| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | ||
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1 | NOTE: The following games are owned by LLESA. Dues-paying members can check them out for up to 7 days. | ||||||||||||||||||||||||||||
2 | Game | Type | Min Pl | Max Pl | Time | Quick plug | Storage Bin | Notes | Played? | Strategy | Family | Coop | Party | ||||||||||||||||
3 | 7 Wonders | Strategy | 3 | 7 | 30 | Card drafting and development game in which players gather resources, develop commerce, and build military strength to advance their civilization. Simultaneous action selection means it plays quickly regardless of the number of players. | 2 | 10/12/16; 2/8/17; 9/5/18; 4/3/19; 6/1/22; 9/21/22; 10/19/22; 10/26/22; 11/2/22 | 1 | 1 | |||||||||||||||||||
4 | 7 Wonders Duel | Strategy | 2 | 2 | 30 | Like 7 Wonders for 2 players, but draft cards from a display on the table. Develop military, science, and/or wonders. | 4 | 2018 purchase | 10/17/18; 12/19/18; 3/27/19 | 1 | |||||||||||||||||||
5 | Arkham Horror | Cooperative | 1 | 8 | 120-240 | Cooperative game in Lovecraft's Cthulhu mythos. Prevent an Ancient One from entering our world. | 1 | Donated by Robert Blake | 1 | ||||||||||||||||||||
6 | Azul | Strategy, Family | 2 | 4 | 45 | In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins. | 2 | 2019 purchase | 5/25/22; 12/7/22 | 1 | 1 | ||||||||||||||||||
7 | Backgammon | Strategy | 2 | 2 | 30 | A classic abstract strategy game. Dice are thrown each turn, and each player must decide which of his men to move based on the outcome of the roll. Players can capture each other's men, forcing the captured men to restart their journey around the board. The winner is the first player to get all 15 men off the board. | 5 | Donated by Philip Kegelmeyer | 1 | ||||||||||||||||||||
8 | Biblios | Strategy | 2 | 4 | 30 | Amass the greatest library of sacred books for your medieval monastery. Purchase cards in auction to get workers and resources. Strategy, bluffing, and luck. | 4 | 2018 purchase | 1 | ||||||||||||||||||||
9 | Big Bang Theory | Party | 2 | 8 | 30 | Get Ready to get your geek on as you test your knowledge from THE BIG BANG THEORY! Players answer trivia question, compete in rounds of "Rock, Paper, Scissors, Lizard, Spock" and draw their way to collecting a complete set of character cards! | 5 | ||||||||||||||||||||||
10 | Blokus | Strategy | 2 | 4 | 20 | Abstract strategy game with Tetris-like pieces you're trying to place on the board. They must be placed touching one of your existing pieces at a corner, but never adjacent. | 5 | Yes | 1 | ||||||||||||||||||||
11 | Blood Rage | Strategy | 2 | 4 | 90 | Ragnarök has come; it's your Vikings' last chance to go down in a blaze of glory and secure their place in Valhalla. Invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan's stats, or even die gloriously either in battle or from Ragnarök, the ultimate inescapable doom. | 1 | 5/15/17 | 1 | ||||||||||||||||||||
12 | Boxers or Briefs | Party | 4 | 10 | 30 | Similar to Apples to Apples. One player rolls the die to choose a category; the other players then choose a card from their hand that they think is the best match. The active player then chooses which is the most true and which is the funniest. | 5 | Donated by Steven Paradise | 0.1 | ||||||||||||||||||||
13 | Burger Joint | Strategy | 2 | 2 | 30 | Each player runs a chain of fast-food joints: one specializes in burgers and the other in pizzas. As each expands, he takes on some of the menu items of the other in order to compete for customers. Later, each can open family restaurants and even high-class dining establishments. The most successful chain will win in the end! | 3 | Donated by Philip Kegelmeyer | 1 | 1 | |||||||||||||||||||
