ABCDEFGHIJK
1
Resource TypeNameLab TitlePrimary SubjectSecondary SubjectPrimary ConceptSecondary ConceptAdditional ConceptDescriptionPrimary Coding MethodLevel
2
STEM LabMeet Your RobotLab 1 - Hello, 123!LiteracyN/AWhat is a robot? How do I use my 123 Robot?N/AStudents learn about the features and functions of the 123 Robot by following along with Meet Your Robot, a read-a-long story.TouchLevel 1
3
STEM LabMeet Your RobotLab 2 - Robot RulesLiteracySocial-Emotional LearningWhat is a robot? How do I use my 123 Robot?N/AStudents explore best practices for working with the 123 Robot and create a set of Robot Rules for the classroom.TouchLevel 1
4
Activity SeriesMeet Your Robot Activity SeriesActivity 1 - Finding FeaturesLiteracyN/AWhat is a robot? How do I use my 123 Robot?N/AThis Activity Series is based on the Meet Your Robot STEM Lab Unit. Students will listen to the Meet Your Robot story, and will make a Features Chart about the buttons and functionality of the 123 Robot.TouchLevel 1
5
Activity SeriesMeet Your Robot Activity SeriesActivity 2 - Robot RulesLiteracySocial-Emotional LearningWhat is a robot? How do I use my 123 Robot?N/AThis Activity Series is based on the Meet Your Robot STEM Lab Unit. Students will recall the 'likes' and 'dislikes' of the 123 Robot from the story in the previous Activity. They will use what they know to collaboratively create Robot Rules for the classroom.TouchLevel 1
6
STEM LabTouch to CodeLab 1 - Code and ReadCodingLiteracyBehaviorsSequencingDecompositionStudents use the touch buttons to code the 123 Robot to help them sound out and read words. TouchLevel 1
7
STEM LabTouch to CodeLab 2 - Code and CleanCodingLiteracyBehaviorsSequencingDecompositionStudents add an extension to the Art Ring. and code the 123 Robot to 'clean their room' by clearing objects off of a 123 Tile. TouchLevel 1
8
STEM LabNumber LineLab 1 - Adding with the 123 RobotMathN/AAdditionSequencingN/AStudents code the 123 Robot to move on a number line in order to model and solve addition equations. TouchLevel 1
9
STEM LabNumber LineLab 2 - Number ValuesMathN/AAdditionSequencingN/AStudents use manipulatives with the 123 Robot and number line to reinforce number values and solve addition equations. TouchLevel 1
10
Activity SeriesNumber Line Activity SeriesActivity 1 - Add It UpMathN/AAdditionSequencingN/AThis Activity Series is based on the Number Line STEM Lab Unit. Students will code the 123 Robot to drive along a number line to solve simple addition equations.TouchLevel 1
11
Activity SeriesNumber Line Activity SeriesActivity 2 - Count It UpMathN/AAdditionSequencingN/AThis Activity Series is based on the Number Line STEM Lab Unit. Students will code the 123 Robot to drive along a number line that shows quantities of objects to represent the numbers in order to solve simple addition equations.TouchLevel 1
12
Activity SeriesNumber Line Activity SeriesActivity 3 - Take It AwayMathN/ASubtractionSequencingN/AThis Activity Series is based on the Number Line STEM Lab Unit. Students will code the 123 Robot to drive along a number line to solve simple subtraction equations.TouchLevel 1
13
Activity SeriesDragon in the Village Activity 1 - Get to the Castle!LiteracyN/AStorytellingSequencingDecompositionStudents code the 123 Robot to get the villagers to safety in this storytelling based activity.TouchLevel 1
14
Activity SeriesDragon in the Village Activity 2 - Gather MaterialsLiteracyN/AStorytellingSequencingDecompositionStudents code the 123 Robot to gather materials from the village and bring them to the castle in this storytelling based activity.TouchLevel 1
15
Activity SeriesDragon in the Village Activity 3 - Push the DragonLiteracyN/AStorytellingSequencingDecompositionStudents build a dragon-pushing machine and code the 123 Robot to push the dragon out of the village in this storytelling based activity. TouchLevel 1
16
Activity SeriesGnome in the ForestActivity 1 - Help Baby BunnyLiteracyN/AStorytellingSequencingDecompositionStudents build an attachment for the 123 Robot to help move a rock to rescue a trapped baby bunny.TouchLevel 1
17
Activity SeriesGnome in the ForestActivity 2 - Reach That LeafLiteracyN/AStorytellingSequencingDecompositionStudents build a ladder attachment for the 123 Robot to help reach leaves in a tall tree.TouchLevel 1
