ABCDEFGHIJKLMNOPQRSTUVWXYZAAAB
1
2
Equipment stats
Fire Blast damage
Combined damage & approx. time to kill 1st cow
COMMENTS:
3
SlotItemFCRMF+ FSD- EFR+ skillsminmaxavgHP (avg/max)avg HP
avg/max HP - IMO it makes more sense to use at avg overall
4
Head2/20 circlet200543base480.50566.50523.5
FB dmg avg/min
avg dmg
avg/min dmg - see above
5
BodyEnigma094002final4,0924,8244,458
Merc time to kill target (avg)
3.02
avg Merc solo kill time, taken from "Merc DMG" cell E10 for Beast builds, S10 for others
6
WeaponBeast00000
secs attacked after DS laydown
1.44
time Merc has attacked when DS laydown is finished
7
ShieldPhoenix000280
Actions after herding:
Merc dmg/hit (w/o CB)
13063
DPS dealt by Merc without CB (just for information, not used in calcs)
8
BeltArach2001APSsec:frames:
HP % after DS laydown
52.32%
approx. remaining HP% after Merc attacks and DS laydown
9
GlovesMagefist200Trap laying rate2.7780.369HP original42054
10
Bootseth Treks050# of DS used41.4436
HP remaining after DS laydown
22002
11
Ring 1Raven0150
secs 1st Merc hit vs 1st DS
00FB phase
12
Ring 2SoJ001Player settings:P5DPS Assassin20680
DPS based on attack rate, skills & gear
13
Amulet+2/Str/adds902
remaining sec solo Sin kill
1.06
time it would take Sin alone to kill target after Merc attacks
14
Switch FCRSpirit352
Next min dmg breakpoint
remaining sec solo Merc kill
1.58
time it would take Merc alone to kill target after previous attacks
15
InventorySkillers6Cow HP42054original
sec Merc + Sin attacking jointly
1.06
time Sin + Merc attack jointly
16
TotalMain6915953215
Hits with current min dmg
7
sec Sin + Merc assuming both attack
0.64
time it would take Merc + Sin to finish off target (when attacking jointly all the time)
17
MercInfinityYes
next min dmg BP:
7009
factor Sin vs Sin+Merc
0.00
ratio of time where only Sin attacks to time where Sin + Merc attack
18
before -EFR4198
sec per kill after DS
0.64
resulting time to kill target after DS is laid down
19
Skill levelsTarget A1 Cows: Hell Bovine
min dmg needed
106
20
cast BCYesmax HPP114018
Performance in comparison to...
sec/kill
OTHER NOTES:
21
+ all/trap skills16 P328036
Hoto + Phoenix
24.99%0.79
Things that make Beast stronger:
22
+ to FB/Trap1eg MagefistP542054
6-facet + Phoenix
3.89%0.66
- finishing herding by teleporting close to cows (Beast generally wins if Merc attacks immediately)
23
Fire Blast20hard pointsP756072
6-facet + Phoenix + GPA
-2.31%0.62
- lower skill levels favor Beast in relation to other setups
24
Death Sentry20hard pointstypeNormal
6-facet + Spirit
16.38%0.74
- rule of thumb: anything around or below 0 seconds in cell L11
25
Light Sentry20hard pointsHP factor1
Hoto + 4-facet
14.24%0.73
26
Shock Web19hard pointsFRbase50
Things that make other setups stronger (generally 6-facet + Phoenix is best):
27
CB Sentry20hard points
relevant mods
None
- finishing herding further away from cows (Beast is weaker due to bigger FB relevance)
28
WoI0hard pointsresist added0
- GPA is is often the ideal Infinity base when not using Beast. Can also be the case for Beast, but merely small difference.
29
WoF0hard pointsafter mods50
- higher skill levels benefit other setups more than Beast
30
after Infinity-35
31
after -EFR-67%Intangibles:
32
factor1.67
- Merc attacking different cows (worse with Beast)
33
- Merc attacks being interrupted by cows (better with Beast/Fana)
34
- DS lightning damage is ignored (small factor and cannot be aimed anyway, hitting random cows)
35
- Merc dmg is merely approximated due to degressive CB dmg over time
36
- DS explosion range
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100