MSC Note Sheet
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ABCDEFGHIJKLMNOPQRSTUVWXYZ
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IDNameDescription
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0x0WaitIdle animation
3
0x1Walk
4
0x2WalkBrake
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0x3Dash
6
0x4Run
7
0x5RunBrake
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0x6TurnTurning while standing
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0x7Turn (2)Turning while dashing
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0x8TurnRun
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0x9TurnRunBrake
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0xaJumpsquat
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0xbJumpF/JumpB
14
0xcJumpAerial
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0xdJumpAerial2Multi-jump (if applicable)
16
0xeFallFalling
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0xfFallAerialFall after an aerial jump
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0x10SpecialFallHelpless state
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0x11SquatGoing into crouch
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0x12SquatWaitCrouching idle animation
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0x13SquatFCrawl forwards
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0x14SquatBCrawl backwards
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0x15SquatRvStanding back up
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0x16LandingHeavyHard landing
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0x17LandingLightSoft landing
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0x18LandingAirN/F/B/Hi/LwAerial attack landing
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0x19LandingFallSpecialLanding during a helpless state
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0x1aLandingHeavy?Landing from action 0x46 [Damage] or 0x22 [EscapeAir]
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0x1bGuardOnPutting shield up
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0x1cGuardShielding
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0x1dGuardOffPutting away shield
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0x1eGuardDamageShieldstun
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0x1fEscapeNSpot dodge
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0x20EscapeFForward roll
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0x21EscapeBBackward roll
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0x22EscapeAirAir dodge
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0x23Rebound (initial)Transitions to 0x24 - Rebound after hitlag ends
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0x24ReboundClang animation (when two grounded attacks collide)
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0x25Attack11Jab
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0x26Attack100Rapid Jab
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0x27AttackDashDash Attack
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0x28AttackS3Forward Tilt
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0x29AttackHi3Up Tilt
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0x2aAttackLw3Down Tilt
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0x2bAttackS4StartForward Smash Windup
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0x2cAttackS4HoldForward Smash Charge
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0x2dAttackS4Forward Smash
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0x2eAttackLw4StartDown Smash Windup
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0x2fAttackLw4HoldDown Smash Charge
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0x30AttackLw4Down Smash
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0x31AttackHi4StartUp Smash Windup
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0x32AttackHi4HoldUp Smash Charge
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0x33AttackHi4Up Smash
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0x34AttackAirN/F/B/Hi/LwAerial Attack
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0x35CatchStanding grab
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0x36CatchWait(Start)Grabbed an opponent (for 1 frame, changes to 0x3a)
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0x37CatchDashDash grab
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0x38CatchWait(Start)
Grabbed an opponent via CatchDash (for 1 frame, changes to 0x3a)
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0x39CatchTurnPivot grab
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0x3aCatchWaitGrabbed an opponent, idle animation
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0x3bCatchAttackPummel
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0x3cCatchCutOpponent escapes grab
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0x3dCatchCut?Duplicate?
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0x3eThrowF/B/Hi/LwThrowing an opponent
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0x3fCapturePullHi/LwGrabbed by opponent
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0x40CaptureWaitGrabbed by opponent, idle animation
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0x41CaptureDamageDamaged while being grabbed
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0x42CaptureCutEscaped grab
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0x43CaptureJumpEscaped grab (jump)
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0x44ThrownF/B/Hi/LwBeing thrown by an opponent
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0x45Damage(?)Normal grounded hitstun
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0x46DamageNormal hitstun
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0x47DamageFlyLaunched hitstun (tumble)
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0x48DamageFlyRollLaunched hitstun (untechable spin)
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0x49WallDamageBouncing off a wall in tumble
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0x4aCeilingDamageBouncing off a ceiling in tumble
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0x4bDamageFlyTop?Air to ground floor bounce
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0x4cDamageFallTumble
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0x4dDownBoundHitting the ground during tumble
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0x4eDownSpotCrumpling to the ground
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0x4fDownBoundDuplicate?
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0x50DownWaitLying down after missing tech
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0x51DownWaitDuplicate? Possibly used after being damaged in prone
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0x52DownEatEating food while prone
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0x53DownWaitDuplicate?
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0x54DownStandStanding up from prone
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0x55DownForward/BackStanding up from prone by rolling
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0x56DownAttackStanding up from prone by attacking (getup attack)
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0x57DownDamageDamaged while prone
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0x58
91
0x59Shieldbreak initial
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0x5aShieldbreak tumble
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0x5bDownFuraFuraHitting the ground after Shieldbreak
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0x5cFuraFuraStartShieldbreak standup
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0x5dFuraFuraShieldbreak dizzy animation
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0x5eFuraFuraEndShieldbreak/stun/disabled recover
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0x5fFuraSleepStart
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0x60FuraSleepLoopSleeping
99
0x61
Something to do with being hit by Sleep element while airbourne? (Goes into tumble then into FuraSleepLoop when grounded)
100
0x62FuraSleepEndWaking up from sleep
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