| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | FeatData.m_Id | SpellID | SpellName | Weapon | Description | ||||||||||||||||||||||
2 | 6891228 | 6813205 | Anima Canister | ASSAULT RIFLE | 1 | TAoE: Affects up to 6 friends in a 5 metre radius around the target.Consumes 2 Assault Rifle Energy. Launch a canister of revitalizing anima at your target healing all nearby allies for 1. The healing energies also spread to your group, healing all group members for 1. If the grenade is fully cooked before launch, the TAoE healing is improved to 1 and the group healing is improved to 1. Requires a grenade to activate. | |||||||||||||||||||||
3 | 6891220 | 6837254 | Anima Suffusion | ASSAULT RIFLE | 2 | Channelled: Every 0.3 seconds for 1.5 seconds.Consumes 4 Assault Rifle Energy. Infuse the target's entire being with anima, healing them for 4 each interval. While channeling this ability and for 2.5 seconds after, your target is unable to be killed. When this ability finishes channeling, you gain a beneficial effect which increases the effectiveness of all Assault Rifle healing abilities by 14% for 4 seconds. | |||||||||||||||||||||
4 | 6891133 | 6806479 | Burst Fire | ASSAULT RIFLE | 3 | Consumes 5 Assault Rifle Energy. Switch your rifle to burst mode and fire at your target, hitting 3 times, dealing 19 physical damage per hit. You have a 65% chance to load a grenade when using this ability. | |||||||||||||||||||||
5 | 6891223 | 6813204 | Energise | ASSAULT RIFLE | 4 | Consumes 2 Assault Rifle Energy. Tap into your inner energy, increasing the effectiveness of all Assault Rifle healing abilities by 24% for 6 seconds. During this time, all of your Assault Rifle attacks purge 1 beneficial effect from enemy targets. This ability does not trigger and is not affected by global recharge time. | |||||||||||||||||||||
6 | 6891234 | 6814952 | Essence Grenades | ASSAULT RIFLE | 5 | TAoE: Affects up to 6 enemies and allies in a 5 metre radius around your target.Consumes 2 Assault Rifle Energy. Launch a pair of grenades at the target, each one exploding in a burst of energy. One grenade deals 2 physical damage and applies Debilitated. The other grenade heals friendly targets for 1. If the grenade is fully cooked before launch, the damage is improved to 7 physical damage and the healing is improved to 1. Requires a grenade to activate. | |||||||||||||||||||||
7 | 5848080 | 6377980 | Full Auto | ASSAULT RIFLE | 6 | TAoE: Affects up to 6 enemies in a 5 metre radius around the target.Consumes 3 Assault Rifle Energy. Unload a hail of bullets at your target and nearby enemies. Affected targets are hit 4 times for 3 physical damage each time. You have a 37.5% chance to load a grenade when using this ability. | |||||||||||||||||||||
8 | 5848142 | 6378043 | High Explosive Grenade | ASSAULT RIFLE | 7 | TAoE: Affects up to 6 enemies in a 5 metre radius around the target.Consumes 4 Assault Rifle Energy. Blast the target and nearby enemies with a powerful high explosive grenade dealing 34 physical damage. Applies Debilitated and affected targets are stunned for 3 seconds. Also the area at the targeted point erupts into flames that last 8 seconds. Every second it will deal 2 physical damage to up to 6 enemies in a 5 metre radius. If the grenade is fully cooked before launch, the initial blast's damage is improved to 79 physical damage. Requires a grenade to activate. | |||||||||||||||||||||
9 | 6891169 | 6814905 | Incendiary Grenade | ASSAULT RIFLE | 8 | GTAoE: Affects up to 6 enemies in a 5 metre radius around the targeted point.Consumes 2 Assault Rifle Energy. Launch a grenade filled with a highly potent mixture of thermite and anima dealing 1 physical damage to enemies in the targeted area. Affected targets are set on fire, are purged of 2 beneficial effects, and are dealt 1 damage every second for 8 seconds. If the grenade is fully cooked before launch, the initial damage is improved to 4 physical damage and the damage over time effect is improved to deal 4 physical damage every second. Requires a grenade to activate. | |||||||||||||||||||||
10 | 6891208 | 6837247 | Leeching Ray | ASSAULT RIFLE | 9 | Sap your target's energy with an enervating beam of energy from your rifle. This attack hits 3 times, dealing 3 physical damage per hit. A portion of the stolen energy heals your defensive target for 0.2% of the damage dealt. The remaining energy seeks out the member of your group with the lowest percentage remaining health and heals them for 7. Requires an Assault Rifle in your Primary Weapon slot. | |||||||||||||||||||||
11 | 5848259 | 6377941 | Lock & Load | ASSAULT RIFLE | 10 | Harness your energy and gain 4 Assault Rifle Energy. This ability does not trigger and is not affected by global recharge time. | |||||||||||||||||||||
12 | 6891135 | 6812380 | Placed Shot | ASSAULT RIFLE | 11 | Take aim and fire a single shot at your target dealing 9 physical damage. Requires an Assault Rifle in your Primary Weapon slot. | |||||||||||||||||||||
