| A | B | C | D | E | F | G | H | I | J | K | |
|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Hierank "The Season's Final Score" A content platform built on a proprietary power-ranking & scoring algorithm which specializes in ranking large, disparate, quasi-tiered leagues of competitive teams or interests against each other, based on multitudes of head-to-head interactions. Key Opportunities: NCAAF, NCAAM, All NCAA sports, High School Athl. Associations, World & European Soccer. Prototype staging at: | ||||||||||
2 | www.hierank.com | ||||||||||
3 | ^ Slow-load, non-cached, pulls from sheet in real time. But check out the search filter, sorting, & Column Selection functions (thanks Ajay!) | ||||||||||
4 | The richest team-level content is still viewable in google ranking & team sheets v | ||||||||||
5 | https://docs.google.com/spreadsheets/d/1CulakelQVgV4jZ9KE2SEQjIPB3YIvetEVCTkKc1F2ks/edit?usp=sharing | ||||||||||
6 | |||||||||||
7 | Sheet Tab Contents: Use Sandwhich Button (=) in bottom-left of sheet to quickly navigate tab-to-tab. - 1 Info & Definitions - 2-4 League Rankings - 5-15 10 FBS Conferences + Independents - 16-28 13 FCS Conferences - 29-282 254 CFB Teams (alphabetical by ESPN shorthand) - 283-End Analyses/Weekly Summaries | ||||||||||
8 | Proceed to CFB HIERANK tab to see all Div. I teams ranked, 1-253 >> | ||||||||||
9 | |||||||||||
10 | BASIC DEFINITIONS | ||||||||||
11 | Decision Quality (DQ) - How strongly a game was decided For/Against a team, with 0 meaning a very neutral outcome & higher-magnitude values being more certain. [DQ = Sqrt of score spread. For each period of OT, divide result by 2.] | ||||||||||
12 | Schedule Dominance (SD) - How well a team performed directly against all their opponents. Affected mostly by Wins/Losses (pos./neg.), then by score differentials. [SD = Season DQ average] | ||||||||||
13 | Comparative Quality (CQ) - How a team performed against their opponent vs how well others performed against that opponent. [CQ = DQ + oppSD] | ||||||||||
14 | Comparative Dominance (CD) - How well a team performed against all their opponents, compared to all of those opponents' other opponents, on average. [CD = Season CQ Average] | ||||||||||
15 | Hierarchial Quality (HQ) - Signals quality of opponent by looking at other coutcomes for opponent, opponents' opponents, opponents' opponents' opponents, etc. [HQ = (HQ0 + 2HQ1 + 4HQ2 + 8HQ3 + 16HQ4 + 32HQ5)/6] | ||||||||||
16 | Hierarchial Dominance (HD) - Aggregate value of all opponents' quality (i.e. schedule difficulty, quality wins, bad losses). [HD = Season HQ Average] | ||||||||||
17 | Performance Quality (PQ) - How much a single game outcome contributed to overall season-dominance, all things considered. [PQ = 1/6DQ + 1/3CQ + 1/2HQ] | ||||||||||
18 | OVERALL DOMINANCE (OD) - [(1/6)SD + (1/3)CD + (1/2)HD = OD] OR [OD = Season PQ Average*] *Late-season 'bid' games (any rewarded or stakes game - i.e. bowl or playoff) have a weight of 2 when won, 1 when lost. | ||||||||||
19 | HIERANK POWER - 0-100 Rating, indexed using Overall Dominance, marking 50 Power at 0 OD (simply meaning the most neutral/average/median team), pinning 0 or 100 to the most-extreme positive or negative dominance value, and scaling both sides equally from there (so there likely won't be a zero AND a 100). HIERANK POWER is Hierank's primary output value. | ||||||||||
20 | HIERANK - Ranking, based on Hierank Power, for any given team. | ||||||||||
21 | VOLATILITY - 0-100 Rating, corresponding to how inconsistent a team can perform (higher Volatility = less consistent) - up or down - from their average Power state. | ||||||||||
22 | NORMAL POWER - Range of Power that a team is likely to exhibit in any given performance, considering their Hierank Power & Volatility | ||||||||||
23 | *All calculations are done with numbers that have zero(0) as the center, and +/- representing Positive/Negative outcomes at varying extremes. **After all calculations are made, Rating Values are indexed 0-100 with 50 at zero. | ||||||||||
24 | |||||||||||
25 | |||||||||||
26 | |||||||||||