A | B | C | D | E | F | |
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1 | Video resources | |||||
2 | File setups (Cost's Mira, 2022) | Beginner guide (The DemonMaster, 2022) | ||||
3 | Game settings & controller (Cost's Mira, 2021) | |||||
4 | Save setups and strategy (Costi's Mira, 2021) | |||||
5 | Glitch overview & glitch strategy (Costi's Mira, 2022) | |||||
6 | Glitch guide II (Forgotten Arbiter, 2020) | |||||
7 | Glitch guide I (Forgotten Arbiter, 2019) | |||||
8 | ||||||
9 | Name and main uses | How to perform | Additional Information | Instructive clips | ||
10 | Main Tech | |||||
11 | Screenlayer Removal: Removes selection and confirmable screenlayers (A) Classic Pandora's Box Glitch/Bell Curse Skip (B) Bypasses unfavorable selections at events (C) Removes some selection screenlayers in combats(?) | (1) Enter settings menu (2) Select 'abandon run' (3) Press ESC key twice, or escape and press the "return" button | Fails at Bonfire Elementals event. Causes softlock with Bottles and Dolly's Mirror - requires save and exit to proceed to the next floor. Can be used to bypass Astrolabe's effect entirely. | -Screenlayer Removal -Softlock | ||
12 | Node Buffering: Pauses the "map node entry" timer (A) Enter extra treaure/shop/event/rest nodes (B) Buffered Card Skips (C) Buffered Smoke Bomb Glitch (D) Lament Save/exit unfavorable combats and events (F) Empty Bottle/Blank Mirror Glitch (G) Death Skip Clicking any map node other than the first combat of an Act or a boss combat, starts a 1/4-second timer which only ticks on the map screen, and an animation which circles the map node. By closing the map screen and waiting for the circle animation to complete, the player can reopen the map and select another map node. This can be chained together to make complicated "node ladders". Note: the current map node must be resolved before map nodes can be clicked/buffered (combat completed and rewards screen appears, or events completed). Boss map nodes are entered instantly rather than being buffered. The first map node of an Act can only be buffered by pausing the game. | Version 1 (Single Node Buffer): (1) Click a map node and immediately close the map screen (2) Upon reopening the map, the player enters the buffered map node | Useful for Necro Skip, Empty Bottle/Blank Mirror Glitch. | Single Node Buffer | ||
13 | Version 2 (Double Node Buffer): (1) Perform a single node buffer on node A (2) After the circle animation, reopen map and click node B | Enters 2 map nodes on the same level and sets up a node ladder. Useful for buffered Smoke Bomb Gltich, Double Boss Glitch, Neow's Lament Save, etc. | Double Node Buffer | |||
14 | Version 3 (Triple Node Buffer): (1) Perform a single node buffer on node A (2) After the circle animation, reopen map and click node B and immediately close map again (3) After the circle animation, reopen map and click node C | Enters 3 map nodes on the same level (in order of A, B, then C) and sets up a node ladder. | Triple Node Buffer | |||
15 | Version 4 (Node Ladder): (1) Perform a double node buffer on nodes A, followed by B (2) Resolve A and upon reopening the map, click another map node C Except when used to Double Boss, this glitch is impractical to do without a controller. | The player may repeat step (2) and will enter nodes in the order in which they are clicked. | Node Laddering | |||
16 | Version 5 (Node Duplication): (1) Perform a single node buffer (2) After the circle disappears, reopen the map and click on the same(?) frame that the A timer reaches 0 In slow mode, this glitch is not frame-perfect and becomes trivial to perform. | The player enter A and upon reopening the map, they enter A again. This causes strange effects during combats, but can be useful for duplicating chests. This is a frame perfect (?) trick on fast mode, so it's considered to be impractical. However, by turning off fast mode, a node can be duplicated easily by selecting a node, entering settings, unpausing, then re-selecting the node as the screen is nearly fully faded out. To double boss out of a node duplication, fast mode must be turned on after duplicating the rest site, before opening the map to select the boss room. | Node Duplication (Fast Mode) | |||
