportPerceive, replicate and/or correctly interpret other people's emotions. Empathy covers a wide range of telepathic abilities relating to emotions but certain characters can be more direct than others. Certain characters may steal emotions from others, discern truth or a lie, absorb pain to induce rapid healing, replicating emotion to allow a Lantern Ring to function, track through emotions, discern secrets or past events through emotional traces, overload the mind with emotional bombardment, cause cardiac arrest through emotional stress as well as many other create uses.Other character has full rights to determine if the Empathy is successful. Otherwise, it is god modding
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Energy AbsorptionEnergy ManipulationAbility to absorb varying waves of energy into their body for a variety of purposes. In many cases, this energy can also be expelled for offensive attack or visual effect. Certain characters can only absorb ambient energy and re-purpose it for nourishment whereas others can direct absorb enough energy to re-channel it into controlled blasts.Choice of kinetic, sonic, mechanical, electrical, or concussive. Can NOT absorb cosmic, magic, nuclear, light/laser or thermal
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Energy Construct CreationEnergy ManipulationAbility to create and manipulate various energies in a manner that creates objects of hard-light energy matter from virtually nothing.Durable/sharp as steelCannot produce complex machinery
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Energy ProjectionEnergy Manipulation, Force BlastsGenerate and project varying waves of energy from a metahuman's body. Such energy can take the form of concentrated blasts, concussive explosions, waves of force or self-perpetuating beams. These beams can come from anywhere and be used or directed in a large numbers of ways depending on the character whether it's defensive or offensive.Limit of 40 tons of force
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Energy ResistanceBody ResistanceAbility to withstand energy, concussive or heat-based offensive attacks.Limited to energy-based attacks ONLY
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Energy TransferrenceRadiation Transmission, Electromagnetic TransferenceAbility to transmit the properties of one form of energy from one object to another. Sometimes coupled with projection attacks it can also be used for other bursts of energy such as temporarily enhanced physiology or redirected waves of energy.Combine with Energy Projection for redirected waves of energy.
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Fear ProjectionIntimidationAbility to project the fears of others in a number of ways. In most cases, the fear is projected only to the target which causes them to hallucinate their worst fears. In certain cases, the fear of the target comes to life as an illusion.Combine with Illusion Casting to make the fear "come to life."
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FlightLeviationCan resist the pull of a planet's gravity and navigate through the sky unaided by technology. Some characters possess this ability naturally, either as a function of their race, or because of some genetic abnormality.Max speed of 240 mphCombine with Super Speed to get additional flight speed
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Force FieldForce Shield, BarrierCan create shields to protect themselves or others from harm. These force fields can be projected in a number of ways; including, personal force fields, deflection shields, repulsion barriers and/or large force bubbles. Some characters have specific uses for their shields or certain restrictions, these differ from character to character.Protection up to 40 tons of force, protection against energy attacks, bullets, etcCombine with a kinetic power for resistance to all forms of that element (i.e. pyrokinesis = fire resistance)
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Gas StateAble to become a single gaseous substance while maintaining organic properties.Combine with Phasing to seep thorugh solid objects. Combine with Toxikinesis to beocme a poisonous gas. Cannot interact physically with any solid object (i.e. punch them) in gas form. Combine with Transformation to be able to shift back and forth between normal and gas forms
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GeokinesisTerrakinesisMove, shift, manipulate and otherwise control the very earth they stand on. Full or limited control over rock, mud, crust and sometimes magnetic fields. Some can only use this ability to shake and disrupt earth to cause earthquakes while others have finer control which allows them to create constructs or rapid state change such as turning rock to quicksand.Localized earthquakes up to a 5 mile radius. Manipulate Earth crust up to 40 tonsCombine with Pyrokinesis for lava blasts. Combine with Force Fields for Earth shields. Combine with Flight to ride chunks of Earth.
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Gravity ManipulationGravitikinesisManipulate or otherwise control the gravity of objects, people or the source of gravity itself. Does not need to be controlled mentally and can be an 'outside' ability. Other uses include flying on gravity waves, reversing polarity, creating a null gravitational zone and creating anti-gravity.Apply up to 40 tons gravity, or reduce gravity by 40 tons to make objects floatCapable of hovering, but not flight. Combine with Flight for movement.
