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2 | Abnormality | Management Tips | |||||||||||||||||||||||
3 | When the work result was Normal, the Qlipoth Count is lowered with a normal probability. When the work result was Bad, the Qlipoth Count is lowered with a high probability. | ||||||||||||||||||||||||
4 | Headless Ichtys dislikes any sort of affection given to it. Do not address or touch its Fluid Sac, as it will count as Attachment work. | ||||||||||||||||||||||||
5 | When doing Instinct work, it is advisable to keep a huge distance from it. Observation and enrichment in the form of sparring and letting it vent its frustration works the best, hence Insight and Repression Work has the highest favor | ||||||||||||||||||||||||
6 | When those with a high Fortitude or Temperance worked with the Abnormality, there's a higher chance it decreases the Qlipoth Count, regardless of the type of work done to it. | ||||||||||||||||||||||||
7 | When those with the lesion are not excised within a certain time frame, Qlipoth count decreases at random time. | ||||||||||||||||||||||||
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9 | Name | Headless Ichtys | Abnormality Work Favor | ||||||||||||||||||||||
10 | Code | O-02-11-26 | Instinct | Insight | |||||||||||||||||||||
11 | Level | HE-04 | Very Low | High | |||||||||||||||||||||
12 | Attack Type | Low | High | ||||||||||||||||||||||
13 | White | Blunt | Common | High | |||||||||||||||||||||
14 | EGO Name | Fluid Sac | Common | Very High | |||||||||||||||||||||
15 | Common | Very High | |||||||||||||||||||||||
16 | Attachment | Repression | |||||||||||||||||||||||
17 | Common | Very Low | |||||||||||||||||||||||
18 | Common | Very Low | |||||||||||||||||||||||
19 | High | Low | |||||||||||||||||||||||
20 | High | Low | |||||||||||||||||||||||
21 | High | Low | |||||||||||||||||||||||
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24 | Escape Data | Qlipoth Count | Fighting Tips | ||||||||||||||||||||||
25 | Immune | Weak | 2 | When it breaches out, it will expands the Fluid Sac to use as blunt instrument, and can squeeze it at high speed to expel liquid. Overall, the sack is deemed to be a major component of its attacks; quick destruction should prove effective. | |||||||||||||||||||||
26 | White | Red | The Tail Whip attack can stagger or inflict fatal injury, it is also advisable to prioritize targetting the tail | ||||||||||||||||||||||
27 | Blunt | Pierce | When someone fatally injured from the Pressing Sac attack, there's a high chance of several employees suffering from panic attack. | ||||||||||||||||||||||
28 | EGO GEAR Fluid Sac | ||||||||||||||||||||||||
29 | Ego Gift | Ego Suit | Ego Weapon | ||||||||||||||||||||||
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34 | Mask | Armor Type | Hammer | ||||||||||||||||||||||
35 | HP +6, SP +6 | White | White | ||||||||||||||||||||||
36 | Healing Bonus + 20% | Blunt | Blunt | ||||||||||||||||||||||
37 | When dealing damage to enemy with less than 50% SP, heal 15% of Max HP | ||||||||||||||||||||||||
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48 | Abnormality | Management Tips | |||||||||||||||||||||||
49 | When the work result was Normal, the Qlipoth Count is lowered with a normal probability. When the work result was Bad, the Qlipoth Count is lowered with a high probability. | ||||||||||||||||||||||||
50 | It prefers Instinct and Attachment work in the form of petting and untangling it from the cables. Talking about or staring at the humanoid figure on its back count as Insight Work | ||||||||||||||||||||||||
51 | When Attachment work is done in two consecutive back to back, Energy Production Rate is increased. When Attachment work is done in three consecutives, Pierce Damage Fragility increases for a while | ||||||||||||||||||||||||
52 | When Instinct Work is done in two consecutive back to back, it Enkephalin Production Rate is increased. When Instinct work is done in three consecutives, Black Damage Fragility increases for a while | ||||||||||||||||||||||||
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55 | Name | Alleyway Watchdog | Abnormality Work Favor | ||||||||||||||||||||||
56 | Code | O-02-10-11 | Instinct | Insight | |||||||||||||||||||||
57 | Level | HE-03 | Very High | Low | |||||||||||||||||||||
58 | Attack Type | Very High | Low | ||||||||||||||||||||||
59 | Black | Pierce | High | Low | |||||||||||||||||||||
60 | EGO Name | Telepole | High | Very Low | |||||||||||||||||||||
61 | High | Very Low | |||||||||||||||||||||||
62 | Attachment | Repression | |||||||||||||||||||||||
63 | High | Low | |||||||||||||||||||||||
64 | High | Low | |||||||||||||||||||||||
65 | High | Low | |||||||||||||||||||||||
66 | Very High | Common | |||||||||||||||||||||||
67 | Very High | Common | |||||||||||||||||||||||
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70 | Escape Data | Qlipoth Count | Fighting Tips | ||||||||||||||||||||||
71 | Immune | Weak | 3 | When it escapes, try to taget the Telepole first. It attacks with its claws and fangs. electrified or not. The electricity voltage is enough to fatally injure someone on the spot. | |||||||||||||||||||||
72 | Black | Pale | If it still had Telepole, it will do an Electrified Howl and causes a black out short circuit on the entire floor (previously in L corp, this affects an entire Department) and a depletion of 50% of the Energy Produced of the Day | ||||||||||||||||||||||
73 | Pierce | Slash | If the Telepole is broken, it will do a Howl that causes a black out short circuit on the entire floor (previously in L corp, this affects an entire Department). | ||||||||||||||||||||||
74 | EGO GEAR Telepole | ||||||||||||||||||||||||
75 | Ego Gift | Ego Suit | Ego Weapon | ||||||||||||||||||||||
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80 | Head - Ears | Suit Type | Spear | ||||||||||||||||||||||
81 | Atk +6% | Black | Black | ||||||||||||||||||||||
82 | Spd + 5% | Pierce | Pierce | ||||||||||||||||||||||
83 | 30% to Paralyze enemy | ||||||||||||||||||||||||
84 | ASPD + 5% when used with melee weapon | ||||||||||||||||||||||||
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94 | Abnormality | Management Tips | |||||||||||||||||||||||
95 | When working on My Form Empties, an Employee will become Lured if they heard the "ding". This has a random chance to turned them into Lured. The Lured is tied to the Karmic System. The more a Lured person worked with My Form Empties, the more their Karma accumulates. Karma gives significant buffs and boosts the Employee's stats. Once 108 of Karma points is collected, the Lured will become Disciple. | ||||||||||||||||||||||||
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100 | My Form Empties will take the "Sins" of the Lured ones bit by bit in the form of their meat till there is none. The more "Sins" are taken the less HP the Employee will have, the more Karma they get. My Form Empties will help the disciple reach "Nirvana" after he takes all their Karma or in layman terms, their flesh. Disciple reached "Nirvana" after they are left with only skin and will blindly follow MFE |