13 | 6891147 | 6812908 | Red Mist | ASSAULT RIFLE | 12 | Consumes 4 Assault Rifle Energy. Take aim at your target and fire a powerful shot at their vitals dealing 51 physical damage and slowing its movement. | |||||||||||||||||||||
14 | 6891165 | 6851612 | Tactical Retreat | ASSAULT RIFLE | 13 | Column Dash: Dash backward 5 metres.Consumes 2 Assault Rifle Energy. Put some distance between you and your enemies by quickly moving backwards. If you have a grenade, the dash distance is increased to 10 metres and the cooldown time is reduced to 4 seconds. This cooldown reduction can only happen once every 15 seconds. The grenade is left at the start location, exploding 1 second after the dash, affecting up to 6 enemies and dealing 8 physical damage in an area around it. Affected targets have their movement speed slowed by 70% for 4 seconds. If the grenade is fully cooked before the dash, the damage dealt is improved to 30 physical damage. | |||||||||||||||||||||
15 | 6891237 | 6837273 | Unveil Essence | ASSAULT RIFLE | 14 | Consumes 5 Assault Rifle Energy. Fire a bolt of energy at the target, revealing their inner essence for all to see. The target is dealt 4 physical damage and your group is healed for 14. The target's essence becomes available for any attackers to steal for 6 seconds causing everyone who attacks them to be healed for 0.1% of the damage dealt. You have a 65% chance to load a grenade when using this ability. | |||||||||||||||||||||
16 | 6891217 | 6837251 | Vital Shot | ASSAULT RIFLE | 15 | Consumes 3 Assault Rifle Energy. Fire a draining blast of energy at your target dealing 4 physical damage. The drained energy heals your defensive target for 14 and additionally for 1.2% of the damage dealt. You have a 37.5% chance to load a grenade when using this ability. | |||||||||||||||||||||
17 | 7357870 | 7080589 | Crescent Fang | BLADE | 1 | PBAoE: Affects up to 6 enemies in a 5 metre radius around you.Cut a crescent-shaped arc in front of you with your blade dealing 5 physical damage to nearby enemies. Requires a Blade in your Primary Weapon slot. | |||||||||||||||||||||
18 | 7356628 | 7080571 | Dancing Blade | BLADE | 2 | Channelled: Every 0.5 seconds for 2.5 seconds.Consumes 4 Blade Energy. Your blade dances through the air, cutting at your target's spirit dealing 7 physical damage. As you grasp your blade the dance comes to a deadly end, dealing 28 physical damage. This ability has a 10 metre range. | |||||||||||||||||||||
19 | 5976492 | 6391499 | Flowing Strike | BLADE | 3 | Your blade moves like flowing water, striking your target for 9 physical damage. Requires a Blade in your Primary Weapon slot | |||||||||||||||||||||
20 | 9255411 | 9253304 | Hone | BLADE | 4 | Hone your blade and spirit to gain 2 Blade Energy and cause your Blade attacks to have an additional 20% chance to generate Chi. This ability does not trigger and is not affected by global recharge time. | |||||||||||||||||||||
21 | 7357851 | 7080580 | Hurricane | BLADE | 5 | PBAoE: Affects up to 6 enemies in a 5 metre radius around you.Consumes 3 Blade Energy. Your blade cuts through the air creating gale force winds which deal 10 physical damage to nearby enemies. | |||||||||||||||||||||
22 | 9255413 | 9255352 | Impale Spirit / Exhume Spirit | BLADE | 6 | Impale Spirit: Consumes 2 Blade Energy. Impale your target with a spirit-forged blade dealing 5 physical damage and slowing its movement. The wound left by the blade lingers on, dealing 3 physical damage every second for 5 seconds. This ability has a 10 metre range. Becomes Exhume Spirit for 5 seconds on a successful hit. Exhume Spirit: Slice the air in front of you creating a whirlwind that seeks out the enemy you had impaled. The whirlwind erupts into a violent maelstrom upon reaching its target dealing 7 physical damage to the target and nearby enemies. Applies Exposed. | |||||||||||||||||||||
23 | 5847928 | 5780055 | Rushing River | BLADE | 7 | Column Dash: Dash forward 10 metres, affecting up to 6 enemies in a 6 metre wide column along the way.Consumes 2 Blade Energy. Rush through your enemies like the raging rapids dealing 10 physical damage and slowing their movement. Applies Exposed. | |||||||||||||||||||||
24 | 7356668 | 7080573 | Snake's Bite | BLADE | 8 | Consumes 2 Blade Energy. Strike your target with the pommel of your blade, stunning them for 3 seconds. You immediately perform a follow up slash dealing 22 physical damage. | |||||||||||||||||||||
25 | 5847922 | 5775985 | Soothing Spring | BLADE | 9 | Consumes 2 Blade Energy. Your energy replenishes you like a soothing spring. You are instantly healed for 11.5% of your health and cleansed of 1 detrimental effect. You also gain a beneficial effect which restores 1.5% of your health and cleanses 1 detrimental effect every 0.5 seconds for 6 seconds. This ability does not trigger and is not affected by global recharge time. | |||||||||||||||||||||
