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2 | League Info & Rules * SUMMER DUO'S * | ||||||
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4 | Registration | Get started by registering online. | Click Here | ||||
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6 | Information | League is a member's only program! | |||||
7 | Teams of 2 climbers, must all climb during the same session each week. | ||||||
8 | Teams can meet and climb any open day and time Monday - Sunday of each week. Each week can be different based on your teams availablity. | ||||||
9 | Teams have a maximum of 3 hours to climb each weekly session. | ||||||
10 | League is 3 weeks long (summer mini) | ||||||
11 | Teams will be dropped if all members are no show for 2 weeks. | ||||||
12 | You can only be belayed by team members. | ||||||
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14 | Scoring | Each person will earn points based on their top 5 completed routes. Must be a clean send. This means no falls, dabs (using the wrong holds or not following route rules, takes on the rope. etc. | |||||
15 | Points will be based on grade, ex. 5.10 will be 1000 points and a 5.9 will be 900 points. | ||||||
16 | Everyones lowest individual week score will be dropped at the end of the season. | ||||||
17 | Dynamic bracketing will be used to determine the top team of 3 brackets at the end of the season. | ||||||
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19 | Bracketing | Dynamic bracketing is a flexible method of team sorting! It helps us organize teams based on a bunch of factors, like how well the team and individuals perform, and even attendance. This way, we can be ] precise about where teams belong, especially when they're on the edge. Plus, it keeps things fair by discouraging any sneaky moves to mess with the final scores! | |||||
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21 | Prizes | 4 Teams from 4 Dynamic Brackets | |||||
22 | 1st Individual - Highest Individual Score | ||||||
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24 | Rules | Teams with fewer than four members are not disqualified but may be bracketed based on performance rather than score. | |||||
25 | Teams with more then 2 RocVentures employees are not eligible to win prizes. | ||||||
26 | Teams with less then 4 climbers may add additional climbers after the start of league. | ||||||
27 | Teams may replace climbers that drop out, but this can only be done once. | ||||||
28 | Teams have 3 hours to climb during each session, after 3 hours the score card must be turned in. | ||||||
29 | Teams must have at least 2 climbers present to start a session, additional climbers can join during that session but the time will not be extended. | ||||||
30 | Sessions cannot be paused, or split up among different parts of a day or multiple days of the week. | ||||||
31 | Teams are not permitted to view the score card and know the routes before they begin climbing. | ||||||
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