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AttribCurStrResAbsMax
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HitPointsUses "Ones" table specified by the type of power (melee/ranged). Modifies the current kHitPoints of target by the percentage listed. May be +/-. Equivocal to unavoidable, unresistable, untyped damage.Uses "Ones" table specified by the type of power (melee/ranged). Modifies the effectiveness of kHitPoints modifiers by the percentage listed. May be +/-.Uses "Ones" table specified by the type of power (melee/ranged). Modifies the resistance to kHitPoints modifiers by the scale multiplier listed. May be +/-.Uses "Healself" table. Modifies the maximum HitPoints by the multiplier listed. May be +/-.
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HealUses the "Ones" table specified by the type of power (melee/ranged). Heals a percentage of HitPoints based on target's Max.kHitPoints.Uses the "Ones" table specified by the type of power (melee/ranged). Modifies the effectiveness of heals from the target.Uses the "Ones" table specified by the type of power (melee/ranged). Modifies the effectiveness of incoming heals to the target.Uses "Healself" table. Heals the target by the scale multiplier listed. Based on kCaster Max.kHitPoints.
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RegenerationUses the "Ones" table specified by the type of power (melee/ranged). Modifies current Regeneration by the percentage listed.Uses the "Ones" table specified by the type of power (melee/ranged). Modifies the effectiveness of Regeneration modifiers from the target.Uses the "Ones" table specified by the type of power (melee/ranged). Modifies the effectiveness of Regeneration modifiers to the target.
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AbsorbUses "Ones" table. Sets Absorb value to the listed percentage. Used in conjunction with Max.kAbsorb to determine max Absorb value for the target.Uses "Ones" table. Sets Max.kAbsorb to the result of an expression that evaluates Max.kHitPoints of the target.
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SmashingUses the "Ones" table specified by the type of power (melee/ranged). Deals damage to target based on Scale listed. Only negative values. Used for Temp Powers.Uses "Buff_DMG" table. Modifies <type> damage by the percent input. May be +/-.Uses "Res_DMG" table. Modifies <type> damage resistance by the scale input. May be +/-.Uses the "Damage" table specified by the type of power (melee/ranged/temp). Deals damage to target based on Scale listed.
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LethalUses the "Ones" table specified by the type of power (melee/ranged). Deals damage to target based on Scale listed. Only negative values. Used for Temp Powers.Uses "Buff_DMG" table. Modifies <type> damage by the percent input. May be +/-.Uses "Res_DMG" table. Modifies <type> damage resistance by the scale input. May be +/-.Uses the "Damage" table specified by the type of power (melee/ranged/temp). Deals damage to target based on Scale listed.
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FireUses the "Ones" table specified by the type of power (melee/ranged). Deals damage to target based on Scale listed. Only negative values. Used for Temp Powers.Uses "Buff_DMG" table. Modifies <type> damage by the percent input. May be +/-.Uses "Res_DMG" table. Modifies <type> damage resistance by the scale input. May be +/-.Uses the "Damage" table specified by the type of power (melee/ranged/temp). Deals damage to target based on Scale listed.
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ColdUses the "Ones" table specified by the type of power (melee/ranged). Deals damage to target based on Scale listed. Only negative values. Used for Temp Powers.Uses "Buff_DMG" table. Modifies <type> damage by the percent input. May be +/-.Uses "Res_DMG" table. Modifies <type> damage resistance by the scale input. May be +/-.Uses the "Damage" table specified by the type of power (melee/ranged/temp). Deals damage to target based on Scale listed.
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EnergyUses the "Ones" table specified by the type of power (melee/ranged). Deals damage to target based on Scale listed. Only negative values. Used for Temp Powers.Uses "Buff_DMG" table. Modifies <type> damage by the percent input. May be +/-.Uses "Res_DMG" table. Modifies <type> damage resistance by the scale input. May be +/-.Uses the "Damage" table specified by the type of power (melee/ranged/temp). Deals damage to target based on Scale listed.
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Negative_EnergyUses the "Ones" table specified by the type of power (melee/ranged). Deals damage to target based on Scale listed. Only negative values. Used for Temp Powers.Uses "Buff_DMG" table. Modifies <type> damage by the percent input. May be +/-.Uses "Res_DMG" table. Modifies <type> damage resistance by the scale input. May be +/-.Uses the "Damage" table specified by the type of power (melee/ranged/temp). Deals damage to target based on Scale listed.