26 | 7356666 | 7080574 | Spirit Blade | BLADE | 10 | When your Spirit Blade is shattered: Requires and consumes 5 Chi. Harness your Chi to forge your Spirit Blade. Your next 10 Blade attacks deal an additional 29 physical damage. When your Spirit Blade is forged: Requires at least 1 Chi and consumes all Chi. Gather your Chi to reforge your Spirit Blade, increasing the number of attacks remaining for your Spirit Blade. The number of attacks gained increases with the amount of Chi consumed. Note: All Chi is lost when your Spirit Blade shatters. This ability does not trigger and is not affected by global recharge time. | |||||||||||||||||||||
27 | 7357860 | 7080586 | Supreme Harmony | BLADE | 11 | Consumes 4 Blade Energy. Achieve complete harmony of body, mind, spirit, and blade for 8 seconds. During this time all of your Blade attacks deal 23% more damage and restore 1.5% of your health. In addition, your movement speed is increased by 20%. Upon activation, you are cleansed of all detrimental effects and gain 2 Chi. This ability does not trigger and is not affected by global recharge time. | |||||||||||||||||||||
28 | 7357862 | 7080584 | Swallow Cut | BLADE | 12 | Consumes 3 Blade Energy. Perform a quick and precise strike with your blade dealing 19 physical damage. | |||||||||||||||||||||
29 | 7357891 | 7080591 | Tempest | BLADE | 13 | PBAoE: Affects up to 6 enemies in a 5 metre radius around you.Consumes 5 Blade Energy. Unleash a storm of blades around you dealing 9 physical damage to nearby enemies. A whirling vortex is left in the wake of the blade-storm which deals 1 physical damage every 0.5 seconds for 5 seconds to enemies standing in the area. | |||||||||||||||||||||
30 | 5830033 | 5780051 | Tsunami | BLADE | 14 | Channelled: Every 0.5 seconds for 2.5 seconds.Consumes 5 Blade Energy. Move as an unrelenting tsunami, drowning your target under the waves of your attacks, each dealing 8 physical damage. | |||||||||||||||||||||
31 | 7357887 | 7080595 | Typhoon | BLADE | 15 | PBAoE: Affects up to 6 enemies in a 5 metre radius around you.Consumes 4 Blade Energy. Embody the destructive nature of a typhoon, lashing out at nearby targets with your blade dealing 10 physical damage and stunning them for 1 second. Like the crushing waves that follow a typhoon, you increase your Blade damage by 6% for each affected enemy, up to a maximum of 30%. This effect lasts 6 seconds. | |||||||||||||||||||||
32 | 7359153 | 6956318 | Communion | BLOOD | 1 | Channelled: Every 0.5 seconds for 2 seconds.Consumes 4 Blood Magic Energy. Share your lifeblood with your group members to shield them from harm and restore their health. First, each group member receives a barrier which absorbs 100% of incoming damage and dissipates after absorbing 12 damage. The remaining power of the spell restores 12 health and cleanses 1 detrimental effect per tick. You do not receive the barrier or healing effects from this spell. Increases your Martyrdom level by 4 each tick. | |||||||||||||||||||||
33 | 7359070 | 6956306 | Convalesce | BLOOD | 2 | Consumes 5 Blood Magic Energy. Trace runes in the air to invoke a powerful restorative spell which heals your group for 11. Any group member with less than 35% remaining health gains a barrier which absorbs 100% of incoming damage and dissipates after absorbing 6 damage. Increases your Martyrdom level by 12. | |||||||||||||||||||||
34 | 7358961 | 6943092 | Desecrate | BLOOD | 3 | Consumes 2 Blood Magic Energy. Afflict your target with the corruption that flows through your veins dealing 3 magical damage every second for 6 seconds. During this time you do not take damage from Corruption. Your Corruption level must be higher than 10 to use this ability. | |||||||||||||||||||||
35 | 7359050 | 6943141 | Dread Sigil | BLOOD | 4 | TAoE: Affects 6 enemies in a 5 metre radius around the target.Consumes 3 Blood Magic Energy. Etch a blood-forged sigil of dread on the ground underneath your target dealing 10 magical damage to the target and nearby enemies. Increases your Corruption level by 8. | |||||||||||||||||||||
36 | 7358897 | 6943085 | Eldritch Scourge | BLOOD | 5 | Consumes 4 Blood Magic Energy. Recite a blasphemous invocation which twists and defiles the very being of your target. The destructive energy contained in this magic causes the target to take 4 magical damage every second for 6 seconds. Applies Debilitated. During this time the defilement spreads to nearby enemies causing them to take 92 magical damage every second for 3 seconds. Applies Debilitated. In addition, the original target's essence is separated from their body to heal your nearby allies, restoring 0 health every second for 3 seconds. Increases your Corruption or Martyrdom level by 15. | |||||||||||||||||||||
