A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | ||||||||||||||||||||||||
2 | Level: | 1 | ANCHORARMED SPUNK | Eric Belmun | Dream Moon | Wardrobifier | ||||||||||||||||||
3 | 0 XP | Next level at 30 XP | Male Human | Class of Aspect | Hand | Wardrobe | Hand | |||||||||||||||||
4 | rumbustiousVenator [RL] | Land of ___ and ___ | Beaters | Hunter Casual | Grippers | |||||||||||||||||||
5 | pageofspace | "FUCK THIS 24/7 PESTER SPEW OF TRIVIA AND VAMPIRE BULLSHIT!" | Accessory | Accessory | Accessory | |||||||||||||||||||
6 | Skill | Stat | Bonus | Total | Reading Glasses | |||||||||||||||||||
7 | Athletics | Str | +0 | +6 | Aegis | HP lost | Hit Points | HD left | HD max | |||||||||||||||
8 | Endurance | Con | +0 | +4 | 0 | 0 | 22 / 22 | 1 | 1 | Beaters | Tier 0 FistKind | ||||||||||||||
9 | Acrobatics | Dex | +0 | -1 | Temporary HP | 100% | Hit Die Roll | Just FistKind | ||||||||||||||||
10 | Sleight of Hand | Dex | +0 | -1 | 0 | 1d10+2 | ||||||||||||||||||
11 | Stealth | Dex | +0 | -1 | ||||||||||||||||||||
12 | Engineering | Int | +0 | +1 | Lesser slots | 0 | Greater slots | 0 | ||||||||||||||||
13 | Investigation | Int | +0 | +1 | Speed | 30 ft. | Passive Perception | Proficiency | +2 | Metal Studs on the knuckles, fit for Holy Beatdowns | ||||||||||||||
14 | Occult | Int | +0 | +1 | Initiative | -1 | 10 | Grippers | Tier 0 HandKind | ||||||||||||||||
15 | Animal Handling | Wis | +0 | +0 | Just HandKind | |||||||||||||||||||
16 | Insight | Wis | +0 | +0 | Ability Scores | Armor Class | 12 | Status Debuffs | ||||||||||||||||
17 | Medicine | Wis | +0 | +0 | Strength | 16 (3) | +0 | Rupture | 0 | |||||||||||||||
18 | Perception | Wis | +0 | +0 | Constitution | 14 (2) | Fortitude | 17 | Sunder | 0 | ||||||||||||||
19 | Sanity | Wis | +0 | +0 | Dexterity | 8 (-1) | +0 | Fade | 0 | Rough Textures on the Glove, fit for Grabbing Fools | ||||||||||||||
20 | Survival | Wis | +0 | +0 | Intelligence | 12 (1) | Reflex | 10 | Cripple | 0 | Hunter Casual | Tier 0 Apparel | |||||||||||||
21 | Deception | Cha | +0 | +2 | Wisdom | 10 (0) | +0 | Setback | 0 | Makes you look important. | ||||||||||||||
22 | Intimidation | Cha | +0 | +3 | Charisma | 14 (2) | Will | 12 | Max HP Redux | 0 | ||||||||||||||
23 | Performance | Cha | +0 | +2 | +0 | |||||||||||||||||||
24 | Persuasion | Cha | +0 | +2 | Hit Bonus | +0 | Crit Range | 20 | Defense Bonus | +0 | ||||||||||||||
25 | It's definitely casual if you plan to grip a Vampire by the throat. | |||||||||||||||||||||||
26 | Resources | Reading Glasses | ||||||||||||||||||||||
27 | Passion | Name | Name | Name | Name | Helps Read...that's it. | ||||||||||||||||||
28 | 2 | 2 | | | | | | | | | |||||||||||||||||||
29 | ||||||||||||||||||||||||
30 | Current | 2 | Current | Current | Current | Current | ||||||||||||||||||
31 | Maximum | 2 | Maximum | Maximum | Maximum | Maximum | ||||||||||||||||||
47 | ||||||||||||||||||||||||
48 | He Who Smites | FistKind | Tier | 0 | Stat | STR | Hit | +5 to hit | He Who Grips | HandKind | Tier | 0 | Stat | STR | Hit | +5 to hit | ||||||||
49 | Type | Melee Double Brutality Weapon | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Melee Double Finesse Weapon | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | ||||||||||||
50 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
51 | Punch | Qd6+STR | 1d6+3 | Major action: Make a melee attack against a single target within range. This abilitech has the Combo property. [Base damage: Qd6+STR, basic] | Chop | Qd6+STR | 1d6+3 | Major action: Make a melee attack against a single target within range. This abilitech has the Combo property. [Base damage: Qd6+DEX, basic] | ||||||||||||||||
52 | Cheap Shot | Qd6+STR | 1d6+3 | Major action: Make a melee attack against a single target within range. If you hit, the target is Dazed for 1 round. [Base damage: Qd6+STR] | Grab | Major action: Initiate a grapple against up to two targets within range, using this weapon instead of a free hand. You can grapple up to two targets at a time in this way, one per… hand. | ||||||||||||||||||
53 | Kneecap | Qd6+STR | 1d6+3 | Major action: Make a melee attack against a single target within range. If you hit, the target is Crippled (10) for 1 round. [Base damage: Qd6+STR] | Crush | Qd2 | 1d2 | Minor action: Automatically deal damage twice to one target, or once to two targets you are grappling. This abilitech has the Crush property. [Base damage: Qd2] | ||||||||||||||||