18
Activity SeriesGnome in the ForestActivity 3 - Picnic ParyLiteracyN/AStorytellingSequencingDecompositionStudents code a path for a gnome to get home from the tree where he just helped a friend, in time for a surprise party.TouchLevel 1
19
STEM LabMoving from Touch to CoderLab 1 - Go See the LionsCodingN/ATransitioning from Touch button Coding to using the CoderPath PlanningDecompositionStudents use the touch buttons to code their 123 Robot to visit the Lions in the zoo, are introduced to the Coder and Coder cards, and follow a process to begin using them to code the 123 Robot.Touch/CoderLevel 1
20
STEM LabMoving from Touch to CoderLab 2 - Visit the Tigers and BearsCodingN/ATransitioning from Touch button Coding to using the CoderPath PlanningDecompositionStudents use the Coder and Coder cards to build and test a project to visit the tigers and bears in the zoo.CoderLevel 1
21
STEM LabIntro to CodingLab 1 - Robot DanceCodingN/AProgramming LanguageBehaviorsSequencingStudents plan and test a coding project to have the 123 Robot perform a dance move.CoderLevel 2
22
STEM LabIntro to CodingLab 2 - Robot Treasure HuntCodingN/ADecompositionBehaviorsSequencingStudents decompose and sequence behaviors to drive the 123 Robot to the treasure.CoderLevel 2
23
STEM LabFind the Bug Lab 1 - Find and Fix the BugCodingN/ADebuggingBehaviorsSequencingStudents use a debugging process to identify, find and fix bugs in projects.CoderLevel 2
24
STEM LabFind the Bug Lab 2 - Step up to the BugCodingN/ADebuggingBehaviorsSequencingStudents use a the Step button on the Coder to debug projects.CoderLevel 2
25
STEM LabRole Play RobotLab 1 - Act HappySocial-Emotional LearningLiteracyIdentifying EmotionsSequencingDecompositionStudents observe how the 123 Robot acts happy or sad using the Action Coder cards, then they create their own emotion code. CoderLevel 2
26
STEM LabRole Play RobotLab 2 - Match the FeelingSocial-Emotional LearningLiteracyEmpathySequencingDebuggingStudents listen to a story and code the 123 Robot to match a character's feeling. CoderLevel 2
27
STEM LabCalm Down RobotLab 1 - Rowdy RobotsSocial-Emotional LearningN/AIdentifying EmotionsSequencingN/AStudents create projects to represent human actions associated with feeling out of control or in control with their 123 Robot.CoderLevel 2
28
STEM LabCalm Down RobotLab 2 - Calm Down Code Social-Emotional LearningN/ASelf-regulation strategiesIdentifying EmotionsSequencingStudents create project to represent calm down strategies with their 123 Robot, sequencing them together to create Calm Down Codes.CoderLevel 2
29
STEM LabCoding FundamentalsLab 1 - Robot BrainCodingN/AProgramming LanguageBehaviorsSequencingStudents learn about what a programming language as they test the behaviors that are executed with different Coder cards. CoderLevel 2
30
STEM LabCoding FundamentalsLab 2 - Robot SpeakCodingN/AProgramming LanguageBehaviorsSequencingStudents create and test a project using Coder cards to have the 123 Robot drive in a square.CoderLevel 2
31
STEM LabCoding FundamentalsLab 1 - Robot MoveCodingN/AProgramming LanguageSequencingDecompositionStudents code the 123 Robot to drive from one location to another on a community map.CoderLevel 2
32
STEM LabCoding FundamentalsLab 2 - Robot HelpCodingN/AProgramming LanguageSequencingDebuggingStudents debug a project and correctly sequence Coder cards to code their 123 Robot to complete a specific goal.CoderLevel 2
33
STEM LabLittle Red RobotLab 1 - Drive to Grandmother'sCodingN/ASequencingUsing the Eye SensorDecompositionStudents create a project to have 'Little Red Robot' drive to grandmother's house. CoderLevel 2
34
STEM LabLittle Red RobotLab 2 - Watch out for the Wolf!CodingN/ASelectionUsing the Eye SensorDecompositionStudents create a project using the Eye Sensor to 'scare away' the Wolf and drive to Grandmother's house.CoderLevel 2
35
STEM LabLittle Red RobotLab 3 - Wolf Detecting AlgorithmCodingN/AAlgorithmLoopsDecompositionStudents build on what they learned in the previous Lab to use the color detection of the Eye Sensor to build a 'Wolf Detecting Algorithm' that performs different behaviors based on the color detected.CoderLevel 3
36
STEM LabMars Rover: Surface OperationsLab 1 - Collect a SampleCodingScienceSequencingDriving and TurningDecompositionStudents code the 123 Robot to collect a sample on Mars (a 123 Field).VEXcode 123Level 3
