Poisons
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This system generally makes poisons ineffective in combat, but highly useful in weakening targets .
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TypeMethodEffectRarityStatusEffect
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AIngestionHemotoxinRareKillTarget is dead.
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BIngestionNarcoticUncommonSleep
Target is unconscious.
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CIngestionNarcoticUncommonParalyze
No movement of any kind, including speech.
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DIngestionNeurotoxinCommonIncapacitate
Stats are reduced to 1/3. No move, attack, or spells.
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EIngestionNecroticCommonDebilitate
Stats and speed are reduced to 2/3. Ac, hit, and initiative penalties of 5.
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FInjectionParalyticCommonSlowed
Target speed reduced to 1/2. Lose initiative. AC and hit penalties of 2.
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GInjectionHemotoxinCommonDrowsy
Lose initiative. AC and hit penalties of 2.
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HInjectionHemotoxinUncommonIrritate
Hit penalties of 2.
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IInjectionNeurotoxinRare
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JInjectionNeurotoxinRare
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KInjectionNeurotoxinUncommon
Special saving throws are used for this chart. Roll 1d20 + con score, rather than con mod. Proficiency with a save grants advantage on the roll.
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LInjectionNecroticRare
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MInjectionNecroticUncommon
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NInjectionParalyticRare
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OInjectionParalyticVery Rare
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PContactNeurotoxinUncommon
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QContactParalyticRare
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Guide
Hemotoxin
Narcotic
Neurotoxin
Necrotic
Paralytic
OLD STUFF
 
 
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