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2 | *See bottom for notes on player speeds and abbreviations explained | |||||||||||||||||||||||||||||
3 | Useful Items /give away | Hunt threshold Standard: 50% sanity | Hunting Speed Standard: 1.7 m/s | Evidence | Strengths | Weaknesses | Can be Excluded if | Further Notes | ||||||||||||||||||||||
4 | Parabolic Microphone For its special scream. | 50% sanity target player | Normal | Attacks one target at a time. Increased chance for singing events. | It has a distinctive wail on the parabolic microphone (33% chance). | If targeting different players | The banshee will move toward the target in D.O.T.S even if someone else is closer. If target is outside the area the banshee will hunt any player as a normal ghost. | |||||||||||||||||||||||
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6 | Smudge + crucifix Make it hunt less. | 70 % OR 100 % Sanity | Normal | It can hunt at 100% sanity and it hunts more often - very aggressive! | The Crucifix range is 50% larger than usual - making it more effective. | - | Lower cooldown between hunts - 20 seconds (standard is 25 seconds) Smudging only prevents hunts for 60 seconds (Standard is 90 seconds) | |||||||||||||||||||||||
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8 | Spiritbox Check for heavy breathing (notes). | 40 % Sanity | 0.4 m/s when close to player 3 m/s when far from player | It always knows where you are and will always find your hiding spot and kill you! When you're far it runs very fast! | When close to you (>2.5 metres) it is the slowest ghost in the game. | If always hunting at the same speed and not being able to find a player (wandering). | More visible when flickering in a hunt. It has a 33% chance when using Spirit Box to answer with heavy bull-like breathing (within 1m). Find somewhere to loop around so you don't get cornered when it finds you. | |||||||||||||||||||||||
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10 | D.O.T.S. Only visible on video. | Normal | Normal | It can only enter D.O.T.S. state when nobody is near and through video. | It only roams a short distance. It can never change its room. | If seen through D.O.T.S. without a camera. | The Goryo stays more in its favorite room. | |||||||||||||||||||||||
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12 | No item Keep an eye on the fuse box and its freezing breath. | Normal | 1.4 m/s when warmest in room 2.7 m/s when coldest in room | Lower temperatures make the ghost move faster. | Warmer areas slow its speed! It can have freezing breath if the fuse box is off. It cannot turn it on. | If turning the fuse box on. | The Hantu is twice as likely to turn off the fuse box. | |||||||||||||||||||||||
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14 | EMF At F.B. when zapping sanity. | Normal | 1.7 m/s normally 2.5 m/s: when LoS and F.B. on | It travels faster if a distant player is in line of sight + fuse box is on. | Cannot run faster if fuse fox is off Will never turn fuse box off | If turning the fuse box off. | Occasionally attempts to zap the sanity of nearby players by 25% (within 3 metres). This emits an EMF 2 or 5 reading at the fuse box. | |||||||||||||||||||||||
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16 | No item Keep an eye on the lights being turned off. | Sanity: Lights on: 40 % Lights off: 60 % | Normal | Increased chance to attack when lights are off. | Lights off reduces the chance of attacks. Can turn lights off immediately after a player turns it on. | If turning a light switch on. | Increased chance to turn lights off. Will never turn lights on! It is more likely to roam in an unlit room and therefore might also change room if its favorite room it lit up. Higher chance of bulb shattering event. | |||||||||||||||||||||||
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18 | Smudge Blinds 50% longer during hunts. | Normal | 1.5 m/s: sanity high 2.25 m/s: sanity low | It moves faster when the average sanity is low. It can also curse players making their sanity drop faster. | Incense blinds 50% longer than other ghosts during hunts. | If sanity is low and it still moves at normal speed during hunts. | It curses players through S.B. response or whispers through Parabolic mic. This doubles sanity drain and light no longer stops sanity drain (sanity pills removes the curse). Incense derails the Moroi for 7.5 seconds instead of 5 seconds. | |||||||||||||||||||||||
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20 | Parabolic microphone Makes more sounds. | Normal | Normal | The Myling is much quieter during hunts. | It makes more noise on the parabolic microphone than the usual ghost. | If its footsteps are heard far away (more than 12 metres) | Normally footsteps are heard 20 metres away in a hunt. For a Myling it's 12 metres. | |||||||||||||||||||||||
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22 | UV-light Check for odd fingerprints. | Normal | Normal | Chance to not leave fingerprints when doing interactions + they may disappear faster - in a matter of seconds. | It has a small chance to leave special fingerprints. Can shapeshift during hunts. | If you watch it for an entire hunt and it never shapeshifts | Might leave a 6-finger fingerprint, 2 fingerprints on light switch, lamps and tv remotes, 5 fingerprints instead of 4 on keyboards and prison cell doors. Shapeshifts at least once per hunt (dead players won't see). | |||||||||||||||||||||||
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24 | No item More visible in hunts. | Normal | Normal | Increased activity when more players are nearby. | More visible during hunts. Cannot do an airball ghost event. | If an airball ghost event occurs. | More visible when flickering in a hunt. Double sanity drain when touching a player during a ghost event (20% instead of 10%) | |||||||||||||||||||||||
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26 | Candles Works as a crucifix. | 60 % sanity | Normal | A flame extinguished from a candle or fire can cause a ghost hunt. | The presence of flames reduces the possibility of attacks. | If it consumes a crucifix despite having a lit candle on top of it. | If a player has died there is a higher chance for it to blow out sources of flame. Lights/flames can also prevent attacks. When 3 lights are blown a hunt might start. | |||||||||||||||||||||||