37 | 5848448 | 6391945 | Maleficium | BLOOD | 6 | Channelled: Every 0.5 seconds for 2.5 seconds.Consumes 5 Blood Magic Energy. Conjure a series of baleful runes which inflict 8 magical damage per hit. Increases your Corruption level by 3 per hit. | |||||||||||||||||||||
38 | 5848444 | 6391460 | Mend | BLOOD | 7 | Spill your blood to restore 8 health to the member of your group with the lowest percentage remaining health. Increases your Martyrdom level by 2. Requires a Blood Magic Focus in your Primary Weapon slot. | |||||||||||||||||||||
39 | 7359166 | 6956330 | Reap | BLOOD | 8 | Consumes 2 Blood Magic Energy. Replenish yourself by feasting on a flood of power from your target. The target is left bleeding, causing 2 magical damage every second for 7 seconds. The stolen power restores 25% of your missing health and cleanses you of 1 detrimental effect. Your Corruption level must be higher than 10 to use this ability. Reduces your Corruption level by 50. | |||||||||||||||||||||
40 | 7358952 | 9258413 | Redemption | BLOOD | 9 | Consumes 2 Blood Magic Energy. Recite an incantation to restore and assuage your defensive target, healing them for 20 and cleansing them of 1 detrimental effect. Reduces your Martyrdom level by 50. | |||||||||||||||||||||
41 | 7359161 | 7647991 | Rejuvenate | BLOOD | 10 | Consumes 2 Blood Magic Energy. Refocus and replenish your energy, restoring 3 health every second for 6 seconds. During this time you do not take damage from Martyrdom. Your Martyrdom level must be higher than 10 to use this ability. | |||||||||||||||||||||
42 | 7359068 | 9258477 | Runic Hex | BLOOD | 11 | Consumes 2 Blood Magic Energy. Carve a withering hex onto your target's soul which deals 2 magical damage every second for 6 seconds and slows its movement. Applies Debilitated. During this time the target's attacks restore 3 health to whomever they attack. The hex explodes violently when it expires, dealing 7 magical damage to nearby enemies and healing nearby allies for 6. Reduces your Corruption or Martyrdom level by 50. | |||||||||||||||||||||
43 | 5848404 | 6391980 | Rupture | BLOOD | 12 | A single target blood magic attack that deals 22 damage and stuns the target. Consumes 2 blood magic energy. Reduces Corruption or Martyrdom by 50. | |||||||||||||||||||||
44 | 5848446 | 6554318 | Sanctuary | BLOOD | 13 | Consumes 3 Blood Magic Energy. Call forth a shimmering ward on your defensive target which absorbs 100% of incoming damage and dissipates after absorbing 18 damage. If your defensive target already has a barrier, they are instead healed for 18. Increases your Martyrdom level by 8. | |||||||||||||||||||||
45 | 7359046 | 6943145 | Sanguine Coalescence | BLOOD | 14 | Consumes 4 Blood Magic Energy. Your blood coalesces to form a barrier around you that absorbs 100% of incoming damage and is destroyed after absorbing 8 damage. The strength of the barrier scales based on your Combat Power. When the barrier either expires or is destroyed, your blood violenty erupts outwards dealing 38 magical damage to all enemies within 5 metres of you. Increases your Corruption level by 20 when cast. Reduces your Corruption level by 20 when the barrier expires or is destroyed. | |||||||||||||||||||||
46 | 7359054 | 9257976 | Torment | BLOOD | 15 | Invoke a ritual of pain on your target dealing 9 magical damage. Increases your Corruption level by 2. Requires a Blood Magic Focus in your Primary Weapon slot. | |||||||||||||||||||||
47 | 7356594 | 7080761 | Anomaly | CHAOS | 1 | Channelled: Every second for 3 seconds. PBAoE: Affects up to 6 enemies in a 10 metre radius around you.Consumes 4 Chaos Energy. Create a localised anomaly within the palm of your hands. Each twist of your hands sends out waves of destructive energy dealing 9 magical damage and sending targets flying into the air. Applies Exposed. Your Evade Chance is increased by 25% while channeling this ability. Damage dealt by this ability has a 20% chance to generate 1 Paradox. | |||||||||||||||||||||
48 | 7356094 | 7094295 | Breakdown | CHAOS | 2 | Consumes 5 Chaos Energy. Focus your chaotic energy into a series of 4 hits. Each hit breaks down the target's corporeal form dealing 7 magical damage. | |||||||||||||||||||||
49 | 7356450 | 7094276 | Deconstruct | CHAOS | 3 | Charge your hands with chaotic energy and strike your target 3 times, dealing 3 magical damage per hit. Requires a Chaos Focus in your Primary Weapon slot. | |||||||||||||||||||||
50 | 7356448 | 7094274 | Distortion | CHAOS | 4 | Consumes 3 Chaos Energy. Cause a ripple in the fabric of reality within your target dealing 19 magical damage. This attack generates a large amount of hate. | |||||||||||||||||||||
51 | 7356370 | 7094289 | Entropy | CHAOS | 5 | Increases your damage, critical damage, and causes your attacks to purge for a short time. Consumes 2 chaos energy. Your Chaos attacks are fueled with the energy Consumes 2 Chaos Energy. Your Chaos attacks are fueled with the energy that brings all things to their end, increasing all Chaos damage dealt by 10% and Critical Power by 8.6%. Also, your Chaos attacks purge 1 beneficial effect from each target hit. This effect lasts 8 seconds. This ability does not trigger and is not affected by global recharge time. | |||||||||||||||||||||
