ABCDEFGHIJKLMNOPQRSTUVWXYZAAABAC
1
Cutscene NameInternal NameTriggered byNotesPost Cutscene Events
Active Object Flag: Pikmin
Active Object Flag: Enemies
Active Object Flag: Pellets
Active Object Flag: Captain
Target Object
DemoFlag ID
Uses of FlagNotes 2
2
Pluck the Red Pikming01_pick_me 20 seconds after red onion makes first seed in the "louie finds red onion" cutsceneGame will crash if no seed is present on the map at time of playing.
Cutscene timer ID (1)
(Can be stored between files)
Cutscene is set to watched upon starting to pluck a red Pikmin, although the timer is still active.
NothingNNNNNone0Used to determine if the 20 second Cutscene timer ID 1 should be started.Treasures and other objects can be carried during cutscenes if both Pikmin and pellets are still active during it.
"Pellet" refers to all number pellets, corpses, berries, treasures, and napsack.
3
Find First Treasureg04_find_treasureEither captain is within (200.0 + the treasures radius) units of a standard treasure.Can be trigged in any overworld or cave.
Can only be triggered from standard treasures, not Explorers Kit items.
Buried treasures trigger the cutscene too.
The Camera is stuck at a fixed position, so outside of VoR it usually shows out of bounds areas.
NothingYYYYNone1The Target Object is usually used so that the game knows specifically what object to use in a cutscene, as well as where to put the camera.
4
Find Cave Deeper Holeg0A_cv_find_holeEither captain is within 40.0 of a hole within a cave.The caves you find above ground and the ones in caves are actually separate objects, only the ones in caves can trigger this cutscene.NothingYYYYThe hole you approached3All proximity based cutscenes cannot trigger during a captain switch.
5
Find Geyserg0B_cv_find_fountain Any captain or Pikmin is within
40.0 units of any geyser.
Not much to say about this cutscene other than you can see some interesting things by letting the camera pan up in other caves.NothingYYYYThe geyser you
approached
4Just assume that every cutscene with a demo flag uses said flag to determine if the cutscene should play, unless stated otherwise.
6
First Time in Caveg07_cv_gamestart Plays after the regular cave entry cutscene ends.Only plays the first time you ever enter a cave, even if you were to give up.
Also it changes its camera angle based on the pod's angle which is neat I guess.
YNYNNone5For most cutscenes wherethe captains do special animations
They will appear in the cutscene regardless of this setting.
7
First Cave Returng08_first_return Plays after the regular
cave return cutscene ends, if
that cutscene didn’t lead to anything else.
Always plays the first time you return from a cave.The game checks these 5 conditions in order. If one happens, the following cannot.
1) Should first globe collected cutscene play
2) Should debt repayed demo play
3) Should Reds in Onion/Purples or Whites in ship demo play
4) Should post Pikmin extinction demo play
5) Should normal gameplay begin
YNNNNone6
8
100/95 Pikmin on Fieldg16_100_pikmin
g16_95_pikmin
Upon an Onion creating a seed, if the seed fails to spawnThe 100 and 95 pikmin cutscene flags are interchangable.
The way the game determines which to use when the cutscene is triggered is based on if any wild pikmin exist at the moment.
NothingNNNNNone7The four Y/N Flags represent whether the following objects are actively updating during it:
1) Pikmin
2) Enemies
3) Pellets
4) Captains
This effects what can happen in the background during cutscenes
9
First Gate Brokeng18_find_gateWhen a gate begins its falling animation, the game checks if the number of fallen stages is at the max (3).The reason this cutscene is unskippable is because otherwise the gate breaks and cant be broken if you interrupt its falling animation.NothingYNNYThe broken gate8Originally this cutscene was planned to play when getting near a gate instead of breaking it. This can be seen in the early english script as well the games code.
10
Find Spiderwort Moldg19_find_rockAny captain or Pikmin is within 40.0 units of any mold object.The mold is called "rock" internally for some reason, not much else to say about this cutscene really.NothingYNNYThe mold you approached9
11
Spicied Pikming1A_red_dopingTriggered on the same frame
the Pikmin gets the spicy effect.
