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Level:1ANCHORARMED SPUNKEric BelmunDream MoonWardrobifier
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0 XPNext level at 30 XPMale HumanClass of AspectHandWardrobeHand
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rumbustiousVenator [RL]Land of ___ and ___BeatersHunter CasualGrippers
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pageofspace"FUCK THIS 24/7 PESTER SPEW OF TRIVIA AND VAMPIRE BULLSHIT!"AccessoryAccessoryAccessory
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SkillStatBonusTotalReading Glasses
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AthleticsStr+0+6AegisHP lostHit PointsHD leftHD max
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EnduranceCon+0+40022 / 2211Beaters | Tier 0 FistKind
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AcrobaticsDex+0-1Temporary HP100%Hit Die RollJust FistKind
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Sleight of HandDex+0-101d10+2
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StealthDex+0-1
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EngineeringInt+0+1Lesser slots0Greater slots0
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InvestigationInt+0+1Speed30 ft.Passive PerceptionProficiency+2Metal Studs on the knuckles, fit for Holy Beatdowns
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OccultInt+0+1Initiative-110Grippers | Tier 0 HandKind
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Animal HandlingWis+0+0Just HandKind
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InsightWis+0+0Ability ScoresArmor Class12Status Debuffs
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MedicineWis+0+0Strength16 (3)+0Rupture0
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PerceptionWis+0+0Constitution14 (2)Fortitude17Sunder0
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SanityWis+0+0Dexterity8 (-1)+0Fade0Rough Textures on the Glove, fit for Grabbing Fools
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SurvivalWis+0+0Intelligence12 (1)Reflex10Cripple0Hunter Casual | Tier 0 Apparel
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DeceptionCha+0+2Wisdom10 (0)+0Setback0Makes you look important.
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IntimidationCha+0+3Charisma14 (2)Will12Max HP Redux0
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PerformanceCha+0+2+0
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PersuasionCha+0+2Hit Bonus+0Crit Range20Defense Bonus+0
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It's definitely casual if you plan to grip a Vampire by the throat.
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ResourcesReading Glasses
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PassionNameNameNameNameHelps Read...that's it.
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2 | 2 | | | |
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Current2CurrentCurrentCurrentCurrent
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Maximum2MaximumMaximumMaximumMaximum
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He Who SmitesFistKindTier0StatSTRHit+5 to hitHe Who GripsHandKindTier0StatSTRHit+5 to hit
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TypeMelee Double Brutality WeaponAmmo/Charges0/0Bonuses to hit:0TypeMelee Double Finesse WeaponAmmo/Charges0/0Bonuses to hit:0
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NameDiceDmgDescriptionNameDiceDmgDescription
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PunchQd6+STR1d6+3Major action: Make a melee attack against a single target within range. This abilitech has the Combo property. [Base damage: Qd6+STR, basic]ChopQd6+STR1d6+3Major action: Make a melee attack against a single target within range. This abilitech has the Combo property. [Base damage: Qd6+DEX, basic]
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Cheap ShotQd6+STR1d6+3Major action: Make a melee attack against a single target within range. If you hit, the target is Dazed for 1 round. [Base damage: Qd6+STR]GrabMajor action: Initiate a grapple against up to two targets within range, using this weapon instead of a free hand. You can grapple up to two targets at a time in this way, one per… hand.
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KneecapQd6+STR1d6+3Major action: Make a melee attack against a single target within range. If you hit, the target is Crippled (10) for 1 round. [Base damage: Qd6+STR]CrushQd21d2Minor action: Automatically deal damage twice to one target, or once to two targets you are grappling. This abilitech has the Crush property. [Base damage: Qd2]
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Jab!d2!d2Reaction: Make a melee attack against a single target within range. [Base damage: Qd2]Joint StrikeQd4+STR1d4+3Major action: Make a melee attack against a single target within range. If you hit, the target is Impaired for 1 round. [Base damage: Qd4+DEX]
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Hail of BlowsQd41d4Major and minor action: Make two attacks against a single target within range. This abilitech has the Momentum property. [Base damage: Qd4]Beatdown2Qd8+STR2d8+3Major action: Make a melee attack against a single target within range. The target must be Exposed, Prone, or Stuck. [Base damage: 2Qd8+DEX]
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Range: 5 feet

Notes: You can and should alchemize for FistKind, either through substitutes such as boxing gloves, or an item you carry on you that confers the same effects.

FistKind does not count as a free hand for the purposes of casting psionics.
Range: 5 feet

Notes: Checks to grapple a target or maintain one made with HandKind may use Acrobatics, and hands used to wield Handkind are considered free for grappling. You can and should alchemize for HandKind, either through substitutes such as handwraps, or an item you carry on you that confers the same effects.

HandKind does not count as a free hand for the purposes of casting psionics.
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If there's any other notes about this specibus or power, put it here!
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Pillar, Racial, and MilestonesPillar and StepsDecors and Demeanor
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Racial | Childhood: Autoparry
Twice per short rest, when an attack targeting your AC would hit, you treat it as if it missed. Additionally, +1 die size to Block dice.
SentinelYou are a Sentinel! You are a survivor and a controller, able to weather the harshest conditions and impose your own in return.PassionP times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Confrontation, Power, Emotion, or Sacrifice.
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Keeper, lvl 1, SentinelYour Hit Dice have +1 die size, you can use Constitution when determining your armor, and you gain a unique block radius of 5 feet: if you can Block as a reaction, you can do this on all attacks that target or originate within this radius, not just attacks against you.Remember, you pick one Step every two levels!Direction: CommandYou find you excel when working from a position of authority or power, perceived or authentic. If you can leverage this uneven power dynamic, you add one Stakes die.
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Pick this when you have two Steps of your pillar!Pick this at level 3!
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Pick this when you have four Steps of your pillar!Pick this at level 7!
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Pick this when you have six Steps of your pillar!Pick this at level 9!
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Pick this at level 13!
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SpecializationsPick this at level 15!
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Pick this at level 5!
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Pick this at level 11!This is the blackboard, use it to write down any notes you have!
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Pick this at level 17!
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Pick this at level 19!
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This is the blackboard, use it to write down any notes you have!
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Grist and BoondollarsSylladex (_________ Modus)
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T0Build Grist20What kind of captchalogue deck do you have?
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T10
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T20You should pick a captchalogue deck!
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T30
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T40
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T50What's your fetch modus? What skill does it take to use it?
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Boondollars0
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(extra space)0[insert name here]
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(extra space)0Great! You use this skill when making attacks with your sylladex.
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(extra space)0
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