A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | |
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3 | Merker Geieer | ||||||||||||||||||||||||||||
4 | Level: | 1 | Willy Wanker | ||||||||||||||||||||||||||
5 | unboundRugpacker [UR] | 10 XP | Next level at 20 XP | ||||||||||||||||||||||||||
6 | Male Mustardblood Troll | ||||||||||||||||||||||||||||
7 | ???? of ???? | Land of ???? and ???? | |||||||||||||||||||||||||||
8 | /u/WHATISLOSTINTHEMINES | ||||||||||||||||||||||||||||
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10 | Str | 8 (-1) | □ | Fort | 8 | Hit Points | Hit Dice (1d6-1) | ||||||||||||||||||||||
11 | Con | 8 (-1) | +0 | 9 / 9 | 1 / 1 | ||||||||||||||||||||||||
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13 | Dex | 13 (1) | □ | Ref | 12 | 100% | 100% | ||||||||||||||||||||||
14 | Int | 13 (1) | +0 | ||||||||||||||||||||||||||
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16 | Wis | 14 (2) | ■ | Will | 14 | HP Lost | 0 | Current HD | 1 | ||||||||||||||||||||
17 | Cha | 16 (3) | +0 | Temp. HP | 0 | Max HD | 1 | ||||||||||||||||||||||
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19 | Current Stance | AC | 11 | Speed | 30 feet | Exhaustion | 0 | ||||||||||||||||||||||
20 | +0 | Initiative | +1 | Proficiency | +1 | ||||||||||||||||||||||||
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22 | RESOURCES | ||||||||||||||||||||||||||||
23 | Placeholder | Placeholder | |||||||||||||||||||||||||||
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29 | Current: | 0 | Current: | 0 | Current: | Current: | |||||||||||||||||||||||
30 | Maximum: | 0 | Maximum: | 0 | Maximum: | Maximum: | |||||||||||||||||||||||
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32 | Other Effects | ||||||||||||||||||||||||||||
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41 | Dominating Mind Control | Range: 120 feet | Plus | 0 | +4 to hit | ||||||||||||||||||||||||
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43 | Name | Description | |||||||||||||||||||||||||||
44 | Betrayal (At will) | Make a psionic attack roll against a target’s Will resistance. If you break resistance, you may force the character to instantly make a single basic attack against another character as a free action. This attack can’t benefit from path features. | |||||||||||||||||||||||||||
45 | Minor | As above, except you may force the character to make an attack against themselves, or force them to perform any action that would require a minor action, provided this action is not extremely objectionable to the victim. (Anything directly harmful to themselves, i.e. dropping off a cliff, throwing their weapons away) | |||||||||||||||||||||||||||
46 | Dominate Person (Major) | Make a psionic attack roll against a target’s Will resistance. If you break resistance, you take control of the character. On each of your turns, you have to make a psionic attack roll against Will resistance to maintain the control. It has a maximum duration of P rounds. You control only the conscious, and you can’t force the character to commit suicide or to do anything that it would consider otherwise impossible. If you or your allies have taken a hostile action against this character or any of its allies within the last hour, you have disadvantage on your psionic attack roll. | |||||||||||||||||||||||||||
47 | Hypnotize (At will) | For one minute, a creature that is not hostile regards you as a friend, giving you advantage on Charisma checks with them. When the effect wears off, the creature realizes that you used mind control on them. | |||||||||||||||||||||||||||
48 | Minor | Make a psionic attack roll against a character, targeting Will resistance. If you break resistance, you place a subtle idea for a course of action that the creature should take. The suggestion cannot directly harm the creature, although it may harm indirectly. For example, they won’t jump off a cliff or stab themselves on a spear, but they could for example insult someone or pick a fight they normally wouldn’t. When you cast this power, you must also set a condition on which it the effect triggers. The effect can can be obvious or more subtle. This effect lasts for 8 hours, or until it is triggered. | |||||||||||||||||||||||||||
49 | Major | Over the course of one minute (meaning this power takes one minute of concentration to cast, not a single major action), make a psionic attack roll against a character’s Will resistance. If you break resistance, plant a lie, opinion, idea, or emotion in the target's mind. The target believes this thought to have sprung from their own mind and tends to support such thoughts, except for when they are outlandish and ridiculous. If the target welcomes this thought, or appreciates it, or would normally support it then it lasts until the target disagrees with it, otherwise it lasts for P hours. | |||||||||||||||||||||||||||
50 | Fascinate (Minor) | Make a psionic attack roll against a character within ten feet that is not hostile, targeting Will resistance. If you break resistance, the character is Incapacitated and has a movement of 0. On each of your turns, you must spend your major action to keep the target hypnotized. The target breaks free if it takes any kind of damage, if a creature spends a major action to shake it free, if you don’t spend a major action to maintain the hypnosis or if the creature has been fascinated for one minute (5 rounds). | |||||||||||||||||||||||||||
51 | Major | Fascinate can be used on a hostile creature. | |||||||||||||||||||||||||||
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54 | Other Notes: Requires both hands. | ||||||||||||||||||||||||||||
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57 | Empathic Mind Control | Range: 120 feet | Plus | +4 to hit | |||||||||||||||||||||||||
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59 | Name | Description | |||||||||||||||||||||||||||
60 | Intrusion (At will) | Make a psionic attack roll against a target’s Will resistance. If you break resistance, you read the character’s surface thoughts and receive a general idea of their mood. Additionally, that character | |||||||||||||||||||||||||||
61 | Major | Make a psionic attack roll against a target’s Will resistance. If you break resistance, you have the ability to read any of their thoughts, and have perfect empathy with them. You may also easily obtain common information that the character knows (Names, birthdays, etc. Provided the character does not have any notion to hide these bits of information). Obtaining knowledge that the character is trying to hide requires either a Psionic attack against their Will resistance or an Investigation roll against a predetermined DC, with DM discretion. | |||||||||||||||||||||||||||
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70 | Other Notes: Requires both hands. | ||||||||||||||||||||||||||||
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73 | Psionic Power | Range: 120 feet | Plus | +4 to hit | |||||||||||||||||||||||||
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75 | Name | Description | |||||||||||||||||||||||||||
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86 | Other Notes: | ||||||||||||||||||||||||||||
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88 | WEAPON (Main) | WEAPON (Offhand) | ARMOUR | EQUIPMENT | |||||||||||||||||||||||||
89 | Rusty Revolver | Bullcrap | Old Suit | ||||||||||||||||||||||||||
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93 | Tier 0 Revolverkind | Tier 0 Bullshitkind | 1 AC Light Armour | ||||||||||||||||||||||||||
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96 | RevolverKind | Tier | 0 | Dex | Ammo Left | 6 | Plus | +2 vs. AC | |||||||||||||||||||||
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98 | Name | Damage | Description | Damage | |||||||||||||||||||||||||
99 | Bullet | Td6+DEX | Major action: Make a ranged attack roll against a single target. Decrease rounds by one. | 1d6+1 | |||||||||||||||||||||||||
100 | Reload: | N/A | Major action: Increase rounds by one. | ||||||||||||||||||||||||||
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109 | Other Notes: | ||||||||||||||||||||||||||||
110 |