You can do a glitch with this cutscene where the wrong Pikmin appears in it. The reason for that is because all the cutscenes that focus on a specific pikmin rely on the same global pointer to store which Pikmin should be used in them. This pointer is updated as soon as a cutscene is triggered, therefore by triggering one cutscene during another's fadeout, you can get this effect. In fact, the target object doesnt even have to be a Pikmin necessarily, but I haven't experimented with this.NothingNNNNThe first Pikmin to
receive the spray effect.
10The TargetObject of a movie always
appears in the cutscene regardless of flags.
12
Bittered Enemyg1B_black_dopingAn enemies stone state updates
and the game sees it as visible.
Shoutouts to watching this cutscene wasting the enemies bitter time limit.NothingNNNNThe first enemy to
update while bittered.
11
13
Eat White Pikming2B_white_poisonUpon a pikmin being eaten and
the game checking if it is white
and it was killed succesfully.
The following enemies can trigger this cutscene by eating pikmin:
All standard bulborbs and dwarf bulborbs, water dumple, creeping chrysanthemum, male sheargrub, shearwig, cloaking burrownit, bulborb larva, both snagrets, bulbear and dwarf bulbear, emperor bulblax, hermit crawmad, both bloysters.
NothingNNNNThe Enemy that
ate the Pikmin.
12
14
Purples in Shipg26_inout_blackIf there is at least one purple in
ship after one of the following cutscenes finishes:
1) First Cave Return
2) First day with presdient
3) Any of the normal course landings
4) Return from Cave
This cutscene can theoretically play in any map, as long as you never let purples go in the ship before the end of a day or entering a cave.Start GameplayNYYYNone13Used to determine if the "Purples and Reds in Party" 10 second Cutscene timer can be activated.
This cutscene must have been watched.
15
Whites in Shipg29_inout_whiteIf there is at least one white in
ship after one of the following cutscenes finishes:
1) First Cave Return
2) First day with presdient
3) Any of the normal course landings
4) Return from Cave
same as above, also if this and white are queued to play at the same time, purple takes priority and whites cutscene isnt played.Start GameplayNYYYNone14
16
Reds in Oniong2C_inout_redIf there is at least one red in the red onion after one of the following cutscenes finishes:
1) First Cave Return
2) First day with presdient
3) Any of the normal course landings
4) Return from Cave
If this is queued to play at the same time as either white or purple in ship cutscene, those take priority.

Also this cutscene physically moves olimar, and plays at a fixed location. If played in Awakening Wood it places you close to blue onion, but you cant actually get to the blues before you void out and respawn at base.
Start GameplayNYYYNone15
17
Spicy Spray Dropg2D_red_extractEither captain is within 40.0 of a nectar drop that is type 1 and resting on the ground.You can do some weird stuff with softlocking captains using this cutscene.NothingNNNNThe Nectar drop you got near.16
18
Bitter Spray Dropg2E_black_extractEither Captain is within 40.0 of
a nectar drop that is type 0 and resting on the ground.
same as above.NothingNNNNThe Nectar drop
you got near.
17
19
First Globe Collectedg32_get_mapYou have the first globe added to the Explorers Kit, and just finished one of the following cutscenes:
1)First Cave Return
2)Regular Cave Return
Due to the sequence of events that follow the end of the regular cave return cutscene, this cutscene can be avoided via use of the Pikmin Extinction cutscene. The game checks specifically checks for the first globe, any other explorers kit item wont trigger this. If the first globe were hypothetically collected above ground, your day wouldnt get cut off until the next time you leave a cave.Check if Debt is repayed, if so play the
debt repayed sequence. Otherwise, begin
the end of day sequence.
YNNNNone18
20
Camera Tutorialg33_camera_demoNoneThis is the only unused cutscene in the game that is still fully functional. It has an associated flag for whether or not it has been seen, as well as its very own cutscene timer ID: Cutscene timer ID (2)
Unfortunately nothing in the game actually sets a timer of ID 2 to begin, so this cutscene cant be seen. There's an old video of it on youtube if youre interested. It also has a unique theme that goes unused. https://youtu.be/FM9Q2XhWrbM
NothingYYYYNone19
21
Pikmin Nectarg34_yellow_extractTriggered on the same frame a Pikmin gets the flower stage from drinking nectar.Fun fact, Pikmin that drink nectar randomly use one of two different drink animations. One will flower the Pikmin on frame 12, the other on frame 14.NothingNNNNThe Pikmin that
drank the nectar.
