A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | |
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1 | *Tip: To filter entries on browsers, go to "Press Data > Create Filter View" and use the range "A2:S180" | Similar to | |||||||||||||||||
2 | Game | Year | Platforms (Abbreviations) | Series | Main Countries | Developers | Genre/Descriptors (Definitions) | Visuals | Classic | MMX | Legends | MMZ | MMZX | BN/Star Force | Other/Observation | In what they are similar (expand notes) | More about it | Review or Gameplay | Suggested in (where I took the quotes for the notes) |
3 | 20XX | 2017 | PC, PS4, Switch, XB1 | 20XX | United States | Batterystaple Games, Fire Hose Games | rogue-lite, platformer, shooter, hack and slash/beat 'em up | 2D high res | "In 20XX and 30XX the point is to build yourself up to the point you can beat the game without dieing. It's partly about learning the game and also you get currency on each run you can use to buy gear that will appear in future runs, giving you more advantages. If that doesn't appeal to you, you won't like it. I don't think it really fills the same niche as Mega Man X, but it is fun." | https://en.wikipedia.org/wiki/20XX | https://www.youtube.com/watch?v=FAdLuy_0VJ8 | https://www.reddit.com/r/Megaman/comments/1aubcj6/comment/kr2twiu/ | |||||||
4 | 30XX | 2023 | PC, Switch | 20XX | United States | Batterystaple Games | rogue-lite, platformer, shooter, hack and slash/beat 'em up | 2D pixel art | "In 20XX and 30XX the point is to build yourself up to the point you can beat the game without dieing. It's partly about learning the game and also you get currency on each run you can use to buy gear that will appear in future runs, giving you more advantages. If that doesn't appeal to you, you won't like it. I don't think it really fills the same niche as Mega Man X, but it is fun." | https://en.wikipedia.org/wiki/30XX | https://www.youtube.com/watch?v=vaqlsfAODF8 | https://www.reddit.com/r/Megaman/comments/1aubcj6/comment/kr2twiu/ | |||||||
5 | Battle Kid: Fortress of Peril | 2010 | NES, Switch, XB1, XBXS | Battle Kid | United States | Sivak Games | action platformer, metroidvania, shooter, masocore | 2D pixel art | Metroid, I Wanna Be the Guy | "...gameplay and control is much more in the likeness of Mega Man games on the NES and the boss fights at the end of each major stage." | https://en.wikipedia.org/wiki/Battle_Kid:_Fortress_of_Peril#Sequel | https://www.youtube.com/watch?v=F3tgN_QHO4U | https://www.reddit.com/r/nes/comments/8ruasx/comment/e0uf7ye/ | ||||||
6 | Battle Kid 2: Mountain of Torment | 2012 | NES | Battle Kid | United States | Sivak Games | action platformer, metroidvania, shooter, masocore | 2D pixel art | Metroid, I Wanna Be the Guy | "...gameplay and control is much more in the likeness of Mega Man games on the NES and the boss fights at the end of each major stage."\n"New features have been covered, such as the following: new block types of ice, conveyors, and sludge; Wall Grip upgrade; the in-game death counter; and the intro stage." | https://en.wikipedia.org/wiki/Battle_Kid:_Fortress_of_Peril#Sequel | https://www.youtube.com/watch?v=GP-LoRDK1vw | https://www.reddit.com/r/nes/comments/8ruasx/comment/e0uf7ye/ | ||||||
7 | Blaster Master | 1988 | NES | Blaster Master | Japan | Sunsoft | action platformer, top-down shooter | 2D pixel art | "Blaster Master is heralded as one of the best NES action games of all time. How it smartly combines the boss weapon grabs of Mega Man with the tight platforming of Metroid. And then it tosses in some top-down action like the first 8-bit Legend of Zelda to brew up an absolutely brilliant experience" | https://en.wikipedia.org/wiki/Blaster_Master_(video_game) | https://www.youtube.com/watch?v=hTl1gTTOFNA | https://www.ign.com/articles/2009/01/29/screw-this-game-blaster-master | |||||||
8 | Blaster Master Zero | 2017 | PC, PS4, 3DS, Switch, XB1, XBXS, | Blaster Master | Japan | Inti Creates | action-adventure, platformer, top-down shooter, metroidvania-lite | 2D pixel art | Gunvolt character introduces Mega Man X movement mechanics | "If you’re looking for a reference point, it plays a lot like a less linear version of Mega Man, with a similar look and feel. It’s a little easier than Mega Man though, what with being able to jump higher and fire upwards, and the fact that enemies drop health power-ups far more frequently." | https://en.wikipedia.org/wiki/Blaster_Master_Zero | https://www.youtube.com/watch?v=XdtJ8JFw8-U | https://www.reddit.com/r/Megaman/comments/1ibruqi/comment/m9ks3nm/, https://tiredoldhack.com/2017/03/09/blaster-master-zero-switch-review/ | ||||||
9 | Blaster Master Zero 2 | 2019 | PC, PS4, Switch, XB1, XBXS, | Blaster Master | Japan | Inti Creates | action-adventure, platformer, top-down shooter | 2D pixel art | Copen character introduces Mega Man X movement mechanics | "If you’re looking for a reference point, it plays a lot like a less linear version of Mega Man, with a similar look and feel. It’s a little easier than Mega Man though, what with being able to jump higher and fire upwards, and the fact that enemies drop health power-ups far more frequently." | https://en.wikipedia.org/wiki/Blaster_Master_Zero_2 | https://www.youtube.com/watch?v=E6aF7agZb1M | https://www.reddit.com/r/Megaman/comments/1ibruqi/comment/m9ks3nm/, https://tiredoldhack.com/2017/03/09/blaster-master-zero-switch-review/ | ||||||
10 | Blaster Master Zero 3 | 2021 | PC, PS4, Switch, XB1, XBXS, | Blaster Master | Japan | Inti Creates | action-adventure, platformer, top-down shooter | 2D pixel art | "If you’re looking for a reference point, it plays a lot like a less linear version of Mega Man, with a similar look and feel. It’s a little easier than Mega Man though, what with being able to jump higher and fire upwards, and the fact that enemies drop health power-ups far more frequently." | https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/BlasterMasterZeroIII | https://www.youtube.com/watch?v=xAjtau_K1FU | https://www.reddit.com/r/Megaman/comments/1ibruqi/comment/m9ks3nm/, https://tiredoldhack.com/2017/03/09/blaster-master-zero-switch-review/ | |||||||
11 | Cathode Raybots | 2013 | PC | Cathode Raybots | United States | Tom Fulp, JohnnyUtah | boss rush, action platformer, shooter | 2D high res | Similar in concept to Mega Man Maker | Cathode Raybots is an online game that plays like a Mega Man boss rush. You have a primary Mega Buster-like weapon (that auto-charges) and a close-range flame thrower for secondary weapon. Players fight against bosses created by other users. | https://www.newgrounds.com/portal/view/610807 | https://www.youtube.com/watch?v=4eWpNUUPNao | https://www.youtube.com/watch?v=4eWpNUUPNao | ||||||
12 | Cathode Raybits | 2014 | PC | Cathode Raybots | United Kingdom | Sinclair Strange | action platformer, shooter | 2D pixel art | Set in Cathode Raybots universe | Cathode Raybots fan game and classic Mega Man clone. There's no slide but there are charged shots. with auto-charge being turned on at all times.You can choose from 6 levels and get the weapons of their respective bosses. | https://www.newgrounds.com/portal/view/638234 | https://www.youtube.com/watch?v=ByFBFvMcEBE | https://www.newgrounds.com/portal/view/638234 | ||||||
13 | Cathode Raybits | 2016 | PC | Cathode Raybots | United Kingdom | Sinclair Strange | action platformer, shooter | 2D pixel art | Set in Cathode Raybots universe | Cathode Raybots fan game and classic Mega Man clone. There's no slide but there are charged shots. with auto-charge being turned on at all times.You can choose from 6 levels and get the weapons of their respective bosses. | https://www.newgrounds.com/portal/view/674395 | https://www.youtube.com/watch?v=YWskDEnQHUc | https://www.newgrounds.com/portal/view/674395 | ||||||
14 | Prinny: Can I Really Be the Hero? | 2008 | PSP, Switch | Disgaea | Japan | Nippon Ichi Software | action platformer, hack and slash/beat 'em up | 2.5D | Yoshi's Island and Mario games ("butt stomp" attacks), Cocoron | Hack and slash game with combo-oriented combat, stage selection-based non-linear progression and explorable HQ between missions. Stages change depending in what order you choose them, like Mega Man X1, X6 or Cocoron.\n"You get seven levels, the layout of each changes depending on what order you pick them in, and a set of final levels with a boss rush dood! (...) The sequel is more or less the same but harder, in what I felt, an X6 type of way. " | https://en.wikipedia.org/wiki/Prinny:_Can_I_Really_Be_the_Hero%3F | https://www.youtube.com/watch?v=cPbWUiAzw_E | https://www.reddit.com/r/Megaman/comments/1it8pst/comment/mdo14uf/ | ||||||