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PsionicUses the "Ones" table specified by the type of power (melee/ranged). Deals damage to target based on Scale listed. Only negative values. Used for Temp Powers.Uses "Buff_DMG" table. Modifies <type> damage by the percent input. May be +/-.Uses "Res_DMG" table. Modifies <type> damage resistance by the scale input. May be +/-.Uses the "Damage" table specified by the type of power (melee/ranged/temp). Deals damage to target based on Scale listed.
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SpecialUses the "Ones" table specified by the type of power (melee/ranged). Deals damage to target based on Scale listed. Only negative values. Used for Temp Powers.Uses "Buff_DMG" table. Modifies <type> damage by the percent input. May be +/-.Uses "Res_DMG" table. Modifies <type> damage resistance by the scale input. May be +/-.Uses the "Damage" table specified by the type of power (melee/ranged/temp). Deals damage to target based on Scale listed.
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ToxicUses the "Ones" table specified by the type of power (melee/ranged). Deals damage to target based on Scale listed. Only negative values. Used for Temp Powers.Uses "Buff_DMG" table. Modifies <type> damage by the percent input. May be +/-.Uses "Res_DMG" table. Modifies <type> damage resistance by the scale input. May be +/-.Uses the "Damage" table specified by the type of power (melee/ranged/temp). Deals damage to target based on Scale listed.
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RadiationUses the "Ones" table specified by the type of power (melee/ranged). Deals damage to target based on Scale listed. Only negative values. Used for Temp Powers.Uses "Buff_DMG" table. Modifies <type> damage by the percent input. May be +/-.Uses "Res_DMG" table. Modifies <type> damage resistance by the scale input. May be +/-.Uses the "Damage" table specified by the type of power (melee/ranged/temp). Deals damage to target based on Scale listed.
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ElectricalUses the "Ones" table specified by the type of power (melee/ranged). Deals damage to target based on Scale listed. Only negative values. Used for Temp Powers.Uses "Buff_DMG" table. Modifies <type> damage by the percent input. May be +/-.Uses "Res_DMG" table. Modifies <type> damage resistance by the scale input. May be +/-.Uses the "Damage" table specified by the type of power (melee/ranged/temp). Deals damage to target based on Scale listed.
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Unique1Uses the "Ones" table specified by the type of power (melee/ranged). Deals damage to target based on Scale listed. Only negative values. Used for Temp Powers.Uses "Buff_DMG" table. Modifies <type> damage by the percent input. May be +/-.Uses "Res_DMG" table. Modifies <type> damage resistance by the scale input. May be +/-.Uses the "Damage" table specified by the type of power (melee/ranged/temp). Deals damage to target based on Scale listed.
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Unique2Uses the "Ones" table specified by the type of power (melee/ranged). Deals damage to target based on Scale listed. Only negative values. Used for Temp Powers.Uses "Buff_DMG" table. Modifies <type> damage by the percent input. May be +/-.Uses "Res_DMG" table. Modifies <type> damage resistance by the scale input. May be +/-.Uses the "Damage" table specified by the type of power (melee/ranged/temp). Deals damage to target based on Scale listed.
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Unique3Uses the "Ones" table specified by the type of power (melee/ranged). Deals damage to target based on Scale listed. Only negative values. Used for Temp Powers.Uses "Buff_DMG" table. Modifies <type> damage by the percent input. May be +/-.Uses "Res_DMG" table. Modifies <type> damage resistance by the scale input. May be +/-.Uses the "Damage" table specified by the type of power (melee/ranged/temp). Deals damage to target based on Scale listed.
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EnduranceUses the "Ones" table specified by the type of power (melee/ranged). Modifies current Endurance by the percentage listed.Uses the "Ones" table specified by the type of power (melee/ranged). Modifies the effectiveness of endurance modifiers from the target.Uses the "Ones" table specified by the type of power (melee/ranged). Modifies the effectiveness of endurance modifiers to the target.Uses the "EndDrain" table specified by the type of power (melee/ranged). Modifies current Endurance by the value listed. May instead use the "Ones" table to modify Endurance by the value listed (usually part of a resurrection effect).Uses the "Ones" table specified by the type of power (melee/ranged). Modifies the maximum Endurance by the value listed.