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28 | Camera Check if visible on photo. | Normal | Normal | Looking at the phantom will lower your sanity a lot. It can throw objects fast. | Taking a photo of it will make it disappear (except for hunts). | If it doesn't disappear when taking a photo of it. | More invisible when flickering in a hunt. May travel to a random player's location. | |||||||||||||||||||||||
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30 | No item Check for multi-throws. | Normal | Normal | It can throw multiple objects at once and also throw objects at high velocities. | The Poltergeist becomes powerless with no throwables around. | If it rarely throws objects while hunting. | When hunting there is 100% chance of it throwing a nearby object (within 1.5 meters) every 0.5 seconds. During multi-throws sanity drops harder. | |||||||||||||||||||||||
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32 | No item check with electronics. | 50 % or 65 % sanity if active electronics near | 1.7 m/s normally 2.5 m/s: electron. near | The Raiju moves faster near active electronic equipment. Turn it off! | Disrupts electronics from further away when it hunts. | If it doesn't move faster near active electronic equipment. | It will interfere with electronics up to 15 metres away (usual is 10 metres). | |||||||||||||||||||||||
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34 | No item Listen to footsteps. | Normal | 1 m/s no player in LoS 3 m/s player in LoS | Walks very fast when a player is in line of sight. | It walks incredibly slow if player is not in line of sight. | If it has normal/fast footsteps with no player in LoS. | Listen to footstep speed to identify since it's very audibly slow during hunts when a player is not in line of sight. | |||||||||||||||||||||||
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36 | No item Listen to other rooms. | 35 % Sanity | Normal | This ghost is very shy and therefore won't interact much at the beginning. | It cannot hunt if people are nearby. Only from another room. | If it starts a hunt with a player being in the same room. | Higher chance of hissing and shadowy form in ghost events. If at least 1 person is in the same room it can't perform interactions, events, or hunt. | |||||||||||||||||||||||
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38 | Smudge Prevents hunts longer. | Normal | Normal | - | Smudging prevents hunts for much longer. | If starting a hunt earlier than 180 seconds after smudging. | When incense is used near the Spirit it will not be able to initiate a hunt for 180 seconds instead of 90 seconds. | |||||||||||||||||||||||
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40 | No item Does it get slower with time? | 75 % - 15 % sanity as aging over time | 2.75 m/s when young 1 m/s when old | Much more active, aggressive, and faster during hunts at the beginning! | It ages over time - making it slower and less active. | If having a slow/normal hunt speed in the early game. | Every 1-2 minutes it will attempt to age if a player is in the same room (ages 1 pr successful try to a maximum of 10) - making it slower and less active. | |||||||||||||||||||||||
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42 | Video camera Ghost orbs always! | Normal | Normal | Mimics other ghosts' traits and can change those every 30 sec - 2 mins. | It always has fake ghost orbs as (4th) evidence! | If there is no ghost orb evidence. | Mimics: interaction and ghost events rates, hunt movement speeds and thresholds, other special abilities like Poltergeist multithrow or Demon hunt ability. | |||||||||||||||||||||||
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44 | No item Listen for double activity. | Normal | 1.53 m/s: main twin 1.87m/s: decoy | One twin is slow, one is fast. Can hunt from unexpected locations. | They might interact with the environment at different places at the same time. | - | One twin interacts close by (up to 3 metres) and the other in a larger radius (up to 16 metres). This gives 25% chance of EMF 5. It can also be seen on the graph in the van. | |||||||||||||||||||||||
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46 | Salt Will not step in it. | Normal | Normal | It leaves no footsteps. Can teleport to any player. | It will not step in salt! | If footprints in salt are made | When teleporting to a player there is 25 % chance of EMF 5. | |||||||||||||||||||||||
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48 | No item Does talking aggrevate it? | 50 % or 80 % sanity If talking nearby it | Normal | Talking near a Yokai increases the chance of an attack or event. | It can only hear voices and active equipment close by during hunts. | If you are heard further away than 2.5 metres during a hunt. | During hunts, it can only sense handheld, active electronics and hear players within 2.5 metres of it. | |||||||||||||||||||||||
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50 | Smudging Will temporarily trap the ghost. Closes doors. | Normal | Normal | The Yurei has a stronger effect on players' sanity. | Smudging it will temporarily trap it in its favorite room and reduce how often it wanders. | If smudging doesn't trap the ghost in its room. | Smudging traps it in the favorite room for 90 seconds (events can still happen outside). It will close doors more often as it lowers sanity by 15% for players within 7.5 metres (cannot use ability if the room has no opened door (closets + lockers don't count)). | |||||||||||||||||||||||
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52 | Notes: | |||||||||||||||||||||||||||||
53 | Player speed: | By default, the player walks at 1.6 m/s, and sprints at 3 m/s for 3 seconds with a 5-second cooldown. | ||||||||||||||||||||||||||||
54 | SB = | Spirit box | ||||||||||||||||||||||||||||
55 | FB = | Fuse box | ||||||||||||||||||||||||||||
56 | LoS = | Line of sight | ||||||||||||||||||||||||||||
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