ABCDEFGHIJKLMNOPQRSTUVWXYZAAABACADAEAFAGAHAIAJAKALAMANAO
1
This doc is under construction
2
Values can't be changed, for now
3
4
How to use the Gears Comparison Tool
5
This tool is a simple sheet useful to compare 2 gears
6
highlighted in Green on the left and in Red on the right
7
Input selectable values by tapping on the Yellow cells
8
9
10
11
12
Notes before proceed
13
Consider to copy this sheet to avoid overlapping
14
your comparison with someone else's
15
16
↑6 buffs won't benefit either Raw Stats or Multipliers
17
so input unbuffed stats only for a correct comparison .
18
19
"Offensive" is generic for either Atk or Spatk, there's no
20
difference in the calcs. When facing At/Spatk multipliers
21
count them accordingly to the comparsion situation.
22
Remember to include multipliers related to the gear
23
function or its real use circumstances, not random stuff.
24
25
Because of approximations, real dmg output may differ.
26
27
To compare Pins just consider 60 as base offensive stat
28
then add the gear offensive stat (when +20, input 80)
29
30
There are 3 different tabs/tools, each one specific:
31
32
Quick Comparsion tab
33
Fast and easy to read, inputs are:
34
Offensive Stat +offensive bonus stat of the gear
35
Move Multiplierssum of the % move multipliers
36
Sync Multiplierssum of the % sync multipliers
37
38
⚔️ Offensive Comparsion tab ⚔️
39
More detailed and accurate, extra inputs are:
40
Offensive StatBase Atk or Spatk of your unit
41
Extra statOffensive stat from grid and theme skills
42
43
🛡 Defensive Comparsion tab 🛡
44
Defensive oriented comparsion, inputs are:
45
Defensive Stat +Base Def or Spdef of your unit
46
Extra StatDefensive stats from grid
47
Move Reduction
sum of the % move dmg reduction
48
Sync Reduction
sum of the % sync dmg reductions
49
50
▼▼▼ ▼▼▼ EXAMPLES ▼▼▼ ▼▼▼
51
I need to compare these two Psychic psy-field Bandana
52
One with high stats the other with really good multipliers
53
54
55
56
I'm going to use the Quick Comparison, all I need is to
57
copy the offensive buffs and then set the multipliers sum.
58
I will only consider the psy-terrain multipliers, even if the
59
first one has an extra 3% Sync multipliers for status.
60
61
62
63
In conclusion Gear A is overall better, it will be my main
64
special psychic gear and the +3% multiplier I didn't count
65
can be extra damage with any status-er support (or tech).
66
Gear B is still nice, worth keeping as secondary gear
67
and because of its multipliers it will have a great use on
68
physical teams, where a Bandana stats doesn't matter.
69
For example Sygna Suit Lana will benefit a lot from it.
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100