20
22
First Sunset Warningg09_first_sunsetThis cutscene plays when the sunset warning screen object is in its finishing state and the scale of the full screen reaches 2.0xThe cutscene can technically be delayed from playing a bit, as it cant play until a captain switch finishes, as it uses the ingame camera for some reason.NothingYYYYNone21
23
First Time with Presidentg35_president_gamestartFinish one of the new day start cutscenes after repaying the debt.President is a pretty cool guyThe game checks these conditions in order, if one is met the rest of these are skipped:
1) Does a post Pikmin Extinction cutscene need to play?
2) Does a red/white/purple Pikmin in Onion/ship cutscene need to play?
3) Start normal gameplay
NYYNNone22
24
Find Louie with TDg36_find_louieTitan Dweevil begins its rising
animation.
The game doesn’t actually care whether Louie is actually on the Titan Dweevil or not. Also TD takes longer to rise if this cutscene doesn't play.NothingNYYNTitan Dweevil23
25
Defeated Louieg37_get_louieEither captain or any Pikmin is within (200.0 + Louie's pellet radius) units of the Louie treasure object, after its able to be picked up.If louie is spawned manually (not on TD) he will be buried in the ground for some reason, when this happens the cutscene will play after you unbury him.NothingYNNYLouie Treasure24
26
Find White Candypop Budg38_find_whitepomAny captain or Pikmin is within a 350.0 unit radius of a white candypop bud.Not much to say about this and purple candypop except that the way they check color would allow a queen candypop to trigger them as well, if those could be white and purpleNothingYYYYThe white candypop
bud you got near
25
27
Find Purple Candypop Budg39_find_blackpomAny captain or Pikmin is within a 350.0 unit radius of a purple candypop bud.Read above ^NothingYYYYThe purple candypop
bud you got near
26
28
First Spicy Berrys11_dope_first_rFirst time a spicy berry reaches
the ship.
The spray/berry cutscenes are really just heavily reworked treasure cutscenes in case you couldn’t tell. Theres not much else to say about them really. The game cant play this and the first spray cutscene at the same time, even if you made sprays only take one berry.NothingNNNNNone (although the
berry gets set as the current treasure for the collection screen)
27
29
First Bitter Berrys11_dope_first_bFirst time a bitter berry reaches
the ship.
Read above ^NothingNNNNNone (although the berry gets set as the current treasure for the collection screen)28
30
First Spicy Spray Mades11_dopebin_first_rFirst Time having 10 spicy berries collectedThe game creates a new spray object at 0 128000 0 for the sake of this cutscene. As far as I can tell it stays after the cutscene too, but is probably way too far to have physics applied.NothingNNNNNone (although the
new spray gets set as the current treasure for the collection screen)
29Used to determine if the Spicy spray count should appear in the HUD. Also used to determine if enemies should drop spricy sprays when prompted.
31
First Bitter Spray Mades11_dopebin_first_bFirst Time having 10 bitter berries collectedRead above ^NothingNNNNRead Above ^ (but Bitter) 30Read Above ^ (but Bitter)
32
Start of Day 1x01_gamestartPlays automatically on starting
a new game
This is easily the most complex cutscene in the game, as you could imagine, it uses a model for the trees as well as numerous animations. It also does weird stuff with muting the pikmin sounds until after the first text box closes.Start Gameplay
Movie Louie into his special Day 1 Position
YYYNNone31This cutscene is actually programmed as Valley of Reposes' first landing cutscene, similar to the first landing cutscene the other 3 maps have. If you were to start in a different map you could see this cutscene on later days.
33
First Landing in Awakening Woodx01_coursein_forestPlays upon starting a day in
Awakening Wood for the first time.
These cutscenes assume certain onions exist or don’t exist, which at most leads to the glitch in Perplexing Pool where the blue onion doesn’t have its beacon. The only map that assumes you have more than red onion is Wistful Wild.1) Check if first time with president cutscene should play.
2) Check if Post Pikmin Extinction Cutscene should play
3) Check if Red/White/Purple Pikmin in Onion/Ship cutscene should play.