17 | Version 6 (Node Duplication, slow mode) (1) Perform a single node buffer (either in fast mode or slow mode) (2) Switch to slow mode (3) Open the map, and once the screen is nearly fully faded out, select the same node again | If done on controller, the only node that can be duplicated is the one that auto-pathing is pointing to (right node on a two-branch, and middle node on a three-branch). If done on mouse, the mouse must be over the duped node before reopening the map, otherwise the auto-path direction is selected. | -Node Duplication (Slow Mode, Controller) -Node Duplication (Slow Mode, Mouse and Keyboard | |||
18 | Card Skip: Prevent cards from entering the deck (A) Necro Skip (B) Bites Skip/Curse Skip (C) Transform Skip/Astro Skip | Version 1 (Unbuffered with Controller): (1) Enter an event that would give you cards or transform cards (2) Upon making the selection that would add cards to your deck, mash select to menu to the next node before cards are added | Timing is fairly tight. If the map auto-pathing points you in an unfavourable direction, you need to change paths while mashing through the menus. | Card Skip with Controller | ||
19 | Version 2 (Buffered): (1) Perform a double node buffer, from an event to another node (2) Upon making the selection that would add cards to your deck, open the map before cards are added | -To skip the Necronomicurse without double node buffering, get to the screen with the relic reward available. Node buffer to the next floor, obtain the Necronomicon, then immediately open the map to enter the next floor before the curse is added. -Can be used to skip curses from chests with Cursed Key - either node buffer or double node buffer, open the chest, quickly take the rewards and open the map before the curse is added. Is more difficult if the chest contains multiple rewards (gold or Matryoshka). | -Card Skip Buffered -Cursed Key Skip -Necronomicurse Skip | |||
20 | Version 3 (Unbuffered no Fast Mode): (1) Enter an event that would give you cards or transform cards (2) Turn off fast mode (3) Upon making the selection that would add cards to your deck, quickly menu through the event and proceed to the next node before cards are added | This can also be done on controller, and will give a very wide buffer window to execute the glitch. | Card Skip Unbuffered, no Fast Mode | |||
21 | Big Glitches | |||||
22 | Pandora's Box Glitch: Removes all Strikes and Defends | Version 1 (Classic): (1) Take Pandora's Box and wait for cards to appear (2) Perform Screenlayer Removal (3) Select Proceed | Does not work until the screenlayer appears. | Classic Pandora's Box Skip | ||
23 | Version 2 (Controller): (1) Take Pandora's Box (2) Perform a Map Scroll Skip (3) Enter a map node | After step (2), perform a Screenlayer Removal or accept the transforms then press proceed to perform an Act III Reroll. | Pandora's Box Skip with controller | |||
24 | Version 3 (Buffered): (1) Set up a Double Boss and reach the first boss relic chest (2) Take Pandora's Box and wait for cards to appear (3) Open the map to enter the buffered rest site | If the map is opened before cards appear, screenlayer removal can be performed to skip the cards and proceed. | Buffered Pandora's Box Skip | |||
25 | Double Boss: Enter a boss combat two or more times (A) Gain extra rewards by fighting the same boss combat twice (B) Ding Dong Glitch (C) Carry-Over Collar Glitch | (1) Node buffer or ladder into two final rest sites of an Act (2) After resolving the first rest site, open the map and click the boss combat screen | Selecting the boss icon takes you to the boss immediately, unlike other nodes, which draw the circle on the map node and start the 1/4-second timer. Can use a triple node buffer to set up a Triple Boss if all act bosses have already been seen. Attempting to triple boss if all act bosses haven't been seen will crash upon entering the 3rd time. Attempting to quadruple boss (with winged boots) will always crash. | Double Boss | ||
26 | Bell Curse Skip: Take relics rewards without obtaining Curse of the Bell | Version 1 (Classic): (1) Take Calling Bell and wait for Curse of the Bell to appear (2) Perform Screenlayer Removal (3) Take any rewards | Can be performed safely after a Ding Dong Glitch. Can be performed after a Map Scroll Skip to set up an Act III Reroll. | Bell Curse Skip Classic | ||