14 | Camel Up | Family | 2 | 8 | 30 | Bet on five racing camels, trying to figure out which will place first and second. The earlier you place your bet, the more you can win (if you're right). Camels can land on each other to be carried. Run order is determined by how dice come out of the dice shaker (one at a time). | 3 | 2018 purchase | 5/16/18 | 1 | |||||||||||||||||||
15 | Carcassonne: Gold Rush | Strategy | 2 | 5 | 35 | Like Carcassonne, players slowly create a world by placing tiles on the play area and scoring points for various features. Place tents to try to discover gold, with hidden scoring and more player interaction. | 2 | 2018 purchase | Yes | 1 | 1 | ||||||||||||||||||
16 | Catan | Strategy | 3 | 4 | 60-120 | Classic Euro game in which players settle different terrain, gathering resources to trade and build. | 3 | Thrift store $10 | 1 | 1 | |||||||||||||||||||
17 | Catan: Cities & Knights | Strategy | 3 | 4 | 90 | Expansion for Catan; adds knights to protect your land from invading barbarians, and city improvements to give you benefits. Adds complexity and length. | 3 | Donated by Jan Zentler | |||||||||||||||||||||
18 | Catch Phrase | Party | 4 | 16 | 30 | Like a team version of Hot Potato -- give clues to get your teammates to guess the word or phrase, then pass it quickly to the other team. | 5 | Donated by Steven Paradise | 0.3 | ||||||||||||||||||||
19 | Century: Spice Road | Family | 2 | 5 | 45 | Travel the silk road to deliver spices for fame and glory. | 4 | 2018 purchase | 9/19/18; 9/26/18; 10/24/18; 9/14/22; 11/9/22 | 1 | |||||||||||||||||||
20 | Chess | Strategy | 2 | 2 | 60 | Do I really need to describe chess? | 5 | Donated by Todd Clancy | 1 | ||||||||||||||||||||
21 | Codenames | Party | 2 | 8 | 15 | Two teams compete to see who can make contact with their undercover agents first. Spymasters give a single-word clue, followed by a number (how many "names" match the clue); teammates try to guess the right names while avoiding the other teams' agents or the assassin. | 4 | 1 | |||||||||||||||||||||
22 | Colt Express | Family | 2 | 6 | 40 | Move your bandit around the 3-D train, collecting loot and competing with the other bandits. You have to pre-plan what you will do on your turn -- but other players' actions may wreak havoc with your plans. | 2 | 4/26/17 | 1 | ||||||||||||||||||||
23 | Cranium Scribblish | Party | 4 | 6 | 20 | Similar to Telestrations -- choose a caption and draw a picture; it gets passed around, and players alternate between adding a caption, then a picture. | 5 | Donated by Colin Yamaoka | 0.2 | ||||||||||||||||||||
24 | Cranium Turbo Edition | Party | 4 | 16 | 60 | Party game mix of Pictionary, Charades, Trivia, clay sculpting, and more | 5 | Donated by Steven Paradise | 0.2 | ||||||||||||||||||||
25 | Diplomacy | Strategy | 2 | 7 | 360 | "Classic game of pure negotiation." No dice rules or other elements of chance. Great for ruining friendships ;-) | 1 | Donated by Chris Lawson | |||||||||||||||||||||
26 | Dominion | Strategy | 2 | 4 | 30 | Classic deck-builder. Buy cards to add to the deck. | 3 | 10/31/18; 10/24/18; 4/12/17; 4/5/17; 3/8/17; 11/16/16; 6/22/22 | 1 | ||||||||||||||||||||
27 | DVONN | Strategy | 2 | 2 | 30 | GIPF game. On an elongated hexagonal board, players place 3 red DVONN pieces, then their own pieces. Then they start stacking pieces on top of each other. A stack of x pieces may be moved x spaces, must be moved as a whole and a move must end on top of another piece or stack. If pieces or stacks lose contact with the DVONN-pieces, they are removed from the board. When no more moves can be made, whoever controls the most pieces wins. | 3 | Donated by Philip Kegelmeyer | 1 | ||||||||||||||||||||
