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1 | Resource Type | Name | Lab Title | Primary Subject | Secondary Subject | Primary Concept | Secondary Concept | Additional Concept | Description | Primary Coding Method | Level |
2 | STEM Lab | Meet Your Robot | Lab 1 - Hello, 123! | Literacy | N/A | What is a robot? | How do I use my 123 Robot? | N/A | Students learn about the features and functions of the 123 Robot by following along with Meet Your Robot, a read-a-long story. | Touch | Level 1 |
3 | STEM Lab | Meet Your Robot | Lab 2 - Robot Rules | Literacy | Social-Emotional Learning | What is a robot? | How do I use my 123 Robot? | N/A | Students explore best practices for working with the 123 Robot and create a set of Robot Rules for the classroom. | Touch | Level 1 |
4 | Activity Series | Meet Your Robot Activity Series | Activity 1 - Finding Features | Literacy | N/A | What is a robot? | How do I use my 123 Robot? | N/A | This Activity Series is based on the Meet Your Robot STEM Lab Unit. Students will listen to the Meet Your Robot story, and will make a Features Chart about the buttons and functionality of the 123 Robot. | Touch | Level 1 |
5 | Activity Series | Meet Your Robot Activity Series | Activity 2 - Robot Rules | Literacy | Social-Emotional Learning | What is a robot? | How do I use my 123 Robot? | N/A | This Activity Series is based on the Meet Your Robot STEM Lab Unit. Students will recall the 'likes' and 'dislikes' of the 123 Robot from the story in the previous Activity. They will use what they know to collaboratively create Robot Rules for the classroom. | Touch | Level 1 |
6 | STEM Lab | Touch to Code | Lab 1 - Code and Read | Coding | Literacy | Behaviors | Sequencing | Decomposition | Students use the touch buttons to code the 123 Robot to help them sound out and read words. | Touch | Level 1 |
7 | STEM Lab | Touch to Code | Lab 2 - Code and Clean | Coding | Literacy | Behaviors | Sequencing | Decomposition | Students add an extension to the Art Ring. and code the 123 Robot to 'clean their room' by clearing objects off of a 123 Tile. | Touch | Level 1 |
8 | STEM Lab | Number Line | Lab 1 - Adding with the 123 Robot | Math | N/A | Addition | Sequencing | N/A | Students code the 123 Robot to move on a number line in order to model and solve addition equations. | Touch | Level 1 |
9 | STEM Lab | Number Line | Lab 2 - Number Values | Math | N/A | Addition | Sequencing | N/A | Students use manipulatives with the 123 Robot and number line to reinforce number values and solve addition equations. | Touch | Level 1 |
10 | Activity Series | Number Line Activity Series | Activity 1 - Add It Up | Math | N/A | Addition | Sequencing | N/A | This Activity Series is based on the Number Line STEM Lab Unit. Students will code the 123 Robot to drive along a number line to solve simple addition equations. | Touch | Level 1 |
11 | Activity Series | Number Line Activity Series | Activity 2 - Count It Up | Math | N/A | Addition | Sequencing | N/A | This Activity Series is based on the Number Line STEM Lab Unit. Students will code the 123 Robot to drive along a number line that shows quantities of objects to represent the numbers in order to solve simple addition equations. | Touch | Level 1 |
12 | Activity Series | Number Line Activity Series | Activity 3 - Take It Away | Math | N/A | Subtraction | Sequencing | N/A | This Activity Series is based on the Number Line STEM Lab Unit. Students will code the 123 Robot to drive along a number line to solve simple subtraction equations. | Touch | Level 1 |
13 | Activity Series | Dragon in the Village | Activity 1 - Get to the Castle! | Literacy | N/A | Storytelling | Sequencing | Decomposition | Students code the 123 Robot to get the villagers to safety in this storytelling based activity. | Touch | Level 1 |
