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1
Line Infantry
Weapons:
2
Infantry
Snider-Enfield Breech Loading Rifle: S5 RoF: 2 Range: 8”
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MAPAcStDSanHP
Bayonet: S:User+1 RoF: 2 Range: Melee
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32626610
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HP:
Special Rules:
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Ranked Fire: If this unit’s HP drops to 5 or lower, reduce it’s RoF for all weapons by half, to a minimum of 1.
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Sa:
Square Formation (1Ap): +1S and +1D against Cavalry units in close combat until this unit’s next activation.
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Iron Discipline: This unit rolls on the break table with a -1 modifier.
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Summoning Engine (15 pts) 0-1
Weapons:
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Engine
Maxim Gun Burst: S8 RoF: 2 Range: 10” Suppressive
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MAPAcStDSanHP
Maxim Gun Stream: S8 RoF: 4 Range: 6” Suppressive
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335012815
Special Rules:
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HP:
Generate Ritual Points (4)
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Summon (2Ap, X RP)
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Outer One Affinity (1Ap): Reduce the Grasp On Reality of target Outer One within 3” by 1.
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Sa:
Crush: If Summoning Engine moves into base-to-base contact with another unit, that unit suffers a single S10 hit with no strikebacks allowed
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Lumbering Behemoth: This unit may never march or charge. Enemies attempting to hit this unit with any attack or spell have +1 Ac.
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Mass Production Rituals: This unit’s sanity may never increase or decrease.
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Summoning Node (5 pts) 0-4
Weapons:
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Fortfication
Defensive Crew: S5 RoF: 1 Range: 8”
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MAPAcStDSanHP
Special Rules:
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026012812
Generate Ritual Points (2)
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Outer One Affinity (1Ap): Reduce the Grasp On Reality of target Outer One within 3” by 1.
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Summoning Beacon: If this unit is within 4” of a friendly unit with the Summon special rule, the Outer One may be placed up to 4” from this unit instead of the summoner.
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Prefab Structure: This unit does not start the game on the battlefield. Place a Prefab token on a friendly non-cavalry unit. Any unit with a Prefab token may spend 1 Ap to place a single Summoning Node within 1”. Remove the Prefab token. If a unit is destroyed with a Prefab token, the Summoning Node is lost. Units that are fleeing may not use their token.
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Immobile Fortification: This unit may never move or be moved by any means. This unit’s sanity may never increase or decrease.
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Highlander Line Infantry (6 pts) 0-4
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Infantry
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MAPAcStDSanHP
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32628612
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Weapons:
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Snider-Enfield Breech Loading Rifle: S5 RoF: 2 Range: 8”
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Bayonet: S:User+1 RoF: 2 Range: Melee
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Special Rules:
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Ranked Fire: If this unit’s HP drops to 5 or lower, reduce it’s RoF for all weapons by half, to a minimum of 1.
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Square Formation (1Ap): +1S and +1D against Cavalry units in close combat until this unit’s next activation.
44
Iron Discipline: This unit rolls on the break table with a -1 modifier.
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Dragoons (8 pts) 0-4
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Cavalry
48
MAPAcStDSanHP
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63648610
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Weapons:
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Straight Sword: S:User+1 RoF: 2 Range: Melee. Add +1 S on turn of Charge.
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Pistol: S5 RoF: 2 Range: 6”
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Special Rules:
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Agile: This unit may make 2 turns per move action
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Iron Discipline: This unit rolls on the break table with a -1 modifier.
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Lancers (8 pts) 0-4
60
Cavalry
61
MAPAcStDSanHP
62
63658612
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Weapons:
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Lance: S:User+2 RoF: 2 Range: Melee. Add +1S and +1Ac on turn of Charge.
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Special Rules:
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Shock Troops: This unit may make up to 2 Fight actions per activation.
69
Agile: This unit may make 2 turns per move action.
70
Iron Discipline: This unit rolls on the break table with a -1 modifier.
71
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Maxim Gun (10 pts) 0-2
73
Artillery
74
MAPAcStDSanHP
75
335012815
76
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Weapons:
78
Maxim Gun Burst: S8 RoF: 2 Range: 10” Suppressive
79
Maxim Gun Stream: S8 RoF: 4 Range: 6” Suppressive
80
Special Rules:
81
Lumbering Behemoth: This unit may never march or charge. Enemies attempting to hit this unit with any attack or spell have +1 Ac.
82
Artillery: This unit may not move and fire in the same activation.
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Iron Discipline: This unit rolls on the break table with a -1 modifier.
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