52 | 7356474 | 7080753 | Evulsion | CHAOS | 6 | Consumes 2 Chaos Energy. Forcibly tear out a portion of the chaotic energy in your target dealing 22 magical damage. The force of the extraction causes the target to be pulled toward you and purges 1 beneficial effect. Additionally, the target is forced to attack you for 5 seconds. This ability has a 15 metre range. | |||||||||||||||||||||
53 | 7356444 | 7094270 | Immutable | CHAOS | 7 | Consumes 4 Chaos Energy. The swirling torrent of chaotic energy within you mends and unmakes even fatal wounds. For the next 5 seconds you generate more hate and cannot be defeated by normal means. When this effect expires, you heal for 40% of your maximum health. This ability does not trigger and is not affected by global recharge time. | |||||||||||||||||||||
54 | 5848480 | 6389397 | Pandemonium | CHAOS | 8 | PBAoE: Affects up to 6 enemies in up to a 7 metre area around you.Consumes 4 Chaos Energy. Unfurl the full extent of the chaotic power that resides in all things. Nearby enemies are caught up in the swell of power and are dealt 43 magical damage as they are flung to the ground. | |||||||||||||||||||||
55 | 7356472 | 7080755 | Reality Fracture | CHAOS | 9 | PBAoE: Affects up to 6 enemies in a 5 metre radius around you.Consumes 2 Chaos Energy. Leap into the air and shatter the barrier between realities and cause chaotic energy to burst forth in an area around you dealing 8 magical damage. Applies Exposed. If this attack hits 3 or more enemies, it generates 1 Paradox. | |||||||||||||||||||||
56 | 9271872 | 9268813 | Rewind | CHAOS | 10 | Consumes 2 Chaos Energy. Your mastery of chaos allows you to warp reality and undo harm directed at you. For the next 3 seconds, all damage dealt to you is tallied. When the 3 seconds end, you are healed for every point of damage you took during that time. This ability does not trigger and is not affected by global recharge time. | |||||||||||||||||||||
57 | 5848478 | 6388986 | Schism | CHAOS | 11 | PBAoE: Affects up to 6 enemies in a 5 metre radius around you.Consumes 3 Chaos Energy. Split matter from energy in an area around you, dealing 10 magical damage. | |||||||||||||||||||||
58 | 7356368 | 7094285 | Tumultuous Whisper | CHAOS | 12 | Column: Affects up to 6 enemies in a 2 metre wide by 10 metre long area in front of you.Consumes 2 Chaos Energy. Let loose a wave of entropic power, withering and decaying enemies in front of you dealing 4 magical damage. Affected enemies are purged of 1 beneficial effect. The damage dealt by this attack will always be divisible by eight, resulting in 2 - 4 Paradoxes. | |||||||||||||||||||||
59 | 7356426 | 7094283 | Turmoil | CHAOS | 13 | PBAoE: Affects up to 6 enemies in a 5 metre radius around you.Execute a spinning kick charged with a torrent of chaotic power dealing 5 magical damage. This attack generates a large amount of hate. Requires a Chaos Focus in your Primary Weapon slot. | |||||||||||||||||||||
60 | 7356470 | 7080757 | Twist Fate | CHAOS | 14 | Consumes 2 Chaos Energy. Twist probability and chance causing any incoming blows to land less effectively, increasing your Protection by 20300 for 7 seconds. This ability does not trigger and is not affected by global recharge time. | |||||||||||||||||||||
61 | 7356598 | 7080759 | Winds of Change | CHAOS | 15 | PBAoE: Affects up to 6 enemies in a 5 metre radius around you.Consumes 5 Chaos Energy. Send the destructive winds of change to wreak havoc on nearby enemies dealing 13 magical damage. This attack generates a large amount of hate. | |||||||||||||||||||||
62 | 6940454 | 6863479 | Blizzard | ELEMENTALISM | 1 | Consumes 4 Elemental Energy. Create an intense blizzard at the targeted point that lasts 8 seconds. Every 0.5 seconds it will deal 2 magical damage to up to 6 enemies in a 5 metre radius. Applies Debilitated. Targets that are hit 5 times are rooted to the ground for 4 seconds. Reduces your heat level by 40. Can be used while Overheated to remove the Overheated effect. | |||||||||||||||||||||
63 | 5848516 | 6307497 | Chain Lightning | ELEMENTALISM | 2 | Chain: Jumps up to 8 metres 5 times, hitting up to 6 enemies.Consumes 3 Elemental Energy. Send a crackling bolt of lightning through your target which then leaps to nearby enemies. Affected targets are dealt 6 magical damage. Increases your heat level by 14. | |||||||||||||||||||||
64 | 6940820 | 6863477 | Crystallised Flame | ELEMENTALISM | 3 | Consumes 2 Elemental Energy. Summon a crystallised manifestation of fire at the targeted point that lasts 10 seconds. Every 2.5 seconds it will deal 3 magical damage to the closest enemy within a 5 metre radius. Increases your heat level by 25. | |||||||||||||||||||||
