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2 | Level: | 1 | Vibing Vlogger | Liliana Sylians | Dream Moon | Wardrobifier | ||||||||||||||||||
3 | 0 XP | Next level at 30 XP | Female Human | Class of Aspect | Hand | Wardrobe | Hand | |||||||||||||||||
4 | rackedFocus [RF] | Land of ___ and ___ | Microphone | Black Shirt | Cell Phone | |||||||||||||||||||
5 | fitemescrubs#4964 | "Hey guys, what's up? Let's see what we can find today!" | Accessory | Accessory | Accessory | |||||||||||||||||||
6 | Skill | Stat | Bonus | Total | Branded Baseball Cap | Black Hoodie | Baggy Jeans | |||||||||||||||||
7 | Athletics | Str | +0 | +1 | Aegis | HP lost | Hit Points | HD left | HD max | |||||||||||||||
8 | Endurance | Con | +0 | -1 | 0 | 0 | 17 / 17 | 1 | 1 | Microphone | Tier 0 MicKind | ||||||||||||||
9 | Acrobatics | Dex | +0 | +2 | Temporary HP | 100% | Hit Die Roll | N/A | ||||||||||||||||
10 | Sleight of Hand | Dex | +0 | +2 | 0 | 1d8-1 | ||||||||||||||||||
11 | Stealth | Dex | +0 | +2 | ||||||||||||||||||||
12 | Engineering | Int | +0 | +4 | Lesser slots | 0 | Greater slots | 0 | ||||||||||||||||
13 | Investigation | Int | +0 | +2 | Speed | 30 ft. | Passive Perception | Proficiency | +2 | A microphone that you have hooked up to your phone. You uh occasionally bonk people with it. | ||||||||||||||
14 | Occult | Int | +0 | +2 | Initiative | +2 | 10 | Cell Phone | Tier 0 Psionic Focus | ||||||||||||||||
15 | Animal Handling | Wis | +0 | +0 | N/A | |||||||||||||||||||
16 | Insight | Wis | +0 | +0 | Ability Scores | Armor Class | 12 | Status Debuffs | ||||||||||||||||
17 | Medicine | Wis | +0 | +0 | Strength | 12 (1) | +0 | Rupture | 0 | |||||||||||||||
18 | Perception | Wis | +0 | +0 | Constitution | 8 (-1) | Fortitude | 10 | Sunder | 0 | ||||||||||||||
19 | Sanity | Wis | +0 | +0 | Dexterity | 14 (2) | +0 | Fade | 0 | Your lifeline, your baby, your child, your one and only. Your cell phone means EVERYTHING to you, as it can be your camera, communication device, and it's your main way of getting to the internet during travels. | ||||||||||||||
20 | Survival | Wis | +0 | +0 | Intelligence | 14 (2) | Reflex | 16 | Cripple | 0 | Black Shirt | Tier 0 Apparel | |||||||||||||
21 | Deception | Cha | +0 | +3 | Wisdom | 10 (0) | +0 | Setback | 0 | N/A | ||||||||||||||
22 | Intimidation | Cha | +0 | +3 | Charisma | 16 (3) | Will | 13 | Max HP Redux | 0 | ||||||||||||||
23 | Performance | Cha | +0 | +6 | +0 | |||||||||||||||||||
24 | Persuasion | Cha | +0 | +4 | Hit Bonus | +0 | Crit Range | 20 | Defense Bonus | +0 | ||||||||||||||
25 | A plain black T-Shirt that's surprisingly comfy! | |||||||||||||||||||||||
26 | Resources | Branded Baseball Cap | Black Hoodie | Baggy Jeans | ||||||||||||||||||||
27 | Erudition | Latent Talents: Battery | Latent Talents: Sight | Suspense | Drone HP | N/A | N/A | N/A | ||||||||||||||||
28 | 2 | 2 | 2 | 2 | 2 | 2 | 0 | 1 | 8 | 8 | |||||||||||||||||||
29 | ||||||||||||||||||||||||
30 | Current | 2 | Current | 2 | Current | 2 | Current | 0 | Current | 8 | ||||||||||||||
31 | Maximum | 2 | Maximum | 2 | Maximum | 2 | Maximum | 1 | Maximum | 8 | ||||||||||||||
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48 | MicKind | MicKind | Tier | 0 | Stat | CHA | Hit | +5 to hit | Latent Talents | Lowblood: Latent Talents | Tier | 0 | Stat | INT | Hit | +4 to hit | ||||||||
49 | Type | Special One-Handed Esoteric Weapon | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Psionic Power | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | ||||||||||||
50 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