15 | Prinny 2: Dawn of Operation Panties, Dood! | 2010 | PSP, Switch | Disgaea | Japan | Nippon Ichi Software | action platformer, hack and slash/beat 'em up | 2.5D | Yoshi's Island and Mario games ("butt stomp" attacks), Cocoron | Hack and slash game with combo-oriented combat, stage selection-based non-linear progression and explorable HQ between missions. Stages change depending in what order you choose them, like Mega Man X1, X6 or Cocoron.\n"You get seven levels, the layout of each changes depending on what order you pick them in, and a set of final levels with a boss rush dood! (...) The sequel is more or less the same but harder, in what I felt, an X6 type of way. " | https://en.wikipedia.org/wiki/Prinny_2 | https://www.youtube.com/watch?v=2gByO5eCHhk | https://www.reddit.com/r/Megaman/comments/1it8pst/comment/mdo14uf/ | ||||||
16 | DuckTales | 1989 | NES | DuckTales | Japan | Capcom | action platformer | 2D pixel art | Added MMZ because of the chained pogo attacks and extra exploration. | "A game that's parallel but not really a clone of Mega Man is DuckTales. In DuckTales you play as Scrooge, exploring various exotic locations in search of treasures. You don't shoot, but instead use your cane to pogo jump on enemies or golf swing blocks into them. He also use these abilities to reach and uncover various paths and hidden areas. DuckTales is more focused on exploration and discovering secrets than it is tricky platforming and action gunning, but there are some clear connections. Like Mega Man there's a stage select, distinct boss fights specific to each level, a scrolling pan when you enter or exit areas and even the hit animation when you take damage and get push back." | https://en.wikipedia.org/wiki/DuckTales_(video_game)#Gameplay | https://www.youtube.com/watch?v=QKbFtn2b9Nc | https://www.youtube.com/watch?v=W4vybzfj94k | ||||||
17 | Darkwing Duck | 1992 | NES, GB | DuckTales | Japan | Capcom | action platformer, shooter | 2D pixel art | "Darkwing can shoot and also grab onto Ledges and various platforms, which you then use to reach new areas or solve various platforming puzzles. The gameplay is much more in line with Mega Man than DuckTales, and that the focus is back on shooting and jumping more than exploring. You can choose between three stages, each of whom has a unique boss fight at the end. But once, you beat those levels you'll unlock another stage select screen with three more levels to beat." | https://en.wikipedia.org/wiki/Darkwing_Duck_(Capcom_video_game) | https://www.youtube.com/watch?v=ne7U8pgrhn4 | https://www.reddit.com/r/Megaman/comments/1ibruqi/comment/m9ko3y9/, https://www.youtube.com/watch?v=W4vybzfj94k | |||||||
18 | DuckTales 2 | 1993 | NES, GB | DuckTales | Japan | Capcom | action platformer, exploration | 2D pixel art | Added MMZ because of the chained pogo attacks and extra exploration. | "The sequel DuckTales 2 is largely the same gameplay as the original, but with even larger stages, with more secret areas, more diverging paths and discoverable map pieces that unlock an extra secret bonus level. The main improvement here is the addition of the abilities that Scrooge can unlock by finding Gyro in various places, that then allow him to Pogo drag or golf swing certain unique blocks that he couldn't move before. These cane upgrades are the most similar mechanic to the Rush items in Mega Man, and also some of the extra areas in later titles that require a certain boss item to remove barriers. While still very different from Mega Man, DuckTales 2 is maybe a little more similar than its predecessor." | https://en.wikipedia.org/wiki/DuckTales_2 | https://www.youtube.com/watch?v=SqjiM1FntqY&t=316s | https://www.youtube.com/watch?v=W4vybzfj94k | ||||||
19 | DuckTales: Remastered | 2013 | PC, PS3, WiiU, X360, iOS, Android | DuckTales | Japan | Capcom | action platformer, exploration | 2.5D high res | Added MMZ because of the chained pogo attacks and extra exploration. | "A game that's parallel but not really a clone of Mega Man is DuckTales. In DuckTales you play as Scrooge, exploring various exotic locations in search of treasures. You don't shoot, but instead use your cane to pogo jump on enemies or golf swing blocks into them. He also use these abilities to reach and uncover various paths and hidden areas. DuckTales is more focused on exploration and discovering secrets than it is tricky platforming and action gunning, but there are some clear connections. Like Mega Man there's a stage select, distinct boss fights specific to each level, a scrolling pan when you enter or exit areas and even the hit animation when you take damage and get push back." | https://en.wikipedia.org/wiki/DuckTales:_Remastered#Reception | https://www.youtube.com/watch?v=aj8uIiOeI7Q | https://www.youtube.com/watch?v=W4vybzfj94k | ||||||
20 | Shippu Senki ForceGear | 2016 | PC | ForceGear/Magician's Chase | Japan | Type[X]Studio | action platformer | 2D pixel art | You control Sachi, a human enhanced with a ForceGear shuit. Her movement is based on classic Mega Man, her attacks are based on X and Zero moveset of the PlayStation 1 era of Mega Man X. Game starts with a stage select and 4 bosses, and you can buy stuff at the shop between stages. | https://sippusennki-forcegear.jimdofree.com/%E7%96%BE%E9%A2%A8%E6%88%A6%E8%A8%98%E3%83%95%E3%82%A9%E3%83%BC%E3%82%B9%E3%82%AE%E3%82%A2/ | https://www.youtube.com/watch?v=82IdXg8aLRo&list=PLZBzDKGQ2JcoFuRTBnlNDz4olOYa2OShJ | - | |||||||
21 | Shippu Senki ForceGear Gaiden: The Lost of Curry PLUS | 2017 | PC | ForceGear/Magician's Chase | Japan | Type[X]Studio | action platformer | 2D pixel art | Castlevania, Valis and Kid Icarus (based on some characters moveset) | Mega Man clone with 6 different playable characters. You have to beat 5 stages that get unlocked linearly as you progress. | https://sippusennki-forcegear.jimdofree.com/失われたカレーplus/ | https://www.youtube.com/watch?v=7Ku6cAOV9uM | - | ||||||
22 | Shippu Senki ForceGear 2 | 2020 | PC | ForceGear/Magician's Chase | Japan | Type[X]Studio | action platformer | 2D pixel art | Gunvolt series | Sachi controls really similar to how she controlled in the first game, with X and Zero attacks but limited to classic Mega Man movesets. Setsuna, the new character, plays more like a mixture of Copen and Gunvolt, having tag-like mechanics, a laser gun and a multidirectional air dash. Both have different storylines and you can unlock 4 more characters after beating the game (I think they are collaborations with other creators). | https://sippusennki-forcegear.jimdofree.com/%E7%96%BE%E9%A2%A8%E6%88%A6%E8%A8%98%E3%83%95%E3%82%A9%E3%83%BC%E3%82%B9%E3%82%AE%E3%82%A22/ | https://www.youtube.com/watch?v=hy-3-mQzv0Y | https://indiegamesplus.com/ig-first-look-shippu-senki-force-gear-2/ | ||||||
23 | Magicians Chase: Missing Curry Recipe | 2022 | Switch | ForceGear/Magician's Chase | Japan | Type[X]Studio | action platformer | 2D pixel art | Commercial remake of Shippu Senki ForceGear Gaiden: The Lost of Curry PLUS | Mega Man clone with 6 different playable characters. You have to beat 5 stages that get unlocked linearly as you progress. | https://www.simplelove.co/entry/20220926/1664188286 | https://www.youtube.com/watch?v=cFPvts2wFew | - | ||||||
24 | Blood Lines : Magicians' Chase2 | 2024 | Switch | ForceGear/Magician's Chase | Japan | Type[X]Studio | action platformer | 2D pixel art | More NES Castlevania than Mega Man, but still some Mega Man present | Linear Castlevania clone where you can switch weapons and characters on the fly (some closer to Mega Man jump and shoot mechanics). If you beat the game, you can unlock the Sachi from the ForceGear series, with her Zero/X moveset. Also, it is still set in 20XX. | https://www.simplelove.co/entry/20240513/1715553251 | https://www.youtube.com/watch?v=Tj97QLqbl7Y | - | ||||||
