FINAL Sessions 2019 EdTech Fest
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1Applying Narrative Writing Skills using Unity Game Design Engine: Optimizing use of the Human Brain, so Student Yearn to LearnThis presentation will focus on encouraging students' development of narrative writing skills, through applications of various brain-mind principles, by using the Unity Game Design Engine as a means of creating an authentic application of those skills. Emphasizing how contemporary videogames are most story-driven, as well as students' interest in gaming, the presentation will elucidate the various ways in which use of the Unity Game Design Engine provides a means of enhancing the learning process as it pertains to different elements that pertain to the aforementioned brain-mind principles. Among those elements is the creation of an environment that consists of low threat and high challenge and immersion of the learning in authentic experience.
2Are you I-STEAM ReadyNJSBA and the US Army will join forces to bring the, “Are You I-STEAM Ready” presentation featuring how to implement an open-ended Integrative STEAM Design Challenges in your school. Learn to inspire students through creatively using the design process that fosters collaboration, the integration of technology and workplace readiness or soft skills. Workshop participants will walk away with an understanding of, I-STEAM design challenge elements, how leadership, teambuilding and core values are foundational for building a community of learners and an environment of trust. Attendees will participate in short team-building activities and experience NJSBA and the US Army’s STEAM Tank Design Challenge that will demonstrate an open-ended design challenge format. Board Members and administrators who attend will see how I-STEAM initiatives can be supported through policy, strategic planning and district goals.
3Be Cynical: Helping Digital "Natives" Question Digital "Reality"Tools and activities to encourage students to question what they consume on digital media.
4Brain-Science Principles to Promote Active Learning with Educational TechnologyIt's time to engage! This highly interactive presentation will showcase how to use brain science principles and educational technology to promote active learning, collaboration and information recall. Get and keep your students' attention!
5Can You Hear Me Now? Audiobooks and Listening StandardsThis is a presentation on building an audiobook library, incorporating them into your curriculum, utilizing apps and programs for audiobooks, and helping to engage students in fulfilling listening standards.
6Coding with Python and Google Scripts in Geometry and StatisticsThis hands on session will go through basics of Python coding which can be used in Geometry as well as Google Scripts and their usefulness in statistics - either in a statistics or algebra class.
7Collaboration in a 1:1 iPad EnvironmentCommunication & collaboration are important in the development of middle school and high school students as they seek to make meaningful connections with others both in the classroom and outside in the global world. We will delve into the use of Canvas, Mosyle, and a other programs and how they can be used in tandem to help support communication and collaboration goals amongst both students and teachers.
8Creation, Curation and Protection: Guiding Today's Digital CitizensDigital Citizenship is by National Educational Technology Standards for Students and the New Jersey Department of Education Student Learning Standards. This requirement states that in addition to knowing security protocols, ethics and fair use, all students must develop the awareness and skills for proper digital citizenship to foster and create safe lifelong learning experiences, and positive digital footprints. Additionally, students must learn to avoid while avoiding potentially yet dangerous uses of technology, strategies for securing their children’s online behavior, and how to recognize when children have been negatively affected.

This presentation will focus on the duality of technology - how it can be helpful and dangerous, common pitfalls inherent in the new digital world, how to be proactive curators of online identities, creating a social media policies with students, and the various technologies that are popular with children. Presenters will outline these strategies and tools we well as Google’s Internet Awesome coupled with a five week Digital Dynamo Learning Module which are available for immediate use in your classrooms. This presentation will allow for discussion, interaction, and also time to create your own Internet Use Reputation Management Plan.
915 Classroom Activities with Adobe SparkIn this hands-on session, attendees will create their own website to collect and showcase their favorite online resources. Using the free website page builder Spark Page, attendees will choose a topic, search for resources and create a website that is ready to share with students and/or colleagues. Watch as Dr. Monica Burns models this process with her favorite virtual reality resources to create a Spark Page ready to share with the world.