37
STEM LabMars Rover: Surface OperationsLab 2 - Collect and Bury MissionCodingScienceSequencingDriving and TurningDecompositionStudents code the 123 Robot to complete a challenge to collect several samples and bring them back to the Mars Base.VEXcode 123Level 3
38
STEM LabMars Rover: Landing ChallengeLab 1 - Detect ObstaclesCodingScienceSequencingUsing the Eye SensorDecompositionStudents create a project to have the 123 Robot drive until it detects an obstacle on the Mars landing area (a 123 Field).VEXcode 123Level 3
39
STEM LabMars Rover: Landing ChallengeLab 2 - Clear the Landing AreaCodingScienceSequencingUsing the Eye SensorDecompositionStudents complete a challenge to code the 123 Robot to detect obstacles and clear the landing area for a Mars landing.VEXcode 123Level 3
40
Activity SeriesMars Rock AdventureActivity 1- Rock Color QuestDataCodingDataCodingN/AStudents code the 123 Robot to detect the color of rock samples, so that they can collect color data and graph it.CoderLevel 3
41
Activity SeriesMars Rock AdventureActivity 2 - Predicting the TimeDataCodingDataCodingN/AStudents collect and graph data about the time it takes the 123 Robot to drive different distances to rock Labs. They then make a prediction about how long it will take the 123 Robot to travel to the last Lab, based on the collected data.TouchLevel 3
42
Activity SeriesMars Rock AdventureActivity 3 - Secret Code PatternDataCodingDataPatterningN/AStudents look at a pattern of symbols, and code the 123 Robot to glow the colors in the patterns in order to find the missing symbols in the pattern with the robot.VEXcode 123Level 3
43
ActivityAct It OutN/ALiteracyN/AStorytellingSequencingN/AStudents code the 123 Robot help them tell a story.VEXcode 123Level 3
44
ActivityAlien Planet MapperN/AAI LiteracyN/AEye Sensor DataHue ValueN/AStudents use Eye Sensor perception to find and identify clean water represented by the blue Art Ring.
45
ActivityAround the TownN/ACodingN/ASequencingDriving and TurningN/AStudents code the 123 Robot to drive to a friend’s house.VEXcode 123Level 3
46
ActivityBlock PullN/AScienceN/APush and Pull ForcesSequencingN/AStudents design an attachment on the Art Ring and code the 123 Robot to pull a block.TouchLevel 1
47
ActivityBug HunterN/AAI LiteracyN/ADebuggingCodingN/AStudents are given a ‘bugged’ project to run, observe, and apply what they learned about the sensor to fix the project and make it run as intended.VEXcode 123Level 3
48
ActivityBuilding a TunnelN/AMathN/ASequencingDriving and TurningN/AStudents make a tunnel then code the 123 Robot to drive under it.TouchLevel 1
49
ActivityClean Your RoomN/ACodingN/ASequencingDriving and TurningN/AStudents design an attachment for the Art Ring to clear off a 123 Tile with a 123 Robot.CoderLevel 2
50
ActivityCode a CourseN/AAI LiteracyN/AEye Sensor DataConditional StatementsN/AStudents set up a course with red, green, and blue landmarks and code the robot to move through it using Eye Sensor data to make decisions.VEXcode 123Level 3
51
ActivityCoder MonsterN/ALiteracyN/AStorytellingSequencingN/AStudents use the Art Ring to turn the 123 Robot into a monster and code it to move, glow, and make sounds.CoderLevel 2
52
ActivityCorner ColorN/AMathN/ACountingSequencingN/AStudents code the 123 Robot to drive to, then glow in the corner of a 123 Tile.CoderLevel 2
53
ActivityCrash and DebugN/ACodingN/ASequencing DebuggingN/AStudents test and debug given code to have the 123 Robot drive to a specific location on a 123 TileTouchLevel 1
54
ActivityCross the BridgeN/ACodingN/ASequencingSequencingN/AStudents make a bridge and code the 123 Robot to drive over it.VEXcode 123Level 3
55
ActivityCross the Finish LineN/AScienceN/AUsing the Eye SensorSequencingN/AStudents code the 123 Robot to drive until it reaches the finish line to win a race.VEXcode 123Level 3
56
ActivityFlamingos in the WIldN/AArtN/AMixed-mediaSequencingN/AStudents turn their 123 Robot into a flamingo using the Art Ring, and code it to walk and get a drink of water by the pond.CoderLevel 2
57
ActivityHue Value HuntN/AAI LiteracyN/AEye Sensor DataHue ValueN/AStudents test different colored classroom objects with the Eye Sensor, and collect data about the color they perceive and the hue value reported by the sensor in VEXcode 123.VEXcode 123Level 3