4) Start Gameplay
YYYNNone32
34
First Landing in Perplexing Poolx01_coursein_yakushimaPlays upon starting a day in Perplexing Pool for the first time.Read above ^Read above^YYYNNone33
35
First Landing in Wistful Wildx01_coursein_lastPlays upon starting a day in Wistful Wild for the first time.Read above ^Read above^YYYNNone34
36
Olimar Meets Reds x02_watch_red_pikminThis cutscene has two separate triggers, Trigger A is if you wait 1.2 seconds after whistling the first red. Trigger B is if the Pikmin finishes entering your party formation.This Cutscene uses a timer, and as such can be theoretically stored between files. However the low time plus limited ways to end the day on Day 1 make this very tricky. I believe GrassDigger accomplished this at one point, I know they analyzed this cutscene to hell and back before.
This cutscene uses cutscene Timer ID 5
NothingYNNNCaptain that the pikmin
got near if Trigger B. The active captain if trigger A is used.
35Before this flag is set, all dwarf bulborbs have their velocity locked at 0.0 in all directions.
Also determines if Olimar punches to enemies can do damage.
Also determines if the 1.2 second cutscene timer ID 5 should be enabled.
37
Louie finds Red Onionx03_find_red_onyonLouie specifically is within 125.0
units of the Red Onion.
The reason this cutscene is unskippable is because of how making seeds during a cutscene works, I believe at least.
The reason Louie's eyes often float in the air in weird ways is because of this game assumes the Onion is at a certain angle.
The Louie's eyes model is bigger in file size than Louie himself.
Trigger the 20 second timer for the Pikmin seed in the ground cutscene.YYYYThe Red Onion36
38
Unlock Switch to Louiex04_exp_y5.0 seconds pass after one of the following enemies dies:
Dwarf Red Bulborb
Dwarf Snow Bulborb
Dwarf Orange Bulborb
Water Dumple
This cutscene uses cutscene Timer ID 3
As such it can be used with cutscene timer storage, and can allow switching to louie earlier than intended.
NothingNYYNNone37Whether to start Cutscene timer 3 upon the correct enemy dying.
Also determines if the "First Switch To Louie" cutscene can play.
Also determines if you are allowed to swap captains with Y
39
First Time Playing As Louiex05_louiestartPlays upon a camera transition completing. The flag for "you can switch to louie" must be set.Because of properties of switching captains in caves, its possible to have this cutscene play upon loading into an overworld, even if you arent actively Louie.NothingYYYYNone38
40
Olimar and Louie Reunitex06_joinPlays upon a Scale Block that isnt part of a seesaw being lowered. The cutscene begins the frame the crush is finished (when the jingle plays).This cutscene actively moves both Olimar and Louies position, and as such could have interesting results in other maps. However viewing this cutscene is required for candypop buds to work, so it is difficult to avoid.
Upon triggering this cutscene, the timer for the "you appear lost" cutscene is cancelled and it is set to watched.
Begin Level MusicYYYYLouie39If on Day 1, this controls if captains can whistle each others Pikmin, as well as each other. Also determines if Pikmin and Captains are allowed to be eaten by enemies (This includes Candypop buds). This flag determines if captains can be knocked over by enemies.

Once this cutscene is watched, Pikmin cannot interact with number pellets they collide with during cutscenes.(I need to test this)
41
First Enemy Corpse Collectx08_cv_suck_carcassPlays upon a bug body (not napsack captain) reaching
the ship for the first time.
I remember that this cutscene had a property where it wouldn’t play if the enemy was already in the piklopedia, but I can't find the actual code behind this. My guess is the real check is whether or not this enemy corpse has been collected already above ground.NothingNNNNNone40
42
Unknownx09_exp_detectorNothingAnother unused cutscene, the name implies it would have been used for finding the treasure radar above ground in Awakening Wood. It has a flag and valid music assigned (the usual tutorial theme). There's no code in the game to actually trigger this cutscene at all. When played in game it plays an animation similar to returning from a cave.NothingYNNYNone41
43
Find Yellow Onionx10_find_yellow_onyonEither Captain is within 1600.0 units of a yellow Onion.The game will crash if it attempts to play this cutscene without any yellow Pikmin present on the map.NothingYYYYThe First Yellow Pikmin loaded into the map42
44
Find Blue Onionx11_find_blue_onyonEither Captain is within 750.0 units of a blue Onion.The game will crash if it attempts to play this cutscene
without any blue Pikmin present on the map.
NothingYYYYThe First Blue Pikmin
loaded into the map
43
45
Meet Bulbminx13_exp_leafchappyPlays upon a Pikmin reacting to being whistled, if it is the right color.You could avoid this cutscene by having a bulbmin join
you via completing a task or bumping into them, but that
would take getting it out of its following mother state somehow, or cancelling its panic state.