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RecoveryUses the "Ones" table specified by the type of power (melee/ranged). Modifies current Recovery by the percentage listed.Uses the "Ones" table specified by the type of power (melee/ranged). Modifies the effectiveness of Recovery modifiers from the target.Uses the "Ones" table specified by the type of power (melee/ranged). Modifies the effectiveness of Recovery modifiers to the target.
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EnduranceDiscount
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DefenseUses the "Debuff_Def" table. Modifies current Defense by the scaled value listed (may be affected by Str).Uses the "Ones" table specified by the type of power (melee/ranged). Modifies the effectiveness of Defense modifiers from the target. Most commonly used in boosts.Uses the "Res_Boolean" table. Modifies the effectiveness of negative Defense modifiers to the target.
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Melee_AttackUses the "Buff_Def" table. Modifies current Defense by the scaled value listed (may be affected by Str).Uses the Stun table. Modifies the effectiveness of Melee_Attack modifiers (typically a secondary effect) from the target. Most commonly used in effects that globally reduce potency of secondary effects.
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Ranged_AttackUses the "Buff_Def" table. Modifies current Defense by the scaled value listed (may be affected by Str).Uses the Stun table. Modifies the effectiveness of Ranged_Attack modifiers (typically a secondary effect) from the target. Most commonly used in effects that globally reduce potency of secondary effects.
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AOE_AttackUses the "Buff_Def" table. Modifies current Defense by the scaled value listed (may be affected by Str).Uses the Stun table. Modifies the effectiveness of AOE_Attack modifiers (typically a secondary effect) from the target. Most commonly used in effects that globally reduce potency of secondary effects.
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Smashing_AttackUses the "Buff_Def" table. Modifies current Defense by the scaled value listed (may be affected by Str).Uses the Stun table. Modifies the effectiveness of Smashing_Attack modifiers (typically a secondary effect) from the target. Most commonly used in effects that globally reduce potency of secondary effects.
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Lethal_AttackUses the "Buff_Def" table. Modifies current Defense by the scaled value listed (may be affected by Str).Uses the Stun table. Modifies the effectiveness of Lethal_Attack modifiers (typically a secondary effect) from the target. Most commonly used in effects that globally reduce potency of secondary effects.
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Fire_AttackUses the "Buff_Def" table. Modifies current Defense by the scaled value listed (may be affected by Str).Uses the Stun table. Modifies the effectiveness of Fire_Attack modifiers (typically a secondary effect) from the target. Most commonly used in effects that globally reduce potency of secondary effects.
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Cold_AttackUses the "Buff_Def" table. Modifies current Defense by the scaled value listed (may be affected by Str).Uses the Stun table. Modifies the effectiveness of Cold_Attack modifiers (typically a secondary effect) from the target. Most commonly used in effects that globally reduce potency of secondary effects.
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Energy_AttackUses the "Buff_Def" table. Modifies current Defense by the scaled value listed (may be affected by Str).Uses the Stun table. Modifies the effectiveness of Energy_Attack modifiers (typically a secondary effect) from the target. Most commonly used in effects that globally reduce potency of secondary effects.
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Negative_Energy_AttackUses the "Buff_Def" table. Modifies current Defense by the scaled value listed (may be affected by Str).Uses the Stun table. Modifies the effectiveness of Negative_Energy_Attack modifiers (typically a secondary effect) from the target. Most commonly used in effects that globally reduce potency of secondary effects.
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Psionic_AttackUses the "Buff_Def" table. Modifies current Defense by the scaled value listed (may be affected by Str).Uses the Stun table. Modifies the effectiveness of Psionic_Attack modifiers (typically a secondary effect) from the target. Most commonly used in effects that globally reduce potency of secondary effects.
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Toxic_AttackUses the "Buff_Def" table. Modifies current Defense by the scaled value listed (may be affected by Str).Uses the Stun table. Modifies the effectiveness of Toxic_Attack modifiers (typically a secondary effect) from the target. Most commonly used in effects that globally reduce potency of secondary effects.
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ElusivityBase
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Melee_EludeUses "Ones" table. Modifies Elusivity of <type> by the percentage listed.
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Ranged_EludeUses "Ones" table. Modifies Elusivity of <type> by the percentage listed.