65 | 6940848 | 6863459 | Crystallised Frost | ELEMENTALISM | 4 | Consumes 2 Elemental Energy. Summon a crystallised manifestation of ice at your location that lasts 9 seconds. Every 3 seconds it will hit up to 6 enemies in a 5 metre radius, dealing 2 magical damage. Applies Debilitated. Reduces your heat level by 10 when summoned and if you are standing within the cold area when a damage pulse occurs. Can be used while Overheated. | |||||||||||||||||||||
66 | 6940463 | 6863457 | Crystallised Storm | ELEMENTALISM | 5 | Consumes 2 Elemental Energy. Summon a crystallised manifestation of lightning at the targeted point that lasts 10 seconds. Every second, it deals 1 magical damage to nearby enemies as lightning jumps between them. If your heat level is above 25, affected enemies have 1 beneficial effect purged from them. Increases your heat level by 25. | |||||||||||||||||||||
67 | 5848514 | 6307245 | Fire Bolt | ELEMENTALISM | 6 | Consumes 3 Elemental Energy. Fling a flaming bolt at your target dealing 11 magical damage. Increases your heat level by 14. | |||||||||||||||||||||
68 | 6940461 | 6863478 | Fireball | ELEMENTALISM | 7 | Launch a ball of flame at your target dealing 6 magical damage. Increases your heat level by 6. Requires an Elementalism Focus in your Primary Weapon slot. | |||||||||||||||||||||
69 | 6940418 | 6863494 | Flash Freeze | ELEMENTALISM | 8 | PBAoE: Affects up to 6 enemies in a 5 metre range around you.Consumes 2 Elemental Energy. Instantly freeze the area around you dealing 7 magical damage. Applies Debilitated. Reduces your heat level by 40. Can be used while Overheated to remove the Overheated effect. | |||||||||||||||||||||
70 | 6940818 | 6863460 | Flashpoint | ELEMENTALISM | 9 | Consumes 2 Elemental Energy. You harness the destructive forces of Elementalism for 4 seconds. During this time, all of your Elementalism abilities deal damage as if you were at the maximum heat level. Your heat level neither increases nor decreases for the duration of this beneficial effect. This ability does not trigger and is not affected by global recharge time. | |||||||||||||||||||||
71 | 6940422 | 6863493 | Flicker | ELEMENTALISM | 10 | Consumes 2 Elemental Energy. You vanish with a flicker of electricity and teleport 10 metres forward. When you arrive at your destination, the area becomes electrified. Enemies standing in the area are dealt 2 magical damage every second. This ability can be activated a second time within 5 seconds of the first use. The first activation of this ability reduces your heat level by 40. Can be used while Overheated to remove the Overheated effect. If the follow-up activation is used, it increases your heat level by 25 heat. | |||||||||||||||||||||
72 | 6940472 | 6863475 | Ice Beam | ELEMENTALISM | 11 | Consumes 4 Elemental Energy. Focus your energy to unleash a gelid beam of frost at your target dealing 30 magical damage and slowing its movement. Applies Debilitated. Reduces your heat level by 40. Can be used while Overheated to remove the Overheated effect. | |||||||||||||||||||||
73 | 6940850 | 6863456 | Inferno | ELEMENTALISM | 12 | TAoE: Affects up to 6 enemies in a 5 metre radius around the target.Consumes 5 Elemental Energy. Create a blazing inferno at the target's location that deals 8 magical damage. Increases your heat level by 21. | |||||||||||||||||||||
74 | 5848526 | 6307512 | Mjolnir | ELEMENTALISM | 13 | Consumes 5 Elemental Energy. Harness the power of the mythical hammer to send devastating bolts of lightning at your target dealing 15 magical damage. Increases your heat level by 21. | |||||||||||||||||||||
75 | 6940872 | 6863453 | Overload | ELEMENTALISM | 14 | Channelled: Every second for 3 seconds. GTAoE: Affects up to 6 enemies in a 10 metre radius around the targeted point.Consumes 4 Elemental Energy. Blast the targeted area with a barrage of elemental energy dealing 12 magical damage per hit. The cold portion of this ability applies Debilitated. The electrical portion of this ability purges 2 beneficial effects. The cold portion of this ability reduces your heat level by 40. The fire and electrical portion of this ability each increase your heat level by 10. Can be used while Overheated to remove the Overheated effect. | |||||||||||||||||||||
76 | 5848512 | 6307194 | Shock | ELEMENTALISM | 15 | Chain: Jumps up to 8 metres 5 times, hitting up to 6 enemies.Send a shock of electricity through your target which chains to other nearby targets. Affected targets are dealt 3 magical damage. Increases your heat level by 6. Requires an Elementalism Focus in your Primary Weapon slot. | |||||||||||||||||||||
77 | 7355857 | 6942577 | Berserk | FIST | 1 | Channelled: Every 0.25 seconds for 2.5 seconds.Consumes 4 Fist Weapon Energy. Fly into a berserk rage and unleash a flurry of attacks that deal 6 physical damage per hit. Applies Exposed. While channelling, you and your target are rooted to the ground and unable to move. Generates 2 Fury per hit. | |||||||||||||||||||||