51 | Bonk! | Qd6+CHA | 1d6+3 | Major action: Make a melee attack against a single target within 5 feet. [Base damage: Qd6+CHA, basic] | Battery, ability (affinity) | You gain a psionic ability to channel electrical power. As a baseline, you are able to power any common household item to operate for P hours. This typically takes a major action and does not need a check, though the SM may require a channeling time, a check, and/or a lesser slot, at their discretion. As a rule of thumb, powering up minor industrial tools and other high-expenditure devices might need a lesser slot or 15 minutes' worth of channeling, while powering something delicate or damaged that requires finesse might require a check with consequences like blowout on failure. | ||||||||||||||||||
52 | Awkward Question | Qd3+CHA | 1d3+3 | Major action: Make a melee attack against a single target within range. If you hit, the target is Crippled (10) for 1 round. [Base damage: Qd3+CHA] | Battery, slot usage (affinity) | Additionally at the SM's discretion, you can spend a lesser slot to supercharge your affinity to attempt something unconventional with it you normally would not be able to do. You can also spend a greater slot to supply an incredible amount of power with no upper limit except the SM's discretion, though such extraordinary expenditures, such as powering up an abandoned laboratory complex, probably has side effects like unconsciousness, bodily harm, exhaustion, and temporarily burning out the psion's electrokinesis. | ||||||||||||||||||
53 | Suspense and Surprise! | 3Qd3+CHA | 3d3+3 | "Major action: Do one of two things: 1) Build a charge of suspense with an ominous warning. The charge expires at the end of your next turn, and you can only have one charge at a time. 2) Unleash the charge and make a melee attack against a single target within range. [Base damage: 3Qd3+CHA] Suspense cannot be charged and used on the same turn, nor can it be used outside of a strife." | Sight (affinity) | Your eyesight is enhanced. You have night vision, and your eyesight is potent enough to count as a Stakes die. You can spend a lesser slot to turn your vision telescopic, see heat signatures within range, and/or selectively see through objects within range. This effect lasts for 1 hour. At the SM's discretion, you can spend a lesser slot to automatically pass some check where this affinity came into play. | ||||||||||||||||||
54 | Outrageous Allegations | Major action: Is it true?!? Make a ranged attack against all target within a 40 ft. cone, targeting Reflex resistance. For each target, if you break resistance, they are Exposed until the end of your next turn. If you already have Suspense, you may unleash the charge when using this abilitech, making them Exposed and Impaired for 2 rounds instead. | ||||||||||||||||||||||
55 | 1-on-1 Interview | Major action: You Aim, but you Aim on a target, and all attack rolls against this target benefit from that Aim die. This lasts until the end of your next turn. If you already have Suspense, you may unleash the charge when using this abilitech, Exposing them for the duration as well. | ||||||||||||||||||||||
56 | Vicious Mockery | Qd2+CHA | 1d2+3 | Major action: You point your camera menacingly as you spit snarky remarks, making a ranged attack at a single target within range. If you hit, the target is Ruptured (Q). Rupture from Vicious Mockery thrice. [Base damage: Qd2+CHA] | ||||||||||||||||||||
71 | Range: 5 feet (melee), 40 feet (ranged) | Electrokinesis: Hands: Versatile, Range: 60 feet Eyebeams: Hands: None, Range: 90 feet | ||||||||||||||||||||||
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125 | ||||||||||||||||||||||||
126 | Pillar, Racial, and Milestones | Pillar and Steps | Decors and Demeanor | |||||||||||||||||||||