10Desmos for Elementary Math ClassLearn how to use Desmos in your elementary math class to help students learn content and increase mathematical discourse. We will explore ready-made activities and leave time to create your very own Desmos lessons.
11Engineering- Come build with us! Explore West Point Bridge Design while utilizing the Engineering Design Process. Participants will see the process of building a bridge on a computer program and transforming it into a prototype.
12Express Yourself with Apps, Extensions, and more! and More!This interactive presentation will guide teachers and administrators through a wealth of learning web tools that allow for student voice in the classroom that is safe and effective and can be used for global collaboration. Students and teachers have a wealth of tools at their fingertips to express themselves creatively to engage an audience, prove learning, promote critical thinking, and empower learners for digital discussions. Featured tools align with Google for Education and Google Classroom. Examples include, Buncee, Nearpod, Screencastify, Powtoons, Read Write, Flip Grid, Kami and more. Find the tools that work for you and your students to allow for student voice! A hyperdoc full of tutorials will be provided along with time to explore the presented applications. Examples use in the classroom will be presented. A student choice and expression hyperdoc will be available to copy and edit for your own classroom needs. A Buncee Board filled with your own Buncee graphic ideas will keep the conversation flowing after the presentation. We love to collaborate and hear ideas from anyone in attendance. Get ready for an engaging, interactive learning experience just like your students will have within your classroom.
13Flip Like an ExpertReady to flip? Compare different flipped learning strategies and select what works best for you and your content area. Explore and select your tech tools. This class is ideal for anyone who is interested in the flipped classroom but needs guidance on selecting tech tools and creating engaging videos.

Participants will be able to:
Learn about effective tech tools for flipped learning
Select tech tools based on preference and content area
Create your first flipped learning video
Create a plan of action to implement flipped learning
14Flippity is Flippin’ Awesome!Come learn how to use Flippity, a free program that applies scripts and formulas to Google sheets to enhance the effective use of technology in their classroom. Participants will learn how to change their teaching, provide asynchronous learning opportunities, and enhance the learning experience as a result of the addition of this clever tool. Come to this session with a list of students, words, facts or trivia questions, enter it in Google Sheets and be amazed when it turns into an interactive game, flashcard set, or random name picker thanks to the magic of Flippity!
15Future Ready Schools - NJ: How to #GetInvolved & #GetCertified!Future Ready Schools - New Jersey, a coalition of NJIT, NJDOE, and NJSBA, is designed to organize efforts, foster inclusive collaboration, connect educators and leaders to potential resources, and guide and support your school and district's #FutureReady efforts! Join project coordinator Jeremy Reich to learn the why, what, and how of the FRS-NJ school certification program and how you can join the #FutureReadyNJ community. Is your school #FutureReady?
16Games Galore: Online Games to Play in the ClassroomReview of online study games for students of all grades! Hear the pros and cons of study games like Kahoot!, Gimkit,, Quizlet, Quizziz, and more! Learn some new gaming tips and tricks to keep your students excited, engaged, and learning while also gathering formal assessment data.
17Getting Started with has created free, standards-aligned online textbooks & resources that are written to be engaging, educational and fun. A FlexBook includes multiple STEM modalities including, but not limited to: reading, videos, images, simulations, flashcards, study guides, assessments and real world applications. You can start with the original FlexBook, Flexbook 2.0 or customize the content to meet your students' needs and your unique teaching style. Q & A session to guide you through getting started with CK12 or moving on to creating your own FlexBooks.
18Help your students add a little "Spark" to their work!Sharing their understanding should be fun for students. It will be with Adobe Spark! Adobe Spark is an all encompassing, easy to use platform that is truly suitable for grades K-8. Spark includes a variety of templates and tools to easily get started, and a large library of free images, icons and music that will allow your students to personalize their work across the curriculum including special area classes. Through this session, teachers will leave with a tool for students to creatively communicate ideas such as mathematical concepts, reading and writer’s workshop strategies, scientific findings, and understanding of civics ideals.

