Octane Course outline
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Section NameContentcompletionUploadnotesLength estLength TrueFree/Paid
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Handling Videos with Older Versions of OctaneUnbiased Spectral Ray Traicing GPU RendererFinished+HeaderYesPAID
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OVERVIEW
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Series overviewscriptedFREE
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What is Octane?Unbiased Spectral Ray Traicing GPU RendererUploadedYesFREE
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Why You should buy OctaneHow octane saves you and your Company MoneyFinished+HeaderYesFREE
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Octane VS Other Render EnginesFree Video of the course, also uploading to youtubeMight Not makeFREE
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How to download and install Octane and C4D Plugin?
Uploaded+HeaderYesPAID
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Introduction to the Octane Interface and Live viewer
What happens when you click render? Dont doc settingsUploaded+HeaderYesPAID
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Setting up a Octane LayoutDoc Octane Pannel Talk about render scale and lockUploaded+HeaderYesPAID
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Basic Material OverviewNew Materials where addedUploaded+HeaderYesPAID
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Basic Render settings overviewPT, DL, PMC, InfochannelsUploaded+HeaderYesPAID
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Overview of the CameraImagerExternal Files NeededUploadedYesPAID
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My Recommended Render Settings, and how to save
Respnse, Vihnetting, Natual response, Needs updatesYesPAID
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Adjusting basic Interface SettingsColor Gui, Slider Type, EnvirementUploaded+HeaderYesPAID
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3 Ways to render with OctaneLater
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Detaild Look at the live ViewerMs/s = mega samples per second, LaterPAID
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LIGHTING
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Lighting OverviewTypes of lights, when to use them, pros/cons
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Using Octane Lights 1External Files NeededUploadedYesPAID
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Using Octane Lights Part 2External Files Needed-CheckUploaded+HeaderYesPAID
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Using Toon LightsUploaded+HeaderYesPAID
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Using Octane DaylightUploadedYesPAID
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Using Octane PlanetaryUploaded+HeaderNO
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Using Textures as LightsMake sure to use Gaussian over RGBUploadedYesPAID
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Using HDRI and Texture Envirment ObjectsUploadedYesPAID
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Using HDRI and Daylight Objects TogetherUploadedYesPAID
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Using Objects as Lights with MaterialsUploadedYesPAID
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MATERIALS
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Diffuse MaterialName Change on Mat to Shadow CatcherUploaded+HeaderYesPAID
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Glossy MaterialindexUploadedYesPAID
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Specular Materialindex and how its like glossy material IndexUploadedYesPAID
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Matalic MaterialUploaded+HeaderYesPAID
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BRDF ModelsLaterPAID
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Toon MaterialExternal FIles Needed-CheckUploaded+HeaderYesPAID
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Mix MaterialUploadedYesPAID
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Octane Material ManagerUploadedYesPAID
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Using C4D Shaders in OctaneUploaded+HeaderYesPAID
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Open LiveDBUploadedYesPAID
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Saving Materials Quick TipUploadedYesPAID
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PBR Material workflowNext
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CAMERA
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Camera OverviewHow to set it up settingsUploadedYes
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Depth of Field (Quick Tip)UploadedYesPAID
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Depth of Field and Thinlens SettingsUploadedYesPAID
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Using Motion BlurUploadedYesPAID
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NODES
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Introduction To NodesAuto Load Materials, Toggle SnapUploadedYesPAID
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Node Editor Settings (Quick Tip)UploadedYesPAID
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Setting up a Node LayoutUploaded+HeaderYesPAID
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Continued in the Node Videos SectionThe rest of theses videos are shown in the Node Videos Tab
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ADVANCED TECHNIQUES
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Advanced SettingsDetailed Walk through the render settings pannelUploaded+HeaderYesPAID
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PMC Kernal Deep DiveLater
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Removing FireflysUploadedYesPAID
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Octane Render(er) Pannel OverviewVery basic overviewUploadedYesPAID
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How to Save Octane Renders (Quick Tip)Uploaded+HeaderYesPAID
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How to save Octane RendersUploaded+HeaderYesPAID
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Rendering with an Alpha ChannelOnly use PSD "Still" Or EXR For "Animation"UploadedYesPAID
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Render Passes aka (Multipas)UploadedYesPAID
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Z-Depth Pass - NEWUploaded+HeaderYes
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Part 2 Z-Depth PassUploaded+HeaderYes
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Motion Vector PassNext
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3 Infinite Floor EffectsUploaded+HeaderYes
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Beaty PassesLaterPAID
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Render LayerLaterPAID
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Lighting PassesLaterPAID
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Render Layer MaskLaterPAID
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Info PassesLaterPAID
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Material PassesLaterPAID
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Using Octane ScatterUploaded+HeaderYesPAID
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Using CSV Files with Octane ScatterUploadedYesPAID
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Generating CSV in C4D R20+Uploaded+HeaderYes
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Using Fog and VDB VolumesExternal Files Needed-CheckUploaded+FilesYesPAID
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Fog With a MaterialDensity is the new ThicknessLaterPAID
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Fog/Volumetric Lights With Octane Enveriment
With an Octane Envirement, Thickness for Thickness, Densitry to adjust
Uploaded+HeaderYesPAID
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Fake Volumetric LightingLaterPAID
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Octane Object TagNext
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Rendering The Hair ObjectUploadedYesPAID
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11.5 Irradiance Mode
Irradiance Catch is for Baking light in Unity only. C4D users not worry.
Uploaded+HeaderYesPAID
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Rendering Splines as hair/meshUploaded+HeaderYesPAID
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Subsurface Scattering Workflow OptionsLaterPAID
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Rendering Very High Res Images
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Rendering Liquid/Glass Caustics Next
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Advanced Materials
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Blend MaterialUploaded+HeaderYes
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Metallic MaterialUploaded+HeaderYes
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Octane Universal MaterialUploaded+HeaderYes
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Octane Layerd MaterialUploaded+Header
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Mixing Materials Displacment MapsUploaded+HeaderYes
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Subsurface Scattering With Diffuse materialsTransmission, MediumUploadedYesPAID
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Subsurface Scattering With Specular MaterialsTransmission, Medium, Diference compared to Diffuse mat SSSUploaded+HeaderYesPAID
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Advanced Camera Settings
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Baking With The Octane CameraUploaded+HeaderYesPAID
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HDRI Spherical ImagesLater
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Rendering for VR (Virtual Reality)Later
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OCTANE AND X-PARTICLES/TFD
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Using the XP EmmiterSphere Size 1cmUploaded+HeaderYesPAID
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Using Motion Blur with XP Skinner in OctaneLaterPAID
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Rendering X-Particle TrailsGradiant, check the scene files... from OtoyUploaded+HeaderYesPAID
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