ABCDEFGH
1
CommandHit levelDamageStart up FrameBlock FrameHit FrameCounter hit FrameNotes/Properties
2
During Rage b+1+2H5513-9KNDKND
3
During Rage qcf+2+3M,M17,20i15+5sLaunchLaunch
4
1H710+1+8+8
5
1,2H,H7,1010-1+5+5NC, Jails.
6
1,2,1H,H,H7,10,610-3+4+4(1),2,1 is NCC.
7
1,2,1,4H,H,H,H7,10,6,1810+7LaunchLaunch(1,2),1,4 is NCC, Wall Splat.
8
1,2,1,d+4H,H,H,L7,10,6,1210-13-2-2(1,2),1,d+4 is NCC.
9
1,2,3H,H,L7,10,1010-14-3-3(1),2,3 is NCC.
10
1,2,4H,H,H7,10,2210-6KNDLaunch(1),2,4 is NCC, Tail Spin, Wall Break/Splat.
11
1,4H,L7,1210-13-2-2NC.
12
2H1010+1+7+7
13
2,1H,H10,610-3+4+4NC, Jails.
14
2,1,4H,H,H10,6,1810+7LaunchLaunch(2),1,4 is NCC, Wall Splat.
15
2,1,d+4H,H,L10,6,1210-13-2-2(2),1,d+4 is NCC.
16
2,3H,M10,1410-11+0+0NC.
17
2,3~BH,M10,1410-3+8+8NC, Enters CJ.
18
2,4H,H10,2210-6KNDLaunchNCC, Tail Spin, Wall Break/Splat.
19
2,d+3H,L10,1010-14-3-3NCC.
20
3H1414-16-5-5
21
3,3H,L14,1014-17-6-6NC.
22
3,3,2H,L,M14,10,1014-13LaunchLaunch(3),3,2 is NCC, Wall Splat.
23
3,3,4H,L,H14,10,1814-6+5Launch(3),3,4 is NCC however needs (3,3),4 to launch on CH.
24
3,3,4,1H,L,H,M14,10,18,2014+2s+5sLaunch(3,3),4,1 is NCC however needs (3,3,4),1 to launch on CH.
25
3,4H,H14,2014-6KNDKNDNC, Tail Spin, Wall Break/Splat.
26
4H1511-9+8Launch
27
4,3H,L15,1311-14-3-3
28
f+2H1414-2+4+4
29
f+2,3H,H14,2014-7+12+12NC, Jails, Tail Spin.
30
f+3M1417-13-4-4
31
f+3~BM1417-5+4+4Enters CJ.
32
f+3,2M,M14,2017-11KNDKNDNC, Tail Spin.
33
f+4M2819-11KNDKNDWall Bounce.
34
f+1+2M2118-18KNDKNDWall Break/Splat.
35
f+2+3M3014-16KNDKNDWall Break/Splat.
36
d/f+1M1313-1+5+5
37
d/f+1,2M,H13,1013-3+2+9NC, Jails.
38
d/f+1,2,3M,H,M13,10,2013-12KNDKND(d/f+1),2,3 is NCC, Wall Break/Splat.
39
d/f+1,2,3~BM,H13,1013-17-12-5Enters CJ.
40
d/f+1,2,4M,H,H13,10,2213-5KNDKND(d/f+1),2,4 is NCC,Tail Spin, Wall Break/Splat.
41
d/f+2M1315-12LaunchLaunchWall Splat.
42
d/f+3M1314-11+1+1
43
d/f+3,1M,H13,1014-3+7+7
44
d/f+3,1~BM1314-15-3-3Enters CJ.
45
d/f+3,1~U_DM1314-1200
46
d/f+3,1,2M,H,H13,10,614-2+9+9(d/f+3),1,2 is NC.
47
d/f+3,1,4M,H,H13,10,2014-3-3+2(d/f+3),1,4 is NC.
48
d/f+3,1,4,2M,H,H,H13,10,20,1214-4-3+0(d/f+3,1),4,2 is NCC.
49
d/f+3,1,4,2,3M,H,H,H,H13,10,20,12,2014+0KNDKND(d/f+3,1),4,2,3 is NCC.
50
d/f+3,1,4,2,u/f+3M,H,H,H,M13,10,20,12,2214-3KNDKND
51
d/f+3,1,4,2,1+2M,H,H,H,M13,10,20,12,2114-18KNDKND(d/f+3,1),4,2,1+2 is NCC.
