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Level:1His Butler, AbleTrustworthy ServantProspitianWardrobifier
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0 XPNext level at 30 XPMale CarapacianClass of AspectHandWardrobeHand
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trustworthyServant [TS]Land of ___ and ___White GlovesFormal Butler WearWhite Gloves
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KingMomoKings Should Be Like Kleenex: Soft, Strong And Disposable.AccessoryAccessoryAccessory
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SkillStatBonusTotal
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AthleticsStr+0+1AegisHP lostHit PointsHD leftHD max
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EnduranceCon+0+00018 / 1811White Gloves | Tier 0 Psi Focus
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AcrobaticsDex+0+2Temporary HP100%Hit Die RollN/A
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Sleight of HandDex+0+701d8+0
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StealthDex+0+2
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EngineeringInt+0-1Lesser slots2Greater slots0
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InvestigationInt+0-1Speed30 ft.Passive PerceptionProficiency+2"The Gloves Are Like A Second Skin. They Are Part Of Us. An Extension Of Us. We Become Hyperreal."
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OccultInt+0-1Initiative+213White Gloves | Tier 0 Psi Focus
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Animal HandlingWis+0+2N/A
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InsightWis+0+3Ability ScoresArmor Class13Status Debuffs
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MedicineWis+0+2Strength12 (1)+1Rupture0
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PerceptionWis+0+3Constitution10 (0)Fortitude11Sunder0
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SanityWis+0+2Dexterity15 (2)+0Fade0"The Gloves Are Like A Second Skin. They Are Part Of Us. An Extension Of Us. We Become Hyperreal."
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SurvivalWis+0+2Intelligence8 (-1)Reflex13Cripple0Formal Butler Wear | Tier 0 Apparel
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DeceptionCha+0+2Wisdom14 (2)+0Setback0N/A
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IntimidationCha+0+2Charisma15 (2)Will10Max HP Redux0
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PerformanceCha+0+4+0
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PersuasionCha+0+2Hit Bonus+1Crit Range19Defense Bonus+0
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The traditional uniform of a Prospitian man servant.
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Resources
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Lesser SlotsNameNameNameName
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2 | 2 | | | |
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Current2CurrentCurrentCurrentCurrent
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Maximum2MaximumMaximumMaximumMaximum
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ThronekindGraveKindTier0StatSTRHit+4 to hitSoulful ServiceWhispersTier0StatCHAHit+5 to hit
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TypeMelee Two-Handed Brutality WeaponAmmo/Charges0/0Bonuses to hit:0TypePsionic PowerAmmo/Charges0/0Bonuses to hit:0
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NameDiceDmgDescriptionNameDiceDmgDescription
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SlamQd10+STR1d10+1Major action: Make a melee attack against a single target within range. [Base damage: Qd10+STR, basic]Augur (affinity)You gain a sixth sense attuned to ghosts and the undeathly supernatural. Your ability to Discern and Scrutinize extends to such things within 100 feet, whether it be ghostly beings, items, phenomena, etc. You can interchangeably use your psionic skill or Occult for those abilities where necessary, and the SM may require such a check to tell specific details about some ghostly signature, detect some subtle or otherwise concealed spectral magic, or some other use for this sixth sense, at the SM's discretion.

You can spend a lesser slot to heighten your psi sense, allowing you to know and track the locations of all creatures with psionic natures, foci, or other psionic features within 100 feet for 30 minutes. At the SM's discretion, you might also spend a lesser slot to track the trails of undead creatures, automatically pass some check where this affinity came into play, or otherwise supercharge your psi sense to attempt something extraordinary with your affinity not covered in this writing.

This affinity is used as a free action if an action cost is not given elsewhere.
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ToppleXXMajor action: Make a melee attack against a single target within range, targeting Fortitude resistance. If it breaks resistance, the target is knocked Prone. [Base damage: Qd6+STR]Lay Waste (at-will, ranged)XXMajor action: Make a ranged attack against a target's Will resistance. [Base damage: Pd6+PCM]
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CrashXXMajor action: Make a melee attack against a single target within range. If you hit, the target is Dazed for 2 rounds. [Base damage: Qd4+STR]Lay Waste (at-will, cleave)XXMajor action: Make a ranged attack against Will resistance, targeting up to three creatures within range. [Base damage: Pd3+PCM]
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CrackQd3+STR1d3+1Major action: Make a melee attack against a single target within range. If you hit, the target is Exposed for 2 rounds. [Base damage: Qd3+STR]Lay Waste (at-will, dazing)XXMajor action: Make a ranged attack against a target's Will resistance. If you break resistance, the target is Dazed for 1 round. [Base damage: Pd3+PCM]
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PlantXXMajor action: Make a melee attack against a single target within range. The target must be Exposed, Prone, or Stuck. [Base damage: 2Qd8+STR]Lay Waste (lesser)XXMajor action: Make a ranged attack against a target's Will resistance. If you break resistance, the target is Impaired for 1 round. While Impaired in this way, the target cannot move towards you. [Base damage: Pd6+PCM]
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Lay Waste (lesser)XXFree action: After landing an attack, a phantom Impairs the target for 1 round.
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Mourners (lesser)XXMajor action: Create a 15 ft. radius sphere that is centered on and moves with you, that lasts for 1 minute. All creatures of your choice have Fade (4) while within this sphere.
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Vengeful Dirge (at-will)XXReaction: You summon a spectre to protect you and lash out against attackers. As a reaction to being attacked, make a ranged attack against a target's Will resistance. [Base damage: P]
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Vengeful Dirge (lesser)XXMajor action: You empower your protective spectre. For the next 1 minute, as a reaction to being attacked, make an attack against a target's Will resistance. If it hits, you impose a d3 Block die against the attack that triggered it. [Base damage: Pd3+PCM]

