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PlayerWhatTheHexadecimalDeurklinkSusbukettMekkitPhoenixWing101HenkDeSuperNerdRicardowordoSupraTheHedgehogMamarillasDededeRobbieAndae23CwookSkiffaH-man
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Reviewer
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WhatTheHexadecimalDude this plot is glitchy like what the heck.think the cat was a biiiiiiiiiiiiiit out there. Spend more time on your MP entries man! :Plots of points for creativity. I just think you could have done more with it! The heights look relatively similar, and I think you could have benefited from having one of the buildings at a noticeably higher / lower level.Love you Mekkit. Just feels like too much track. Blimp is the best thing I've seen in a long time!Cute entry, Pheen! Just waiting for the red-cliff object fad to die down (:P) Love the dam!Points for nostalgia. I thought that castle design looked familiar! For RCT purposes I would have liked to see more details on the castle, even if it would have taken away from the AoE aspect.Cute and clean. It was missing an "it" factor though.Yes.Love it. Your coaster layout was predictable though... Since there wasn't as much overall I would have liked to see something like custom supports to give it some more oomph but I love this!Not bad. I see so much potential in your builds but you seem to not put as much effort as I think you are capable of. Love the castle and the flag. Ideally I would have given this a high 6 but we don't have decimals. This was missing something and I'm not sure what it is...Finish your plot <3Bit lacking compared to your other stuff, but I know you barely spent any time on this. Love the windmill!!!Not bad just not as good. Supports were wonky, but I love the effort in doing custom supports. Plot felt way too flat for me.
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Ricardowordo Nice plot. But lots of glitchy stuff, and I’m not really a fan of the bright coloursGreat plot. Could use another big tree. Also I think the golf track stands out too muchNice concept. Although glitching and spamming is not my favouriteAmazing. Although glitching. But like the styleI’m not a fan of the red rock. Nice diagonal bridge thoBig block. Also try to fix glitching.Amazing nothing can top this piece of artVery good plot. Although I don’t understand the blue as the floor etc.Don’t think the coaster fits in there. Also feels barren somehow. I don’t know what it is but I’m not feeling it.A lot of stuff from the swag shack. Using gummi drops for rocks work on some part but here between the water and the path it is an eye-soreWaterfall is pretty blocky. Nice castle and flag. Coaster interacts nicely. Weird dueling aspect on the splash boat and coaster though.Unfinished, ugly and too fast second coaster. Dive coaster doesn’t even work Looks nice but castle walls glitch very quick. Also no coaster with skiffs loop:(Lots of eye sores. But nice supports tho
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MulpjeVery bright and colorful plot! Scenery looks nice and is very well done. Only down side is that the coaster sometimes goes slow truth the elements but other then that its looks awesome!Really like the plot and the Tiger looks really good. I also like the coaster going al the way up in the tree. All with all a very solid plot!Scenery looks mostly good, dont really get the theme for it but it looks quiet decend. coaster is also descend nothing to special!Damn what a plot I love it Mekkit really nice!Well if you build this in a week props to you Henk!After putting your story trough google translate and got scared at the end i took a look at your park. I personally love the japanese theming in RCT. You only could have made the walls look more interesting. further than that it looks good enough!Holy Shit i dont know how you made that monorail but it looks amazing. well, actually, the plot looks amazing 10/10!