28 | Escape: The Curse of the Temple | Family | 1 | 5 | 10 | A cooperative game in which players must escape (yes...) from a temple (yes...) which is cursed (yes...) before the temple collapses and kills one or more explorers, thereby causing everyone to lose. Frantic real-time dice rolling game with audio sound track. | 1 | Yes | 1 | ||||||||||||||||||||
29 | Firefly: Fistful of Credits | Cooperative | 2 | 4 | 30-60 | Cooperative game where players act as Serenity’s crew to pull off a series of dangerous heists and hopefully walk away with their lives and a tidy fortune! The game features three distinct heist scenarios. | 1 | Donated by Todd Clancy | 1 | ||||||||||||||||||||
30 | Fjords | Family | 2 | 2 | 30 | The leaders of two Viking clans fight each other for the best land along Norway's coast. The game is played in two phases: the first phase, placing tiles and farms, mixes luck and skill; the second phase, claiming fields, has a Go-like enclosure dynamic that is all skill. | 4 | Donated by Philip Kegelmeyer | 11/16/22 | 1 | |||||||||||||||||||
31 | Flash Point: Fire Rescue | Cooperative | 1 | 6 | 45 | Cooperative game of fire rescue. Rescue the victims trapped in a burning building before the fire gets out of control or the building collapses. Very thematic. | 2 | 4/12/17; 11/23/16; 10/19/16 | 1 | 1 | |||||||||||||||||||
32 | Forbidden Island | Cooperative | 1 | 4 | 30 | Cooperative game in which players move around a sinking island, trying to collect four ancient treasures and escape by helicopter. | 4 | Donated by Colin Yamaoka | 1 | ||||||||||||||||||||
33 | Gear and Piston | Family | 2 | 6 | 60 | 2 | |||||||||||||||||||||||
34 | GIPF | Strategy | 2 | 2 | 60 | Players introduce one piece into play until achieving four-in a-row. Players then remove their row and capture any of their opponent's pieces which extend that row. This principle of capturing pieces creates each time again completely changed situations on the board. The purpose is to form successive rows of at least four pieces, until the opponent has no piece left to bring into play. GIPF-related games can be played together. | 3 | Donated by Philip Kegelmeyer | 11/28/17; 12/20/17; 5/25/22 | 1 | |||||||||||||||||||
35 | Hanabi | Cooperative | 2 | 5 | 25 | Players cooperate to create the perfect fireworks show by playing cards (1-5, in 5 colors) in the right order. The wrinkle: you play with your cards facing away from you, so you see everybody's cards but your own, and there are only certain types and numbers of clues we can give. Steven's favorite game. | 3 | 2/1/17; 11/23/16; 12/18/16; 10/5/16 | 1 | 1 | |||||||||||||||||||
36 | History of the World | Strategy | 3 | 6 | 180 | The game is played out over 7 epochs or rounds, from the ancient 3000 B.C. Sumerians to the pre-WW1 Germany, with every player controlling a new rising empire from history. Some empires are stronger than others (like the Romans), but the game's clever mechanisms can help balance that out. At the end of each epoch, players score points for all units of their color (from both the current and any previous empires) remaining on the board. | 4 | Donated by Chris Lawson | |||||||||||||||||||||
37 | Istanbul | Strategy | 2 | 5 | 60 | Lead your merchant through the bazaar, leaving your assistants in locations to carry out actions. Collect and sell goods to become the wealthiest merchant. | 4 | 2018 purchase | 7/11/18 | 1 | |||||||||||||||||||
38 | King of Tokyo | Family | 2 | 6 | 30 | Like Yahtzee (re-roll dice up to three times to try to get a good combination), but with giant monsters fighting for supremacy of Tokyo. Dice represent attacks, healing, energy (to buy upgrades) or victory points. | 4 | Donated by Steven Paradise | |||||||||||||||||||||
