Mordo
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Mordo Kilgour
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Class:Mage
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Level:7XPs:60,001Next:90000
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HP:34=24Max:27+7(fam)=34
HPs + 7 from George
Ongoing Health
34 less 3 (xbolt) = 31
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AC:5Armour:
Robe +1, bracers of defense +3, ring +1
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Armourless:10
Amulet of Shielding +1 vs projectiles
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WeaponsDmgTotal ToHit Bonus
Total Dmg Bonus
Attk/Rnd
Bonuses Explained
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Melee 1Staff1d6/1d61
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Melee 2
Wand of Watoomb mace +1
1d6+1/1d6111
Wand can be wielded as a mace +1
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Range 1Sling/bullets1d4+1/1d6+11
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Range 2Sling/Silver bullets1d4+1/1d6+11
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AbilitiesNotes/ModifiersSpell Level#/DayManaUsed
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Str101st44
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Int172nd36
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Wis133rd26
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Dex124th14
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Con1113 before Hag Attack5th
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Chr11Total Mana:23
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Saves
Notes/Modifiers
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Para/Poison/Death
14 +1 Ring
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Petrification/Polymorph
13 +1 Ring
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Rod/Staff/Wand
11 +2 Wand of Watomb +1 ring
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Breath Weapon
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Mab Bonus
1+ to Fear Related Spells and 3+ to Confusion and Concentration Spells, and 25% EXP Bonus while training with Mab
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Spells12 +2 Wand of Watomb
10% MR +1%/level therefore 16% MR
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Original Spell Book from Delfin
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All Cantrips
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1st:
Magic Missile, Sleep, Write, Shocking Grasp, Find Familiar, Shield, Detect Magic
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2nd:
Alarm, Armour, Burning Hands, Comprehend Languages, Detect Magic, Feather Fall, Friends, Hold Portal, Light, Magic Missile, Protection from Evil, Read Magic, Shocking Grasp, Sleep, Unseen Servant, Write
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Found Book 1
2 blank pages remain at the end of the book.
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Contains the following 1st and 2nd level spells:
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1st:
Detect Magic, Identify, Read Magic, Light, Sleep, Hold Portal, Protection from Evil, Shield, Unseen Servant, Tenser's Floating Disc, Spider Climb
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2nd:
ESP, Knock, Scare, Web, Continual Light, Forget, Invisibility, Levitate, Rope Trick, Strength
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Found Book 2
1 blank page remains at the end.
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Contains the following 3rd and 4th level spells:
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3rd:
Clairvoyance, Fire Ball, Gust of Wind, Lightning Bolt, Slow, Water Breathing, Dispel Magic, Infravision, Protection from Normal Missiles
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4th:
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Found Book 3
8 blank pages remain at the end.
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Contains the following 5th level spells:
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5th:
Cloudkill, Passwall, Animate Dead, Feeblemind, Telekinesis.
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Scrolls:Mirror ImageWebCharm MonsterLightning BoltPotions:
Undead Control (3 uses) v. Vampires
Mab Scrolls4 x Level 3's3 x Level 2's
30 scroll components left
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FireballSleep
Polymorph Other
Forget
2 Health Pots from Adra 1 Coif Each
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Protection Normal
Invispass wall
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LightningDetect MagicWall of IceCharm2Wraithformweblightning
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Hold PortalRead MagicCloud KillAnimate Dead x23Minute Meteor
mirror image * 2
prot vs normal missile
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Continual Light
Prot. From Normal Missiles
Polymorph Other
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Minute Meteor *2
fireball
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KnockDispel MagicPass Wall
Black Tentacles Level 4
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ESPHaste Lvl 3
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Wands:
Minute Meteor Lvl 3
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Lightning (2)Cone of Cold (1)
Wraith Form Lvl 3
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Resilent Sphere Level 4
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WAND OF WATOOMB
Acid Arrow Level 2
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Silence Hand Level 2
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Description: A 2.5 foot long crystalline wand with demonic heads carved on either end. Believed to channel the Winds of Watoomb allowing the wielder to create magical blasts, shields, open inter-dimensional apertures, and scry
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Passive Effects (Do Not Use Charges)
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- Wieder receives +2 bonus to saves vs. Spells and Wands.
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- Wielder has a 10% MR +1%/caster level while holding the wand.
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- Cure Light Wounds on the wielder (max. 2/day).
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- In combat, functions as a Mace +1 to hit and dmg.
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Active Effects (Requires The Use Of Charges) - Starts with 6 charges and has a maximum capacity of 10 charges.
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Wielder's Caster Level
Max/dayChargesSpell Effect
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1 and 22/day1 each
Feather Fall, Shield, Unseen Servant, Knock
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31/day2 each
Gust of Wind, Control Winds, Airy Water
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41/day3 each
PassWall, Contact Other Plane, Commune, Interposing Hand, Magic Mirror
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51/day4 each
Faithful Hound, Faithful Phantom Defenders (1/wk), Grasping Hand, Strangling Grip
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61/day5 each
Faithful Phantom Guardian (1/wk), Faithful Phantom Defenders (2/wk but only 1/day), (1/month) Aerial Servant
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71/day6 each
Clenched Fist, Wind Walker, Invisible Stalker (1/mos)
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8[Redacted][Redacted][Redacted]
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Re-Charging: The Wand of Watoomb may be charged by casting spells "into" the wand. Each spell cast into it re-charges the wand by the spell level divided by 2 and rounded up.
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E.g.
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1st level spell will restore 1 charge.
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2nd level spell will restore 1 charge.
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3rd level spell will restore 2 charges.
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4th level spell will restore 2 charges.
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... etc.
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Mordo
Sheet11
Equip/Misc
Attributes