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AOE_EludeUses "Ones" table. Modifies Elusivity of <type> by the percentage listed.
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Smashing_EludeUses "Ones" table. Modifies Elusivity of <type> by the percentage listed.
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Lethal_EludeUses "Ones" table. Modifies Elusivity of <type> by the percentage listed.
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Fire_EludeUses "Ones" table. Modifies Elusivity of <type> by the percentage listed.
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Cold_EludeUses "Ones" table. Modifies Elusivity of <type> by the percentage listed.
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Energy_EludeUses "Ones" table. Modifies Elusivity of <type> by the percentage listed.
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Negative_Energy_EludeUses "Ones" table. Modifies Elusivity of <type> by the percentage listed.
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Psionic_EludeUses "Ones" table. Modifies Elusivity of <type> by the percentage listed.
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Toxic_EludeUses "Ones" table. Modifies Elusivity of <type> by the percentage listed.
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RunSpeedUses the "SpeedRunning" table. Modifies current RunSpeed by the scale listed (may be affected by Str). May instead use the "Ones" table to modify RunSpeed by the scale listed (Str has no effect).Uses the Ones table. Modifies the current RunSpeed value by the percentage listed.Uses the Ones table. Causes the current RunSpeed value to ignore outside modifiers by the percentage listed.Uses the "Ones" table specified by the type of power (melee/ranged). Modifies the maximum RunSpeed of the target to the listed scale value.
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SpeedSwimming
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FlySpeedUses the "SpeedFlying" table. Modifies current FlySpeed by the scale listed (may be affected by Str). May instead use the "Ones" table to modify FlySpeed by the scale listed (Str has no effect).Uses the Ones table. Modifies the current FlySpeed value by the percentage listed.Uses the Ones table. Causes the current FlySpeed value to ignore outside modifiers by the percentage listed.Uses the "Ones" table specified by the type of power (melee/ranged). Modifies the maximum FlySpeed of the target to the listed scale value.
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JumpHeightUses the "Leap" table. Modifies current JumpHeight by the scale listed (may be affected by Str). May instead use the "Ones" table to modify JumpHeight by the scale listed (Str has no effect).Uses the Ones table. Modifies the current JumpHeight value by the percentage listed.Uses the Ones table. Causes the current JumpHeight value to ignore outside modifiers by the percentage listed.Uses the "Ones" table specified by the type of power (melee/ranged). Modifies the maximum JumpHeight of the target to the listed scale value.
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SpeedJumpingUses the "Leap" table. Modifies current SpeedJumping by the scale listed (may be affected by Str). May instead use the "Ones" table to modify SpeedJumping by the scale listed (Str has no effect).Uses the Ones table. Modifies the current SpeedJumping value by the percentage listed.Uses the Ones table. Causes the current SpeedJumping value to ignore outside modifiers by the percentage listed.Uses the "Ones" table specified by the type of power (melee/ranged). Modifies the maximum SpeedJumping of the target to the listed scale value.
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Radius
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Arc
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RangeUses the Ones table. Modifies the current Range value by the percentage listed.Uses the Ones table. Causes the current Range value to ignore outside modifiers by the percentage listed.
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TimeToActive
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RechargeTimeUses the Ones table. Modifies the current RechargeTime value by the percentage listed.Uses the Ones table. Causes the current RechargeTime value to ignore outside modifiers by the percentage listed.
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ActivatePeriod
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InterruptTimeUses the Ones table. Modifies the current InterruptTime value by the percentage listed.Uses the Ones table. Causes the current InterruptTime value to ignore outside modifiers by the percentage listed.
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KnockbackUses the "Knockback" table to apply a Knockback on a target equal to the the listed magnitude. May also use Ones to apply a negative Knockback to a target equal to the listed magnitude (Knockback Protection).Uses the Ones table. Modifies the current Knockback Distance value by the percentage listed.Uses the Ones table to reduce incoming Knockback Distance by the percentage listed (Knockback Resistance).
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KnockupUses the "Knockback" table to apply a Knockup on a target equal to the the listed magnitude. May also use Ones to apply a negative Knockup to a target equal to the listed magnitude (Knockup Protection).Uses the Ones table. Modifies the current Knockup Distance value by the percentage listed.Uses the Ones or the Res_Boolean table to reduce incoming Knockup Distance by the percentage listed (Knockup Resistance).