54 | Jab | !d2 | !d2 | Reaction: Make a melee attack against a single target within range. [Base damage: Qd2] | Joint Strike | Qd4+STR | 1d4+3 | Major action: Make a melee attack against a single target within range. If you hit, the target is Impaired for 1 round. [Base damage: Qd4+DEX] | ||||||||||||||||
55 | Hail of Blows | Qd4 | 1d4 | Major and minor action: Make two attacks against a single target within range. This abilitech has the Momentum property. [Base damage: Qd4] | Beatdown | 2Qd8+STR | 2d8+3 | Major action: Make a melee attack against a single target within range. The target must be Exposed, Prone, or Stuck. [Base damage: 2Qd8+DEX] | ||||||||||||||||
71 | Range: 5 feet Notes: You can and should alchemize for FistKind, either through substitutes such as boxing gloves, or an item you carry on you that confers the same effects. FistKind does not count as a free hand for the purposes of casting psionics. | Range: 5 feet Notes: Checks to grapple a target or maintain one made with HandKind may use Acrobatics, and hands used to wield Handkind are considered free for grappling. You can and should alchemize for HandKind, either through substitutes such as handwraps, or an item you carry on you that confers the same effects. HandKind does not count as a free hand for the purposes of casting psionics. | ||||||||||||||||||||||
72 | If there's any other notes about this specibus or power, put it here! | |||||||||||||||||||||||
73 | ||||||||||||||||||||||||
125 | ||||||||||||||||||||||||
126 | Pillar, Racial, and Milestones | Pillar and Steps | Decors and Demeanor | |||||||||||||||||||||
127 | Racial | Childhood: Autoparry Twice per short rest, when an attack targeting your AC would hit, you treat it as if it missed. Additionally, +1 die size to Block dice. | Sentinel | You are a Sentinel! You are a survivor and a controller, able to weather the harshest conditions and impose your own in return. | Passion | P times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Confrontation, Power, Emotion, or Sacrifice. | |||||||||||||||||||
128 | Keeper, lvl 1, Sentinel | Your Hit Dice have +1 die size, you can use Constitution when determining your armor, and you gain a unique block radius of 5 feet: if you can Block as a reaction, you can do this on all attacks that target or originate within this radius, not just attacks against you. | Remember, you pick one Step every two levels! | Direction: Command | You find you excel when working from a position of authority or power, perceived or authentic. If you can leverage this uneven power dynamic, you add one Stakes die. | |||||||||||||||||||
129 | Pick this when you have two Steps of your pillar! | Pick this at level 3! | ||||||||||||||||||||||
130 | Pick this when you have four Steps of your pillar! | Pick this at level 7! | ||||||||||||||||||||||
131 | Pick this when you have six Steps of your pillar! | Pick this at level 9! | ||||||||||||||||||||||
132 | Pick this at level 13! | |||||||||||||||||||||||
133 | Specializations | Pick this at level 15! | ||||||||||||||||||||||
134 | Pick this at level 5! | |||||||||||||||||||||||
135 | Pick this at level 11! | This is the blackboard, use it to write down any notes you have! | ||||||||||||||||||||||
136 | Pick this at level 17! | |||||||||||||||||||||||
137 | Pick this at level 19! | |||||||||||||||||||||||
138 | ||||||||||||||||||||||||
139 | This is the blackboard, use it to write down any notes you have! | |||||||||||||||||||||||
140 | ||||||||||||||||||||||||
141 | ||||||||||||||||||||||||
142 | ||||||||||||||||||||||||
143 | ||||||||||||||||||||||||
144 | ||||||||||||||||||||||||
145 | ||||||||||||||||||||||||
146 | ||||||||||||||||||||||||
147 | ||||||||||||||||||||||||
148 | Grist and Boondollars | Sylladex (_________ Modus) | ||||||||||||||||||||||
149 | T0 | Build Grist | 20 | What kind of captchalogue deck do you have? | ||||||||||||||||||||
150 | T1 | 0 | ||||||||||||||||||||||
151 | T2 | 0 | You should pick a captchalogue deck! | |||||||||||||||||||||
152 | T3 | 0 | ||||||||||||||||||||||
153 | T4 | 0 | ||||||||||||||||||||||
154 | T5 | 0 | What's your fetch modus? What skill does it take to use it? | |||||||||||||||||||||
155 | Boondollars | 0 | ||||||||||||||||||||||
156 | (extra space) | 0 | [insert name here] | |||||||||||||||||||||
157 | (extra space) | 0 | Great! You use this skill when making attacks with your sylladex. | |||||||||||||||||||||
158 | (extra space) | 0 | ||||||||||||||||||||||
169 |