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NPC NameNPC TypeGameStatusRelease VersionOther Notes
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SpinyEnemyMario Bros.Not Started
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SidestepperEnemyMario Bros.WIP
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Fighter FlyEnemyMario Bros.Not Started
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Hammer Bro.EnemySMB1Complete1.0.0
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BlooperEnemySMB1Complete1.0.0
Look at lowering it's vertical speed
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False BowserBossSMB1Complete1.0.0
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Bowser's BridgePlatformSMB1Complete1.0.0Test for jank
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AxeObjectSMB1Complete1.0.0Test for jank
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FlagpoleExitSMB1Complete1.0.0
Fireworks? Not sure how to add those
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Chasing Hammer Bro.
EnemySMB1:LLComplete1.0.0
Has a different color to distinguish it from regular SMB1 Hammer Bros.
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1-UPPower-UpSMB2Complete1.0.0
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Floating Mushroom Block
ObjectSMB2Complete1.0.0
Make an AI file for all four NPCs
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Giant VegetableObjectSMAComplete1.0.0
Make it so that it takes longer to pick up from the top maybe?
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Bomb Bro.EnemyOriginalComplete1.0.0
Remake this so it's based on the new Bro. NPCs as opposed to the default Beta 4 ones
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Bullet Bro.EnemyOriginalComplete1.0.0^
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Hammer Bro.EnemySMB3Complete1.0.0
Complete rewrites cause I don't like how the SMBX2 Bro. NPCs handle some stuff. Maybe add option for jumping through blocks
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Boomerang Bro.EnemySMB3Complete1.0.0
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Fire Bro.EnemySMB3Complete1.0.0
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Sledge Bro.EnemyOriginalComplete1.0.0
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Boss BassEnemySMB3Basegame1.0.0
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Big BerthaEnemySMB3Complete1.0.0
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Missile BillEnemySMB3Complete1.0.0
Modified basegame Monty Mole. Behaves as it does in SMB3 however
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BowserBossSMB3WIP
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Bouncing Tanooki Suit
Power-UpSMB3Complete1.0.0
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Bouncing Hammer Suit
Power-UpSMB3Complete1.0.0
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P-WingPower-UpSMB3Complete1.0.0
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Spike Ball (Red)HazardSMA4Complete1.0.0
AI file for all three of these
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Spike Ball (Cyan)HazardSMA4Complete1.0.0
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Spike Ball (Cyan, Small)
HazardSMA4Complete1.0.0
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Bruiser RexEnemyOriginalComplete1.0.0
Sprite by FireSepharim
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Nuclear NedEnemyOriginalComplete1.0.0
Sprite by E-Man38
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Cheep CheepEnemySMWComplete1.0.0
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PorcupufferEnemySMWComplete1.0.0
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Moving CoinItemSMWComplete1.0.0
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Grab BlockObjectSMWComplete1.0.0
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Moving Wooden Spike
HazardSMWComplete1.0.0
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Moving Castle Block
PlatformSMWComplete1.0.0
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Slippery Donut Block
PlatformOriginalComplete1.0.0
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Exploding Number Platform
PlatformSMWComplete1.0.0
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Vertical Number Platform
PlatformSMWComplete1.0.0
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Winged BlockPlatformSMWComplete1.0.0
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Iggy KoopaBossSMWComplete1.0.0
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Morton KoopaBossSMWComplete1.0.0
Might need further tweaking
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DoppelshroomEnemySMW CentralComplete1.0.0
Concept and sprites by 1524
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Axis-Based Sprite
ObjectSMW CentralWIP
1.0.0, removed in 1.0.1
Spawns a contained NPC that constantly aligns to the player's X or Y position TODO: Fix a crash involving missing NPCs
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Thwomp BossBossSMW CentralComplete1.0.0
Original concept by yoshicookiezeus
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Giant Spiny BossBossSMWCPComplete1.0.0
Original concept by Ersanio
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Pompom FlowerEnemySMLComplete1.0.0
Sprites by smkdan
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ThwompEnemy/PlatformSM64Complete1.0.0
Sprite by Mr.Pink Teddy
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Prickly GoombaEnemyNSMBWComplete1.0.0
Original NES-styled sprites by MisterMike, reshaded to SMAS-style by Murphmario
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SpiniaEnemyPM:TTYDComplete2.0.0
Sprites by SanS1m0n
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SpaniaEnemyPM:TTYDComplete2.0.0
Sprites by SanS1m0n
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SquigletEnemySPMComplete1.0.0
Needs to be made to jump only if the player's in front of them Done!
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SquigEnemySPMComplete1.0.0
Ditto for this Done!
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GrowmebaEnemySPMComplete2.0.0
Sprites by SanS1m0n
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Bill BlasterEnemyYIComplete1.0.0
Why did I make this?
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Harry HedgehogEnemyYIComplete1.0.0
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FlowerItemYIComplete1.0.0
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