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SegmentNA (time)JP (diff)JP (Light)JP (Auto)JP (Roll)JP (Average)JP (Best)JP (Worst)
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Intro123.278-6.922-6.922-6.922-6.922
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Bass dialogue12.995-0.216-0.216-0.216-0.216
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Cloud proto14.459-0.765-0.765-0.765-0.765
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Cloud weapon get27.521-3.6110.7990.666-0.715-3.6110.799
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Junk end load2.446-0.017-0.017-0.017-0.017
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Junk weapon get28.686-3.9431.032-0.566-1.159-3.9431.032
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Freeze weapon get26.306-1.0485.0753.2782.435-1.0485.075
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Burst weapon get27.754-4.2102.3636.8721.675-4.2106.872
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Pre-museum lab49.900-11.913-11.913-11.913-11.913
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Post-museum lab scene7.338-0.383-0.383-0.383-0.383
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Turbo proto14.093-0.599-0.599-0.599-0.599
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Turbo weapon get25.973-1.4142.0473.3111.314-1.4143.311
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Shade load19.651-0.050-0.050-0.050-0.050
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Shade proto 118.486-3.611-3.611-3.611-3.611
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Shade proto 236.106-2.313-2.313-2.313-2.313
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Shade weapon get28.4860.1505.7242.5292.8010.1505.724
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Slash weapon get23.9100.0834.5096.1233.5720.0836.123
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Spring weapon get27.920-3.8771.464-0.266-0.893-3.8771.464
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Lab cutscene76.456-6.805-6.805-6.805-6.805
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Bass 1 intro10.5321.9801.9801.9801.980
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Bass 1 end7.754-1.864-1.864-1.864-1.864
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Bass 2 intro18.8851.6971.6971.6971.697
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Bass 2 end8.7192.6292.6292.6292.629
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Any%-12.834-39.7348.536
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100%-20.122-47.0221.248
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Frame counts done in Bizhawk 1.9.1, and converted to seconds using a factor of 60.1
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All raw frame counts and timing schemes are listed in 2nd tab
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GnG theme saves 11 frames on US version and 10 on JP version, unless you visit Proto; GnG theme is a net gain of 8 frames with Proto visit.
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All load times are exactly the same between versions
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