39 | Legendary: Marvel Deck-Building Game | Cooperative | 1 | 5 | 45 | Players take on the roles of Marvel heroes and team up to defeat an evil mastermind. Build your deck in this pseudo-cooperative fight -- whoever collects the most victory points is the best hero, but it's possible that everybody will lose. | 1 | 5/3/17; 4/26/17 | 1 | ||||||||||||||||||||
40 | Libertalia | Strategy | 3 | 6 | 45 | Compete in this tactical card game with other pirate captains who are attacking the same ships you are. Players simultaneously reveal a crew member to send to the attack,using his or her powers to affect the outcome of the game. Everybody's crew is the same at the beginning of the game, but that changes during future rounds. | 2 | Donated by Bryce Hart | Yes | 1 | |||||||||||||||||||
41 | Machi Koro | Family | 2 | 4 | 30 | Develop the city of Machi Koro by collecting income from developments, building public works, and stealing from your neighbors. Try to complete all of the landmarks under construction faster than your rivals. | NOT IN A BIN | Thrift store $4 | 3/15/17; 12/21/22 | 1 | |||||||||||||||||||
42 | Magic Maze | Cooperative | 1 | 8 | 15 | Empty-handed adventurers rob the Magic Maze shopping mall to get the equipment for their next quest. Pull off four heists simultaneously to evade the guards. Players each have their own unique actions; work together with limited communication to avoid running out of time. | 2 | 2018 purchase | 10/17/18; 5/9/18 | 1 | |||||||||||||||||||
43 | O Zoo le Mio | Family | 2 | 4 | 60 | Each player is a zoo owner with some money and a place to start. The goal is to get as many visitors as possible and thus score more points than others. | 4 | Donated by Philip Kegelmeyer | 1 | ||||||||||||||||||||
44 | One Night Ultimate Werewolf | Party | 3 | 10 | 10 | Everyone gets a role: A Werewolf, the Troublemaker, the Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf...because all it takes is lynching one werewolf to win! | 4 | 12/14/16; 11/9/16 | 1 | ||||||||||||||||||||
45 | Outburst Remix! | Party | 4 | 10 | 30 | Teams take turns trying to guess 10 answers to a topic | 5 | Donated by Colin Yamaoka | 0.2 | ||||||||||||||||||||
46 | Pandemic | Cooperative | 1 | 4 | 60 | Classic coop in which players acts as a team of scientists trying to stop the spread of several virulent diseases. | 2 | 6/28/17; 2/22/17; 12/21/16; 11/23/16; 11/2/16; 10/19/16 | 1 | 1 | 1 | ||||||||||||||||||
47 | Pandemic Contagion | Family | 2 | 5 | 30 | The opposite of Pandemic -- instead of cooperating to save humanity from diseases, players are diseases competing to eliminate humanity. | 4 | 10/12/16 | 1 | ||||||||||||||||||||
48 | Pictureka the Card Game | Party | 2 | 20 | 15 | 3 | |||||||||||||||||||||||
49 | Power Grid | Strategy | 2 | 6 | 120 | Supply the most cities with power when someone's network gains a predetermined size. Players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities. | 3 | Donated by Philip Kegelmeyer | 1 | ||||||||||||||||||||
50 | Puerto Rico | Strategy | 3 | 5 | 150 | Players assume the roles of colonial governors on the island of Puerto Rico. The aim of the game is to amass victory points by shipping goods to Europe or by constructing buildings. | 2 | Donated by Philip Kegelmeyer | 8/22/18 | 1 | |||||||||||||||||||
51 | PÜNCT | Strategy | 2 | 2 | 30 | GIPF series. The goal is to connect two opposite sides of the board. A player's turn consists of either bringing a new piece into play or moving one already on the board. | 3 | Donated by Philip Kegelmeyer | 1 | ||||||||||||||||||||