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andae23I love how freaky this is, the bright colours work really nicely. The viaducts look particularly amazing. Very creative, I'd love to see more :)I still can't believe this only took 90 minutes. Unsurprisingly I think the plot could have used some more refinement, a lot of the plot feels like filler. The tiger looks pretty funny, though not extremely realistic nor ferocious :P Awesome that you managed to finish your plot, was looking forward to seeing it finished :) Super creative idea, some really clever techniques. I think maybe with less foliage or if the buildings were placed a little bit higher the idea would have been a little bit clearer imo.Amazing idea! The airship is really cool, and the architecture is stunning. I do feel like I'm overwhelmed by all the trackitecture, maybe if the brown car ride track you used for floors would have been more neutral (like base blocks) the architecture would stand out more. For me, the whole plot sorta blends together into a big sea of tracks. But awesome job! :cowboy: Red rocks :O Some really cool details, great use of custom supports. The plot feels a little bit busy from certain angles, but overall a really nice plot :)Love all the little aoe2 details in your plot such as the zone and the two berry bushes :D Some areas feel very detailed, while others feel a little bit underdetailed, such as the castle itself. But I really love it :) 105Really cool little village, the architecture is pretty nicely done. What I miss in your plot is height: it would be nice to have one building be an attention grabber, one that's taller/more detailed/brighter than the others. But it's really good :DI adore the cartoon-ish architecture style in your plot. Superb job, not much to add.I'm a sucker for big trackitecture animals :D the whole plot just looks so much fun, the crab eyes are brilliant. Amazing work.Looks lovely! I think you can be a bit more ambitious, the plot is quite simple but it's clear you have the skills to make something more complicated :)Just... awful. Why do you keep entering these competitions, you suck.Sadly unfinished :(Such a weird plot :D I am very confused though, it feels a bit like a melting pot of so many different ideas that I don't see cohesion. It's also a little bit glitchy. But zooming in there are so many fun and clever details. Really cool plot, the custom supports look nice and I love the truck. I'm missing some height in your plot, or an attention grabber of some kind. But very nicely done :)
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PhoenixWing101I like the coaster layout, and love the theme. Scenery is excellent, but there were some areas I didn't like. The supports for the lift hill seem off for one thing, plus it glitches through the arches.Also there's a wall out of alignment on the floating islands. The station could also do with a little more bringing to it - statues, entertainers, or maybe a more exciting roof. Also guests seem to sit on thin air which isn't great. But still... damn!
Nice coaster layout. Love the station, the tree, and I at least don't despise the tiger (full-blown nightmare fuel but at least it looks nice). Golf course looks like it could be blown over easily, also the trees look kinda spammy (and hiding scenery reveals you didn't texture the ground!). In fact, one clips through the track after the first drop! 8/10 mini golf doesn't explodeNice, short coaster layout wrapping around some INSANE scenery. I just wish it was continued throughout - some bits of the forest look weak, especially under the unsupported lift hill. The immelmann supports are sooooooo good... just wish it was everywhere else. Vanilla queue lines also look a bit meh. And the random gumdrops in the forest look weird. Finishing touches would have definitely made this a 10.Nice coaster running through some of the best scenery I've ever seen. The only fault is that the guests occasionally walk through the coaster... that's about it. The scenery is stunning without getting in the way too much of the rollercoaster, as it rides on top of a lot of the buildings. Just... how do I build like this?!?I like my coaster layout, and quite like the scenery (though it's too glitchy still). Also my buildings are meh at best... especially considering I'm next to Mekkit. I still love the theme of mine, and would love to see this sort of thing in an irl theme park.I like the coaster layout... but the drop after the immelmann seems like it needs more supports. I assume it's intentional, but I don't much like the random darker tiles in the castle walls; also the roof looks really unfinished. The walls don't really have much texture etc. to them - the top is excellent but the bottom is just dull sadly, aside from the blue in there. The random items on the roof look silly. I'm sure it could be a reference that I don't get but I don't get it. Also the interior of the castle is completely bare, which doesn't look great.Nice coaster layout, though the "splashdown" element is confusing - wouldn't the water go forwards and out rather than backwards and out? I mean they may just be fountains. Aside from them, the water could have something more on them - boats etc.? Also putting the monster truck roofs on the same level as the wooden track seems to make it quite glitchy from some angles, Custom supports for the coaster would have been great, as would maybe a few more rides. There's also a monster truck passing through a footpath. The buildings are nice but a tad repetitive - a taller one might be nice.Aside from the weird lift hill supports I love this! Maybe the buildings could have more stuff in/on them but I'm splitting hairs here. Coaster layout is good and works well with the buildings too.My head now hurts a lot after hitting my desk after reading your "story".

It's a quickly-made novelty plot and I like that. Coaster layout is pretty solid and I can tell what everything is supposed to be. I'm not too sure what else you could have done with this theme, but it definitely feels like it needs more. I just know I'm gonna see that fish in my nightmares...
