ABCDEF
1
Summary:• This Pacing Guide is intended to offer a possible organization for a class or competition team, using the VEX Robotics Competition (VRC) Virtual Skills lessons and VEX V5 STEM Labs in parallel.
• In it, VRC Virtual Skills lessons are paired with VEX V5 STEM Labs that have overall concepts in common.
• This list is organized in a trajectory from beginner to advanced in terms of concepts and content, from top to bottom.
2
VRC Virtual Skills LessonLesson DescriptionVEX V5 STEM LabsSTEM Lab DescriptionConcepts in Common
3
Intermediate/Advanced <-------------> BeginnerLesson 1Students will be introduced to VRC Tipping Point. They will see an overview of the game, Moby, and VRC Virtual Skills in VEXcode V5.
4
Lesson 2Students will learn how to pick up a Mobile Goal and drive it to the Alliance Home Zone to score. They will apply their skills in a Mini-Challenge to pick up a different Mobile Goal and bring it to the Alliance Home Zone. MedbotStudents are asked to program a robot to deliver medication to patients on a hospital floor that they create. Students will learn how to program the Speedbot to drive forward, in reverse, turn left, and turn right. STEM Lab Preview HereForward and Reverse Movement
Turning
5
Lesson 3Students will learn how to drive and turn Moby to score two Preload Rings into a Mobile Goal. They will apply their skills in a Mini-Challenge to score two Preload Rings into a Red Mobile Goal.Speedy DeliveryStudents are asked to navigate a warehouse by programming the Claw and Arm of a Clawbot to grab and move packages to a loading dock for delivery. STEM Lab Preview HerePicking up and moving objects
6
Lesson 4Students will practice the skills learned in Lesson 2 and score two Preload Rings into a Mobile Goal. They will also code Moby to drive and collect two additional Rings using the Forks on the robot. They will apply their skills in a Mini-Challenge to score these rings from a different starting location.Loop, There It IsStudents are asked to complete several mini-challenges to experiment with using loops within their projects. This information will be used later in the “Groove Machine Challenge,” where students will program robot movements to repeat, causing their robot to "dance." STEM Lab Preview HerePicking up and moving objects
7
Lesson 5Students will learn how to score by balancing Moby on the Platform. They will need to apply the skills learned in Lesson 4 to remove the Mobile Goal holding down the Platform before driving onto the Platform. Students will then be challenged to score the Blue Mobile Goal and then balance.Momentum AlleyStudents are asked to program a robot to knock down bowling pins (cans or water bottles) using momentum. They will explore how to program at different velocities. STEM Lab Preview HereForward and reverse movement
Velocity (in the Lesson 5 Math Extension)
8
Lesson 6Students will learn how to use the GPS Sensor on Moby to drive to specific locations on the Field and collect and score a Mobile Goal. Students will then apply their skills in a Mini-Challenge to use the GPS Sensor to collect and score a different Mobile Goal. To Do, Or Not To DoStudents will explore conditional statements and how sensors can serve as the input deciding if the conditional is true. They will also explore how a conditional statement can be looped, repeating a decision or executing a behavior. STEM Lab Preview HereUsing sensors