NothingNNNNThe Whistled Bulbmin44
46
Whites Digging Treasurex14_white_digPlays upon a buried treasure receiving damage, and the game seeing that it is still at full life (aka you doing the first hit).This cutscene cant play for partially buried treasures as the comparison for being at full bury depth isnt true.NothingYNNNThe Buried Treasure45
47
Reds and Purples Tutorialx15_exp_xEither captain has at least one red and one purple in their party actively, and 20 seconds have elapsed.This cutscene uses cutscene Timer ID 3
As such it can be used with cutscene timer storage.
This cutscene cannot be triggered if you have not played the "purples in ship" cutscene
NothingYYYYThe Active Captain46Used to determine if the "Purples and Reds in Party" 10 second Cutscene timer can be activated.
This cutscene must not have been watched.
48
Pikmin in Dangerx16_hiba2.0 seconds pass after a Pikmin is either Poisoned, on Fire, or in a bubble.There are 3 different flags for when this cutscene should play, although they are all the exact same cutscene. There is also a 4th unused flag right after these 3, which implies there may have been an additional hazard at some point, or electricity was not insta-kill.NothingNNNNThe Pikmin in Danger47
51
52
49
You Appear Lostx17_join_guide180.0 seconds pass after you have 15 or more Red Pikmin on the field. You must have the red Onion unlocked for it to play.This cutscene uses cutscene Timer ID 7
As such it can be used with cutscene timer storage.
Upon triggering this cutscene the game searches for any Scale Blocks of any kind in the map that weigh 15 specifically. If it doesn’t find one the game will crash.
Allowing the captains reunited cutscene to play will cancel this cutscene's timer, so that it cannot play.
NothingYYYYThe 15 Weight Scale Block48The flag for having seen this is set automatically upon the normal reunite cutscene playing.
Used to determine if the 180 cutscene Timer ID 7 should be started.
50
First Number Pelletx18_exp_pelletBegins as soon as you carry a standard number pellet of any size to the onion for the first time.Normally onions cannot make seeds during a cutscene, which can lead to seeds being deleted from existence. This cutscene makes an exception to that rule, however.NothingYYYYNothing49
51
Waterwraith Appearsx20_blackmanWhen the waterwraith appear waiting timer reaches 0, the game spawns in the wraith and begins this cutscene if you are not on the caves final floor.This cutscene cannot play outside of Submerged Castle on floors 1-4.NothingNNNNThe Wraith50There are 3 more demo flag IDs reserved for tracking if you’ve unlocked sprays and the treasure radar for the hud. Why they use demo flags to track that I have no idea.
52
Louie Meets Red Pikming03_meet_redpikminTwo different events can trigger this cutscene. Either a red Pikmin is whistled or it is plucked for the first time, and you do not have red Pikmin met before.The meet Red Pikmin flag is set by the playing of this cutscene. It also triggers boss music to play if normal music was playing before because of how this game handles level music. It also moves Louie's position.Begin Secondary Level Theme (Tutorial on day 1, boss music otherwise).NNNNThe plucked/whistled
Pikmin.
NA
53
Meet Yellow Pikming1F_meet_yellowpikminTwo different events can trigger this cutscene. Either a yellow Pikmin is whistled or it is plucked for the first time, and you do not have yellow Pikmin met before.The pluck Pikmin version of the yellow and blue cutscenes do not properly set the onions BootContainer, but do set the normal container. This is why you get the strange state where they do the boot up animation upon loading the level after doing the glitch to unlock them by plucking in a cave.NothingNNNNThe plucked/whistled
Pikmin.
NA
54
Meet Blue Pikming21_meet_bluepikminTwo different events can trigger this cutscene. Either a yellow Pikmin is whistled or it is plucked for the first time, and you do not have yellow Pikmin met before.The pluck Pikmin version of the yellow and blue cutscenes do not properly set the onions BootContainer, but do set the normal container. This is why you get the strange state where they do the boot up animation upon loading the level after doing the glitch to unlock them by plucking in a cave.NothingNNNNThe plucked/whistled
Pikmin.
NA
55
Meet White Pikming27_meet_whitepikminPlays upon plucking a white Pikmin for the first time.The exact time the Pikmin plucked cutscene plays is the in which the Pikmin finishes its pluck animation and joins the captains party.NothingNNNNThe plucked
Pikmin.