Adobe Spark Post: Shark Diagram
Adobe Spark Page: Wolves
Adobe Spark Video: The Hunger Games
19Inspire Your Students with a "Cafe"Inspire your students by creating an Inspiration Cafe in your school. Learn about this unique way to inspire your students to learn about those inspirations that have touched the lives of all successful people. Use Zoom technology to repurpose the walls of your classroom as your students interact with motivational giants both in person and via video conferencing. Please note: This is not a substitute for career day.
20Invention Conventions Reimagined: Bedwell Maker FaireThe topic should emphasize practical application for teachers in grades Pre-K through 12 classrooms. Over the years, we have reimagined the traditional ‘Invention Convention’ at our school. Our school-wide museums feature projects from students in grades K-4, including research projects and presentations from our 100+ fourth grade students. We will share how our Invention Conventions have evolved through the years and highlight our 2019 Museum, a Bedwell School Maker Faire.
21Let's Talk Tech to Reach ALL LearnersStudents have access to more technology in the classroom than ever before. How can we leverage the features of these tech tools to meet the unique learning needs of EVERY student. From mobile apps to browser extensions to web tools - there are so many tools available today to support the diverse learners in our classrooms. Come learn about technology to support students in the areas of reading, writing, organization and more. We will look at tools across platforms: Chrome, iOS, Android and Web Tools. Be ready to participate - there will be opportunities for participants to share a favorite tool. Resources will be provided.
22Make it Awesome with Makey Makey & ScratchIn this presentation attendees will learn how to create a game in Scratch and control the game with a Makey Makey board. Scratch is a program that teaches coding to student on all levels and Makey Makey plugs into any computer astwell as conductive sources.

This teaches students to think outside the box and makes coding and circuits fun.
23Making the Most of Planbook.comThis workshop will show teachers who use or are looking to take their lesson planning to the next level how to get there. Topics will include different ways to structure your plans to keep records, display information creatively, build on past lessons and also make the task easier each week.
24Maximizing Technology to Create a Comprehensible Rich Environment to Support ALL Learners This presentation will focus on how to utilize technology to create comprehensible rich input that will support all learners. We will focus on a variety of tools such as Seesaw, Google Classroom, Google Slides, Google forms, and youtube. Furthermore, teachers will learn how to maximize student participation and collaboration to develop a library of student created resources for future use.
25Music Technology in Rehearsals and PerformancesThis presentation will explore technology that can be used in choral and instrumental rehearsals for students of any age. Employing a computer and synthesizer to accompany choral/instrumental groups using practice tracks could be the director's best friend. Producing digital audio workstation files, both audio and MIDI, will be explored, as well as configuring the music system that is probably already available in most schools.
26Raspberry Pi in the ClassroomThe Raspberry Pi is a $35 computer that fits in the palm of your hand. It is an incredibly powerful tool to introduce your students to coding, physical computing, sensors, AI, Robotics, and more. This session will show teachers how to get up and running with a Raspberry Pi and demonstrate several potential projects that can be done with this exciting platform.
27Seesaw: Teachers Help TeachersThis workshop will explore new features of the Seesaw leaned at the Seasaw Connect 2019. Participants are welcome to share their favorite Seesaw activities and ways of using the website.
28Sphero ChallengesParticipants will be shown challenges to use in their 6-12 classrooms using Sphero Robots and coding.

**Some knowledge of block coding would be helpful for this presentation.
29Start with the Why: A Research and Data Driven Approach to Leverage Technology in the ClassroomThe Newark Public Schools has developed six research-based instructional strategies that leverage digital teaching and learning tools to help teachers use data to drive instruction and infuse meaningful and significant digital learning experiences into existing curricula that deepen students’ learning and understanding. These strategies additionally served as the basis for the recommended educational technology strategies described in our State-approved NJ ESSA plan on page 129.
