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https://forum.faforever.com/topic/9755/ai-vs-ai-tournament-series/2
Text (copy+paste into notepad, Ctrl-H to remove "'s, then copy into forum post)
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Tourney title10km Twin Rivers**AI tourney: 10km Twin Rivers**
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Theme
Each AI faces off against M28AI in a 1v1 on Twin Rivers to see what AIx build and resource cheat multiplier it needs to win half of its games.
Each AI faces off against M28AI in a 1v1 on Twin Rivers to see what AIx build and resource cheat multiplier it needs to win half of its games.
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SetupM28AI will fight against the enemy AIx using mirrored factions. Based on how heavy the win/loss the AI modifier gets adjusted to try and quickly arrive at the AIx modifier that means half of games get lost and half get won; in some cases where significant factional differences are expected or I have the patience to run more games, games will be run with each faction to identify the lowest modifier required with that faction for the AI to win. Results will then be displayed for the estimated modifier (e.g. if an AI wins with a 1.2 modifier with 3 factions, but a 1.1 modifier with 1, then it is assumed the 3 factions would draw with a 1.15 modifier, and the other faction would draw with a 1.05 modifier, meaning it's shown with a modifier of 1.125, i.e. (1.15*3+1.05)/4.
**Setup**
M28AI will fight against the enemy AIx using mirrored factions. Based on how heavy the win/loss the AI modifier gets adjusted to try and quickly arrive at the AIx modifier that means half of games get lost and half get won; in some cases where significant factional differences are expected or I have the patience to run more games, games will be run with each faction to identify the lowest modifier required with that faction for the AI to win. Results will then be displayed for the estimated modifier (e.g. if an AI wins with a 1.2 modifier with 3 factions, but a 1.1 modifier with 1, then it is assumed the 3 factions would draw with a 1.15 modifier, and the other faction would draw with a 1.05 modifier, meaning it's shown with a modifier of 1.125, i.e. (1.15*3+1.05)/4.
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Changes to AI#REF!
***Changes to AI***
Since the last tournament there have been minor updates to M28AI and RNGAI, and more interestingly a new AI mod is on the FAF vault, currently on v102, called Vanguard AI. See the 5km tournament for details on other changes made in the previous 3 years
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**The results**
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***Summary***
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Summary#ERROR!
-|-|
M28Easy | 1.0625 |
M27 | 1.0625 |
RNG Standard | 1.175 |
DilliDalli | 1.25 |
LOUD | 1.375 |
Sorian Edit | 1.475 |
Adaptive | 1.6 |
Uveso Rush | 1.6 |
Steam: Sorian Adaptive | 1.65 |
Vanguard | 1.7 |
Sorian adaptive (FAF) | 1.825 |
Steam: Nutcracker | 1.8625 |
Steam: Adaptive | 1.925 |
Swarm terror | 2.375 |
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Full resultshttps://docs.google.com/spreadsheets/d/101PqVFKozMaWcHbaceIbabLGDsfdnoY-/edit?usp=sharing&ouid=100973959280546778272&rtpof=true&sd=true
***Detailed results***
The full results including the data used for the above graphs can be seen in the Data worksheet of the following file:

https://docs.google.com/spreadsheets/d/101PqVFKozMaWcHbaceIbabLGDsfdnoY-/edit?usp=sharing&ouid=100973959280546778272&rtpof=true&sd=true
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Other observations
M28 was generally hurt by going for navy on one of the ponds, with a significant mass investment for minimal benefit

**Other Observations**
* M28 was generally hurt by going for navy on one of the ponds, with a significant mass investment for minimal benefit
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Ais with high modifiers would typically win with nukes or an early experimental
* Ais with high modifiers would typically win with nukes or an early experimental
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M28 was able to win both plateaus in almost every game it won
* M28 was able to win both plateaus in almost every game it won
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Games on LOUD would generally go on far longer than on FAF (despite it being a 10km map), although some of this would've been due to LOUD's balance (e.g. no shield discharge meant M28 in one game built more than 8 T3 artillery before it could break through T3 shields, in another game a mavor and 3 T3 arti were not sufficient for it to break through)
* Games on LOUD would generally go on far longer than on FAF (despite it being a 10km map), although some of this would've been due to LOUD's balance (e.g. no shield discharge meant M28 in one game built more than 8 T3 artillery before it could break through T3 shields, in another game a mavor and 3 T3 arti were not sufficient for it to break through)
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Land played a significant role with air generally not having much impact unless an early air experimental from a high AIx modifier, or M28 using gunships defensively
* Land played a significant role with air generally not having much impact unless an early air experimental from a high AIx modifier, or M28 using gunships defensively
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