NA
56
Meet Purple Pikming24_meet_blackpikminPlays upon plucking a purple Pikmin for the first time.Upon a captain beginning to pluck a seed of a type you have not discovered, the game flags change such that you cannot pause. This is not cleared until after a cutscene of any kind has played. However this flag is not set if the new Pikmin is plucked via Pluckaphone. This allows you to pluck the pikmin and instantly give up and escape the cave, causing you to have the Pikmin without it being unlocked, as being unlocked is tied to the cutscene triggering.NothingNNNNThe plucked
Pikmin.
NA
57
Find New Overworld Caveg05_find_cave_t_01
g05_find_cave_t_02
g05_find_cave_t_03
g05_find_cave_f_01
g05_find_cave_f_02
g05_find_cave_f_03
g05_find_cave_f_04
g05_find_cave_y_01
g05_find_cave_y_02
g05_find_cave_y_03
g05_find_cave_y_04
g05_find_cave_l_01
g05_find_cave_l_02
g05_find_cave_l_03
These cutscenes play upon any Captain or Pikmin entering a 60 unit radius of any overworld Cave, only if the cave has not been visited before.It's possible in theory to enter a cave without this cutscene playing, as its trigger range is a sphere, where the open cave menu range is an infinitely tall cylinder.NothingYYYYThe Approached CaveNA
58
Regular Course Entrys00_courseinPlays automatically on starting a new day, if you aren't entering the level for the first time.This cutscene plays the same way in each map, although there is varying weather effects.The following checks happen in order, if one is met the rest are ignored:
1) Check if first time with president
cutscene should play.
2) Check if Post Pikmin Extinction Cutscene should play
3) Check if Red/White/Purple Pikmin in Onion/Ship cutscene should play.
4) Start Gameplay
NYYNNothingNA
59
End of Days01_dayendAutomatically plays at the start of the end of day state, if the day did not end by extinction or captains down.Theres a lot of hard-coded behavior for what the Pikmin do during this cutscene. The music that plays is based on the number of treasures collected.
The game unloads most object managers and similar things during this state.
1)Set all non-left behind Pikmin to unload
2)play takeoff Cutscene
YNNNNothingNA
60
Captain Downs03_orimadownTriggered upon a captain entering the dead state, which is the frame its HP becomes 0.This cutscene does not have a proper camera and instead uses the captains actual one. The strange properties of this cutscene allow for glitches with cutscenes playing at the same time, namely pausing and giving up a cave.When in Cave:
1) Close "X IS DOWN" screen
2) Set captain to dead lying down state, move camera to other captain
3) If two captains have died, exit the cave, kill all active Pikmin
4) Begin cave results
Above ground is similar minus different results screen.
NNNYNothingNA
61
Captain Down Day Ends04_dayend_orimadownAutomatically plays at the start
of the end of day state, if the day ended from two captains being dead.
Same as normal end of day really, only different
animations for the captains.
1)Set all non-left behind Pikmin to unload
2)play takeoff Cutscene
NNNNNothingNA
62
Pikmin Down Day Ends06_dayend_pikminzeroAutomatically plays at the start of the end of day state, if the day ended from a Pikmin extinction, in either a cave or above ground.Same as normal end of day really, only different animations for the captains.play takeoff cutsceneNNNNNothingNA
63
End of Day Takeoffs21_dayend_takeoffAutomatically plays upon the first End of Day cutscene finishing. The way the game determines what enemies to use here is based on what enemy managers exist but have free space because you collected their corpse or they didn’t leave oneEnter of end of day results stateNYYNNothingNA
64
End of Day Resultss02_dayend_resultAutomatically plays upon the end of day takeoff cutscene finishing.This cutscene contains the whole day end results screen, the cutscene cant end until the screen is done. Pretty much all the game objects are unloaded during thisEnter the world map state.NNNNNothingNA
65
Enter Cave Holes09_holeinPlays upon confirming that you want to enter either an above ground cave or an underground holeThe game does a lot of logic with teleporting Pikmin and captains over to the hole for the cutscene. During this cutscene, pikmin dying to hazards cannot finish dying.Enter Cave Loading StateNNNNThe Hole you usedNA
66
Begin Cave Floors0B_cv_courseinAlways plays as soon as a cave floor loads.The angle and position of this cutscene changes based on where the pod is. When this cutscene starts the Pikmin are placed randomly around the start point with random velocities applied.Set Every Pikmins velocity values to 0.0