52
d/f+3,2M,H13,1214+0+5+11NC.
53
d/f+3,2~d/fM,H13,1214-10+10NC.
54
d/f+3,2~U_DM,H13,1214-10+10NC.
55
d/f+3,2,1M,H,H13,12,614-3+4+4(d/f+3),2,1 is NCC.
56
d/f+3,2,1,4M,H,H,H13,12,6,1814+7LaunchLaunch(d/f+3,2),1,4 is NCC, Wall Splat.
57
d/f+3,2,1,d+4M,H,H,L13,12,6,1214-13-2-2(d/f+3,2),1,d+4 is NCC.
58
d/f+3,2,3M,H,H13,12,1514-10+1+1(d/f+3),2,3 is NCC.
59
d/f+3,2,4M,H,H13,12,2214-6KNDLaunch(d/f+3),2,4 is NCC, Tail Spin, Wall Break/Splat.
60
d/f+3,2,d+3M,H,L13,12,1014-14-3-3(d/f+3),2,d+3 is NCC.
61
d/f+3,3M,H13,614-14-3-3NC, Jails.
62
d/f+3,3,3M,H,H13,6,814-11+0+0NC, Jails.
63
d/f+3,3,3,1M,H,H,H13,6,8,1414-9+15+15(d/f+3,3),3,1 is NCC.
64
d/f+3,3,3,4M,H,H,H13,6,8,2014-6KNDKND(d/f+3,3),3,4 is NCC, Tail Spin, Wall Break/Splat.
65
d/f+3,4M,H13,2014-6KNDKNDNC, Tail Spin, Wall Break/Splat.
66
d/f+4L1716-15+5sKND
67
d/f+1+2M016+1+5+19Becomes +6 on block +10g on hit +24 on ch when done out of CJ. https://goo.gl/1CRvBc
68
d+1,4SM,M5,1010-11+0+0
69
d+2M1716+1+7KNDFloor Break.
70
d+3L1216-17-3-3
71
d+3,2L,M12,1016-13LaunchLaunchNCC, Wall Splat.
72
d+3,4L,H12,1816-6+5KNDNCC.
73
d+3,4,1L,H,M12,18,2016+2s+5sLaunch(d+3),4,1 is NCC, Floor Break.
74
d+4L712-13-2-2
75
d+4,1L,H7,1012+0+6+11NCC.
76
d+4,1~BL712-10+1+1Enters CJ.
77
d+4,1~U_DL712-15-4-4
78
d+1+2!5060KNDKNDKNDUnblockable.
79
d/b+1M1616-12+3+3Floor Break.
80
d/b+1,4M,M16,1716-15-1LaunchNC.
81
d/b+2SM811-4+7+7
82
d/b+2,4SM,M8,1011-10+1+1NCC.
83
d/b+3L2127-17LaunchLaunch
84
d/b+4L1825-18-7-7
85
d/b+4,3L,L18,1425-16-5LaunchNCC.
86
d/b+4,4L,M18,1525-20KNDKNDNCC, Floor Break.
87
d/b+1+2M3020-13KNDKNDPower Crush, Wall Break/Splat.
88
d/b+3+4L2724-26-4-4
89
d/b+3+4,3L,H27,1624-7KNDKNDNC on cleanhit, NCC if not cleanhit.
90
b+1M1418-11+0+0
91
b+1,2M,H14,1218-11-1~+0-1~+0NC.
92
b+1,2,2M,H,M14,12,2418-11KNDKND(b+1),2,2 is NCC, Wall Break/Splat.
93
b+2H1014-9+1+1
94
b+2,2H,H10,2014-2LaunchLaunchNC.
95
b+3--?---Chaos Judgement Stance; Adds 16 frames to startup of CJ moves when done raw.
96
CJ 1H1411(~27)-9+14+14+17 when trading with most generic 1 jabs. +12 vs Asuka's 1 jab and Gigas' 2 jab. +20 vs 2D jabs.
97
CJ 2H1010(~26)-13-2-2
98
CJ 2,1H,M10,1210(~26)-7+4+4NC.
99
CJ 3M1812(~28)-12+3Launch
100
CJ 4L2027(~43)-29LaunchLaunch