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AfraidUses the "Fear" table to apply a Terrorized on a target equal to the the listed magnitude. May also use Res_Boolean to apply a negative Terrorized to a target equal to the listed magnitude (Terrorized Protection).Uses the Ones table. Modifies the current Terrorized Duration value by the percentage listed.Uses the Res_Boolean to reduce current Terrorized Duration by the percentage listed (Terrorized Resistance).
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TerrorizedUses the "Fear" table to apply a Terrorized on a target equal to the the listed magnitude. May also use Res_Boolean to apply a negative Terrorized to a target equal to the listed magnitude (Terrorized Protection).Uses the Ones table. Modifies the current Terrorized Duration value by the percentage listed.Uses the Res_Boolean to reduce current Terrorized Duration by the percentage listed (Terrorized Resistance).
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StunUses the "Stun" table to apply a Stun on a target equal to the the listed magnitude. May also use Res_Boolean to apply a negative Stun to a target equal to the listed magnitude (Stun Protection).Uses the Ones table. Modifies the current Stun Duration value by the percentage listed.Uses the Res_Boolean to reduce current Stun Duration by the percentage listed (Stun Resistance).
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SleepUses the "Immobilize" table to apply a Sleep on a target equal to the the listed magnitude. May also use Res_Boolean to apply a negative Sleep to a target equal to the listed magnitude (Sleep Protection).Uses the Ones table. Modifies the current Sleep Duration value by the percentage listed.Uses the Res_Boolean to reduce current Sleep Duration by the percentage listed (Sleep Resistance).
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ImmobilizeUses the "Immobilize" table to apply a Immobilize on a target equal to the the listed magnitude. May also use Res_Boolean to apply a negative Immobilize to a target equal to the listed magnitude (Immobilize Protection).Uses the Ones table. Modifies the current Immobilize Duration value by the percentage listed.Uses the Res_Boolean to reduce current Immobilize Duration by the percentage listed (Immobilize Resistance).
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HeldUses the "Immobilize" table to apply a Held on a target equal to the the listed magnitude. May also use Res_Boolean to apply a negative Held to a target equal to the listed magnitude (Held Protection).Uses the Ones table. Modifies the current Held Duration value by the percentage listed.Uses the Res_Boolean to reduce current Held Duration by the percentage listed (Held Resistance).
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ConfusedUses the "Immobilize" table to apply a Confused on a target equal to the the listed magnitude. May also use Res_Boolean to apply a negative Confused to a target equal to the listed magnitude (Confused Protection).Uses the Ones table. Modifies the current Confused Duration value by the percentage listed.Uses the Res_Boolean to reduce current Confused Duration by the percentage listed (Confused Resistance).
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TauntUses the Ones table. Modifies the current Taunt Duration value by the percentage listed.Uses the Res_Boolean to reduce the duration of outside Taunt effects by the percentage listed.Uses the Taunt table. Sets the current Taunt value to the magnitude listed.
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PlacateUses the Ones table. Sets the current Placate value to the magnitude listed.Uses the Res_Boolean to reduce the duration of outside Placate effects by the percentage listed.Uses the Ones table. Sets the current Placate value to the magnitude listed.
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Accuracy
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ToHitUses the "Debuff_ToHit" table. Modifies current ToHit by the percentage listed (may be affected by Str). May instead use the "Ones" table to modify ToHit by the percentage listed (Str has no effect).Uses the "Ones" table specified by the type of power (melee/ranged). Modifies the effectiveness of ToHit modifiers from the target.Uses the "Res_Boolean" table. Modifies the effectiveness of negative ToHit modifiers to the target.
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TranslucencyUses the Ones table. Sets the target to Translucent.
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OnlyAffectsSelfUses the Ones table. Sets the target to OnlyAffectsSelf.
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IntangibleUses the Ones table. Sets the target to Intangible.Uses the Ones table. Modifies the current Intangible Duration value by the percentage listed.
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UntouchableUses the Ones table. Sets the target to Untouchable.
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StealthRadiusUses the "Ones" table specified by the type of power (melee/ranged). Sets the StealthRadius to the listed value.Uses the "Ones" table specified by the type of power (melee/ranged). Modifies the maximum StealthRadius of the target to the listed value. Typically used to remove StealthRadius during an escort objective.