Nice coaster, but the lift hill is a bit fast. I like the immelmann and its supports a lot, and am a fan of the simplistic station. Sadly a lot of the plot is just either basic rockwork with bushes or water; also the fountains clip through the coaster. The building with gears on top is dull; and the transfer track is impossible to do because you'd need more track pieces to slide. Lacks support above the station. I like the twist but you have used that design before. Forests are nice but a tree clips through the track as well. Also the terrain is often very flat which doesn't look great.Like the coaster; love the castle. Holding brake for a boat ride is interesting... not sure if it works with the B+M Track though. Forests could do with a lot more variation - buried trees, painted tiles, flowers, and so on. Turnaround using the cogwheel for the boat ride makes no sense. Waterfall is a little bit flat. But damn I love that castle... even if the interior is clearly unfinished!Wat.

1 point for the dive machine (decent layout); 1 point for the station. Ckearky unfinished and abandoned; also the dragon is INSANELY INSANE.
I like the coaster layout, and love whatever it is the lift hill goes into. Coaster could do with maybe a few more supports. Trees are very random, and seemingly selected using a random number generator to pick for you as there's no consistency. Transfer track rails are larger than they need to be (only needs to slide 1 tile). Random giraffes are random. Idk why everyone's obsessing over ferris wheels under top hat elements but there you go.Nice coaster with some decent custom supports. I like the station (2 transfer tracks is probably excessive) but wish there were more buildings. Jungle is okay (not sure about blue flowers) but the ground could be painted; also a lot of area is just flat with tree spam. Unsure why there's an unopened swinging inverter ship there. Some plants don't fit the jungle theme that much; also you'd probably want to use more trees and less bushes - especially the bulrushes.. Construction site is a nice touch.
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IretontPretty awesome build. Such great use of the vertical elements and diagonal elements here. Love it! Well done!Amazing looking tiger and a superb tree. Way to put together such a great plot from such a simple suggestion.I really love the clock tower but I am not big on the tops of the towers. The towers themselves are cool but the volcano pieces just don't work in my opinion. Either way, good work.Absolutely phenomenal. The architecture in this is beyond amazing. I love the use of colours and the atmosphere of the entire plot. I have nothing else to say but perfect!!Maybe just a hair too much of the red rocks but it really is a great looking plot. You really nailed the theme you were going for. I like the angled wooden bridge and the detail in your buildings. Good work!I feel like this is a low score only because of what the other plots are like. The castle seems a little too plain mostly due to the height. Also, the second building just had an odd look to me. Still a great plot and likely a 7 or 8 in most of the previous rounds.I really love the Asian themed buildings. Some of the better ones I have seen recently in terms of realism. I would have maybe preferred to see a little more variety though on the plot and the buildings seem to be a majority of what there was to see. Similar to Henk's, probably a 7 or 8 in any other multiplayer round.Superb use of space here. The buildings have a great sense of realism but also a comical feel which is a very cool aesthetic that works brilliantly. Love the smaller details with the track as well. Very good plot!Great build once again. I love the crab and fish and the details along the ground floor. Way to think outside of the box once again. Really good work.Awesome station and support tower ;) My favourite colour combo as well for the coaster. The gum drops and foliage look a little spammy for some reason. Maybe would have looked better trying to clump batches together rather then a more even distribution would have helped add to a more realistic look. Either way great job. Likely would have been higher if it wasn't for the other plots this round.Great architecture in this plot. Also, a brilliant colour combination here. The foliage could use a little bit more variety using some different tree types, adjusting the height of the trees to increase the variability, and also utilizing different ground textures to add some detail to the ground floor. Otherwise, a beautiful plot!The additional coaster is a little odd I must say but it would have been great if you had some more time to finish. Awesome build here. A tale of to halves for me though. The top half is brilliant but I feel like the ground floor stuff is lacking in comparison. It still has a great look with some excellent buildings but it just does not seem to mesh really well with the scale of the upper half. Excellent build once again though. Love it, especially the windmill.Great looking jungle foliage. A really good combination of trees and bushes that really pull off a good jungle vibe. The skidsteer (or at least that is what it looks like) is a great addition as is the Gorilla cage. Cool plot.