25 | Gunman Clive | 2012 | PC, PS4, 3DS, WiiU, Switch, iOS, Android | Gunman Clive | Sweden | Hörberg Productions | action platformer, shooter | 2D high res | "Challenging 20 levels of platforming with wild west style (...) After a while the game begins to resemble very much the Megaman games of NES. While you have infinite ammo, your rate of fire is limited by your weapon. Many features of the levels from enemies to obstacles also resemble Megaman, from moving platforms to appearing and disappearing blocks to alternating gravity and wind machines." | https://en.wikipedia.org/wiki/Gunman_Clive | https://www.youtube.com/watch?v=ta-VabYBDng | https://steamcommunity.com/id/Twistorian/recommended/262550/ | |||||||
26 | Gunman Clive 2 | 2015 | PC, PS4, 3DS, WiiU, Switch | Gunman Clive | Sweden | Hörberg Productions | action platformer, shooter, arcade-like | 2D high res | Donkey Kong Country and many retro games | "For the uninitiated, Gunman Clive 2 is a platforming sidescroller reminiscent of classic NES titles like Mega Man. The majority of the game’s 25 levels are focused on making it to the end of the stage while fighting a unique menagerie of enemies. This time around, however, there’s a bit more variety. Developer Hörberg Productions didn’t make any radical changes to the formula, but there are some welcome new additions, such as flying levels, animal compatriots, and a greater variety of locations and enemies." | https://en.wikipedia.org/wiki/Gunman_Clive_2 | https://www.youtube.com/watch?v=h3Y73eZsY0s | https://themmnetwork.com/2015/01/30/gunman-clive-2-saddles-up-in-the-nintendo-eshop/ , https://www.nintendojo.com/reviews/review-gunman-clive-2 | ||||||
27 | Gunstar Heroes | 1993 | MD, GG | Gunstar Heroes | Japan | Treasure | shooter, shoot 'em up, arcade-like | 2D pixel art | Way closer to Contra or the later game Metal Slug. with Mega Man-like stage select | The game has a non-linear progression with a stage selection screen, followed by 3 final levels on a space fortress with a boss rush right before the last boss. Beating the bosses doesn't give you their weapon though, it only gifts you more HP, like Mega Man X heart tanks. The gameplay is closer to a run and gun game like Metal Slug than Mega Man. | https://en.wikipedia.org/wiki/Gunstar_Heroes | https://www.youtube.com/watch?v=NmX6olOtX54 | https://toucharcade.com/2017/12/21/gunstar-heroes-review/ | ||||||
28 | 3D Gunstar Heroes | 2015 | 3DS | Gunstar Heroes | Japan | Treasure, M2 | shooter, shoot 'em up, arcade-like | 2D pixel art | It's the same as 1993 Gunstar Heroes remastered with 3D effects and extra modes. | The game has a non-linear progression with a stage selection screen, followed by 3 final levels on a space fortress with a boss rush right before the last boss. Beating the bosses doesn't give you their weapon though, it only gifts you more HP, like Mega Man X heart tanks. The gameplay is closer to a run and gun game like Metal Slug than Mega Man. | https://en.wikipedia.org/wiki/Gunstar_Heroes | https://www.youtube.com/watch?v=Ya2sM0I0tmw | https://web.archive.org/web/20170610072109/http://blogs.sega.com/2015/08/20/segas-newest-title-in-their-3d-remaster-project-3d-gunstar-heroes-interview-part-2/ | ||||||
29 | Azure Striker Gunvolt | 2014 | PC, PS4, 3DS, Switch, XB1, XBXS | Gunvolt/MN9 | Japan | Inti Creates | action platformer | 2D pixel art | "You are immediately dropped into your first mission to get your bearings, before branching off into the level selection. So, Mega Man X style. And as a spiritual successor, as expected, Gunvolt and X do share a lot of similarities outside of just visual presentation and a blue color scheme. Both games are action platformers, meaning a lot of jumping, running and gunning. Like X, Gunvolt, shockingly, has a gun (sort of). He also has a dash and can even do the wall jump trick, which all just feels right, as the controls are tight and the jumping is spot on." | https://en.wikipedia.org/wiki/Azure_Striker_Gunvolt | https://www.youtube.com/watch?v=5Uespi189hg&t=77s | https://www.reddit.com/r/Megaman/comments/1ibruqi/comment/m9ktlvf/, https://www.youtube.com/watch?v=5Uespi189hg | |||||||
30 | Mighty Gunvolt | 2014 | PC, PSV, PS4, 3DS | Gunvolt/MN9 | Japan | Inti Creates | action platformer, shooter | 2D pixel art | "A stripped down series of games that brings the gameplay closer to classic series style. The first game was a bit too basic with not enough content, but Burst feels like a full fledged title with perhaps too much content." | https://en.wikipedia.org/wiki/Mighty_Gunvolt | https://www.youtube.com/watch?v=f_cl8AzkKDc | https://www.reddit.com/r/Megaman/comments/wdao3u/comment/iihathh/ | |||||||
31 | Azure Striker Gunvolt 2 | 2016 | PC, PS4, 3DS, Switch, XB1, XBXS | Gunvolt/MN9 | Japan | Inti Creates | action platformer | 2D pixel art | "Striker gunvolt continues its reign as the spiritual successor to the Mega Man X and Zero games."\n"Like many of Mega Man's playable characters, most notably the original Mega Man and Mega Man X, Copen uses the weapons of previously defeated bosses." | https://en.wikipedia.org/wiki/Azure_Striker_Gunvolt_2 | https://www.youtube.com/watch?v=bnKiAYgcyNw&t=315s | https://www.reddit.com/r/Megaman/comments/1imuvp3/comment/mc7ed6t/ , https://azurestrikergunvolt.fandom.com/wiki/Copen_%22The_Adept_Slayer%22 | |||||||
32 | Mighty No. 9 | 2016 | PC, PS3, PS4, Wii U, X360, XB1 | Gunvolt/MN9 | Japan | Comcept, Inti Creates | action platformer, shooter | 2.5D | Do I really need to justify this being Mega Man-like? | https://es.wikipedia.org/wiki/Mighty_No._9 | https://www.youtube.com/watch?v=JTgUd-oOQ-U | https://www.reddit.com/r/Megaman/comments/178yl5e/comment/k54cwjn/ | |||||||
33 | Mighty Gunvolt Burst | 2017 | PC, PS4, 3DS, Switch | Gunvolt/MN9 | Japan | Inti Creates | action platformer, shooter | 2D pixel art | "A stripped down series of games that brings the gameplay closer to classic series style. The first game was a bit too basic with not enough content, but Burst feels like a full fledged title with perhaps too much content." | https://en.wikipedia.org/wiki/Mighty_Gunvolt#Sequel | https://www.youtube.com/watch?v=6mmiiZ6O9ZM | https://www.reddit.com/r/Megaman/comments/wdao3u/comment/iihathh/ | |||||||
34 | Gunvolt Chronicles: Luminous Avenger iX | 2019 | PC, PS4,Switch, XB1 | Gunvolt/MN9 | Japan | Inti Creates | action platformer | 2D pixel art | "There's also a spinoff series involving Copen, one of the characters in the Gunvolt lore called Luminous Avenger iX. His gameplay is a lot like Megaman X where you play eight bosses and get their weapons." | https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/LuminousAvengerIX | https://www.youtube.com/watch?v=DUD3UbE1O4A | https://www.reddit.com/r/Megaman/comments/1ah7764/comment/kom721k/ | |||||||
35 | Azure Striker Gunvolt 3 | 2022 | PC, PS4, PS5, Switch, XB1, XBXS | Gunvolt/MN9 | Japan | Inti Creates | action platformer | 2D pixel art | "Kirin's powers and movements are heavily focused on short -distance Melee attacks, as her main weapon is a katana(...)and yes, Azure Stiker Gunvolt 3 feels more Mega Man Zero than any other of the series"\n"In addition to her main attacks, Kirin will also learn other moves after beating a boss; however, unlike Mega Man, these moves aren’t super effective against other bosses." | https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/AzureStrikerGunvolt3 | https://www.youtube.com/watch?v=ol9zFEBTe1Y | https://atomix.vg/review-azure-striker-gunvolt-3/ , https://theeliteinstitute.net/2022/08/12/azure-striker-gunvolt-3/ | |||||||
36 | Gunvolt Chronicles: Luminous Avenger iX 2 | 2022 | PC, PS4, PS5, Switch, XB1, XBXS | Gunvolt/MN9 | Japan | Inti Creates | action platformer | 2D pixel art | "While his aerial game has been nerfed, his ground game has improved considerably thanks to a new weapon called the Razor Wheel. He uses this weapon in the place of his laser from before when it comes to tagged enemies, firing destructive energy discs(...) What’s more, he can also use it to perform a Zero-esque multi-hit melee combo, ending on a giant energy buzzsaw that’s just satisfying to watch cut through enemies for as long as you keep that final attack press held down" | https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/LuminousAvengerIX2 | https://www.youtube.com/watch?v=WBZKFlpqM5A | https://themmnetwork.com/2022/07/07/tmmn-reviews-gunvolt-chronicles-luminous-avenger-ix-2/ | |||||||