14 | Activity Series | Dragon in the Village | Activity 2 - Gather Materials | Literacy | N/A | Storytelling | Sequencing | Decomposition | Students code the 123 Robot to gather materials from the village and bring them to the castle in this storytelling based activity. | Touch | Level 1 |
15 | Activity Series | Dragon in the Village | Activity 3 - Push the Dragon | Literacy | N/A | Storytelling | Sequencing | Decomposition | Students build a dragon-pushing machine and code the 123 Robot to push the dragon out of the village in this storytelling based activity. | Touch | Level 1 |
16 | Activity Series | Gnome in the Forest | Activity 1 - Help Baby Bunny | Literacy | N/A | Storytelling | Sequencing | Decomposition | Students build an attachment for the 123 Robot to help move a rock to rescue a trapped baby bunny. | Touch | Level 1 |
17 | Activity Series | Gnome in the Forest | Activity 2 - Reach That Leaf | Literacy | N/A | Storytelling | Sequencing | Decomposition | Students build a ladder attachment for the 123 Robot to help reach leaves in a tall tree. | Touch | Level 1 |
18 | Activity Series | Gnome in the Forest | Activity 3 - Picnic Pary | Literacy | N/A | Storytelling | Sequencing | Decomposition | Students code a path for a gnome to get home from the tree where he just helped a friend, in time for a surprise party. | Touch | Level 1 |
19 | STEM Lab | Moving from Touch to Coder | Lab 1 - Go See the Lions | Coding | N/A | Transitioning from Touch button Coding to using the Coder | Path Planning | Decomposition | Students use the touch buttons to code their 123 Robot to visit the Lions in the zoo, are introduced to the Coder and Coder cards, and follow a process to begin using them to code the 123 Robot. | Touch/Coder | Level 1 |
20 | STEM Lab | Moving from Touch to Coder | Lab 2 - Visit the Tigers and Bears | Coding | N/A | Transitioning from Touch button Coding to using the Coder | Path Planning | Decomposition | Students use the Coder and Coder cards to build and test a project to visit the tigers and bears in the zoo. | Coder | Level 1 |
21 | STEM Lab | Intro to Coding | Lab 1 - Robot Dance | Coding | N/A | Programming Language | Behaviors | Sequencing | Students plan and test a coding project to have the 123 Robot perform a dance move. | Coder | Level 2 |
22 | STEM Lab | Intro to Coding | Lab 2 - Robot Treasure Hunt | Coding | N/A | Decomposition | Behaviors | Sequencing | Students decompose and sequence behaviors to drive the 123 Robot to the treasure. | Coder | Level 2 |
23 | STEM Lab | Find the Bug | Lab 1 - Find and Fix the Bug | Coding | N/A | Debugging | Behaviors | Sequencing | Students use a debugging process to identify, find and fix bugs in projects. | Coder | Level 2 |
24 | STEM Lab | Find the Bug | Lab 2 - Step up to the Bug | Coding | N/A | Debugging | Behaviors | Sequencing | Students use a the Step button on the Coder to debug projects. | Coder | Level 2 |
25 | STEM Lab | Role Play Robot | Lab 1 - Act Happy | Social-Emotional Learning | Literacy | Identifying Emotions | Sequencing | Decomposition | Students observe how the 123 Robot acts happy or sad using the Action Coder cards, then they create their own emotion code. | Coder | Level 2 |
26 | STEM Lab | Role Play Robot | Lab 2 - Match the Feeling | Social-Emotional Learning | Literacy | Empathy | Sequencing | Debugging | Students listen to a story and code the 123 Robot to match a character's feeling. | Coder | Level 2 |
27 | STEM Lab | Calm Down Robot | Lab 1 - Rowdy Robots | Social-Emotional Learning | N/A | Identifying Emotions | Sequencing | N/A | Students create projects to represent human actions associated with feeling out of control or in control with their 123 Robot. | Coder | Level 2 |
28 | STEM Lab | Calm Down Robot | Lab 2 - Calm Down Code | Social-Emotional Learning | N/A | Self-regulation strategies | Identifying Emotions | Sequencing | Students create project to represent calm down strategies with their 123 Robot, sequencing them together to create Calm Down Codes. | Coder | Level 2 |
