Pokken Tournament Frame Data
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Welcome to the Big Book of Pokken Tournament Frame Data!
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Choose a character to view from the tabs below.
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Phase Points sourced from Here
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https://docs.google.com/spreadsheets/d/1qEBZFpcP84FdMa7rxirWZpV1UIXNYLCb8uq-uPiK3JE/edit?usp=sharing
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Last Few Changes
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Added Blastoise's frame data
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Added the amount of frames for Duel Phase Forward/Back Dashes for each character
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Added move height invincibility and what frame they start on
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Updated frame placeholders for moves that were very negative on block
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Added the gap of frames a charged homing attack has on block for each character
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Added the invincibility frames for ghost forward/back dashes
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Added armor duration frames to Counter Attacks and Command Counters
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COLOR KEY
Added Version 1.2 balance changes
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Imp
Added Aegislash's frame data
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1 - 11Fastest moves
Changed the frames at which each character's BA invincibility begins
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10 - 15Jab speed
Cleaned up Croagunk's Gunk Shot frame data
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14 - 19Medium speed
Added frame data for Empoleon's moves out of Aqua Jet and Slide Y/X
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18 - 23Heavy speed
Added Decidueye's Soaring Stance frame advantage
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24+Slower moves
Added Charizard's Flying Stance frame advantage (Synergy Burst included)
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Added chip damage for moves that deal chip damage (Supports included)
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Blk / Hit
Changed Empoleon's 8Y/bY "On block" data as it is character specific
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Shift
Automatic Phase Shift
Revamped the Support Pokemon page
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Advantage on Hit or Block
Cleaned up the move height properties for each character
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0
Truly neutral on Hit or Block
Added the frame at which Empoleon becomes invincible during Its BA
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-1 - -4
Minorly negative
Added Field to Duel frame advantages for moves that phase shift
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-5 - -8
Very negative, but still safe
Added missing Patch 1.5 + DX changes and additions
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-12
Grab punishable
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-15 - -18Jab punishable
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-19 and greater
Very punishable
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Borders
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Both
These moves are available in all phases
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Phases
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Field Phase
These moves are only available in Field Phase
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Only
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Duel Phase
These moves are only available in Duel Phase
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Only
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KEY
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Category - Designates if a group of moves is Pokemon, Standard, or Other. Also designates if a move is or isn't specific to a certain phase
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Move - The input needed to get the desired move. This book assumes default controls
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6 / f - Forward
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5 / n - Neutral
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4 / b - Back
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s - Side
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8 - Up
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2 - Down
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j - Jump / Mid-air
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[A] - Hold the button down
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RL - Charge and Release
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A:A - specific timing of presses needed, explained further in the notes of the move
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Type - The Attack Triangle type of the move
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N - Normal Attack
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G - Grab Attack
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C - Counter Attack
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Imp (Impact) - The first frame the hitbox comes out after the input is registered. Note that moves from a neutral state (standing, walking, mid air) have 6 more frames of start up
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Blk (Block) - The amount of frames of recovery a move has when blocked
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-4 - Character recovers 4 frames after the opponent recovers
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4 / +4 - Character recovers 4 frames before the opponents recovers
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Hit F (Field) / Hit D (Duel) - The recovery of a move after hitting the opponent
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-4 - Character recovers 4 frames after the opponent recovers
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4 / +4 - Character recovers 4 frames before the opponents recovers
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Shift - Hit always causes a Phase Shift
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Launch - The move launches
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Knockdown - The move knocks down
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X - The move is not available in this phase
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PSP (Phase Shift Points) - The amount of points this move adds to the phase shift counter
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Once phase points for one character hits 12, they get a duel to field phase shift
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0 / 2 - The first hit does 0 points and the second hit does 2 points
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Damage - The amount of damage a move does on hit. This number ignores multipliers such as guts, scaling, status, etc.
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F: 100 D: 50 - The move does 100 damage in Field Phase and 50 damage in Duel Phase
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30, 60 - The move does 30 damage, then 60 damage. This usually is to denote the damage of individual moves in strings
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Moves that deal chip damage will show the chip damage total in parenthesis
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Height - How a move is avoidable by specific actions on the ground, most notably Gengar's and Chandelure's High and Low stances
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A (Aerial) - Only hits opponents in the air
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H (High) - Can be ducked
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MH (Mid High) - Can be ducked by some options
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M (Mid) - Cannot be dodged
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SM (Special Mid) - Moves that avoid Mid Highs or Mid Lows avoid Special Mids
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ML (Mid Low) - Can be jumped or hovered by some options
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L (Low) - Can be jumped or hovered
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T (Throw) - Can be jumped or throw crushed
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Notes - The special properties of a move
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Armor - Ignores hit stun unless it is from a Pierce move. Character still takes damage and can be KO'd this way
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CADC (Counter Attack Dash Cancel) - Press a direction and R while holding X+A to dash out of the charge
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Guard Break - Automatically destroys opponent's shield on block
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Key
Aegislash v1.3
Blastoise v1.3
Blaziken v1.3
Braixen v1.3
Chandelure v1.3
Charizard v1.3
Croagunk v1.3
Darkrai v1.3
Decidueye v1.3
Empoleon v1.3
Garchomp v1.3
Gardevoir v1.3
Gengar v1.3
Lucario v1.3
Machamp v1.3
Mewtwo v1.3
Pikachu v1.3
Pikachu Libre v1.3
Sceptile v1.3
Scizor v1.3
Shadow Mewtwo v1.3
Suicune v1.3
Weavile v1.3
Support Pokemon v1.3
Pachirisu Nullifications v1.3
Whimsicott Nullifications v1.3
Blaziken v1.3 Wii U
Braixen v1.3 Wii U
Chandelure v1.3 Wii U
Charizard v1.3 Wii U
Garchomp v1.3 Wii U
Gardevoir v1.3 Wii U
Gengar v1.3 Wii U
Lucario v1.3 Wii U
Machamp v1.3 Wii U
Mewtwo v1.3 Wii U
Pikachu v1.3 Wii U
Pikachu Libre v1.3 Wii U
Sceptile v1.3 Wii U
Shadow Mewtwo v1.3 Wii U
Suicune v1.3 Wii U
Weavile v1.3 Wii U
Support Pokemon v1.3 Wii U
Pachirisu Nullifications v1.3 Wii U
Whimsicott Nullifications v1.3 Wii U
 
 
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