30Student Tech Helpers to the Rescue!Hillsborough Middle School has a dedicated team of student technology helpers who are “certified” in classroom specific technology tools. Using an asynchronous approach and a blended model for instruction and “certification,” our team continues to grow unbound by schedules and availability. Participants will learn how the group was formed, the logistics behind the instruction and “certification” process, learn about some of the awesome learning activities they have supported, and view testimonials from teachers and students in the school.
31The Future is NowParticipants will examine recent trends in education that mistakenly place data collection and testing as the major components of effective instructional design. By examining the practice of teaching “soft skills” and emphasizing the arts and humanities as important components of effective educational practice, strategies for returning the arts and humanities to a rightful place of prominence will be explored and shared.
32The Maker Space Unplugged (Almost)How teachers can create and use the Maker Space philosophy without being completely plugged in. Creative exploration of topics will be explored using familiar materials and resources. Teachers will learn how to create a Maker School by using mobile maker spaces and utilizing talents from their staff. Student self expression and investigations can develop using simple resources and spill over into independent work at home and after school.
33The Power of PLNDon’t lock yourself in your classroom or your school. You don’t have to be alone. By building your Personal and Professional Learning Network we expand our learning capabilities and create opportunities for those we work with and grow as professionals. In this session, I will share the important philosophy of building your PLN along with stories and real-life examples of how this has benefitted me as a professional, benefitted those I work with, and will benefit you. I will share a variety of tools and technologies that make developing your PLN one of the easiest ways to continue to grow and be better educators. Come learn and grow your PLN.
34The Use of Breakout EDU for Computer Science ClassHands on experience for students to learning coding and working together in groups to find solutions for challenges.
35There's an App for That!Love the idea that apps are self-contained collections of relevant information for a particular topic or task? Despise the fact that there are countless apps that push you to CONSUME information, not create it? In this interactive and engaging session, participants are encouraged to (BYOD--cellular that is!) to learn about how you can easily and quickly create your own custom app for your classroom! Other possibilities include how your school librarian could create an app for the media center, or even have students create an app as a culminating project to demonstrate their learning in a unit of study! Engage students, parents, and the school community in one meaningful step!
36Twitter for Education Participants will learn how Twitter can serve as a valuable resource and connect teachers with other educators. Participants will learn how to "tweet" the awesome things that are going on in the classroom and engage parents. This session will focus on the basics of the social media platform and get participants connected.
37Unit Menus: Empowering Students Through ChoiceEmpower students to take more ownership over their learning through choice. Learn how to engage your students in differentiated activities and assessment. You will learn some of the best practices for creating and implementing unit menus as well as tips and tricks for differentiation. This class is ideal for any content area teacher who would like to incorporate asynchronous learning into their classroom.

Participants will:
Learn how to incorporate best practices for unit menu design
Effectively communicate classroom expectations/practices for unit menus to students
Develop a unit menu related to a specific unit/topic
38Using infographics in a visual literacy and argument writing unitThis 8th grade language arts unit was a collaboration between the library media specialist and language arts teacher to build students’ visual literacy using infographics. Students studied infographics, analyzing their data, author intention, craft and design. Students then used research skills to gather data and create their own infographic using Pictochart. We will go step-by-step through the lessons presented in order for students to both analyze and create their own infographics. These lessons can be scaled to varying grade levels.
39Using Technology to Check for UnderstandingParticipants will learn about and practice using online tools such as Google Forms, Padlet, Kaizena, and Flipgrid for effective formative assessments in their classroom.
40Website Accessibility: Complying with ADA RequirementsAll members of a school community must be aware of accessibility guidelines pursuant to the Americans with Disabilities Act pertaining to websites. These requirements include District Websites, and permeate the District into individual classroom websites. This practical, interactive seminar will share everything an administrator and teacher needs to know about ADA website compliance.
41Where in the world is….?Come explore the basics of digital geography!! How and WHERE things happen is a key part of understanding. Use Google Earth, Google My Maps, and other tools to support geospatial thinking in your lessons across as a wide variety of subject areas. This workshop will introduce editing features in Google Earth. Please have Google Earth downloaded on your laptop before attending! (Bringing a mouse is also helpful!)