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SCOUTINSIGHT
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Scrounge
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Research
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Rig
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SPECIAL ABILITIESScout
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Name: Nebbia Silente Cremisi
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Ghost: You can spend scrounge uses as special armor against traps or detection.PROWESS
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HERITAGEOcchi da gufo e piume bianche al posto dei capelli. inclina spesso la testaManeuver
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Bartan TraitsPanyar TraitsPanther-Like Grace: When you are quick and carrying no armor, any harm you take starts as 1 level lower.Shoot
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Warm: +1 consort (max 2).Artisan: You can have up to 4 rig.Skirmish
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Pious: Always equip a Reliquary.Traveler: Fast/quiet in normal load.Like the Wind: Whenever there’s a question of who goes first, the answer is you. Also take +1d when resisting attacks with prowess.Wreck
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Stoic: +1d to prowess resist.Shrewd: +1d to insight resist.
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Educated: +1 research (max 2)Marked: +2d to resist corruption.Infiltrator: When you gather info through clandestine observation, or attempt to bypass traps and security measures, gain potency.RESOLVE
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Consort
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Orite TraitsZemyati TraitsSixth Sense: You just know when there are undead nearby. You always know what the highest threat level of undead is in the area. You can gather info on them with resolve.Discipline
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Noble: Boost 1 campaign action for you.Tough: Ignore level 1 harm penalties.Marshal
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Connected: +1 sway (max 3)Bold: +1d to resist desperate actions.Ready for Anything: When being ambushed, your flashbacks cost 0 stress and you gain potency to all actions during those flashbacks. You also take 1 less level of harm on secondary missions.Sway
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Vengeful: Potency when harm penalized.Loyal: +1d in group actions.
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Stern: +1 discipline (max 2)Stubborn: +1d to resolve resist.Daredevil: When you make a desperate roll, gain +1d.SPECIALIST
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AimGrit
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STRESSTRAUMAElite: Gain mastery of 2 actions (they can go up to rank 4).AnchorScrounge
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NoneNoneChannelsWeave
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NoneNoneHardened: You can mark 2 additional stress boxes.
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CORRUPTIONBLIGHTSPECIALIST ACTIONUSES
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NoneNoneSurvivor: You can take +1 trauma before dying.Scrounge is an action that Scouts specialize and train in. Unlike most actions it’s not rolled, but its rating determines its uses per mission. While on a mission, you may spend scrounge uses to find safe and secure shelter or one load worth of supplies for everyone in your squad.
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NoneNone
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Veteran: Choose a special ability from another source.
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HARMARMOR USES
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3Need HelpArmor
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Heavy
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2-1DShield
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SpecialLOADITEM USES
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1Less EffectChoose Light/Normal/Heavy, and 2 Utility. Bold items are fine.
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LIGHT
NORMAL
HEAVY
Black Arrows
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Quieter/faster. All items below.All Light items, plus...Slower. All Normal items, plus...
Fine Reliquary
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ADVANCEMENTFine Compass & MapsClimbing KitCamo Gear
Black Shot
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‣ Every time you roll a desperate action, mark xp in that action's attribute.Fine Bow & ArrowsFine LensesFine Armor
Ammo
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At the end of each mission, mark 1 xp (playbook abilities or attribute)...Black Arrows (3)Fine Reliquary (3)
Flare Gun
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‣ ...if you survived the mission.
Supplies
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‣ ...if you helped your squad through stealth or foresight.
Reliquary
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‣ ...if you brought into play your heritage or traumas (2 xp if you did both).UTILITY. Choose 2 load below.
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‣ ...per threat of the highest threat opponent on the mission.Hand WeaponAmmo (5)Wrecking Kit
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Large WeaponFlare Gun (4)
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Black Shot (3)Supplies (5)
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PistolSoldier's KitReliquary
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