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1 | Dragon DPS Calculator | ||||||||
2 | Hii~Hii~! ♥ I made this calculator to compare dragons with each other, alongside comparing them with adventurers! | ||||||||
3 | Abandoned since July 2020. | ||||||||
4 | |||||||||
5 | Default Assumptions: | ||||||||
6 | - Combo: Dodges and skill after each combo's last hit or combo's last projectile launched. Exceptions/clarifications are noted in each comment. | ||||||||
7 | - Stats: Base 600+100 (Aug) STR Adventurer + 330 STR (Prints Aug) + Dummy Agito Weapon T1 MUB + Max Halidom. Dragon Bond LV30, Dragon Max Level. | ||||||||
8 | - Abilities: Dragon Abilities + Skill Damage 30%+, Critical Rate 18%+ and Strenght 20%+ from Resounding + Primal Crisis Wyrmprints. | ||||||||
9 | - Misc: Blade + Dagger + Wand co-abilities, no chains. Favourable Element. Dummy 20% STR (Buff) for Water, Wind and Light. | ||||||||
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11 | - Special Dragons: Dragons bound to an adventurer assumes their base adventurer's stats, self abilities/self buffs and a 90% STR dragon aura. | ||||||||
12 | - Teambuff: It is included apart, values are always personal damage only aside the stuff with + sign at the start, which must be manually summed. | ||||||||
13 | - Self Buffs: It is included in the personal damage already, with the exception of self-energy (noted as teambuff). | ||||||||
14 | - Status: Always assumed active for punishers based on it. | ||||||||
15 | - Mod/s: Just plain combo mod + skill mod / total time, useful for cross-aura comparisons. | ||||||||
16 | |||||||||
17 | - Accuracy: Should be around 98% for the assumptions above, with only rounding handling and probably minor stuff lost along the way. | ||||||||
18 | - Sorting: Element > Type (See Below) > Rarity (Lower = Ligher Color) > Release Date (Recent Above, High Dragons always at bottom). | ||||||||
19 | Pure Strenght % | Other Full Attack | Attack + Survival | Healer or Support | |||||
20 | Adventurer Bound | Welfare + Story | Fafnirs & Babies | ||||||
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23 | Configuration Tutorial: TL;DR: Do Not Read If You Just Want The Default Chart | ||||||||
24 | - You can download this spreedsheet or make your own online copy and modify its assumptions to whatever you wish! | ||||||||
25 | - The config is made to be easy to use with checkboxes all over the place! Pick an adventurer, equipment, sequence variations and more~ | ||||||||
26 | |||||||||
27 | - Config: All the options here affects all dragons. Be mindful that this game's framerate is 60 frames per second. | ||||||||
28 | - Config: Do not check multiple sequences or weapons setups, those options are made to live only in isolation from each other. | ||||||||
29 | - Config: There are a couple notes around in each option with more details. | ||||||||
30 | |||||||||
31 | - Elements: Options here only affects dragons of the given element. Note: Dragon bound are only affected by their base adventurer's STR. | ||||||||
32 | - Elements (Prints): Wyrmprints cap is partially supported, just try to not mix Dragon Claws or Flurry with Non-Flurry, also no more than 2 prints. | ||||||||
33 | - Elements (Adventurers): Uncheck the Dummy's STR box and pick your assumed adventurer's STR box instead. | ||||||||
34 | - Elements (Adventurers): Check the abilities and skill effects you want to assume to be active and meet. Doublebuff is the only condition supported. | ||||||||
35 | - Elements (Adventurers): You can also check buffs from other adventurers if you wish to, sadly same adventurer repetitions are not supported. | ||||||||
36 | - Elements (Halidom): Feel free to tweak numbers here as you wish, try to respect the formula to avoid breaking anything. | ||||||||
37 | - Elements (Abilities): You shouldn't touch this as those values are auto-filled by the checkboxes, if you insist, use the 0% at the start of each formula. | ||||||||
38 | |||||||||
39 | - Dragon DPS: You shouldn't touch this as those values are auto-filled by the checkboxes. | ||||||||
40 | - Dragon DPS: If you still want to tinker around this modify the value at the start of the formula at your linking. | ||||||||
41 | - Dragon DPS: Values marked in grey are unconfirmed in-game, or have not been fully datamined/framed yet. | ||||||||
42 | |||||||||
43 | - Frames: Not related to the calculator itself in any way, just raw data recopilation, feel free to grab. | ||||||||
44 | |||||||||
45 | - Limitations: All those apply only for personalized configurations, the default is hard formulated to be accurate. | ||||||||
46 | - Limitation #1: Timed buffs uses an uptime based system instead a damage dealt based system, lowballing them in the presence of skills. | ||||||||
47 | - Limitation #1: A workaround for this was to set buff start ignoring the shapeshift animation, which reduces the impact of the lowballing. | ||||||||
48 | - Limitation #2: All buffs starts once the shapeshift animation is canceled, making timing somewhat iffy sometimes. | ||||||||
49 | - Limitation #2: Tinker around with the Buff Delay at "Config" to make up for this limitation and get a more accurate average uptime for all buffs. | ||||||||
50 | - Limitation #3: Dragon Buffs/Debuffs/Status are "hardcoded" into their formula in % combo/skill affected by them. | ||||||||
51 | - Limitation #3: This makes that attack speed, dragon time or sequence changing will produce somewhat innacurate results for those cases. | ||||||||
52 | - Limitation #4: Attack Speed is handled by just mutiplying combo (x 0.8 the Attack Apeed value) and reducing the skill's duration (1/ Attack Speed). | ||||||||
53 | - Limitation #4: This is not perfectly accurate since sometimes Attack Speed can produce more or less combo gain per specific case. | ||||||||
54 | - Limitation #5: Dragon Time is handled the same way, multiplies combo linearly and shapeshift duration. | ||||||||
55 | - Limitation #6: Debuffs are handled in a lazy way, it is just the debuff value (x1.1) applied as damage increase, a lowball for 20%+ values. | ||||||||
56 | - Limitation #7: Break is also handled lazily based on an uptime system and damage increase value in the debuff bracket. | ||||||||
57 | - Limitation #8: Attack Speed Timed Buffs are unsupported and likely will remain as such for the time being. | ||||||||
58 | - Limitation #9: Dragons which mess up combo will have flurry and combo based bonuses reduced by x0.7 (x0.9 if the skill is inside combo or Cupid). | ||||||||
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62 | Credits: | ||||||||
63 | Made By: MsNyara♥ (Contact = Email: ny-chan(arroba)hotmail(dot)com or Reddit: MsNyara or Discord: Nyara♥#6964) | ||||||||
64 | Datamine: LikableBrute | ||||||||
65 | Framing: Myself, Lazy Chunch | ||||||||
66 | Other Help: Thatoneguy (splash datamine, some mods), Blaze (datamine) | ||||||||
67 | Dragon Optimization: Lazy Chunch | (Dragon's Optimization Mastersheet Here) | |||||||
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69 | Video Verifications: Myself, Dura, Korath, Seth, Lazy Chunch, b1ueb1ues, Holypie | ||||||||
70 | Footage For Framing: Myself, Lazy Chunch, Korath, Dura, Legendary Silke, Widget, MegaPixlz, Derter22, HierZu, NotADoctor, Revelark | ||||||||