37 | Ufouria: The Saga | 1991 | NES | Herebeke | Japan | Sunsoft | action platformer, metroidvania | 2D pixel art | Parodius, Metroid and Super Mario Bros. 3 probably were as influential as Mega Man | There's no selection screen, it is a Metroid-like, but you get to control the bosses of each area via the pause menu, and you an collect upgrades for each one of them. It's more platform than action, a bit like Super Mario World, Kirby's Dream Land or Super Mario Bros. 3.\n"Like mega man meets Mario 3"\n"When you face a boss, doors close behind you in a manner reminiscent of Mega Man. Metroid may be the game’s main influence, but The Saga at times feels like a melting pot of NES classics." | https://en.wikipedia.org/wiki/Ufouria:_The_Saga | https://www.youtube.com/watch?v=4HwS7vRDqUE | https://www.youtube.com/watch?v=NKj0KsvjiQk, https://sourcegaming.info/2023/09/07/beat-the-backlog-ufouria-the-saga/ | ||||||
38 | Ufouria: The Saga 2 | 2024 | PC, PS5, Switch, XBXS | Herebeke | Japan | Sunsoft | action platformer, metroidvania, rogue-lite | 2.5D | Parodius, Metroid and Super Mario Bros. 3 probably were as influential as Mega Man | There's no selection screen, it is a Metroid-like, but you get to control the bosses of each area via the pause menu, and you an collect upgrades for each one of them. It's more platform than action, a bit like Super Mario World, Kirby's Dream Land or Super Mario Bros. 3.\n"Like mega man meets Mario 3"\n"When you face a boss, doors close behind you in a manner reminiscent of Mega Man. Metroid may be the game’s main influence, but The Saga at times feels like a melting pot of NES classics." | https://en.wikipedia.org/wiki/Ufouria:_The_Saga_2 | https://www.youtube.com/watch?v=1tPcGQ1dsww | https://www.youtube.com/watch?v=NKj0KsvjiQk, https://sourcegaming.info/2023/09/07/beat-the-backlog-ufouria-the-saga/ | ||||||
39 | The Legend of Dark Witch | 2014 | PC, PSV, 3DS | Legend of Dark Witch | Japan | INSIDE SYSTEM | action platformer, shooter | 2D pixel art | Gradius mechanics. Pixel art unlike its remake. | "Like the classic games but with an upgrade bar that you can fill and spend mid-stage"\n"These games are platformers heavily inspired by Mega Man and Gradius." | https://darkwitch.miraheze.org/wiki/The_Legend_of_Dark_Witch:_Chronicle_2D_Act | https://www.youtube.com/watch?v=7_8xdTkS0Eo | https://www.reddit.com/r/Megaman/comments/1cl9xvv/comment/l2tz180/, https://darkwitch.miraheze.org/wiki/The_Legend_of_Dark_Witch:_Chronicle_2D_Act | ||||||
40 | The Legend of Dark Witch 2 | 2015 | PC, 3DS, Switch | Legend of Dark Witch | Japan | INSIDE SYSTEM | action platformer, shooter | 2D pixel art | Gradius mechanics | "Like the classic games but with an upgrade bar that you can fill and spend mid-stage"\n"These games are platformers heavily inspired by Mega Man and Gradius." | https://darkwitch.miraheze.org/wiki/The_Legend_of_Dark_Witch_Episode_2:_The_Price_of_Desire | https://www.youtube.com/watch?v=b35-WW9axeo | https://www.reddit.com/r/Megaman/comments/1cl9xvv/comment/l2tz180/, https://darkwitch.miraheze.org/wiki/The_Legend_of_Dark_Witch:_Chronicle_2D_Act | ||||||
41 | The Legend of Dark Witch 3 | 2017 | 3DS | Legend of Dark Witch | Japan | INSIDE SYSTEM, M2 | action platformer, shooter | 2D pixel art | Gradius mechanics | "Like the classic games but with an upgrade bar that you can fill and spend mid-stage"\n"These games are platformers heavily inspired by Mega Man and Gradius." | https://darkwitch.miraheze.org/wiki/The_Legend_of_Dark_Witch_Episode_3:_Wisdom_and_Lunacy | https://www.youtube.com/watch?v=PanCDpZ4Kk8 | https://www.reddit.com/r/Megaman/comments/1cl9xvv/comment/l2tz180/, https://darkwitch.miraheze.org/wiki/The_Legend_of_Dark_Witch:_Chronicle_2D_Act | ||||||
42 | The Legend of Dark Witch Renovation | 2019 | PC, Switch | Legend of Dark Witch | Japan | INSIDE SYSTEM | action platformer, shooter | 2D high res | Gradius mechanics. Remake of TLoDW with new mechanics | "Like the classic games but with an upgrade bar that you can fill and spend mid-stage"\n"These games are platformers heavily inspired by Mega Man and Gradius." | https://darkwitch.miraheze.org/wiki/The_Legend_of_Dark_Witch_Renovation | https://www.youtube.com/watch?v=u8lKO1XgnAo&t=528s | https://www.reddit.com/r/Megaman/comments/1cl9xvv/comment/l2tz180/, https://darkwitch.miraheze.org/wiki/The_Legend_of_Dark_Witch:_Chronicle_2D_Act | ||||||
43 | Tail Concerto | 1998 | PSX | Little Tail Bronx | Japan | CyberConnect | action-adventure, platformer | 3D | "Platforming goodness here. You play as Waffle, a dog-person police officer, who is after some up-to-no-good cat-people pirates called the Black Cats. Waffle uses a Police Robo (a Gustaff-like mecha) to get around in towns and ruins.(...) You travel by airship, going to island to island taking care of police business and finding a reason to the cat-people uprising. \nThe game in whole is more cute than funny and it is relatively short and easy (until the last stage). Almost anything in this game would remind you of Megaman Legends 2 or Misadventures. From the Kittens' antics to Alicia's (the main Black Cats pirate) love/hate inner conflict with Waffle, I would have thought it was part of the Legends series as an alternate reality or something. The most disappointing things about this game are that you can't upgrade your Police Robo (actually there are two upgrades, but I mean in customization) and, as said before, it is a short game (...). There is plenty of hidden things and unlockables to find though!" | https://en.wikipedia.org/wiki/Tail_Concerto | https://www.youtube.com/watch?v=g7ttFUY3yQ8 | https://mmls.proboards.com/thread/2088/megaman-legends-series | |||||||
44 | Solatorobo: Red the Hunter | 2010 | NDS | Little Tail Bronx | Japan | CyberConnect2 | action rpg | 2.5D | Both are 3D cozy sci-fi games with mecha and... "Both (main) characters are from a humanoid race (...) who lives in a setting way different from ours (Volnutt's planet is mostly covered in water and Red's world consist of floating islands), they both suffer from amnesia but were adopted by a family (...) and got a job important in their universe (Digger and Hunter), in their new family there is a sister who's always positive and supportive of them (...) humans used to live in their world but went extinct, they fought a gang of air pirates (...) as secondary antagonists, their main villain wanted to "reset" the world by commiting a genocide (...)" | https://en.wikipedia.org/wiki/Solatorobo:_Red_the_Hunter | https://www.youtube.com/watch?v=vcdDHa1I0tI&t=710s | https://www.reddit.com/r/DeathBattleMatchups/comments/rxi4tw/comment/hri8i50/ | |||||||
45 | Mighty Aphid | 2020 | PC, PS4, Switch, XB1, Android, iOS | Mighty Aphid | United States | Cascadia Games LLC | action platformer, shooter | 2D pixel art | Super Mario series, Mighty Switch Force! (or Moonwalker, because of the rescue system) | "You pick your stage, you can jump, and you shoot. Mighty Aphid wears it’s inspirations in the retro game scene on it’s sleeve. The goal for each stage is to rescue a small handful of civilians, then reach the goal. After this you’ll fight a nasty bug bossfight. After you succeed, you’ll be awarded with a new ability, from spread shots, flying, other ways to heal, and so on. I guess you could call this a mix of Shinobi/Moonwalker and Mega Man." | https://www.igdb.com/games/mighty-aphid | https://www.youtube.com/watch?v=hIr7rFPVE4c | https://theswitcheffect.net/2021/08/review-mighty-aphid-nintendo-switch/ | ||||||
46 | Mighty Aphid 2 | 2024 | PC, PS4, PS5, XB1, XBXS, iOS | Mighty Aphid | United States | Cascadia Games LLC | action platformer, shooter | 2D pixel art | Super Mario series, Mighty Switch Force! (or Moonwalker, because of the rescue system) | A second entry on the same formula of Mighty Aphid 1 | https://www.igdb.com/games/mighty-aphid | https://www.youtube.com/watch?v=iSl6GRFrAfs | https://www.reddit.com/r/Megaman/comments/1f937sw/comment/lljxezq/ , | ||||||
47 | Mighty Switch Force! | 2011 | PC, PS4, 3DS, Wii U, Switch, XB1, XBXS | Mighty Switch Force! | United States | WayForward | action platformer, puzzle, shooter | 2D pixel art | "Mighty Switch Force. Its gameplay is more puzzle-platformer, but the music and visuals give off that Mega Man vibe." | https://en.wikipedia.org/wiki/Mighty_Switch_Force! | https://www.youtube.com/watch?v=AY90KAV_yDc | https://www.reddit.com/r/Megaman/comments/1cl9xvv/comment/l2vjgtu/ | |||||||
48 | Mighty Switch Force! Hyper Drive Edition | 2012 | PC, PS4, Wii U, Switch, XB1, XBXS | Mighty Switch Force! | United States | WayForward | action platformer, puzzle, shooter | 2D high res | "Mighty Switch Force. Its gameplay is more puzzle-platformer, but the music and visuals give off that Mega Man vibe." | https://en.wikipedia.org/wiki/Mighty_Switch_Force!#Development | https://www.youtube.com/watch?v=AY90KAV_yDc | https://www.reddit.com/r/Megaman/comments/1cl9xvv/comment/l2vjgtu/ | |||||||
