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CASE & SOULPLAYBOOKXP TRACKER
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X and Y
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SKINBL
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RUSH
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SKULK
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NameCrewMOVESSTEADY
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STEELBL
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A Move: Here's where you type what the move you have does.ACCESS
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Look, Outfit, Past, Future, EtcBLITZ
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A Move: Here's where you type what the move you have does.DUEL
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STRESSSHIFTSSPIRITBL
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A Move: Here's where you type what the move you have does.SWAY
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SYNC
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A Move: Here's where you type what the move you have does.DISCERN
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HARMCASESOUL
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BONDSTRACKBEATSH
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A Move: Here's where you type what the move you have does.STRIVE
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A Move: Here's where you type what the move you have does.BONUS DIE
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STASHPush yourself (spend 2 Stress) -or- accept a Devil's Bargain.
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00
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CASE GEARrecon 2frontline 4assault 5CONTACTSSOUL GEARlight 3normal 5heavy 6
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A rack of missilesA concealable melee weapon
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An autocannon or laser/beam weaponFALLOUTSA pistolA second pistol
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An antipersonnel weaponA heavy or long range weapon
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A fine magazine or charge packA fine magazine or clip
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A melee weaponA frag or flash grenade
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Fire suppression systemNOTESPROJECT CLOCK AArmour+Heavy
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Environmental refitsHey! Make a copy of these sheets to edit them for your own group!A sign or badge of your STATION
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Passenger spacePROJECT CLOCK Bfine equipment befitting your STATION
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Armour+HeavyToolkit
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JumpjetsPROJECT CLOCK CBreach charge
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An empathic drive systemDemolitions kit
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CASE /
STATION
A description of your CASE or STATIONClimbing/mobility gear
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XPSurvival Gear
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‣ Every time you roll a Weak action, mark xp.Outfit+Functional
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TEAMWORK‣ When you fill a Bond tracker, mark 2 xp.
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Assist a teammateProtect a teammate‣ You addressed a challenge with X or Y.⬅︎At the end of each session, for these two items, mark 1 xp or 2 xp if that item occurred multiple times.
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Lead a group actionSet up a teammate‣ You struggled with or indulged in your Shifts.⬅︎