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HealingHealing TouchHealing is a term used to describe the ability of some characters to heal the wounds or diseases of others. Small wounds are instantly healed and more damaging injuries/illnesses can be stabilized.Must combine with Accelerated Healing to heal self. Cannot regenerate limbs, raise the dead, or cure inoperable cancer.
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HydrokinesisAquakinesis, Water ManipulationAbility to control bodies of water in a large number of ways. Users of this ability can create water, control ambient water, remove water molecules from the air, freeze water and/or use water as a slicing tool. Other uses of Hydrokinesis include magical applications and construct creation.Create 3 mile water spout from ocean/lake, make/control constructs (Max: size of a truck)Must combine with Cryokinesis to freeze water. Must combine with Thermokinesis to make water scalding hot or turn it into steam/mists/fog
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HypnosisAbility to force a victim into a trance-like state which can include a number of effects including sleep and/or suggestive states. Some supposed hypnotic indicators and subjective changes can be achieved without relaxation or a lengthy induction by means of simple suggestion or waking hypnosis, a fact that increases the controversy and misunderstandings around hypnosis and the hypnotic state. Hypnosis functions primarily as a learned skill, but some characters may also possess this ability as a power.Other character has full rights to determine if the Hypnosis is successful. Otherwise, it is god modding
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Illusion CastingIllusion ProjectionCan create illusions in reality with no visual boundaries. These illusions can be generated from the user's mind or from the victim's. These illusions can affect more than just sight, they can resemble touch, smell taste and hearing.Opponent must be in visual range. Cannot fool machinery or those with Superhuman Senses. Combine with Fear Projection to make fears "come to life."
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InorganisismAbilty to become a single solid substance completely while maintaining organic propertiesAssumed durability and physical properties as chosen substanceCombine with Skeletal Manipulation to shape your inorganic body as you please. Cannot become a rare material or other item exclusive to canon characters. Combine with Transformation to be able to shift back and forth between normal and inorganic forms
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IntangibilityAbility to become physically untouchable, but cannot travel through solid objects. Uses may include air walking, ignoring gravity, levitation and physical disruption.Works for self and up to 2200 additional poundsCombine with flight to walk on air
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Interstellar TravelAbility of some characters to travel through the reaches of space where no human body could probably be without the aid of technology or some other sort of protection.Without this ability, characters must have a special suit, technolgoy, magical item, or other piece of equipment to be able to survive and fly in outer space
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InvisibilityCloaking, CamouflageAbility to bend light around an object, rendering it invisible. Users of this ability become invisible to sight but they can also become invisible to other senses as well. Certain characters can only render themselves invisible, leaving their clothing visible. Most characters can render themselves, objects and others invisible as well. Characters like ghosts or spirits can become completely invisible, without making a sound or having footsteps. Other characters simply become invisible to technology.Invisibility for self and up to 2200 poundsCombine with Force Fields for invisible force fields. Combine with Energy Construct Creation to get invisible constructs, Combine with Flight to ride an invisible disc through the air.
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InvulnerabilitySuperhuman DurabilityWithstand any amount of physical damage, pressure, or harmful force of any kind, causing little if any harm or pain to the individual gifted with this power. Knifes or bullets will not penetrate the skin, and punches or kicks will cause no pain. Skin and exposed areas of the body are resistant to damage due to durability or physically projected force field that protects the body. The amount of invulnerability can differ from being completely invulnerable to any and all forces, to slightly invulnerable to specific things.
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InfectionInjectionAbility of some characters to infect others with poisonous substances. These can range from harmless invading bodies such as nanites to toxic, lethal substances.Combine with Toxikinesis to generate poisons that can infect others thorugh injection of other forms of communicable transmission
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LiquidifiationAble to become a single liquid substance while maintaining organic propertiesCombine with Transformation to be able to shift back and forth between normal and liquid forms
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LycanthropyWerewolf CurseAbility to transform into a wolf or gain wolf-like characteristics.Must combine with Natural Weapons to get animal abilities. No other abilities granted without adding those powers (i.e. flight, etc).