27 | Version 2 (Controller): (1) Take Calling Bell and perform a Map Scroll Skip (2) Enter a map node, and take any Bell rewards (3) Perform a screenlayer removal, pressing the "return" button on the relic screen | -Bell Curse Skip on Controller -Faster Curse Skip on Controller | ||||
28 | Astrolabe Skip: Take Astrolabe and remove 3 cards | Version 1 (Buffered): (1) Set up a Double Boss and reach the first boss relic chest (2) Take Astrolabe (3) Select 3 cards, and immediately open the map | Astrolabe Skip Buffered | |||
29 | Version 2 (Controller): (1) Take Astrolabe and perform a Map Scroll Skip (2) View the map and node buffer by selecting a node and enter settings menu immediately (3) Once the screen fadeout finishes, unpause (4) Select 3 cards and immediately open the map to enter the first floor | If no tranforms or removes are needed, you can open the map and select a floor, bypassing Astrolabe's effect entirely. If map scroll skip is performed very late, you will lose Astrolabe's effect. If step 4 is performed too quickly, opening the map will display a blank map and not take you to the next node, failing the transforms. | -Astrolabe Skip on Controller -Astrolabe Skip Bad Ending (No Effect) -Astrolabe Skip Bad Ending 2 (Blank Map) | |||
30 | Version 3 (Screenlayer Removal): (1) Take Astrolabe (optional: Map Scroll Skip) (2) Select 2 cards, then perform Screenlayer Removal (3) The next time you enter a shop, if you can afford the shop removal it will automatically remove the 2 selected cards | Not fully tested, selecting cards by other methods appears to break the glitch. | Astrolabe 2 Card Removal | |||
31 | Version 4 (Easy Method, Act 2 Only) (1) Defeat the Act 2 Boss and skip the boss chest (2) Node buffer the first floor of act 3 by pressing the deck button, and close the deck (3) Open the boss chest, and take Astrolabe (4) Select 3 cards, then immediately open the map | This can be combined with infinite Act 3 reroll glitch. This method is the only way to remove 3 cards with Astrolabe without using a controller. | Astrolabe Skip going into Act 3 | |||
32 | Combat Skips | |||||
33 | Smoke Bomb Glitch: Skip a boss with a smoke bomb (A) Saves time/resources and receive both boss rewards Throwing a smoke bomb starts a 2.5s timer that is paused only on the screenlayers (e.g., the map, rewards screen, shop, and deck). If it reaches 0 during a combat, it ends the combat. If thrown in a previous combat, the rewards are given to the player. | Version 1 (Unbuffered): (1) Deal the final blow against the last enemy of a combat (2) Just before the enemy dies, throw a smoke bomb (3) Open map, and enter the next node (4) If this is a rest site (such as before the boss), immediately rest and enter the fight. | The smoke bomb timer will continue during events, rest sites, and shops. If using this to skip a boss, it is important to spend as little time as possible at the rest site. The sooner towards the end of combat that the smoke bomb is thrown, the longer the smoke bomb timer will be, meaning timing is more lenient. To aid in throwing it at a good time, the map/deck screen can be opened to set up a better timing. Smoke bomb can be thrown while either of these screens are open. | Smoke Bomb Skip Unbuffered | ||
34 | Version 2 (Buffered): (1) Node buffer into a combat (A) and another node (B) in either order (2) If A buffered first, throw the smoke bomb and open map, navigating to the boss site as above (3) If B buffered first, node buffer out of B before entering A, and proceed to the boss as above | Smoke Bomb Skip Buffered | ||||
35 | Version 3 (Unbuffered, Double Boss): (1) Deal the final blow against the last enemy of a combat (2) Just before the enemy dies, throw a smoke bomb (3) Open map, and node buffer 2 rest sites (4) Upon entering the first rest site, immediately open deck screen (5) close deck screen, quickly rest, then reopen deck screen (6) After the rest animation finishes, open map and quickly enter the boss | -Smoke Bomb Skip with Double Boss -Smoke Bomb Skip both A20 Bosses | ||||