Check if first time in cave cutscene needs to play
if not, begin gameplay
YNYNNothingNA
67
Use Geysers0C_cv_escapePlays upon selecting to escape a cave with a geyser.Similar to the enter cave Cutscene, the game moves all Pikmin and Captains and uses special AI behavior for them. Bulbmin don’t change their AI state to the jumping state which is why they are left behind Begin Cave Results StateNNYNThe Geyser you usedNA
68
Give Up Caves12_cv_giveupPlays upon the game checking the current state of the pause menu, if the result is 4, this cutscene playsThis cutscene has strange properties because of how it plays based on the pause menu state. If you give up a cave on the frame you collect a treasure the game will crash, for example. It also has no music for some reason, although it likely was originally meant to. Trying to play this cutscene without a ship pod present makes the game crash.Begin Cave Results StateNNYNNothingNA
69
Return From Caves0E_return_cavePlays automatically after leaving a cave and returning to the overworld in any fashion.The order of events following this cutscene allow for the first Globe Collected cutscene to be skipped if a Pikmin extinction is needed. This allows you to continue the day after collecting it. The way the Pikmin fall in this cutscene isnt actually part of the cutscene itself and even if you remove the cutscene they still do the same action. The position they spawn in is defined in a file seperate from cutscenes entirely.The Game checks the following conditions in order, if one is met the rest are ignored.
1) Is post extinction cutscene needed
2) Is first cave return cutscene needed.
3) Is first globe collected cutscene needed.
4) Is Red/Purple/White pikmin in Onion/Ship cutscene needed.
5) Start Gameplay
YYYYNothingNA
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Regular Treasure Collects10_suck_treasurePlays upon any normal treasure reaching the ship.One thing of note regarding treasure collection is how there are 2 steps to it. Firstly, the game will add the treasure to the piklopedia the instant the suck animation starts. It also kills the generator, meaning the treasure cannot spawn again. However, the actual earning of pokos, and having the treasure show as collected in cave totals are based on the treasure actually reaching the ship. This is why lockout skip behaves the way it does. Treasures are in a frozen state, so they cannot make contact with the ship to complete the collection.
Check if First Treasure in VoR cutscene needs to be played. It checks this if your current treasure count in the first level is 1 exactly, and your treasure count at the first level at the start of the day was 0.NNNNNothingNA
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Treasure Collect in Caves22_cv_suck_treasurePlays upon any normal treasure reaching the ship pod.Read above ^
The check for which of these cutscenes to play is based entirely on the type of ship, not whether youre in a cave.
Giving up and escaping a cave at the same time you get a treasure crashes the game, this is because the game still considers the pause menu active and is unable to open the Treasure Get screen.
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Post Pikmin Extinctions13_pikmin_supplyIf you have 0 blue red or yellow Pikmin total, and one of the following cutscenes finishes:
First Cave Return
Regular Cave Return
First Time with President
Any Standard Start Of Day Cutscene
The exact way the game determines if this is needed is it checks if you have an Onions Container unlocked, and if you do, if 0 of that pikmin type exist. It only does this for the first 3 colors, of course.Start GameplayYYYNNothingNA
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Find Upgrade Item
00 = Brute Knuckles
01 = Dream Material
02 = Amplified Amplifier
03 = Professional Noisemaker
04 = Stellar Orb
05 = Justice Alloy
06 = Forged Courage
07 = Repugnant Appendage
08 = Prototype Detector
09 = Five-man Napsack
10 = Spherical Atlas
11 = Geographic Projection
12 = The Key
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For the two Globe Upgrades, the cutscene is triggered by any Captain or Pikmin being within (100.0 + the treasure's radius) units of the item.
For other upgrades, it is tied to the item being carryable. If the item is dropped by a boss (In story mode), there is a delay of 8 seconds before the cutscene plays and the item becomes collectable.