49 | Mighty Switch Force! 2 | 2013 | PC, PS4, 3DS, Wii U, Switch, XB1, XBXS | Mighty Switch Force! | United States | WayForward | action platformer, puzzle, shooter | 2D pixel art | "Mighty Switch Force. Its gameplay is more puzzle-platformer, but the music and visuals give off that Mega Man vibe." | https://en.wikipedia.org/wiki/Mighty_Switch_Force!_2 | https://www.youtube.com/watch?v=AY90KAV_yDc | https://www.reddit.com/r/Megaman/comments/1cl9xvv/comment/l2vjgtu/ | |||||||
50 | Mighty Switch Force! Academy | 2015 | PC, PS4, Switch, XB1, XBXS | Mighty Switch Force! | United States | WayForward | platformer, puzzle, shooter, maze | 2D pixel art | "Mighty Switch Force. Its gameplay is more puzzle-platformer, but the music and visuals give off that Mega Man vibe." | https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/MightySwitchForce | https://www.youtube.com/watch?v=AY90KAV_yDc | https://www.reddit.com/r/Megaman/comments/1cl9xvv/comment/l2vjgtu/ | |||||||
51 | Momodora: Reverie Under the Moonlight | 2016 | PC, PS4, Switch, XB1 | Momodora | Brazil | Bombservice | action platformer, metroidvania | 2D pixel art | Castlevania, and a small hint of Dark Souls during the boss fights | "Momodora: Reverie Under the Moonlight is a platformer where you have a 'Saber' with moves that work exactly like Zero's from MMZ. I'm talking like the exact same arcs even. You even have a Arrow subweapon that works exactly like the Buster, charge and all." | https://en.wikipedia.org/wiki/Momodora:_Reverie_Under_the_Moonlight | https://www.youtube.com/watch?v=j2G0iChPEGg | https://www.reddit.com/r/Megaman/comments/6gphkb/comment/diuh5t4/ | ||||||
52 | Momodora: Moonlit Farewell | 2024 | PC, PS5, Switch, XBXS | Momodora | Brazil | Bombservice | action platformer, metroidvania | 2D pixel art | Cave Story, Castlevania | "She’s a little slow in the base movement speed, and while running is obtained later on, it’s tied to the stamina meter. Regardless, as I got acclaimed for her jump animation, dodge roll, and base moments speed, I ended up really liking it. If I had to point to a game that it reminds me of, it’d be something like Mega Man.(...)Sigils are cards found throughout the dungeon that offer improved base stats and new combat skills. Over time, you are able to equip more Sigils and customize your preferred loadout. I appreciated this added layer of customization as it allows players to define their approach to combat to fit their playstyle." | https://en.wikipedia.org/wiki/Momodora:_Moonlit_Farewell | https://www.youtube.com/watch?v=YRtGzbHXdVY | https://noisypixel.net/momodora-moonlit-farewell-review/ | ||||||
53 | Power Blazer | 1990 | NES | Power Blade | Japan | Natsume | action platformer, exploration | 2D pixel art | Original Japanese version of Power Blade | The games starts with a selection stage screen and then you are thrown into an action platformer game with a weapon that can only attack horizontally and you controll a small big headed character. | https://en.wikipedia.org/wiki/Power_Blade | https://www.youtube.com/watch?v=cEiUrMWH2pE | https://themmnetwork.com/2022/02/14/remembering-the-mega-man-who-never-was/ , https://www.youtube.com/watch?v=cEiUrMWH2pE | ||||||
54 | Power Blade | 1991 | NES | Power Blade | Japan | Natsume | action platformer, exploration | 2D pixel art | "You can select from six stages, each of which has their own cool boss fight and general vibe. What's interesting, is that there are multiple paths to take, and while some lead nowhere, you'll either find your contact who gives you access to the exit, or you'll find the door to the main boss. You use boomerangs which can be upgraded in power and in number, but there's also the temporary power blade suit which makes you super jacked until you take three hits of damage. Aside from the level select, Power Blade takes some pretty obvious cues from Mega Man in terms of Aesthetics, enemy designs, and just the general feel of playing capcom's classic platformer. While it lacks the choosable abilities of its influence, it's still really fun, and one of the best relatively unknown games on the system" | https://en.wikipedia.org/wiki/Power_Blade | https://www.youtube.com/watch?v=i5kR5whd4FE | https://www.youtube.com/watch?v=W4vybzfj94k | |||||||
55 | Power Blade 2 | 1992 | NES | Power Blade | Japan | Natsume | action platformer | 2D pixel art | "There's still a level select, (... and) Nova can slide. Power Blade 2 dispenses with the diverging paths and getting key cards from the contacts designed in the first one, opting for a more linear level, broken into many stages. Instead of this single power blade suit, there are now four additional suits with varying abilities that let you climb on walls and even fly. It is also way way harder than Power Blade 1, with tons of cheap platforming sections and a barrage of near impossible to avoid enemies. Unfortunately while Power Blade 2 does add some ambitious elements that actually make it even closer in gameplay to Mega Man, it is ultimately a less fun version of the original, full of slowdown and frustration." | https://en.wikipedia.org/wiki/Power_Blade_2 | https://www.youtube.com/watch?v=gXMaSv3N4N8 | https://www.youtube.com/watch?v=W4vybzfj94k | |||||||
56 | Delta's Shadow | 2020 | PC, ZX128k, Next | Power Blade | Russia | Sanchez Crew | action platformer | 2D pixel art | Power Blade 2 | It was made as an unofficial sequel of Power Blade 2, and resembles it a lot. The main non-Mega Man like things of it are a stealth level and motorcycle sections. | https://zxart.ee/eng/software/games/arcade/platform/metroidvania/deltas-shadow/ | https://www.youtube.com/watch?v=615JRaKqzdc | - | ||||||
57 | Guns & Gears | 2021 | PC, ZX128k, Next | Power Blade | Russia | Sanchez Crew | action platformer | 2D pixel art | Power Blade 2 | It is a very Mega Man-like 1 level long clone of Power Blade 2 released with Deta's Shadow (a.k.a. Power Blade 3) | https://spectrumcomputing.co.uk/entry/37007/Pentagon_128/Guns_Gears | https://www.youtube.com/watch?v=VFY0YH295eA | - | ||||||
58 | Rock'n ROSE | 2023 | PC | Rock'n ROSE | Japan | RAIHA/DEATH | action platformer | 2D pixel art | Castlevania | Gothic/Fantasy series using classic Mega Man mechanics | https://www.freem.ne.jp/win/game/30603 | https://www.youtube.com/watch?v=7Qc848t9eS4 | https://www.youtube.com/watch?v=7Qc848t9eS4 | ||||||
59 | Rock'n ROSE2 | 2024 | PC | Rock'n ROSE | Japan | RAIHA/DEATH | action platformer | 2D pixel art | Castlevania | Gothic/Fantasy series using classic Mega Man mechanics | https://www.freem.ne.jp/win/game/33192 | https://www.youtube.com/watch?v=vdG0PTA3BpQ | https://www.youtube.com/watch?v=vdG0PTA3BpQ | ||||||
60 | Rockbot | 2023 | PC, Android | Rockbot | Brazil | Upperland | action platformer, shooter | 2D pixel art | For this one I considered the year of release of the last version | Mega Man clone. Rockbot plays a little bit like Mega Man in MM7 with the Proto Shield. Betabot can dash, shoot burst of energy pellets (two pellets per shot) and gets less damage. | https://rockbot.upperland.net/?page_id=894 | https://www.youtube.com/watch?v=vFPsO0N2_Lk&list=PLc-JPUjXw6hs7jiMnywZ35wmx_LF1hgQL&index=1 | https://www.reddit.com/r/Megaman/comments/1i5ipda/does_anybody_else_remember_rockbot/ | ||||||
61 | Rockbot 2 | 2023 | PC, Android | Rockbot | Brazil | Upperland | action platformer, shooter | 2D pixel art | For this one I considered the year of release of the last version | Mega Man clone. Rockbot plays a little bit like Mega Man in MM7 with the Proto Shield. Candybot can double jump and shoot in multiple directions like Bass, but is weaker. | https://rockbot.upperland.net/?page_id=894 | https://www.youtube.com/watch?v=DzTFCiJpf4Q&list=PLc-JPUjXw6hvIMgUmqHeVfKktfl6xvysQ&index=1 | https://www.reddit.com/r/Megaman/comments/1i5ipda/does_anybody_else_remember_rockbot/ | ||||||
62 | Rosenkreuzstilette | 2007 | PC | Rosenkreuzstilette | Japan | [erka:es] | action platformer, shooter | 2D pixel art | Has Castlevania elements. The secret Grollschwert mode is more like MMX | "This game is an interesting remix of several other things. It takes ideas, enemies, stage sections, and more from all over the Mega Man series, while throwing in a bit of Castlevania for good measure." | https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Rosenkreuzstilette | https://www.youtube.com/watch?v=XOJz0NJKDVg | https://www.reddit.com/r/Megaman/comments/tiapgj/comment/i1ctme4/ | ||||||