36 | Empty Bottle Skip: Delay the selection of Bottled Flame/Lightning/Tornado (A) Skip any combat except the Act I and II bosses (B) Bottle any card from the deck that is selectable during combat, at an event, etc | (1) If Bottled Tornado/Lightning/Flame is obtainable, node buffer to any node, then obtain the Bottle relic (2) Open map to proceed to the next node (3) In any combat other than the first or 2nd act bosses, select a card on a grid selection screen (5 columns wide) (4) Select proceed when the button appears, or open the map to continue to the next node If step (3) is performed outside of a combat, then the first card selected is bottled and no combat is skipped. | Will softlock if performed on the act 1 or act 2 boss. Storage persists through acts, but will break by save and exit. Multiple empty bottles (and Mirror Storage) can be obtained at once, and will be consumed in sequence, beginning with the first (?) obtained. | Empty Bottle Skip | ||
37 | Mirror Storage: Delay the selection of the target of Dolly's Mirror (A) Skip any combat except the Act I and II bosses (B) Add any card selectable during combat, at an event, etc to the deck | (1) If Dolly's Mirror is purchaseable, node buffer to any node, then purchase Dolly's Mirror (2) Open map to proceed to the next node (3) In any event, combat, or non-act 1/2 bosses, select a card on a grid selection screen (5 columns wide) (4) A copy of the selected card will be added to your deck instead of the intended result (5) If in a combat, select proceed when the button appears, or open the map to continue to the next node | Will softlock if performed on the act 1 or act 2 boss. Storage persists through acts, but will break by save and exit. Multiple empty bottles (and Mirror Storage) can be obtained at once, and will be consumed in sequence, beginning with the first (?) obtained. | -Mirror Skip -Softlock | ||
38 | A20 Act 3 Boss Skip: Skip the 2nd Act 3 boss on Ascension 20 | (1) Set up a double Double Boss in Act 3 and enter the boss combat (2) Open the map to return to the second rest site (3) Defeat the first Act III boss | After defeating the Act 3 boss, the player may enter the Heart event immediately. | A20 Boss Skip | ||
39 | Ding Dong Glitch Skip a boss combat and generate another boss relic chest | (1) Set up a Double Boss (2) Defeat the boss and select Calling Bell (3) Immediately open the map and rest (4) After the Curse of the Bell appears, open the map and enter the boss (5) Take any rewards, then proceed, and obtain a 2nd boss relic | This does not give normal boss rewards (gold, potion, rare card) | Ding Dong Skip | ||
40 | Tiny House Skip Skip a boss combat and generate double rewards | (1) Either during a run or beforehand at any point, activate the "rewards" tutorial tip (2) Set up a Double Boss (3) Defeat the first boss and select Tiny House (4) Immediately open the map, rest, and re-enter the boss quickly (5) Take all rewards, select proceed, and obtain a 2nd boss relic | -The tip can be activated on any savefile, and the effect will persist as long as your game is running. If the game crashes or you restart the game, you need to re-enable the tip. -The tip can be easily activated by skipping relic rewards from Calling Bell. Seed "P" has a calling bell boss swap for quick setup. -Tiny House will always offer a rare card when acquired in a boss combat. -If Tiny House is acquired in the rest site before the boss, no card reward will be generated. -You need to take the gold, potion, and card reward from Tiny House to get a proceed button. The card reward must be picked last. -If you don't pick a card reward, or if you want a 3rd rare card, you can select "back" to fight the boss a 2nd time. | Tiny House Boss Skip | ||
41 | Empty Cage Skip Skip a combat by removing cards with empty cage mid-combat | Version 1 (Floor 1) (1) Choose the Neow option to replace your starter relic with a random Boss relic, and get Empty Cage (2) Quickly menu to the first floor combat (3) Select 2 cards to remove with Empty Cage (4) Open the map and proceed to the next floor | Floor 1 Combat Skip with Empty Cage | |||
42 | Version 2 (Double Boss) (1) Set up a Double Boss in Act 1 or 2 (2) Select Empty Cage from the first boss, wait for the screenlayer to appear, then open the map (3) Kill the boss and proceed (4) During any combat, select 2 cards in a grid selection screen (5 columns wide) (5) Open the map and proceed to the next floor, or press the proceed button | This glitch works the same way as Empty Bottle/Mirror, except it requires you to select 2 cards. Effects such as hologram will not work, as it can only select 1 card. Events that cause you to select 2 cards will break the setup, as will save and exit. Will softlock on the act 1 or act 2 boss. | Combat Skip with Empty Cage | |||