78 | 5848023 | 5776227 | Eviscerate | FIST | 2 | Consumes 2 Fist Weapon Energy. Impale your target with your claws and tear at their insides dealing 20 physical damage and stunning them for 3 seconds. Applies Exposed. If this ability successfully interrupts a target, you and your group members are healed for 1 every second for 5 seconds. Generates 3 Fury. | |||||||||||||||||||||
79 | 7355924 | 6942991 | Feral Growth | FIST | 3 | Consumes 5 Fist Weapon Energy. Call forth the natural recuperative forces in your defensive target, healing them for 2 and for an additional 3 every second for 6 seconds. Generates 12 Fury. | |||||||||||||||||||||
80 | 7355891 | 6942579 | Ferocity | FIST | 4 | Consumes 2 Fist Weapon Energy. Unleash your ferociousness and empower your next Fist Weapon attack or healing ability. This ability does not trigger and is not affected by global recharge time. Your next Fist Weapon attack will remove all Fist Weapon damage over time effects from your target and cause them to immediately deal their remaining damage to the target plus an additional 22 physical damage. Your next Fist Weapon healing ability will remove all Fist Weapon heal over time effects from your defensive target and cause them to immediately heal for their remaining healing plus an additional 20. Generates 3 Fury. | |||||||||||||||||||||
81 | 9267182 | 9267173 | Frenzied Wrath | FIST | 5 | Tap into your Fury to enter a state of unbridled wrath for a short time and cleanse 2 detrimental effects from yourself. During this time your entire ability bar is changed into a set of new abilities. This ability does not trigger and is not affected by global recharge time. Requires at least 60 Fury to activate. Ravage: (Default [LMB]) Tear flesh from bone causing horrific wounds dealing 10 physical damage and 5 physical damage every second for 5 seconds. Shred: (Default [RMB]) Your razor sharp claws shred nearby enemies dealing 8 physical damage and 1 physical damage every second for 5 seconds. If the target has the "Maim" effect active, nearby enemies are dealt an additional 4 physical damage. Maim: (Default [E]) Consumes 4 Fist Weapon Energy. Tear open wounds on your target dealing 2 physical damage and 3 physical damage every second for 15 seconds. | |||||||||||||||||||||
82 | 9267183 | 9267175 | Invigorating Wrath | FIST | 6 | Tap into your Fury to enter a state of reinvigoration for a short time and cleanse 2 detrimental effects from yourself. During this time your entire ability bar is changed into a set of new abilities. This ability does not trigger and is not affected by global recharge time. Requires at least 60 Fury to activate. Revitalise: (Default [LMB]) Mend the wounds of your group members, restoring 1 health. Invigorate: (Default [RMB]) Your fury invigorates your group members, restoring 1 health. Revivify: (Default [E]) Consumes 4 Fist Weapon Energy. Harness the natural restorative power around you and your group members healing them for 1 every second for 6 seconds. | |||||||||||||||||||||
83 | 5848083 | 5780189 | Mangle | FIST | 7 | Consumes 5 Fist Weapon Energy. Mutilate your target with a series of 3 strikes with your claws dealing 9 physical damage per hit. Generates 4 Fury per hit. | |||||||||||||||||||||
84 | 5848031 | 5780066 | Nurture | FIST | 8 | Your restorative power seeks out and heals the member of your group with the lowest percentage remaining health for 7 and gives them a heal over time effect that heals for 1 every second for 3 seconds. The heal over time effect can stack up to 3 times. Generates 3 Fury. | |||||||||||||||||||||
85 | 7355926 | 6943017 | Primal Instinct | FIST | 9 | Consumes 4 Fist Weapon Energy. Give in to your animal instict for a short time, allowing you to both mend and destroy more effictively. For the next 6 seconds, all of your Fist Weapon heal over time and damage over time effects are 100% more powerful. This bonus is reduced to 50% when detonating these effects. This ability does not trigger and is not affected by global recharge time. Generates 18 Fury. | |||||||||||||||||||||
86 | 7355991 | 6943042 | Regeneration | FIST | 10 | Consumes 4 Fist Weapon Energy. Cause the wounds suffered by you and your group members to seal up and mend, restoring 16 health and cleansing 2 detrimental effects. The mending process continues afterward, restoring 6 health every second for 4 seconds.Generates 18 Fury. | |||||||||||||||||||||
87 | 7355920 | 6942615 | Renewal | FIST | 11 | Consumes 3 Fist Weapon Energy. Call forth a resurgence of vigour which heals your defensive target 3 times for 5. Generates 9 Fury. | |||||||||||||||||||||
88 | 5848019 | 5777283 | Savage Sweep | FIST | 12 | PBAoE: Affects up to 6 enemies in a 5 metre radius around you.Consumes 3 Fist Weapon Energy. Rip and tear at nearby enemies dealing 10 physical damage. Generates 3 Fury per target hit. | |||||||||||||||||||||
