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*See bottom for notes on player speeds and abbreviations explained
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Useful Items
/give away
Hunt threshold
Standard: 50% sanity
Hunting Speed
Standard: 1.7 m/s
Evidence
StrengthsWeaknessesCan be
Excluded if
Further Notes
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Parabolic Microphone
For its special scream.
50% sanity
target player
NormalAttacks one target at a time.
Increased chance for singing events.
It has a distinctive wail on
the parabolic microphone (33% chance).
If targeting different playersThe banshee will move toward the target in D.O.T.S even if someone else is closer.
If target is outside the area the banshee will hunt any player as a normal ghost.
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Smudge + crucifix
Make it hunt less.
70 % OR 100 %
Sanity
NormalIt can hunt at 100% sanity and
it hunts more often - very aggressive!
The Crucifix range is 50% larger
than usual - making it more effective.
-Lower cooldown between hunts - 20 seconds (standard is 25 seconds)
Smudging only prevents hunts for 60 seconds (Standard is 90 seconds)
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Spiritbox
Check for heavy
breathing (notes).
40 %
Sanity
0.4 m/s when close to player
3 m/s when far from player
It always knows where you are and will
always find your hiding spot and kill you!
When you're far it runs very fast!
When close to you (>2.5 metres) it
is the slowest ghost in the game.
If always hunting at the same
speed and not being able to
find a player (wandering).
More visible when flickering in a hunt. It has a 33% chance when using
Spirit Box to answer with heavy bull-like breathing (within 1m).
Find somewhere to loop around so you don't get cornered when it finds you.
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D.O.T.S.
Only visible on video.
NormalNormalIt can only enter D.O.T.S. state when
nobody is near and through video.
It only roams a short distance.
It can never change its room.
If seen through D.O.T.S.
without a camera.
The Goryo stays more in its favorite room.
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No item
Keep an eye on the fuse box
and its freezing breath.
Normal1.4 m/s when warmest in room
2.7 m/s when coldest in room
Lower temperatures make the
ghost move faster.
Warmer areas slow its speed!
It can have freezing breath if the
fuse box is off. It cannot turn it on.
If turning the fuse box on.The Hantu is twice as likely to turn off the fuse box.
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EMF
At F.B. when zapping sanity.
Normal1.7 m/s normally
2.5 m/s: when LoS and F.B. on
It travels faster if a distant player is in
line of sight + fuse box is on.
Cannot run faster if fuse fox is off
Will never turn fuse box off
If turning the fuse box off.Occasionally attempts to zap the sanity of nearby players by 25% (within 3 metres).
This emits an EMF 2 or 5 reading at the fuse box.
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No item
Keep an eye on the lights
being turned off.
Sanity:
Lights on: 40 %
Lights off: 60 %
NormalIncreased chance to attack when
lights are off.
Lights off reduces the chance of attacks.
Can turn lights off immediately after
a player turns it on.
If turning a light switch on.Increased chance to turn lights off. Will never turn lights on!
It is more likely to roam in an unlit room and therefore might also change room
if its favorite room it lit up. Higher chance of bulb shattering event.
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Smudge
Blinds 50% longer
during hunts.
Normal1.5 m/s: sanity high
2.25 m/s: sanity low
It moves faster when the average sanity
is low. It can also curse players making
their sanity drop faster.
Incense blinds 50% longer than
other ghosts during hunts.
If sanity is low and it still moves
at normal speed during hunts.
It curses players through S.B. response or whispers through Parabolic mic. This
doubles sanity drain and light no longer stops sanity drain (sanity pills removes the
curse). Incense derails the Moroi for 7.5 seconds instead of 5 seconds.
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Parabolic microphone
Makes more sounds.
NormalNormalThe Myling is much quieter during hunts.It makes more noise on the parabolic
microphone than the usual ghost.
If its footsteps are heard far
away (more than 12 metres)
Normally footsteps are heard 20 metres away in a hunt. For a Myling it's 12 metres.
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UV-light
Check for odd
fingerprints.
NormalNormal
Chance to not leave fingerprints
when doing interactions + they may
disappear faster - in a matter of seconds.
It has a small chance to leave special
fingerprints.
Can shapeshift during hunts.
If you watch it for an entire hunt
and it
never shapeshifts
Might leave a 6-finger fingerprint, 2 fingerprints on light switch, lamps and tv remotes,
5 fingerprints instead of 4 on keyboards and prison cell doors.
Shapeshifts at least once per hunt (dead players won't see).
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No item
More visible in hunts.
NormalNormalIncreased activity when more
players are nearby.
More visible during hunts.
Cannot do an airball ghost event.
If an airball ghost event
occurs.
More visible when flickering in a hunt.
Double sanity drain when touching a player during a ghost event (20% instead of 10%)
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Candles
Works as a crucifix.