63 | Rosenkreuzstilette Freudenstachel | 2012 | PC | Rosenkreuzstilette | Japan | [erka:es] | action platformer, shooter | 2D pixel art | Has Castlevania elements. The secret Weißsilber mode is more like MMX | "The direct sequel to the previous game, it can kinda come off as more of the same. (a gothic Mega Man clone)" | https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Rosenkreuzstilette | https://www.youtube.com/watch?v=UZ96uEH6gAM | https://www.reddit.com/r/Megaman/comments/tiapgj/comment/i1ctme4/ | ||||||
64 | The G.G. Shinobi | 1991 | GG | Shinobi | Japan | Sega | action platformer | 2D pixel art | Revenge of Shinobi and Shinobi III | "Take the core gameplay mechanics of Revenge of Shinobi, drop them into a Mega Man structure, and mix in a healthy dose of Metroid-style non-linearity, and you’ll end up with something close to The GG Shinobi. It’s a fun game, and it has some great music by Yuzo Koshiro to boot. It’s clear where the game draws from, but it is interesting that it seemed to predict Mega Man X’s system of permanently powering up the main character by using earned abilities to reach inaccessible parts of each level. Sure, it’s something of a natural move anyway, but credit where it’s due: The GG Shinobi mixed the idea into the basic framework first" | https://en.wikipedia.org/wiki/The_G.G._Shinobi | https://www.youtube.com/watch?v=6O8HEgR2GPw | https://postgamecontent.com/post/157941330840/the-mega-man-factory-part-11-the-gg-shinobi | ||||||
65 | The G.G. Shinobi II: The Silent Fury | 1992 | GG | Shinobi | Japan | Sega | action platformer | 2D pixel art | Revenge of Shinobi and Shinobi III | "Take the core gameplay mechanics of Revenge of Shinobi, drop them into a Mega Man structure, and mix in a healthy dose of Metroid-style non-linearity, and you’ll end up with something close to The GG Shinobi. It’s a fun game, and it has some great music by Yuzo Koshiro to boot. It’s clear where the game draws from, but it is interesting that it seemed to predict Mega Man X’s system of permanently powering up the main character by using earned abilities to reach inaccessible parts of each level. Sure, it’s something of a natural move anyway, but credit where it’s due: The GG Shinobi mixed the idea into the basic framework first" | https://eldenpixels.com/indie-highlight-fallen-leaf/ | https://www.youtube.com/watch?v=6O8HEgR2GPw | https://postgamecontent.com/post/157941330840/the-mega-man-factory-part-11-the-gg-shinobi | ||||||
66 | Cyber Citizen Shockman 2: A New Menace | 1989 | PCE, PS4, PS5, Switch, XB1, XBXS | Shockman | Japan | Masaya Games | action platformer, shooter, shoot 'em up | 2D pixel art | Linear Mega Man clone. "Now you bring down enemies with a ranged weapon that can be charged, just like Mega Man’s Mega Buster." | https://en.wikipedia.org/wiki/Cyber_Citizen_Shockman_2:_A_New_Menace | https://www.youtube.com/watch?v=NPj6TWIxcb8 | http://www.hardcoregaming101.net/shockman/ | |||||||
67 | Cyber Citizen Shockman Zero | 1997 | SNES, PS4, PS5, Switch, XB1, XBXS | Shockman | Japan | Masaya Games | action platformer, hack and slash/beat 'em up | 2D pixel art | Street Fighter, Shatterhand | "It's a 2d action platformer that features a lot of beat-em-up mechanics, running to the right and making stuff go boom, and it's two-player co-op. No menus, no frills, no BS, just pure action (...) Player 1 plays as Raita, who uses his fists as an attack, giving the gameplay a Shatterhand kind of a feel to it. You can also hold the Y button to charge up for a projectile and you can actually do a dragon punch using the same control input as Street Fighter 2(...) Player 2 plays Azuki, who hacks and slashes away with a sword. She also has a charged attack." | https://en.wikipedia.org/wiki/Cyber_Citizen_Shockman_Zero | https://www.youtube.com/watch?v=pos3wy3ewVU | https://themmnetwork.com/2019/07/12/retro-mega-man-esque-kaizou-choujin-shubibinman-zero/ , https://www.youtube.com/watch?v=pos3wy3ewVU | ||||||
68 | Technologic+ | 2014 | PC | Technologic | Japan | ななしのしゃけ | fighting game, grid-based combat | 2D pre-render | "It's a Rockman EXE-style game (lol)" | https://www.freem.ne.jp/win/game/7606 | https://www.youtube.com/watch?v=1tJy7k2RX6M | https://www.freem.ne.jp/win/game/7606 | |||||||
69 | Technologic | 2015 | PC | Technologic | Japan | ななしのしゃけ | fighting game, grid-based combat | 2D pixel art | "Dodge, hit it and score a combo! Mega Man Exe-style high-speed battle action game "\n"A simple upgrade of the previous ‘TECHNOLOGIC+’. It is now even easier to play and easier to understand(...) There is no story mode." | https://www.freem.ne.jp/win/game/10338 | https://www.youtube.com/watch?v=-Hse2AqPel8 | https://www.nicovideo.jp/watch/sm27449256 , https://www.freem.ne.jp/win/game/10338 | |||||||
70 | MegaMari | 2006 | PC | Touhou | Japan | Twilight Frontier | action platformer, shooter, bullet hell | 2D pixel art | Set in the Touhou universe | Mega Man 2 clone with bullet hell mechanics\n"It takes elements from the classic Mega Man games in the NES, in specific Mega Man 2, although it also takes elements from different games in the Mega Man multi-series: It has the dual character system seen inMega Man Xtreme 2, X7 and X8. Only one of the characters can get the boss' weapon akin to Mega Man 2: The Power Fighters in the arcades. There are Weapon Tanks that refill Weapon Energy and the elusive Mega Tank that refills health and every weapon from the latter games in the classic series." | https://en.touhouwiki.net/wiki/MegaMari | https://www.youtube.com/watch?v=fZPfebEQhZw | https://www.reddit.com/r/Megaman/comments/1cl9xvv/comment/l2tz180/ , https://youtu.be/ijnISF46qEY?t=146 | ||||||
71 | バQuartet X | 2011 | PC | Touhou | Japan | ぺんぺん虫の紅茶. | action platformer | 2D pixel art | Mega Man X7 and X8. Set in the Touhou universe, | Mega Man X clone with tag team system similar to X7 or X8. You have 4 characters to choose from. | https://en.touhouwiki.net/wiki/Bakartet_X | https://www.youtube.com/watch?v=OuWLkj9s7Zo | https://www.reddit.com/r/Megaman/comments/1gvcpp1/comment/lyd4qkn/ | ||||||
72 | Takkoman -Kouzatsu World- | 2012 | PC | Touhou | Japan | illuCalab | action platformer, hack and slash/beat 'em up | 2D pixel art | Based on a Touhou meme | "Takkoman -Kouzatsu World- is a Mega Man X (more precisely Mega Man Zero) series like platform game" | https://en.touhouwiki.net/wiki/Takkoman_-Kouzatsu_World- | https://www.youtube.com/watch?v=IkOMM2tG3ik | https://www.reddit.com/r/Megaman/comments/1cl9xvv/comment/l2uyrex/, https://en.touhouwiki.net/wiki/Takkoman_-Kouzatsu_World- | ||||||
73 | Touhou Rock Maiden | 2013 | PC | Touhou | Japan | CAPRICORN | action platformer, shooter | 2D pixel art | Set in the Touhou universe | "This game is like a combination of Mega Man 2, 6 and 7. heck some of the secrets and abilities are similar to MM7. Like how the Kaguya Stage 1 biss is a nerfed version of the Guts Bot from Wily Stage 1 and Youmu’s weapon is literally Slash Man’s weapon which happens to be the Tewi Mexh’s weakness. There’s also the secret in Utsuho’s stage that’s accesses exactly the secret in Junk Man’s stage. The Final Boss 2nd phase is ALSO copied from Mega Man 7" | https://www.igdb.com/games/touhou-rock-maiden-houraisan-kaguya-no-yabou | https://www.youtube.com/watch?v=uAbIISy4rRA | https://megamanleaderboards.net/index.php?series=10 , https://www.reddit.com/r/touhou/comments/k1lezh/comment/gdpg6l3/ | ||||||
74 | Touhou Rock Maiden 2 | 2014 | PC | Touhou | Japan | CAPRICORN | action platformer, shooter, hack and slash/beat 'em up | 2D pixel art | Set in the Touhou universe | "This time (...) there is a secondary character, Youmu, who focuses on melee attacks. No between stage switching though, this follows the seperate campaign model of X4. (...) Now imagine if (Zero) had more startup lag, more end lag, shorter range, less defined hitboxes, and slower movement options. While I wouldn't say playing as Youmu is a nightmare, it is much more tedious than it needs to be." | https://www.igdb.com/games/touhou-rock-maiden-2-houraisan-kaguya-no-nazo | https://www.youtube.com/watch?v=6o7iYJo6TPA | https://megamanleaderboards.net/index.php?series=10 , https://www.reddit.com/r/Megaman/comments/zx1kxz/comment/j1y0gpb/ | ||||||