89 | 9267184 | 9266860 | Savagery | FIST | 13 | Consumes 2 Fist Weapon Energy. Draw out the inner savage nature of your defensive target, increasing the strength of their attacks and healing effects by 15% for 6 seconds. This ability does not trigger and is not affected by global recharge time. Generates 8 Fury. | |||||||||||||||||||||
90 | 5848017 | 6430614 | Thrash | FIST | 14 | Lash out at your target with your claws, striking 2 times for 4 physical damage. Generates 2 Fury per hit. Requires a Fist Weapon in your Primary Weapon slot. | |||||||||||||||||||||
91 | 7355938 | 6943029 | Wild Surge | FIST | 15 | Consumes 2 Fist Weapon Energy. Create a surge of wild power at the targeted point that lasts 10 seconds. Every second it restores 1 health and cleanses 1 detrimental effect from allies in the area and deals 1 physical damage to enemies in the area. Enemies hit will also have their movement slowed. Generates 3 Fury. | |||||||||||||||||||||
92 | 6891759 | 6838795 | Blindside | HAMMER | 1 | Consumes 2 Hammer Energy. Shove your target to the ground, purging 1 beneficial effect from them and dealing 19 physical damage. Generates 10 Rage. | |||||||||||||||||||||
93 | 6940378 | 6861232 | Burning Wrath | HAMMER | 2 | PBAoE: Affects up to 6 enemies in a 5 metre radius around you and also pulsing every 0.5 seconds for 5 seconds.Consumes 5 Hammer Energy. Manifest your fiery rage dealing 12 physical damage. For the next 5 seconds your rage burns nearby enemies dealing 1 physical damage. This attack generates a large amount of hate. Generates 8 Rage per target hit by the initial blast. When Enraged: Your unbridled rage sunders the earth beneath you leaving a damaging area on the ground. Enemies standing in this area have their movement speed slowed and are dealt 4 physical damage every 0.5 seconds for 5 seconds. Instead of generating Rage, this attack consumes 50 Rage. | |||||||||||||||||||||
94 | 6891730 | 6837799 | Demolish | HAMMER | 3 | Consumes 5 Hammer Energy. Crush your target with the full weight of your hammer dealing 25 physical damage. Generates 25 Rage. When Enraged: Unleash your anger on your target improving the damage dealt to 61 phyiscal damage. Instead of generating Rage, this attack consumes 50 Rage. | |||||||||||||||||||||
95 | 6940357 | 6861224 | Enter the Fray | HAMMER | 4 | Charge: 15 metre charge to the target. The target must be at least 3 metres away.Consumes 2 Hammer Energy. Enter the heat of battle by charging to the target, dealing 15 physical damage. For the next 6 seconds, enemies within 5 metres of the target are compelled to attack you. Whenever you are hit, you strike back dealing 2 physical damage to the attacker. Generates 10 Rage. | |||||||||||||||||||||
96 | 6940347 | 6861218 | Eruption | HAMMER | 5 | Column: Affects up to 6 enemies in a 6 metre wide by 9 metre long area in front of you.Consumes 4 Hammer Energy. You smash your hammer into the ground, creating a column of molten ground in front of you that sends enemies into the air, purges 1 beneficial effect, and deals 41 physical damage. Applies Exposed. Generates 7 Rage per target hit. | |||||||||||||||||||||
97 | 6940340 | 6838810 | Ground Pound | HAMMER | 6 | PBAoE: Affects up to 6 enemies in a 5 metre radius around you.Strike the ground with your hammer, sending out shockwaves which deal 5 physical damage. This attack generates a large amount of hate. Generates 2 Rage per target hit. Requires a Hammer in your Primary Weapon slot. | |||||||||||||||||||||
98 | 9256520 | 9255813 | Pain Suppression | HAMMER | 7 | Consumes 2 Hammer Energy. Your anger allows you to fight through the pain for the next 8 seconds. During this time, whenever you are hit, you fight on and heal yourself for 50% of the damage dealt. In addition, you get even angrier when hit, generating 2 extra Rage. This ability does not trigger and is not affected by global recharge time. | |||||||||||||||||||||
99 | 6940350 | 6861221 | Pulverise | HAMMER | 8 | Consumes 3 Hammer Energy. Bash your target with a backhand swing of your hammer dealing 19 physical damage. This attack generates a large amount of hate. Generates 18 Rage. When Enraged: Harness your rage to strengthen yourself increasing your maximum health by 30% for 15 seconds. Instead of generating Rage, this attack consumes 50 Rage. | |||||||||||||||||||||
100 | 6940380 | 6861233 | Raging Volcano | HAMMER | 9 | Channelled: Every 0.5 seconds for 6 seconds. PBAoE: Affects up to 6 enemies in a 5 metre radius around you.Consumes 4 Hammer Energy. Become a fiery whirlwind of destruction dealing 18 physical damage per hit while forcing nearby enemies to attack you and slowing their movement. The last hit will deal 17 physical damage and apply Debilitated. While channelling this ability, you take 20% less damage and your movement speed is increased by 30%. Generates 4 Rage per target hit. |