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StealthRadiusPlayerUses the "Ones" table specified by the type of power (melee/ranged). Sets the StealthRadiusPlayer to the listed value.Uses the "Ones" table specified by the type of power (melee/ranged). Modifies the maximum StealthRadiusPlayer of the target to the listed value. Typically used to remove StealthRadius during an escort objective.
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PerceptionRadiusUses the "Ones" table specified by the type of power (melee/ranged). Sets the PerceptionRadius to the listed value.Uses the Res_Boolean or the Ones table. Causes the current PerceptionRadius value to ignore outside modifiers by the percentage listed.
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RepelUses the Ones table. Sets the Repel attribute to the value listed. 1=True, negative values=False
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MovementControlUses the "Control" table. Modifies current MovementControl by the scale listed. May instead use the "Ones" table to modify MovementControl by the scale listed.
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MovementFrictionUses the "Friction" table. Modifies current MovementFriction by the scale listed. May instead use the "Ones" table to modify MovementFriction by the scale listed.
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EntCreateUses the Ones table. Creates an entity from EntityDef. (Pet)
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RageUses Ones table. Works in conjunction with Cur.kRage=0 as the dependent expression requires evaluators in Str.kRage to determine kRage generation. Rage_Strengthen (Fury) uses a Str.kRage=1, granting 100% kRage generation for each evealuated event. Domination_Boost uses Str.kRage=0.1667, granting 16.67% kRage generation per evaluation event.Uses Ones table. Sets the Rage attribute to a value. Value (0) is used to set expressions that govern the rate of Rage generation for the kMeter attribute. Negative kRage values determine the rate at which kRage decays based on external evaluators and is reflected in kMeter depletion. Domination (Click Power) sets kRage=100 for 90s duration, locking the bar at 100% for the duration. At 90s, kRage=-1000, thereby depleting kRage and the kMeter attributes and resetting bonuses granted by Domination.
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MeterUses Ones table. kMeter always equals 0, as the attribute uses expresions exclusively. Currently, expressions are dependent on Cur.kRage, using the evaluator: kRage source> .01*. The deprecated Defiance used the expression: 2.0 45 kHitPoints% source> - 10 / pow 0.25 * 4 / 0.0 1.0 minmax.
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NullUses Ones table. Sets the Null attribute to 1, 0, or -1. Null attribute is almost exclusively used in Temporary Powers as a power granted by another in result to an evaluator or used in conjunction with another attribute to set an additional evaluator and the results from the evaluation.Uses Ones table. Sets the Null attribute to 1, 0, or -1. Null attribute is almost exclusively used in Temporary Powers as a power granted by another in result to an evaluator or used in conjunction with another attribute to set an additional evaluator and the results from the evaluation.
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XPDebtProtectionUses Ones table. Reduces Debt incurred from defeat by the percentage listed.
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XPDebt
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RewardUses the Ones table. Grants the reward listed in Reward.
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GrantPowerUses the Ones table. Grants the power listed in Reward.
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RevokePowerUses the Ones table. Revokes the power listed in Reward.
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SetModeUses the Ones table. Sets the target's Mode to the string listed in Magnitude.
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UnsetModeUses the Ones table. Removes the target's kMode string listed in Magnitude. (unused)
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ClearFogUses Ones table. When kCur.ClearFog=1, all map fog is removed.
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SilentKillUses the "Ones" table specified by the type of power (melee/ranged). Kills the target.
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ClearDamagersUses the "Ones" table specified by the type of power (melee/ranged). Clears aggro lists and counters.
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JumppackUses the Ones table. Sets the Jumppack attribute to 1 (True).
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FlyUses the Ones table. Sets the Fly attribute to the value listed. 1=True, negative values=False
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TeleportUses the Ones table. Sets the Teleport attribute to the value listed. >=1=True, negative values=FalseUses the Ones table. Sets the susceptibility to Teleport effects to the value listed. >=1=unsusceptible, negative values=susceptible
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ThreatLevelUses the Ones table. Modifies the current ThreatLevel by the magnitude listed. Typically used in intangibility powers or foe teleports.
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NullBoolUses Ones table. When NullBool=1, sets a continuing FX to True. Most often used in conjunction with an event script.