52 | Quacks of Quedlinburg | Family | 2 | 4 | 45 | Each player has their own bag of ingredient chips. During each round, they simultaneously draw chips and add them to their pot. The higher the face value of the drawn chip, the further it is placed in the swirling pattern. Push your luck as far as you can, but if you add too many cherry bombs, your pot explodes! | 2 | 2019 purchase | Yes | 1 | |||||||||||||||||||
53 | Ricochet Robots | Strategy | 1 | 15 | 30 | More of a puzzle. A four-piece modular board forms a large room with walls. There are color-coded targets and four robots. Get the like-colored robot to a randomly selected target. Once a robot starts moving, it will continue to move until a wall or another robot stops it. Players seek a sequence of moves for the robots that will succeed in the fewest moves. | 3 | Donated by Philip Kegelmeyer | Yes | 1 | |||||||||||||||||||
54 | Roll for the Galaxy | Strategy | 2 | 5 | 45 | Dice-ified Race for the Galaxy. Your dice represent your populace, who you direct to develop new technologies, settle worlds, and ship goods. Manage your workers to build the most prosperous empire. | 2 | Ambition expansion purchased in 2019 | 2/27/19; 6/13/18; 3/7/18; 1/17/18; 12/6/17; 9/27/17; 7/12/17; 6/28/17; 5/10/17; 4/19/17; 6/8/22; 7/6/22; 1/18/23; 1/25/23 | 1 | |||||||||||||||||||
55 | Rook | Family | 2 | 6 | 45 | Trump-based trick-taking card game; cards numbered 1-14 in four colors. | 3 | Donated by Steven Paradise | 0.1 | ||||||||||||||||||||
56 | San Juan | Strategy | 2 | 4 | 45-60 | Card game based on Puerto Rico to be simpler and faster; similar to Race or Roll for the Galaxy. Cards can be used as buildings or as money, or to represent goods produced by buildings. Players select roles that can affect other players. The game ends when one player has constructed 12 buildings. | 2 | Donated by Daniel Kriozere | 3/13/19; 8/8/18 | ||||||||||||||||||||
57 | Santorini | Family | 2 | 4 | 20 | Be the first player to build, block, and climb your way to the top of a building three stories high. | 1 | 2019 purchase | Yes | ||||||||||||||||||||
58 | Scotland Yard | Family | 3 | 6 | 45 | Asymmetric game in which one player (Mr. X) is moving secretly around London by taking taxis, buses or subways. The other players (detectives) cooperate to try to catch him by moving around London in the same manner. While the criminal's mode of transportation is nearly always known, his exact location is only known intermittently throughout the game. | 4 | Yes | 1 | ||||||||||||||||||||
59 | Scrabble | Word | 2 | 4 | 90 | Classic word game. | 5 | Donated by Todd Clancy | 0.1 | ||||||||||||||||||||
60 | Scythe | Strategy | 1 | 5 | 90-115 | Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs. | 4 | Donated by Camelia Stan | |||||||||||||||||||||
61 | Small World | Strategy | 2 | 5 | 40-80 | Players pick a combination of 14 fantasy races fighting for control of territory, often at the expense of weaker neighbors. At some point, they must push their race into decline to ride a new one to victory. | 3 | 5/3/17; 3/29/17; 12/21/16; 10/26/16; 7/27/22 | 1 | 1 | |||||||||||||||||||
62 | Smash Up | Strategy | 2 | 4 | 45 | In this humorous “shufflebuilding” area-control game, players choose two factions to work together to dominate more Bases than their opponents. Can the Ninja Dinosaurs defeat the Alien Pirates, or will the Zombie Wizards reign supreme? Lots of expansions to add more factions means a lot of replayability. | 1 | 11/2/16; 10/12/16; 2/8/17 | 1 | ||||||||||||||||||||
63 | Space Alert | Cooperative | 1 | 5 | 30 | Cooperative programming game. For 10 minutes, work together to coordinate your plan to protect your ship. When time is over, execute the programmed actions to see if you pulled it off. | 4 | 2018 purchase | 1 | ||||||||||||||||||||