58
ActivityInvention Time!N/AScienceN/APush and Pull ForcesSequencingN/AStudents design an attachment for the Art Ring and code 123 Robot to clean their room. TouchLevel 1
59
ActivityJellyfish CreationN/AArtN/AMixed-mediaSequencingN/AStudents turn their 123 Robot into a jellyfish using the Art Ring, and code it to move in the ocean.CoderLevel 2
60
ActivityLighting TechnicianN/AAI LiteracyN/AEye Sensor DataHue ValueN/AStudents collect data on how ambient lighting affects the Hue Value reading from the Eye Sensor.VEXcode 123Level 3
61
ActivityMake 10N/AMathN/AAdditionSequencingN/AStudents code the 123 Robot to drive to pairs of numbers (shown as quantities on the Tile) that add up to make 10. TouchLevel 1
62
ActivityMore or LessN/AMathN/ACountingSequencingN/AStudents code their 123 Robot to drive to the smaller number written on a 123 Tile.TouchLevel 1
63
ActivityMove AroundN/ACodingN/ASequencingDriving and TurningN/AStudents code the 123 Robot to move around things in its way.CoderLevel 2
64
ActivityMystery Planet MapperN/AAI LiteracyN/AEye Sensor DataHue ValueN/AStudents use Eye Sensor perception to find and identify clean water represented by the blue Art Ring without using their eyes.VEXcode 123Level 3
65
ActivityPath FinderN/AMathN/ASequencingDriving and TurningN/AStudents code the 123 Robot follow drawn lines.TouchLevel 1
66
ActivityPeacock PartyN/AArtN/AMixed-mediaSequencingN/AStudents transform the 123 Robot into a peacock using the Art Ring and create a Coder project to make it strut. CoderLevel 2
67
ActivityRecycle Robot RushN/AScienceN/APush and Pull ForcesSequencingN/AStudents create a tool for the 123 Robot to move and collect trash, using the Art Ring.CoderLevel 2
68
ActivityRing and RunN/ALiteracyN/AStorytellingSequencingN/AStudents code the 123 Robot to ring a doorbell and run away using Sound and Motion Coder Cards. CoderLevel 2
69
ActivityRobot BowlingN/AScienceN/APush and Pull ForcesSequencingN/AStudents code the 123 Robot to knock all the pins down in a bowling game.CoderLevel 2
70
ActivityRobot CountN/AMathN/ACountingSequencingN/AStudents code and count with the 123 Robot as it drives along numbers from 1 to 5.TouchLevel 1
71
ActivityRobot ParadeN/ACodingN/ASequencingDriving and TurningDecompositionStudents turn their robot into a parade float and code it to travel the parade route.TouchLevel1
72
ActivityRobot Race CarN/AMathN/ACountingSequencingN/AStudents code the 123 Robot to drive on a race track.TouchLevel 1
73
ActivityRobot Word SearchN/ALiteracyN/AReadingSequencingN/AStudents play a word search game by finding and spelling words with the 123 Robot.TouchLevel 1
74
ActivitySailing AdventureN/AArtN/AMixed-mediaDriving and TurningN/AStudents transform the 123 Robot into a sailboat using the Art Ring and code it to find a treasure.TouchLevel 1
75
ActivityTow Truck ChallengeN/AScienceN/APush and Pull ForcesSequencingN/AStudents make a tow using pipe cleaners and the Art Ring, then code the 123 Robot to tow an object to the end of a 123 Tile.TouchLevel 1
76
ActivityTower CrashN/AScienceN/APush and Pull ForcesSequencingN/AStudents build a tower, the code the 123 Robot to knock it down.TouchLevel 1
77
ActivityTraffic ConeN/ACodingN/ASequencingDriving and TurningN/AStudents code the 123 Robot to drive around a traffic cone.VEXcode 123Level 3
78
ActivityTraining Your PetN/ASocial-Emotional LearningN/AIdentifying EmotionsSequencingN/AStudents decorate the 123 Robot to be a pet using the Art Ring, and code it to do a trick.CoderLevel 2
79
ActivityWhat is AI?N/AAI LiteracyN/ADefining AIN/AN/AStudents are given common technology items and decide if they think they are AI or not, and discuss why to help students develop a definition of what AI is.N/ALevel 3
80
ActivityWhat Time Is It?N/AMathN/ATelling TimeSequencingN/AStudents code the 123 Robot to drive to the time that is shown on each clock in the Activity. TouchLevel 1
81
ActivityWord PlayN/ALiteracyN/APhonicsSequencingN/AStudents spell and read a word with the 123 Robot.TouchLevel 1
82
ActivityWord ProblemsN/AMathN/AAdditionWord ProblemsSequencingStudents code the robot to drive along a number line in order to solve a word problem and write the number sentence that goes with it. TouchLevel 1