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Magnetic ManipulationMagnokinesis, MagnetokinesisAbility of some characters to manipulate magnetic fields or more specifically to control ferromegnetic materials, such as iron.Affect up to 40 tons of metalCombine with Flight to ride magnetic waves. Combine with Force Fields for magnetic shields
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Matter AbsorbtionInorganic Ingestion, Matter IngestionAble to eat, fully digest, absorb extraneous mass and add it to an individual's overall volume. The direction and application of this ability vary however most seem to absorb certain kinds of matter or chemicals into their person and use it's mass to increase their own (such as absorbing glass to become razor sharp). Other characters will simply absorb the mass and either replace it or place the mass elsewhere as to 'eliminate it'. In some cases, an individual with this ability uses their body simply as a circuit by which to shunt matter from one destination to another.Possesses powerful jaw and teeth that can bite with 40 tons of force
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Matter AccelerationSpeed up molecules in an inorganic object to create an explosionMax size of object is a truck
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MechanokinesisMechanial Communication, Technopathy, Cyberpathy, TechnokinesisAbility to interface with and control technological constructs, computers, robots, hardware and other devices that can be termed as "technology". To a finer extent, this ability allows the user to control or manipulate these devices or pieces of machinery simply because of their technological process. Can be done by touch, thought, or remote interface.Cannot control Wayne Enterprises, STARLABS, alien, or future technology
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MetamorphosisShape ShiftingCan alter their physical structure into a variety of shapes and sizes. In many cases, can alter their form to mimic the physical characteristics of people or animals. Some shape shifters can mimic another's form down to the molecular level, while others may be hampered by certain restrictionsMust combine with Natural Weapons to get animal abilities if animal form is chosen. No other abilities granted without adding those powers (i.e. flight, etc).
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Mind ControlBrainwashingCommand the mental faculties of other human beings. This power is psionic in nature, although mystical applications of this power exist as well. Many characters with Mind Control may also possess Telepathy, but one does not necessitate the other.Other character has full rights to determine if the Mind Control is successful. Otherwise, it is god modding
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Natural WeaponsBiolgoical extensions like Claws, Talons, Fangs, Wings, Tail, etc. Includes realistic animal scent, sight, and hearing based on actual sats of your chosen creature. Wings grant the same flying capability of the creature chosenAnimal senses are realistic. For anything unrealistic, you MUST take Superhuman Senses. Natural Weapons may also be granted by equipment that replicates Claws, etc
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NecromancySummon the spirits of the deceased, summon the demons and/or summon the dead. Necromancy is a form of divination and therefore can often be misunderstood as 'voodoo' or occultism. Necromancy differs from these forms of physical magic due to it's direct influence without ritual.
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OccultismObtained magical or hidden wisdom. Users of this knowledge are called "occultists" and invoke their textbooks to unlock the power of magic. Some use spiritual tactics, like Native Americans. Some use beliefs and invocations, like Buddhists or Hindus. Characters with this ability can use magic without being born with the ability to use magic.
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PhasingAbility of some characters to move through solid objects. Uses include passing atoms through other atoms while moving, temporarily merging with objects, as well as time phasing. Certain limitations like other 'phasers' or energy might stop the action or ability from occurring.Can be stopped by other phasers, Energy Absorption, Energy Projection, and Energy Resistance
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Pheromone ControlPheremone Emission, Pheremone ManipulationAbility to control or compel others with their enhanced pheromones. It differs from Mind Control or Energy Projection as the choices and decisions of those under the spell can still be theirs to decide; they are simply persuaded to do what the character commands. Those of weaker will are more susceptible to pheromone control.Other character has full rights to determine if the Pheromone Control is successful. Otherwise, it is god modding
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PhotokinesisLight ManipulationAbility to control photons or light. Can create light, become invisible, generate power beams of light, illuminate an area and/or create optical illusions.Blind others in 100 meter radius, blasts up to 40 tons forceCan dazzle an opponent with a colorful light show for one post