Free action: After landing an attack, you summon a shade to curse your target. For 3 rounds, the target takes P damage for every attack roll they make.
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Requiem (lesser)------Major action: You empower your affinity gain a postcognitive sixth sense by which you can glean details of the past.. For the next hour, your ability to Discern and Scrutinize also extends to telling significant memories and past events from a given object or locale, as determined by the SM. Any rules of thumb also follow that of the base Augur affinity.
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Requiem (lesser)Pd12+PCM2d12+2Major action: Make a ranged attack against a target's Will resistance. [Base damage: Pd12+PCM]
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Eulogies (at-will)XXMinor action: Command your Ravening Spirits to each make a ranged weapon attack (range: 15 ft.) against a target in range, targeting Reflex resistance. [Base damage: P]
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Eulogies (lesser)XXMajor action: Summon a Ravening Spirit minion. These spirits are Medium-sized flying creatures with 2*Level hit points and AC/resistances of 18+P. They have a range of 15 feet, has your base speed, use 2P for any skill checks, and move during your turn as you will them, but only attack when ordered as a minor action as below. They last for 24 hours or until dismissed as a free action, but go intangible and inactive if outside your range.

You can only have three Ravening Spirits at one time.
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Eulogies (lesser)XXMajor and minor actions: Empower your ravening spirits, commanding them to immediately move and attack as described above, but they use the listed damage for this attack, and make them with advantage. [Base damage: Pd3+PCM]
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Range: 5 feet

Notes: Whenever you expend a major action on a non-damaging ability with this specibus equipped, your next GraveKind abilitech has +1 die size.
"I'm putting your name in my little black necronomicon."

Hands: Two, Range: 50 feet.

Notes: Talk with your SM beforehand to figure out how prevalent ghosts may be in their session, if they exist at all. While ghosts are canon, it's good to communicate effectively with your SM from the get-go.
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Pillar, Racial, and MilestonesPillar and StepsDecors and Demeanor
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Racial | Higher Calling
You have an obsession, whether it’s delivering mail, stacking cans, or handing out parking tickets. Gain Expertise to one skill at character creation. You have one Stakes die to any non-strife skill checks made when you can successfully bring in your obsession.
SlayerYou are a Slayer! Your calling is the rapid, unrelenting beatdown of all those who stand before you.EruditionP times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Calculation, Knowledge, Reason, or Exploitation.
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Fighting Style: Combat Precision, lvl 1, SlayerYou have +1 to hit with attack rolls, +1 to your crit range, and +1 to your AC.Remember, you pick one Step every two levels!Persona: LaborYou have a fair understanding of the social rituals and norms followed by the working class of society. You have one Stakes die when dealing with them. You also possess a cursory knowledge of the field such that you can pass as one of these individuals, but not enough to claim any skill bonuses for the knowledge itself.
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Pick this when you have two Steps of your pillar!Pick this at level 3!
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Pick this when you have four Steps of your pillar!Pick this at level 7!
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Pick this when you have six Steps of your pillar!Pick this at level 9!
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Pick this at level 13!
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SpecializationsPick this at level 15!
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Pick this at level 5!
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Pick this at level 11!
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Pick this at level 17!
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Pick this at level 19!
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Grist and BoondollarsSylladex (Butlers Bell Modus)
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T0Build Grist20What kind of captchalogue deck do you have?HeavyBulters' Self-Help PamphletTablet
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T10
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T20You can captchalogue items of one size bigger than you or smaller (default is Large), and they deal 1d6 damage when ejected, but their range is reduced to 15 feet.
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T30
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T40
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T50What's your fetch modus? What skill does it take to use it?
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Boondollars0
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(extra space)0Butlers BellPerformance
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(extra space)0Great! You use this skill when making attacks with your sylladex.
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(extra space)0
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