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jamesixgunPretty, and excellent trackitechture throughout, if a bit glitchy.Laugh out loud good time, and I'm so stealing the trackitecture trees!Quite a pretty park with quite a bit of glitching.Fun idea and I like how all the movement of gears and feris wheels disguise all the glitching.Good use of red rocks and appropriate scenery for a wild west type thing. I'm feeling a bit testy about glitching today though.Excellent use of the cannonballs as column capitals! Glitch Glitch Glitch, though.Good use of the Shogi walls and the glitching is well contained. The buildings look a bit samey to me, too much so to be in a shanty town, also too much so to be in a theme park village.The peeps just love the airplane ride. I watched one get off, jump for joy, and get right back in line at least 7 times in a row... Loads of glitching.Great fish and crab, I love the sea grass trackitecture, and this is the first time I've seen the giant grass used to good effect! Also one of the least glitchy of the plots.Simple and realistic, for sure, which I appreciate. Somehow it still glitches in a couple of spots.Great castle and nice boat ride, and virtually no glitching!Nice, simple, clean plot. No glitching. Fun perpetual motion slug or whatever that is.I like the ferris wheel used as a support for the tophat, and the steampunk airship castle thing is fun. Glitching abounds though.Good use of sign letters to make cliffs, and use of some of the more rarely seen scenic elements.
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PaulKappelSo much to look at, especially like the aqueductsSo much track, this must have taken so long to put together. Great supports, now I need to go download Age of EmpiresJust take all the points, all of them. This is so much to look at and be impressed withP Sherman 42 Wallaby Way SydneySteelers plots are automatically PerfectLove the pink on gray color scheme
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MekkitWild idea building a mythological city in the clouds. The aqueducts are well built, but sadly overshadow the nearby temples. The floating island gardens are great - I didn't know they could look so good in ncso. I like the variety of shapes and colors in the clouds. The white temple doesn't seem to fit in with its brother temples - the pillars are so slender and the roof so flat.I like the pun. The tiger is a mess with all the supports. The giant trees are a good idea and a space I might have to explore myself. Good to see the Great Leader participating in the competitions again.No story about this curious phenomenon of inverted towers falling through the world? I like the clocktower design - I could see that in a cityscape. I made dis. Nice this looks like something I would build. Good supports, detailing on the buildings, neat mountain paths wandering up the cliffs. Love the dam. It is strange though to see grey rocks in the water surrounded by red rocks all around.Oh this takes me back. Wish the castle walls had different textures on them instead of just being smooth, but you got the shape pretty good. Alongside the castle we have ... an Asian mill? It's been too long I can't remember what they look like, but the berry bushes and water wheel make me think thus. I bet you could have made more buildings and proper AoE2 walls, but I like what I see. I will go check out ZeroEmpires - his map contest sounds like fun even if I've never used the scenario editor, I could learn like I did with OpenRCT2.Well that's ok because この話の読み方がわかりません
I like all the low buildings - looks like a cozy neighborhood! The neighborhood is so charming in fact that I would enjoy seeing a town built like this without the coaster. Nice work mixing up the new shogi walls and the old asian walls along with different roof colors. The little bubbling brook gives off calming vibes only disrupted by the thundering dive coaster looming over it.