127 | Racial | Lowblood: Latent Talents Choose two of the following psionic powers. You know the Affinity of those powers. For each affinity, P times per long rest, you can push yourself to count as having spent a lesser slot for the purposes of it. Also pick either Intelligence/Occult or Wisdom/Sanity: When casting in this way, you use this stat as your psionic casting stat. >Antipsionics, Beast Control, Electrokinesis, Eyebeams, Pyrokinesis, Radionics, Telekinesis, Whispers. | Strategist | You are a Strategist! Your bread and butter is preparation and trickery, because you abhor the idea of a fair fight. | Passion | P times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Confrontation, Power, Emotion, or Sacrifice. | |||||||||||||||||||
128 | Rapidity, lvl 1, Strategist | Once per round, when you Aim, Avert, Assail, or make a skill check in a strife as part of an action or ability, you have +1d3 to your crit range for 1 round. Additionally, once per round, you can Discern as a free action. If you already know at least one hidden feature about your target, you have advantage on this check. | Remember, you pick one Step every two levels! | Expertise: Computing | Through hands-on experience and practice, you understand how to use computers and other digital interfaces. Whenever using such devices, you add one Stakes die. | |||||||||||||||||||
129 | Pick this when you have two Steps of your pillar! | Pick this at level 3! | ||||||||||||||||||||||
130 | Pick this when you have four Steps of your pillar! | Pick this at level 7! | ||||||||||||||||||||||
131 | Pick this when you have six Steps of your pillar! | Pick this at level 9! | ||||||||||||||||||||||
132 | Pick this at level 13! | |||||||||||||||||||||||
133 | Specializations | Pick this at level 15! | ||||||||||||||||||||||
134 | Pick this at level 5! | |||||||||||||||||||||||
135 | Pick this at level 11! | Drone Details: >Your companion is a Tiny creature that shares your speed, your defenses plus six, and half your hit points. When reduced to 0 hit points, they are knocked out and return fully healed after a short rest. >It moves during your turn, and can take one action of its own during your turn: Either make an attack (using your stats) against AC for Pd1+1 damage, or use the Aim, Avert, or Assail actions but it cannot use them on itself." | ||||||||||||||||||||||
136 | Pick this at level 17! | |||||||||||||||||||||||
137 | Pick this at level 19! | |||||||||||||||||||||||
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139 | This is the blackboard, use it to write down any notes you have! | |||||||||||||||||||||||
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148 | Grist and Boondollars | Sylladex (Protector Case Modus) | ||||||||||||||||||||||
149 | T0 | Build Grist | 20 | What kind of captchalogue deck do you have? | Heavy | Tripod | Selfie Stick | |||||||||||||||||
150 | T1 | 0 | Ring Light | |||||||||||||||||||||
151 | T2 | 0 | You can captchalogue items of one size bigger than you or smaller (default is Large), and they deal 1d6 damage when ejected, but their range is reduced to 15 feet. | Monitor | ||||||||||||||||||||
152 | T3 | 0 | Speaker | |||||||||||||||||||||
153 | T4 | 0 | Laptop | |||||||||||||||||||||
154 | T5 | 0 | What's your fetch modus? What skill does it take to use it? | Fridge | ||||||||||||||||||||
155 | Boondollars | 0 | Sack of Coins | |||||||||||||||||||||
156 | (extra space) | 0 | Protector Case | Performance | Umbrella | |||||||||||||||||||
157 | (extra space) | 0 | Great! You use this skill when making attacks with your sylladex. | Headphones | ||||||||||||||||||||
158 | (extra space) | 0 | Assorted Emergency Batteries | |||||||||||||||||||||
169 |