64 | Spirit Island | Cooperative | 1 | 4 | 120 | 1 | Donated by Jeremy Gleick | Yes | 1 | 1 | |||||||||||||||||||
65 | Steampunk Rally | Family | 2 | 8 | 60 | Playing as inventors (e.g. Nikola Tesla and Marie Curie), players draft cards to add parts to their vehicles in a no-holds-barred race through the Swiss Alps | 3 | 2018 purchase | 1/9/19; 6/15/22 | 1 | |||||||||||||||||||
66 | Sushi Go! | Family | 2 | 5 | 15 | Takes the drafting mechanism from 7 Wonders and fits it into 15 minutes. Choose which pieces of sushi to collect, based on their different scoring combinations and what is available. | 1 | Donated by Colin Yamaoka | 4/13/22 | 1 | |||||||||||||||||||
67 | Terraforming Mars | Strategy | 1 | 5 | 120 | In Terraforming Mars, you play a corporation and work together in the terraforming process, but compete for getting victory points. Victory Points are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things. | 2 | 2019 purchase | |||||||||||||||||||||
68 | The Great Dalmuti | Party | 4 | 8 | 30 | Like Scum/Garbageman/President, players gain status by going out first. After each quick hand, players move seats based on the order in which they went out, and the peons must give their best cards to the nobility. Great metagame opportunities. | 3 | 1/18/17; 9/7/16 | 1 | 1 | |||||||||||||||||||
69 | The Quest for El Dorado | Family | 2 | 4 | 60 | In The Quest for El Dorado, players take the roles of expedition leaders who have embarked on a search for the legendary land of gold in the dense jungles of South America. Each player assembles and equips their own team, hiring various helpers from the scout to the scientist to the aborigine. All of them have one goal in mind: Reaching the golden border first and winning all of the riches for themselves. Whoever chooses the best tactics will be rewarded! | 3 | 2019 purchase | 5/28/22; 6/8/22; 8/24/22; 8/31/22; 1/25/23 | 1 | |||||||||||||||||||
70 | Ticket to Ride: Europe | Family | 2 | 5 | 30-60 | A very popular Euro where players compete to build train lines across Europe. | 1 | Yes | 1 | ||||||||||||||||||||
71 | Werewolves of Miller's Hollow | Party | 8 | 18 | 30 | An organized werewolf/mafia game for lots of people; player elimination. | 3 | Donated by Todd Clancy | 1 | ||||||||||||||||||||
72 | Wits & Wagers Party | Party | 4 | 18 | 25 | Trivia game for people who don't do trivia. Everybody guesses, then bets on who is right. | 5 | Donated by Colin Yamaoka | 0.5 | ||||||||||||||||||||
73 | YINSH | Strategy | 2 | 2 | 60 | GIPF series. Players each start with five rings; when moved, they leave a marker. When markers are jumped over by a ring they must be flipped to the other color. When a player forms a row of five markers with their own color face up, he removes a ring. The first to remove three rings wins the game. Each row you make brings you closer to victory-but also makes you weaker, because you have one fewer ring to play with. | 3 | Donated by Philip Kegelmeyer | 1 | ||||||||||||||||||||
74 | ZÈRTZ | Strategy | 2 | 2 | 60 | GIPF series. players compete to acquire sets of multi-colored balls. This is mostly accomplished by jumping one ball over one or more others, Checkers-style, on a hex board. A player's turn consists of either jumping (which can be forced) or placing any color ball on the board and removing an empty space from the edge of the board. In this manner, the play space continually shrinks, giving the endgame an almost claustrophobic feel. | 3 | Donated by Philip Kegelmeyer | 1 | ||||||||||||||||||||
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79 | SUM: | 27 | 24.2 | 10 | 5.5 | ||||||||||||||||||||||||
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