Copy of WH 40k 8e Damage Calculations
 Share
The version of the browser you are using is no longer supported. Please upgrade to a supported browser.Dismiss

 
View only
 
 
ABCDEFGHIJKLMNOPQRSTUVWXYZAAABACADAE
1
This sheet contains calculations for the average wounds per turn for a variety of units and weapons, firing against a variety of test-dummies. The stats for the attacker are on the left, while the average wounds are on the right, with the test-dummy chart further to the right in each case. Below the primary chart, you will find a second chart, which displays average points per wound per turn for each matchup. Model cost and weapon/wargear cost are now in different columns, considering the sum of both (plus any relevant additional wargear) in the cost efficiency charts.

This is by no means an exhaustive list, but instead is using choice bits from each faction I work on. Provided on this page is the full formula I use, such that you can do your own calculations for anything I haven't covered already. Do note that more efficient does not always mean better, as the points-efficiency chart does not take into account factors such as range, durability of the unit or mobility. Context will always be important, units do not exist in a vacuum. These charts are simply intended to give you ballparks for what you can expect when you use a particular unit to attack at a particular target, and approximately how expensive that firepower is relative to alternatives. Happy math-hammering!

-Chart Anon
2
3
Formula
4
To-hit(7-BS)/6
5
To-Wound
if(S=T, 1/2, if(S>T, if(T*2-1<S, 5/6, 4/6), if(S<T, if(S*2-1<T, 1/6, 2/6))
6
Save
(if((Sv+AP)<Invuln, Sv+AP, Invuln)-1)/6
7
Damage
if(die=0, if(W>D,D,W),if(W+1>D,D/2+.5,((D(D+1))/2-((D-W)(D-W+1))/2)/D))
8
Volume of FireShots*Models
9
Final
[To-Hit]*[To-wound]*[Save]*[Damage]*[Volume of Fire]
10
11
12
13
Cost-Calculation Conditional Formatting: Using Minimum/Middle/Max numbers of 25/55/200
14
15
Attacker Stat Explanations
16
BS/WS
You need to roll X+ for a hit
17
S
Strength of the attack
18
Current Project:
Blood Angels (Codex)
AP
Armor penetration, subtracted from the armor save of the target
19
Chart-Anon Status:
Retired, new chart-anon is working
Shots per Model
The number of attacks each model gets when they attack with this weapon
20
Die/Fixed
Indicates to the formula whether the D value represents a flat damage or the size of a damage-die
21
D
Damage (Die or fixed value, depending on preceding)
22
Unit Size
Number of models in the unit, generally minimum unit size with this weapon, or the minimum to get a buff based on number
23
Weapon costCost of weapon
24
Unit cost
Cost of unit (per model)
25
^(Can be inconsistent, don't use this as reference)
26
27
Special NotesSingle WoundReroll
28
Melta
Now implementing script for accurate calculations
1/60.170.31
29
Reroll 1s to hit
Multiply total by 7/6
2/60.330.56
30
Reroll 1s to hit
Multiply total by 7/6
3/60.500.75
31
1/d3 MW on 6 to wound
Add 1 or 2 (respectively) to total damage times shots hit: (1/6)*[to hit]*[shots]*[1 or 2]
4/60.670.89
32
FlamerBS of 15/60.830.97
33
Smite
Prob. of normal damage on successful cast (27/36) times average of d3 (2) plus prob. of enhanced damage (3/36) times average of d6 (3.5) = 1.79
34
Reroll To-Wound
To-wound factor changes to 1-(1-[Normal to-wound factor])^2
35
Reroll To-Hit
To-hit factor changes to 1-(1-[Normal to-hit factor])^2
36
Bonus attack on 6 to hit
Multiply total by 7/6
37
Tesla (Necron)
Add 2 * (1/6) * [rest of formula after to-hit]
38
Different D or AP on 6 to wound
Split the formula such that it is [To-hit]*[To-wound - (1/6)]*[Normal rest of formula] + [To-hit]*(1/6)*[Modified rest of formula]
39
40
Messages:
41
GW CodicesAdepta Sororitas
Chaos Space Marines
Grey KnightsSpace MarinesDone
42
Adeptus CustodesCraftworldsHarlequins
Space Marines (Chapter-specific)
WIP
43
Adeptus Mechanicum
Dark AngelsImperial AgentsSpace WolvesPending
44
Astra MilitarumDeathwatchImperial KnightsT'au Empire
Not yet released
45
Blood AngelsDrukhariNecronsThousand Sons
46
Chaos DaemonsGenestealer CultsOrksTyranids
47
48
49
50
GW IndicesImperium 1Imperium 2ChaosXenos 1Xenos 2FAQ 1.1 Status
51
Space MarinesImperial GuardCSMNecronsOrksImperium 1
52
UltramarinesIG ExtrasDaemonsCWEldarT'auImperium 2
53
Black TemplarAdMechChaos KnightsDEldarTyranidsChaos
54
Assorted SM extrasImperial KnightsHarlequinsGSCXenos 1
55
BAnglesMinistorumYnnariXenos 2
56
Dangles
Astra Telepathica/SoS
57
Space WolvesAssassinorum
58
DeathwatchInquisition
59
Grey KnightsCustodes
60
Fortifications
61
62
63
FW IndicesSpace MarinesImperial GuardChaosXenos
64
Battle ArmorMilitarumDaemon-BoundNecrons
65
Heavy ArmorDeath KorpsHellforgedTyranids
66
DreadnoughtsElysian Drop TroopsEyrine CultsOrks
67
Strike CraftR&HLords of RuinDrukhari
68
Battlefield SupportImperial Knights
Children of the Warp
T'au
69
GK/Inq/SoBTitansChaos KnightsAsuryani
70
CharactersChaos Titans
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
Loading...
 
 
 
Notes/Info
Generic sheet template
Combos and Synergies [WIP]
Character Loadouts
Blood Angels (Codex)
Craftworld Eldar (Codex)
Space Marines (Codex)
Durability Calculations
Craftworlds FW
Offensive Psychic Powers
Necrons (Codex)
Daemons FW
Grey Knights (Codex)
Adeptus Mechanicus (Codex)
FW Dreadnoughts
Dark Eldar (Codex)
Imperial Guard (Codex)
Imperial Knights (Codex)
Harlequins (Codex)
T'au 3.0 (Codex)
Deathwatch (Codex)
Chaos Daemons 2.0 (Codex)
Death Guard (Codex)
Tyranids (Codex)
Space Marine Chapters (Codex)
Adeptus Custodes 2.0 (Codex)
Tau FW
Orks
CSM
Dark Angels
Space Wolves
GSC
1v1 Template
Heavy Infantry (defense)
Heavy Infantry
Misc. dump
DEldar
T'au 2.0
CWEldar
Custodes
Daemons
IG
IG Extras
Astra Telepathica
AdMech
Blood Angels
Grey Knights
Assassinorum
Inquisition
Harlies+Ynnari
Ministorum
Fortifications
Necrons
Durability vs Guardsman
GW Shop Calcs