Showin' the boys how a real city is done - nice. You are well versed in this and it shows in the variety of textures and colors working together to bring the towers to life. I expect I'll be refering to your plot next time I build in the city."A boat?? Heyyyyy I've seen a boat it passed by not too long ago - it went(um)this way it went this way follow me!!" - Dory
"Ye I saw 'em Bluey but I'm not tellin' youuu ware' he went. An there's no way ya gonna make me!" - Crabby Crab
This is something like what I had in mind when I wanted to do a realism style. I like the intricate supports over the inversion and I wish there was more of that kind of work along the coaster - at least for the lifthill. The transfer track looks a little borked and inoperable what with the trees sticking out of the track and a couple of transfer rails missing from out in front of the shed. The calm little path wandering through the plot is a welcome relief from the chaos of the rest of the plots. I think realism was a solid theme choice but I also think more work could be done here.Nice big colorful castle. I like all the variety in walls, windows, and trim. I do think the tall, unbreaking strips of sandstone filler ought to be broken up or maybe replaced with more brick trim. Roofing is good. Flag is great. Diagonal bridge does well to break up all the square corners, but meets up with the tower wall weird - surely a proper doorway could be built for that tower and bridge.Unfortunate that the plot couldn't be finished. I think the large building would be better off seperated into two smaller buildings - one for the station, and one for the train storage.I don't know what I'm looking at but it's pretty great. Whatever James bond supervillian base kinda thing this is its well detailed in a wacky blend of shogi, castle, and industrial. Clever use of houses, wagons, trackitecture, and moving monorail cars is all good. I wish the base covered more of the plot, as the buildings on the ground look like they belong somewhere else.Cool support work! Good choice in theme but I would like to see more than just trees and bushes to fill out the plot. I want to see more temples! More loaders and machines! Expand the HMAN complex to include more research buildings!
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HenkDeSuperNerdthe arches I like, The glitches I don't. the perspective is odd for the diagonal temple. the floating islands and waterfalls are lovely, and I like the plaza. clouds on the ground are nice, those in the air look a bit weird. cool lift hill design. colour choices a bit too bright/vibrant for my liking.even though the tiger trackitecture is impressive, it looks a bit messy, I wish there was a way to make it look less like distinct pieces of coaster. perhaps some solid blocks would have been usefull.
Similarly the forest is a bit messy. the medieval jew trees are nice, but with the amount of detail and contrast they add it can easily become overwhelming. I think if you had used a more dull foliage texture on the ground the trees would jump out more, which gives them the proper attention they need.
The tiger tail is fun, but personally I would have stopped the black and orange stripes after the Immelman.
The sky walk minigolf should have custom supports only (wooden supports/scaffold/trees perhaps?) because now it only adds to the chaotic jungle of supports and trees
some cool ideas on the plot. Altough it is not very clear what exactly this represents. I assume I see mountains that shoot upwards from the ground, with some mechenical unfoldable housing/rocket structure beneath?
I don't like the giant beanstake on the volcanos.
some more refinement at the building architecture (custom queue paths) and some different land texture (not it is all forest) could have been an improvement.
nice story. I really love the airship and the mechanical mess looks really impressive too. very steampunk-like to have so many little mechanical details (pillars, glass panels, arches, glass domes, statues, chimneys, etc) very well done!
Coaster-environment interaction is great.
only two remarks: 1. it's rather glitchy. 2. the amount of building (and detail) is a bit overwhelming, which makes it hard to distinguis and to see what structure we're looking at)
Very clean build, with a clear distict theme.
The buildings are nice. Nice foliage (I especially like the marshy vegetation at the waterside). Coaster-landscape interaction is great.and with the custom supports this coaster looks very realistic.I don't really like gumdrops for smoke, and I always try to not have those unless it really adds something. In this case, it is clear that it is a fire so no need for gumdrops In my opinion.
sadly, I had no time to finish the plot (I wanted to add much more decoration on the castle)a modest plot in terms of elevation used. I like that, since it amplifies the big drops in the dive coaster. With the splash section, this coaster looks rather realistic. The tracitecture for oriental houses works well, and gives the plot a clean and impressive look. The foliage is nice. I think the plot would have been better without that one tile of ice (it is rather distracting). perhaps a foodcourt or a small flat ride would have been a nice addition.nice build! good coaster-cityscape interaction. I especially like the glass tower partly covering the immelman. The building decoration is nice, and everything looks fresh (nice colours!) and clean. great custom supports too! nice use of the (golden) vertical signs to give some more texture.this one is very funny. it looks a bit empty compared to the other plots, but I think that serves a good purpose (the sea floor isnt covered with small details!)