75 | Touhou Rock Maiden 3 | 2016 | PC | Touhou | Japan | CAPRICORN | action platformer, shooter, hack and slash/beat 'em up | 2D pixel art | Set in the Touhou universe | "Right away, I can say this is easily the best of the three games. While not dramatically so, it does improve a lot of the problems from the last two. The major problems are still there, namely the speed of enemies and some wonky design at times, but the game does enough to mitigate these problems (...) A good number of the new and returning enemies seem to have a focus on bullet spam, using the slower "met" bullets. I actually appreciate this, as it calls back to the source material and unlike MegaMari, you actually have the maneuverability to avoid these." | https://www.igdb.com/games/touhou-rock-maiden-3-houraisan-kaguya-no-saigo | https://www.youtube.com/watch?v=wNkPTGIAGCw | https://megamanleaderboards.net/index.php?series=10 , https://www.reddit.com/r/Megaman/comments/zx1kxz/comment/j1y0gpb/ | ||||||
76 | Touhou Rock Maiden FC | 2018 | PC | Touhou | Japan | CAPRICORN | action platformer, shooter | 2D pixel art | Set in the Touhou universe | "As for the levels and bosses, they're fine. Pretty standard stuff, with some parts directly lifted from past Mega Man games. If anything, most of the levels are a bit too easy. Except for Marisa's level, which is the worst one in the game.(...) the game is a fine remix, it just doesn't do enough to stand out on its own. While I wouldn't want them to make it a bullet hell like MegaMari tried to do, it would have been nice to see this game incorporate some of the other Touhou staples in it's design." | https://www.igdb.com/games/touhou-rock-maiden-fc | https://www.youtube.com/watch?v=1Qb0opyv9PM | https://megamanleaderboards.net/index.php?series=10 , https://www.reddit.com/r/Megaman/comments/tswbqe/comment/i2tve81/ | ||||||
77 | Neo-Gensokyo Zero | 2020 | PC | Touhou | United States | FireLily Games | hack and slash/beat 'em up, bullet hell | 2D pixel art | Rivercity Girls or practically every single 2D belt-scroll beat 'em up since Kunio-kun | This is probably one of the biggest stretches in the list, but I consider the dash and slashing mechanics to be what Mega Man Zero combat mechanics would look like on a belt-scroll beat 'em up. | https://fiorefire.itch.io/neo-gens0 | https://www.youtube.com/watch?v=mbFppucKHIQ | https://www.reddit.com/r/Megaman/comments/1isfdxt/whats_with_all_the_tohou_mega_manlike_fan_games/ | ||||||
78 | Touhou Rock Maiden FC2 | 2020 | PC | Touhou | Japan | CAPRICORN | action platformer, shooter | 2D pixel art | Set in the Touhou universe | "The levels and bosses are even easier this time, with pretty much no stage presenting much of a challenge. You might struggle a bit if you're a newbie, but veterans will breeze through this game. There is one level in particular, that borrows from Wave Man, that feels unfinished." | https://www.igdb.com/games/touhou-rock-maiden-fc-2-historys-greatest-sermon | https://www.youtube.com/watch?v=t16FfQYTw28 | https://megamanleaderboards.net/index.php?series=10 , https://www.reddit.com/r/Megaman/comments/tswbqe/comment/i2tve81/ | ||||||
79 | Sanae Toumaden X | 2021 | PC | Touhou | Japan | Touhou neko mini | action platformer, hack and slash/beat 'em up | 2D pixel art | Mega Man X4's Zero route. Set in the Touhou universe | "The game is heavily inspired by Mega Man X4, particularly with Zero's gameplay and campaign" | https://www.igdb.com/games/sanae-toumaden-x | https://www.youtube.com/watch?v=EEC3PmzHYTc | https://megamanleaderboards.net/index.php?series=10, https://steamcommunity.com/profiles/76561199069419684/recommended/1337710/ | ||||||
80 | UDONGEIN X | 2021 | PC | Touhou | Russia | Bar Holographic Otaku | action platformer, shooter | 2D pixel art | Set in the Touhou universe | Mega Man X clone | https://en.touhouwiki.net/wiki/UDONGEIN_X | https://www.youtube.com/watch?v=DtfZV3cHntE | https://www.reddit.com/r/Megaman/comments/178yl5e/comment/k54irf2/ | ||||||
81 | Sanae Toumaden X2 | 2022 | PC | Touhou | Japan | Touhou neko mini | action platformer, shooter, hack and slash/beat 'em up | 2D pixel art | Mixes X and Zero moveset from X4-X6, a bit like MMZ. Set in the Touhou universe | "It's essentially Mega Man X5 (for those who love that game's structure), with level ideas mostly based off of Mega Man X6, and just like X6." | https://www.igdb.com/games/sanae-toumaden-x2 | https://www.youtube.com/watch?v=_wOAPfpFZZs | https://megamanleaderboards.net/index.php?series=10, https://steamcommunity.com/id/hoodededge/recommended/1741030/ | ||||||
82 | Shanghai.EXE | 2024 | PC | Touhou | Japan | Technodot, SHNecro | tactical rpg, action rpg, deck-building, grid-based combat | 2D pixel art | Set in the Touhou universe | "Shanghai.EXE: Genso Network is a PC fangame which crosses the gameplay of the Mega Man Battle Network series with the cast of Touhou Project and that was developed by Technodot." | https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/ShanghaiEXEGensoNetwork | https://www.youtube.com/watch?v=a5KqBLCuDUI | https://www.reddit.com/r/BattleNetwork/comments/y5h73o/a_list_of_games_similar_to_mmbn_and_their_current/ | ||||||
83 | Touhou Rock Maiden X | 2024 | PC | Touhou | Japan | CAPRICORN | action platformer, shooter | 2D pixel art | Set in Touhou universe. | Mega Man X clone | https://www.backloggd.com/games/touhou-rock-maiden-x/ | https://www.youtube.com/watch?v=EDpQs5wEKYA&list=PLxva2KEuzsf-cTh9t0qeKsthODJkWJ1AK&index=1 | https://www.reddit.com/r/Megaman/comments/1imuvp3/comment/mc7ed6t/ | ||||||
84 | 8 Eyes | 1988 | PC, NES | Japan | Thinking Rabbit | action platformer | 2D pixel art | Castlevania | "This game is frequently compared to Castlevania, due to similarities in the graphics (blocks, platforms, and staircases), as well as a few gameplay elements (special weapons, items hidden in blocks). Additional comparisons are made to Mega Man’s ability to play the initial stages in any order, and the fact that each boss is weak to one other boss’ weapon. However, there are several features in this game to allow it to stand on its own, such as Cutrus, your bird partner. 8 Eye’s features a cooperative mode in which one player controls Orin and the other player controls Cutrus. " | https://en.wikipedia.org/wiki/8_Eyes | https://www.youtube.com/watch?v=7qlwHofP3xI | https://postgamecontent.com/post/151880205308/the-mega-man-factory-part-10-8-eyes-1988 , https://www.reddit.com/r/nes/comments/1fj8u9w/8_eyes_on_nes/ | |||||||
85 | Journey to Silius | 1990 | NES | Japan | Sunsoft | action platformer, shooter | 2D pixel art | "The main comparison with Mega Man, beyond the running and gunning, is that, in each level you receive a new weapon that you can access by pausing and then use at the cost of your G meter. Each gun has a different advantage, from homing missiles, to a spreadshot, to a machine gun –and when you run out of ammo, there are these very Mega Man-looking capsules dropped by enemies that will replenish it. There's no level select, but if Mega Man were linear, in a more serious Robo murdering adventure, it'd look a lot like Journey to Silius. " | https://en.wikipedia.org/wiki/Journey_to_Silius | https://www.youtube.com/watch?v=EKW5iOqgowo | https://www.youtube.com/watch?v=W4vybzfj94k | ||||||||
86 | Kid Dracula | 1990 | NES | Japan | Konami | action platformer, shooter | 2D pixel art | Castlevania parody/spin-off | "Let's get brutally honest now. Kid Dracula is Konami taking a stab at the Mega Man formula. Seriously, this kid is a student of the game. He's got all the Blue Bombers moves, down from the Mega Buster. which has now been given a substantial upgrade, able to fire four directionals." | https://en.wikipedia.org/wiki/Kid_Dracula_(1990_video_game) | https://youtu.be/6PTmLd435tM?t=112 | https://www.reddit.com/r/Megaman/comments/1cl9xvv/comment/l2ucbat/ , https://youtu.be/6PTmLd435tM?t=112 | |||||||
87 | Saiyuki World 2 | 1990 | NES | Japan | Jaleco | action platformer | 2D pixel art | The staff works like a DuckTales/Zelda II hybrid combat | "You start in a basic intro level before reaching a stage select screen where you can pick six different options. Each level has a different elemental theme and corresponding boss. Once the stage is complete, Soaring Eagle (Sun Wukong) gets a new totem (orb) which is basically an optional weapon." | https://en.wikipedia.org/wiki/Whomp_'Em | https://www.youtube.com/watch?v=qdHpmN0M3gk | https://www.youtube.com/watch?v=W4vybzfj94k | |||||||