60 %
sanity
NormalA flame extinguished from a candle or
fire can cause a ghost hunt.
The presence of flames reduces the
possibility of attacks.
If it consumes a crucifix despite
having a lit candle on top of it.
If a player has died there is a higher chance for it to blow out sources of flame.
Lights/flames can also prevent attacks. When 3 lights are blown a hunt might start.
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Camera
Check if visible on photo.
NormalNormalLooking at the phantom will lower your
sanity a lot. It can throw objects fast.
Taking a photo of it will make it
disappear (except for hunts).
If it doesn't disappear when
taking a photo of it.
More invisible when flickering in a hunt.
May travel to a random player's location.
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No item
Check for multi-throws.
NormalNormal
It can throw multiple objects at once
and also throw objects at high velocities.
The Poltergeist becomes powerless with
no throwables around.
If it rarely throws objects while
hunting.
When hunting there is 100% chance of it throwing a nearby object (within 1.5 meters)
every 0.5 seconds. During multi-throws sanity drops harder.
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No item
check with electronics.
50 % or 65 % sanity
if active electronics near
1.7 m/s normally
2.5 m/s: electron. near
The Raiju moves faster near active
electronic equipment. Turn it off!
Disrupts electronics from further
away when it hunts.
If it doesn't move faster near
active electronic equipment.
It will interfere with electronics up to 15 metres away (usual is 10 metres).
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No item
Listen to footsteps.
Normal1 m/s no player in LoS
3 m/s player in LoS
Walks very fast when a player is in
line of sight.
It walks incredibly slow if player is not
in line of sight.
If it has normal/fast footsteps
with no player in LoS.
Listen to footstep speed to identify since it's very audibly slow during hunts when
a player is not in line of sight.
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No item
Listen to other rooms.
35 %
Sanity
NormalThis ghost is very shy and therefore
won't interact much at the beginning.
It cannot hunt if people are nearby.
Only from another room.
If it starts a hunt with a player
being in the same room.
Higher chance of hissing and shadowy form in ghost events.
If at least 1 person is in the same room it can't perform interactions, events, or hunt.
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Smudge
Prevents hunts longer.
NormalNormal-Smudging prevents hunts for
much longer.
If starting a hunt earlier than
180 seconds after smudging.
When incense is used near the Spirit it will not be able to initiate a hunt for
180 seconds instead of 90 seconds.
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No item
Does it get slower with time?
75 % - 15 % sanity
as aging over time
2.75 m/s when young
1 m/s when old
Much more active, aggressive, and
faster during hunts at the beginning!
It ages over time - making it slower
and less active.
If having a slow/normal hunt
speed in the early game.
Every 1-2 minutes it will attempt to age if a player is in the same room (ages 1 pr
successful try to a maximum of 10) - making it slower and less active.
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Video camera
Ghost orbs always!
NormalNormalMimics other ghosts' traits and can
change those every 30 sec - 2 mins.
It always has fake ghost orbs as (4th)
evidence!
If there is no ghost orb
evidence.
Mimics: interaction and ghost events rates, hunt movement speeds and thresholds,
other special abilities like Poltergeist multithrow or Demon hunt ability.
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No item
Listen for double activity.
Normal1.53 m/s: main twin
1.87m/s: decoy
One twin is slow, one is fast.
Can hunt from unexpected locations.
They might interact with the environment
at different places at the same time.
-
One twin interacts close by (up to 3 metres) and the other in a larger radius (up to
16 metres). This gives 25% chance of EMF 5. It can also be seen on the graph in the van.
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Salt
Will not step in it.
NormalNormalIt leaves no footsteps.
Can teleport to any player.
It will not step in salt!If footprints in salt are madeWhen teleporting to a player there is 25 % chance of EMF 5.
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No item
Does talking aggrevate it?
50 % or 80 % sanity
If talking nearby it
NormalTalking near a Yokai increases
the chance of an attack or event.
It can only hear voices and active
equipment close
by during hunts.
If you are heard further away
than 2.5 metres during a hunt.
During hunts, it can only sense handheld, active electronics and hear players
within 2.5 metres of it.
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Smudging
Will temporarily trap
the ghost. Closes doors.
NormalNormalThe Yurei has a stronger effect on
players' sanity.
Smudging it will temporarily trap
it in its favorite room and reduce how
often it wanders.
If smudging doesn't trap
the ghost in its room.
Smudging traps it in the favorite room for 90 seconds (events can still happen outside).
It will close doors more often as it lowers sanity by 15% for players within 7.5 metres
(cannot use ability if the room has no opened door (closets + lockers don't count)).
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Notes:
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Player speed:
By default, the player walks at 1.6 m/s, and sprints at 3 m/s for 3 seconds with a 5-second cooldown.
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SB =Spirit box
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FB =Fuse box
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LoS =Line of sight
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