Poisons
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StatusEffect
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KillTarget is dead.
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Sleep
Target is unconscious.
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Paralyze
No movement of any kind, including speech.
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Incapacitate
Stats are reduced to 1/3. No move, attack, or spells.
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Debilitate
Stats and speed are reduced to 2/3. AC, hit, and initiative penalties of 5.
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Slowed
Target speed reduced to 1/2. Lose initiative. AC and hit penalties of 2.
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Drowsy
Lose initiative. AC and hit penalties of 2.
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Irritate
Hit penalties of 2.
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Special saving throws are used for this chart. Roll 1d20 + con score, rather than con mod. Proficiency with a save grants advantage on the roll.
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Descriptions are given for medium sized creatures.
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½ dose reduces DCs by 5
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2x dose increases DCs by 5
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4x dose increases DCs by 10
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8x dose increases DCs by 15
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16x dose increases DCs by 20
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32x dose increases DCs by 25
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Large creatures need 3 times the dosage.
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Huge creatures need 10 times the dosage.
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Gargantuan creatures need 30 times the dosage.
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Small creatures inject 1/3 doses (treat as ½ for medium creatures: -5 to DCs)
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Large creatures inject 3 doses (treat as 2 for medium creatures: +5 to DCs)
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Huge creatures inject 10 doses (treat as 8 for medium creatures: +15 to DCs)
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Gargantuan creatures inject 30 doses (treat as 32 for medium creatures: +25 to DCs)
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This system generally makes poisons ineffective in combat, but is highly useful in weakening targets .
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