88 | The Krion Conquest | 1990 | NES | Japan | Vic Tokai | action platformer, shooter | 2D pixel art | "The game play resembles Capcom's Mega Man series(...) However, unlike the first three Mega Man titles, The Krion Conquest allows players to shoot directly upward, crouch to dodge enemies and projectiles, and charge attacks." | https://en.wikipedia.org/wiki/The_Krion_Conquest | https://www.youtube.com/watch?v=z3jOVNSUpPM | https://www.reddit.com/r/Megaman/comments/178yl5e/comment/k57u92k/ , https://en.wikipedia.org/wiki/The_Krion_Conquest | ||||||||
89 | Totally Rad | 1990 | NES | Japan | Aicom | action platformer | 2D pixel art | "The gameplay is classic Mega Man style Run and Gun but with a few tweaks. The game is linear, so there's no stage select options, but like in Krion Conquest you begin the game with a full set of abilities and, man, they really loaded you up here. Jake can heal himself, blast everyone on the screen and some other random things, but best of all, he can transform into three different dudes, each of whom has their own strengths and weaknesses." | https://en.wikipedia.org/wiki/Totally_Rad | https://www.youtube.com/watch?v=o4S4PrYxAPI | https://www.youtube.com/watch?v=W4vybzfj94k | ||||||||
90 | Cocoron | 1991 | NES | Japan | K2 | action platformer, action rpg | 2D pixel art | Besides being made by Akira Kitamura himself right after leaving Capcom, this game has a selection screen, and it allows you to create a new custom characters and add them to your party after beating a boss. You can't swap them during a level, but you wil need to choose wisely which of your creations will suit better to each stage and boss. | https://en.wikipedia.org/wiki/Cocoron | https://www.youtube.com/watch?v=fXA4MIBQtt4& | https://www.reddit.com/r/Megaman/comments/1ftz8ca/comment/lpx4wh6/ | ||||||||
91 | Kyatto Ninden Teyandee | 1991 | NES | Japan | Tecmo | action platformer, hack and slash/beat 'em up | 2D pixel art | Ninja Gaiden, Darkwing Duck (altough this predates it). Set in Samurai Pizza Cats universe. | "Tecmo created a fusion of Ninja Gaiden and Mega Man in Samurai Pizza Cats that is also one of the NES’ best action games.(...) You have special skills like Ninja Gaiden, the platforming of Mario, the level selection and mechanical design of the later Mega Man games and the character swapping of TMNT."\n"Plenty of other games allow selection between characters with differing abilities, but here it’s especially well done. With something like the first TMNT there wasn’t much difference apart from attack range, certainly none of the turtles could fly. In Bucky O’Hare you first had to rescue a character before using them. In Tiny Toons you basically chose between Buster, who was useless, or one of three others, who couldn’t be cycled between once in a level. The system in Samurai Pizza Cats is much more generous, well balanced with regards to recharging, and actually gives you a reason to switch between them. It’s almost like a less restrictive version of Mega Man’s powers." | https://en.wikipedia.org/wiki/Kyatto_Ninden_Teyandee#Video_game | https://www.youtube.com/watch?v=QcoGX9cN7e0 | https://www.classic-games.net/nes/samurai-pizza-cats/, http://www.hardcoregaming101.net/kyatto-ninden-teyandee | |||||||
92 | Shatterhand | 1991 | NES | Japan | Natsume | platformer, hack and slash/beat 'em up | 2D pixel art | "You can choose your stage after the first one. You go around punching enemies but you can also collect these symbols dropped by enemies to assemble 1 of like 4 robot companions. It's pretty good." | https://en.wikipedia.org/wiki/Shatter_(video_game) | https://www.youtube.com/watch?v=VCozRM_Nvqk | https://www.reddit.com/r/Megaman/comments/1ibruqi/comment/m9l3acz/, https://www.youtube.com/watch?v=W4vybzfj94k | ||||||||
93 | Bucky O'Hare | 1992 | NES | Japan | Konami | action platformer, shooter | 2D pixel art | Ufouria: The Saga, Battletoads | "In it you play as Bucky, but you can select from four levels where you'll navigate a unique landscape, beat a boss and rescue a comrade who you'll then be able to switch to at will. Each buddy has a different ability that lets you navigate hard to reach platforms, or attack hard to kill enemies. It's maybe not a perfect copy of Mega Man by any stretch but there's definitely plenty of mechanics and aesthetics that feel like this could be a lost game in the series." | https://en.wikipedia.org/wiki/Bucky_O'Hare_(NES_video_game) | https://www.youtube.com/watch?v=JFYdpQEFB8c | https://www.youtube.com/watch?v=W4vybzfj94k | |||||||
94 | Little Samson | 1992 | NES | Japan | Takeru | action platformer | 2D pixel art | "When the game starts, you'll play through introductory levels with each of the four main characters before combining efforts, after which you can swap between them just by pausing. After the intro levels, the game becomes pretty linear, more in line with Krion Conquest, where you switch powers in more of a puzzle platformer. The main character Samson is for sure a Mega Man knockoff, just running and shooting its little ass off, but the other three guys are much more diverse both in attack and movement. There's also some pretty great boss fights, where certain characters are more effective than others, which is straight out of the Capcom playbook." | https://en.wikipedia.org/wiki/Little_Samson | https://www.youtube.com/watch?v=I1llzm_OxDg | https://www.youtube.com/watch?v=W4vybzfj94k | ||||||||
95 | Mitsume ga Tooru | 1992 | NES | Japan | Natsume | action platformer, shooter | 2D pixel art | "Hosuke controls very similarly to Mega Man from the first game. He can run around, jump, and shoot bullets from his third eye, with the only major challenge being around the third area where crabs can easily duck under the forehead shots until they raise their claws. He’s a bit heavier than Mega Man, but mostly the same." | https://en.wikipedia.org/wiki/Mitsume_ga_T%C5%8Dru_(video_game) | https://www.youtube.com/watch?v=Zx489YS-Eyw | http://www.hardcoregaming101.net/mitsume-ga-tooru/ | ||||||||
96 | Demon's Crest | 1994 | SNES | Japan | Capcom | action platformer | 2D pixel art | Gargoyle's Quest | It has a stage selection map so it has non-linear progression, but it does have linear levels rich in exploration. You can collect upgrades which give you new transformations which grant new abilities. | https://en.wikipedia.org/wiki/Demon%27s_Crest | https://www.youtube.com/watch?v=pUS0FmlQSPE | https://www.reddit.com/r/castlevania/comments/1dcvxxi/comment/l81jx11/ , https://g-zone.neocities.org/reviews/dcrest | |||||||
97 | Jazz Jackrabbit | 1994 | PC | United States | Epic MegaGames | action platformer, shooter | 2D pixel art | Sonic The Hedgehog (the sequels are more Earth Worm Jim than Mega Man) | "Jazz is a mixture of Megaman & Sonic the Hedgehog resulting in a fantastic action packed game that is a blast to play" | https://en.wikipedia.org/wiki/Jazz_Jackrabbit_(1994_video_game) | https://www.youtube.com/watch?v=vg6QlazXVSk | https://www.youtube.com/watch?v=wJqkV_Hghf8 | |||||||
98 | Metal Force | 1994 | NES | South Korea | Open Corp. | action platformer, shooter | 2D pixel art | "Rockman/Mega Man style game, but the character doesn't use the enemy's weapons, only his own." | https://bootleggames.fandom.com/wiki/Metal_Force | https://youtu.be/zqqvjQ1rIpo?t=324 | https://youtu.be/zqqvjQ1rIpo?t=324 , https://bootleggames.fandom.com/wiki/Metal_Force | ||||||||
99 | Pulseman | 1994 | MD | Japan | Game Freak | action platformer | 2D pixel art | Also similar to Sonic | "It's more of a Sonic clone in style than Mega Man It was released in Japan and in North America we got it through the SEGA Channel. I have the reproduction cart, it's fun." | https://en.wikipedia.org/wiki/Pulseman | https://www.youtube.com/watch?v=Ft2199M5jTw | https://www.reddit.com/r/SEGAGENESIS/comments/m8v9r0/comment/grjtmcn/ | |||||||
100 | Dr. Slump | 1999 | PSX | Japan | Natsume | action-adventure, platformer | 3D | Klonoa | "The game is a mix between Mega Man Legends and Klonoa." | https://ja.wikipedia.org/wiki/%E3%83%89%E3%82%AF%E3%82%BF%E3%83%BC%E3%82%B9%E3%83%A9%E3%83%B3%E3%83%97#%E3%82%B2%E3%83%BC%E3%83%A0 | https://www.youtube.com/watch?v=mEhRn1MtPo4 | https://www.reddit.com/r/gamingsuggestions/comments/1ijp4tq/comment/mbg50fu/ |