The crab and fish design are on point! Also, nice story, and good idea to make it a proper DIVE coaster.
nice realistic plot. the tower supporting the Immelmann is my favorite part. Perhaps some extra side-supports could have added something to make the plot a bit more impressive. I don't really like the gumdrops that are scattered around. OP please nerf. Also, why did you use a russian flag instead of a Serbian flag? some details I like: the fences serving as shutters/windows near the station platform. The rails beneath the waterride (looks realistic!) The maze going around the custom supports. The steep roofs, that give this building character. The wooden posts that are stacked to be coloured in the same patters as the wall (at the round towers), those are all neat tricks.nobody can ride your coaster :(
The weird twistercoaster is also not named so I have no idea what it is supposed to be (or become?)
I do like the maze as walls combined with the cabana roofs, that looks great
Very interesting design! steampunk, combined with chinese blossom trees. This is my favorite plot of the round, because the design is so unqiue and impressive. Lot's of cool details. Sadly I wont give full points because of the annoying glitching wich occurs at many spots and even makes the coaster track itself invisble at times.nice realistic plot. nice custom supports. Many interesting decorations. Coaster-landscape interaction could have been a bit more interesting, but perhaps not really possible with the realistic design you had in mind. Anyways, I do especially like the queue path going underneth the coaster, and the mix of industrial+jungle theme.
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SkiffaBig and colorful, just a but to high contrast for my liking. impressive though.The cat is wonderful.Very cool concept.Wouw man, there's just so much here.Nice landscaping, I like how you walled of the water.Looks a bit unfinished. but still some nice things going on.I really like the look of those buildings.Impressive city. looks like a real metropolis.Very fun. The animals are well done.I like the look of this. Its a bit theme-less but it had a nice realistic look. clean too.Very cool, love it.Could have been better, I feel this isn't finished.NopeI see the effort put in. Things look a bit chaotic.
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RisikoI really like the structures, but there is a lot of stuff going on there. The tiger is amazing, the ride as a tail is amazing, the trees are amazing, but the minigolf so high up from the ground looks messy.Interesting use of the volcanoes. Some things feel rushed. Absolutely stunning. That blimp is also waaaaaay better than my design in the dive coaster contest. Really well made.That looks really great! Not a fan of the smoke. Also some glitching going on.The castle is too bulky for my taste. Love the use of the cannon balls though!それはあなたの最高の作品の一つです。The scenery could have been placed more randomly for better filling.Great stuff. Some layering was not done correctly though, some glitches in places and structures that could have been hidden. I don't like the drop for the splash boats, but I love the fact that you timed it with the coaster. What is that candy supposed to be? I like the feel of the plot, trackitectures could have been mixed more. Also, I would have hidden the base for the contraption.
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DeurklinkAmazing work! I love the variety in the clouds. I can't help but shake the feeling I have seen this coaster somewhere else though...Not bad, for 1,5 hours of work! And awesome coaster!It took me a while before I figured out those buildings are upside down! Overall, the plot looks a bit rushed though. I can't help but shake the feeling I have seen this coaster somewhere else...How are you so good? I can't help but shake the feeling I have seen this coaster somewhere else though...Lovely little plot. The supports are great! I can't help but shake the feeling I have seen this coaster somewhere else though...It's pretty good, but not spectacular. Since it's such a huge building, i would have hoped there would be decorations on the inside as well! I can't help but shake the feeling I have seen this coaster somewhere else...I think your buildings need some more windows! Also, I can't help but shake the feeling I have seen this coaster somewhere else...Typical Supra style buildings! I really like the supports on the coaster. I can't help but shake the feeling I have seen this coaster somewhere else though...Glub Glub! That crab is awesome! I can't help but shake the feeling I have seen this coaster somewhere else though...Not bad, it pales a bit in comparison to most other entries though..Also, I can't help but shake the feeling I have seen this coaster somewhere else...Lovely little castle! I am not sure why that boat ride is under it though.. Also, I can't help but shake the feeling I have seen this coaster somewhere else...Unfinished sadly, also I can't help but shake the feeling I have seen this coaster somewhere else ...Damn, this entry is amazing! I can't help but shake the feeling I have seen this coaster somewhere else though...I really like the plants and supports! I can't help but shake the feeling I have seen this coaster somewhere else though...