43 | Version 3 (Node Buffer into act 3) (1) Kill the Act 2 Boss (2) Skip the boss relic, and node buffer the first floor of act 3 by opening the deck (3) Close the deck, open the boss chest, take Empty Cage, and open the map (4) Either select 2 cards (this will skip the current combat), or perform a screenlayer removal to store the cage's effect (as in version 2) | This method can be combined with the infinite Act 3 reroll glitch. | -Skip the first combat of Act 3 with Empty Cage -Skip any combat in Act 3 or later with Empty Cage | |||
44 | Minor Glitches | |||||
45 | Map Scroll Skip: Skip the map scroll from entering the next Act (A) Allows faster map viewering/node selection (B) Perform an Act III Reroll (Version 2/3) | (1) Select a menu boss relic (Astrolabe, Empty Cage, Tiny House, Pandora's Box, or Calling Bell) (2) Mash the proceed button to get to the next act (3) Resolve the Boss Relic menu and open the map | When selecting the boss relic, pressing A and B (select and return) simultaneously will cause the proceed button to appear much sooner, making it easier to proceed to the next act before the boss relic menu appears | -Map Scroll Skip -AB Press for fast proceed button | ||
46 | Act 3 Reroll: Regenerate the Act 3 map layout (A) Obtain a better map layout (B) Fight a better boss if boss is not set up | Version 1 (Non-Menu Relics): (1) Select a boss relic at the end of act 2 (2) Press the proceed button as the proceed arrow comes on screen (3) If timed correctly, the proceed arrow will persist to act 3. Press to generate a new map if desired | This also incremenets the in-game Act counter. Ending the run normally (not in the game menu) progresses Ascension levels. Has no effect if performed in act 2. | Non-Menu Boss Relic Map Reroll | ||
47 | Version 2 (Menu Relics): (1) Select a menu boss relic (Astrolabe, Empty Cage, Tiny House, or Pandora's Box) (2) Mash the proceed button to get to act 3 (3) Resolve the boss relic menu (4) Press proceed to generate a new map if desired | Menu Boss Relic Map Reroll | ||||
48 | Version 3 (Calling Bell): (1) Select Calling Bell (2) Mash the proceed button to get to act 3 (3) Perform a Screenlayer Removal to skip the curse, and take any rewards (4) To reroll the map, select a node and immediately pause (5) Unpause, and press proceed (6) Repeat steps 4 and 5 as many times as desired | Infinite Map Rerolls with Calling Bell | ||||
49 | Version 4 (Infinite Reroll) (1) Skip or take a boss relic, and node buffer the first node of act 3 by opening the deck (2) Close the deck screen (3) Optional: open the boss chest to pick a boss relic if you haven't already (4) Press proceed, and repeat | Infinite Act 3 Reroll | ||||
50 | Lament Save: Enter and exit a ? node combat before Neow's Lament decrements (A) Saves a charge of Neow's Lament for later combats (B) Resets the combat threshold to .1 | Version 1 (Double Node) (1) If the next event is expected to be a combat and Neow's Lament has any charges, buffer from an event to another node (2) Upon entering the event combat, immediately open map to enter the buffered node (3) Neow's Lament will preserve its charge, and event combat probability is reset | -See RNG manipulation for better understanding of when to expect an event combat. | Neow's Lament Save | ||
51 | Version 2 (Node Duplication) (1) If the next event is expected to be a combat and Neow's Lament has any charges, duplicate that node (2) Upon entering that node, immediately open the deck screen to prevent Lament from losing a charge (3) Open the map, and reload the floor (4) Save and Quit, and continue | Neow's Lament Save with Node Duplication | ||||
52 | Gambler's Brew Dupe: Add cards selected by Gambler's Brew, Elixir, or anything that creates a card selection for cards in your hand during one combat to the player's discard pile in another combat | Version 1 (S&Q): (1) At any point in a combat, drink Gambler's Brew, Elixir, or play any card that selects cards from your hand, and select any number of desired cards, do not confirm (2) Save and quit, then continue (3) The first time a card is discarded, the previously selected cards will be added to your discard pile as additional copies | If you play all the cards in your hand and end turn, this won't add the cards to your discard pile If you create another card selection before discarding cards, this will break the dupe This effect can persist through multiple combats/nodes, and different runs Note that it is against the rules for official speedruns to carry this dupe between runs outside of 4 character speedruns. | Gambler's Brew Dupe | ||