The way the game tracks if you've seen these cutscenes is with a second list of demo flags, separate from the main list. This way the list can be synchronized with the item IDs more easily.NothingYNNYThe Chosen UpgradeNA
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Upgrade Item Collects17_suck_equipmentCarry an Upgrade Treasure to the Ship.The only case where this is used normally is with the globe in Awakening Wood, although it can play in other maps. The only real difference with this versus normal treasure collection is the lighting effects behind the treasure, and the music change. The text box is something that is not upgrade specific and can be applied to normal treasures as well.NothingNNNNNothingNA
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Upgrade Item In Caves22_cv_suck_equipmentCarry an Upgrade Treasure to the Ship Pod.This one is seen much more often than the above ground version. Like with normal treasures, which of these cutscenes plays is based on the type of ship, not the locationNothingNNNNNothingNA
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First Time in Challenge Modee00_E3_cavestartPlays when entering a Challenge Mode cave for the first time.Whether or not this cutscene has been viewed is stored in a global save data flag that cannot be deleted without wiping the card. However, the flag for having seen it is set upon completing your first challenge mode cave sucessfully. Therefore, you can view this cutscene repeatedly as long as you give up and escape the cave.Start the Challenge Mode opening screen.YNYNNothingNA
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Find Key in Challenge Modes16_find_keyIn Challenge Mode, check if any captain or Pikmin is within (100.0 + the pellets radius) of the Key. Similar to the previous cutscene, the flag for having seen this cutscene is not set until a cave is finished.
Fun Fact: the function that checks if this flag is enabled is called "challenge_is_virgin"
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Hole Appearsg2F_appear_holeThe game checks if any holes in the cave are in the underground state, and if so applies this cutscene to it.This cutscene itself is responsible for the Cave Hole to actually rise and become usable.Start Challenge Key Collected MusicNNNNThe HoleNA
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Geyser Appearsg30_appear_fountainThe game checks if any geysers in the cave are in the underground state, and if so applies this cutscene to it.This cutscene itself is responsible for the Geyser to actually rise and become usable.Start Challenge Key Collected MusicNNNNThe GeyserNA
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E3 Play in Awakening Woodg00_gamestartNothingThis is another unused cutscene from the E3 days where the ship would explain what you are doing after starting a day in Awakening Wood.
It plays very similar to the other cutscenes that take place after returning from a cave, although it has no text.
This cutscene is never referenced at all in the final games code.
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Find Key in 2 player?g31_2p_find_keyNothingThis cutscene exists in files, but not in code. It's likely the ship was originally going to use different text in this mode if you were in 2 player mode, but this was scrapped for whatever reason.NothingNNNNNothingNA
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Red Onion Bootg02_boot_onyonRNothingThe three onion boot cutscenes are still fully programmed and functional, even with their own unique music. Although the function to play their cutscenes still exists, nothing ever actually calls it. The Onion makes a seed in the cutscene as well, but only if you havent discovered its Pikmin type yet. It is likely these cutscenes are a leftover of a time where onions worked more like in the first game.NothingNNNNNothingNA
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Yellow Onion Bootg1E_boot_onyonYNothingsee above^NothingNNNNNothingNA
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Blue Onion Bootg20_boot_onyonBNothingsee above^NothingNNNNNothingNA
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Sound Test?sound_testNothingThis unused cutscene is only designed to play in Awakening Wood. If you do so, the ship will proceed to fly around all over the place as the game tests how the sounds work and where they are coming from.
Nothing in the games code references this cutscene, but the files still exist.
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First Treasure in
Valley of Repose
x07_first_recoveryUpon finishing the above ground collect treasure cutscene, if the number of Valley Of Repose treasures you started the day with is exactly 0, and your current count is 1.Ways to bypass this cutscene would be incredibly useful for speedruns, but it would not be simple to do so. You can only collect one treasure at a time, but since the end day check only occurs at the end of the treasure get cutscene, a way to avoid that cutscene, or a way to get two treasures at once during it could make this possible.Proceed to End of Day StateYNNYNothingNA
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Drain Water Poolx12_drain_waterUpon Destroying a Clog object, if
clog is in contact with a waterbox.
To drain the water, the game makes the top point move down 100 units. This whole draining action can work in caves as well, if the clog there is touching water. The draining isnt actually connected to the cutscene, so skipping the cutscene doesn’t mess with anything.NothingNNNNThe Clog objectNA
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Versus Mode Marble Winx19_vs_bedamaPlays upon either player having 4 yellow marbles reached the ship, or if either player carries their enemies marble to the ship.Which onion the cutscene focuses on is based on the
marble collected that triggered this.
Stop Normal Battle MusicYYYYNothingNA
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