Torchlight Combat system
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NameHPINITIATIVERULESDPS TABLETANK TABLEHEALER TABLE
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(max 20)0-90-10. Roll again. 0-499= injure self for 3 damage. 500-999=lost your turn, no damage to self
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-At the beginning of combat, all PCs roll initiative
10-99Fumble, no damageFumble, no effectFumble, no healing
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-Initiatives and order of turns will be posted here
100-199Deal 1 damage to targetDR 1Heal 1 damage on ally
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-On your turn, announce your intent to use:
200-2992 damageDR 2Heal 2
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DPS, Tank, or Healing actions.
300-3993 damageDR 3. Can shield 1 other personHeal 3
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And then roll your dice with /random. Consult the
400-4994 damageDR 4. Can shield 1 other personHeal 4
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table to the right for what effect you get from your
500-5995 damageDR 5. Can shield 1 other personHeal 5
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roll, select your effect if given multiple options, and
600-6996 damage OR AoE strike: max 3 targets, 3 damage eachDR 6. Can shield 2 othersHeal 6 damage to one target OR AoE: max 3 allies, 3 healing each
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declare a target. After rolls are tallied, emote your
700-7997 damage or AoE DR 7. Can shield 2 othersHeal 7 or AoE
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action!800-8998 damage or AoE DR 8. Can shield 2 othersHeal 8 or AoE
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-when all PC turns are complete, enemies get their
900-9799 damage OR AoE: max 5 targets, 4 damage eachDR9. Can shield 3 othersHeal 9 to one target OR AoE: max 5 allies, 4 healing each
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turn. "Trash" mobs get a base attack power that, if
980-999 CRIT
Deal 15 damage to target. Instant kill on most enemies ≤50%
Ignore 10 damage to selfHeal 15 damage to one ally OR revive one KOed ally to 10HP
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they hit you with, you subtract from your HP pool.
OR AoE strike, max 5 targets, 7 damage eachFreely shield up to 5 allies at no cost to DR poolOR AoE heal: max 5 allies, 7 healing each
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Attacks from hostile NPC's are rolled from a flat
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defense number, usually 0-499 is dodge/block/parry, and
*DR=Damage reduction. For the round, you ignore that
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500+ is a hit on you. GM will inform for
much damage inflicted on you.
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special cases!*In the case of a non-crit tank action, shielding others
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EnemyHPATTACK POWERsubtracts from your DR pool in a given round!
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-After combat, everyone recovers 5HP due to healer
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aftercare on the move, until the next combat.
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* "BOSS" level power means they roll on the same
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tables as WE do! Be careful with those ones!
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