53 | Version 1 (Carry-Over): (1) Perform a node buffer from a combat to another node (2) Drink Gambler's Brew, Elixir, or play any card that selects cards from your hand, and select any number of desired cards, do not confirm (3) Open the map and continue (4) The first time a card is discarded, the previously selected cards will be added to your discard pile as additional copies | Gambler's Brew Dupe Carry-Over | ||||
54 | Intention Skip: Use a card potion or stance potion to skip an enemy's first turn | Version 1 (Card Potion) (1) Enter a combat and immediately open the map, deck screen, or draw pile (2) Use an Attack, Skill, Power, Colouress, or Stance potion then return to viewing the combat screen (3) Hide and unhide the card selection (4) Select any card or skip (5) Health bars will not be shown for the fight, and the enemy will do nothing on turn 1 unless its intent is changed by some other means | -The selected card from the potion will not be added to your hand. -Cards can be played, and enemies can be targeted. -The enemy will no longer skip their turn if it changes its intent on turn 1. -Player and enemy buffs are still active, even if not visible. -Most enemies with unique turn 1 abailities will skip that ability entirely. | -Skip an Enemy's First Turn -Half-intent skip with a small deck | ||
55 | Version 2 (Small Deck) (1) Have a decksize of very few cards (less than 5, exact number untested) (2) Enter a combat and immediately end turn (3) The enemy will do nothing on its first turn | |||||
56 | Slaver's Collar Glitch: Permanently increase the player's base energy | Version 1 (S&Q): (1) Node buffer, node dupe, or ladder from an elite or boss to another node (2) Leave that combat without defeating it (3) Upon entering another non-boss non-elite combat, you will maintain the additional energy from Slaver's Collar (4) Save and quit to preserve this energy increase | If the 2nd combat entered is not an elite or boss, save and quit to keep the energy permanently. This effect can be stacked any number of times. | Collar Glitch S&Q | ||
57 | Version 2 (Carry-Over): (1) Node buffer or ladder from an elite or boss to another node (2) Leave that combat without defeating it (3) Upon entering another boss or elite combat, you will gain an additional permanent energy from Slaver's Collar | Collar Glitch Carry-Over | ||||
58 | Version 3 (Combat Skip): (1) Set up an Empty Bottle or Mirror Storage (2) Enter an elite combat, or the act 3 boss (3) Perform the combat skip | Collar Glitch with Combat Skip | ||||
59 | Experience Dupe: Gain experience for unlocks multiple times in the same run | (1) Setup a Node Buffer (2) Abandon Run (3) Open the map, then proceed to the main menu (4) Select continue, and repeat as many times as desired | The game will crash if buffering from a combat (or events that have combat such as Masked Bandits) to a non-combat when the map is opened after abandoning. Upon relaunch though, the run can be continued (and more experience dupes can be performed). Can dupe the first floor of an act by selecting the floor and immediately pausing. | Experience Dupe | ||
60 | Death Skip: Continue a run after reaching 0 HP | (1) Perform a node buffer from an event to another node (2) Reach 0 HP at the event (3) Open map, and proceed through the death screen (4) Select continue, and you will be alive with 0 hp | Heal before entering a combat (or at the beginning of combat) to prevent softlocking The game will crash if you enter certain map nodes (TBD). | Death Skip | ||
61 | Energy Bug: Lose the energy generated by cards while using X-cost cards | (1) Play a card that gives you energy (2) Before the card gives you energy, play an X-cost card (3) The X-cost card will use up the extra energy but provide no benefit. | This bug is all downside. Avoid this by waiting for the energy card's animation to complete before playing an X-cost card. | Energy Bug | ||
62 | Unceasing Top Glitch: Delay the card draw from Unceasing Top to the next turn | No idea how this works, needs testing | Unceasing Top Glitch | |||
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