29 | STEM Lab | Coding Fundamentals | Lab 1 - Robot Brain | Coding | N/A | Programming Language | Behaviors | Sequencing | Students learn about what a programming language as they test the behaviors that are executed with different Coder cards. | Coder | Level 2 |
30 | STEM Lab | Coding Fundamentals | Lab 2 - Robot Speak | Coding | N/A | Programming Language | Behaviors | Sequencing | Students create and test a project using Coder cards to have the 123 Robot drive in a square. | Coder | Level 2 |
31 | STEM Lab | Coding Fundamentals | Lab 1 - Robot Move | Coding | N/A | Programming Language | Sequencing | Decomposition | Students code the 123 Robot to drive from one location to another on a community map. | Coder | Level 2 |
32 | STEM Lab | Coding Fundamentals | Lab 2 - Robot Help | Coding | N/A | Programming Language | Sequencing | Debugging | Students debug a project and correctly sequence Coder cards to code their 123 Robot to complete a specific goal. | Coder | Level 2 |
33 | STEM Lab | Little Red Robot | Lab 1 - Drive to Grandmother's | Coding | N/A | Sequencing | Using the Eye Sensor | Decomposition | Students create a project to have 'Little Red Robot' drive to grandmother's house. | Coder | Level 2 |
34 | STEM Lab | Little Red Robot | Lab 2 - Watch out for the Wolf! | Coding | N/A | Selection | Using the Eye Sensor | Decomposition | Students create a project using the Eye Sensor to 'scare away' the Wolf and drive to Grandmother's house. | Coder | Level 2 |
35 | STEM Lab | Little Red Robot | Lab 3 - Wolf Detecting Algorithm | Coding | N/A | Algorithm | Loops | Decomposition | Students build on what they learned in the previous Lab to use the color detection of the Eye Sensor to build a 'Wolf Detecting Algorithm' that performs different behaviors based on the color detected. | Coder | Level 3 |
36 | STEM Lab | Mars Rover: Surface Operations | Lab 1 - Collect a Sample | Coding | Science | Sequencing | Driving and Turning | Decomposition | Students code the 123 Robot to collect a sample on Mars (a 123 Field). | VEXcode 123 | Level 3 |
37 | STEM Lab | Mars Rover: Surface Operations | Lab 2 - Collect and Bury Mission | Coding | Science | Sequencing | Driving and Turning | Decomposition | Students code the 123 Robot to complete a challenge to collect several samples and bring them back to the Mars Base. | VEXcode 123 | Level 3 |
38 | STEM Lab | Mars Rover: Landing Challenge | Lab 1 - Detect Obstacles | Coding | Science | Sequencing | Using the Eye Sensor | Decomposition | Students create a project to have the 123 Robot drive until it detects an obstacle on the Mars landing area (a 123 Field). | VEXcode 123 | Level 3 |
39 | STEM Lab | Mars Rover: Landing Challenge | Lab 2 - Clear the Landing Area | Coding | Science | Sequencing | Using the Eye Sensor | Decomposition | Students complete a challenge to code the 123 Robot to detect obstacles and clear the landing area for a Mars landing. | VEXcode 123 | Level 3 |
40 | Activity Series | Mars Rock Adventure | Activity 1- Rock Color Quest | Data | Coding | Data | Coding | N/A | Students code the 123 Robot to detect the color of rock samples, so that they can collect color data and graph it. | Coder | Level 3 |
41 | Activity Series | Mars Rock Adventure | Activity 2 - Predicting the Time | Data | Coding | Data | Coding | N/A | Students collect and graph data about the time it takes the 123 Robot to drive different distances to rock Labs. They then make a prediction about how long it will take the 123 Robot to travel to the last Lab, based on the collected data. | Touch | Level 3 |
42 | Activity Series | Mars Rock Adventure | Activity 3 - Secret Code Pattern | Data | Coding | Data | Patterning | N/A | Students look at a pattern of symbols, and code the 123 Robot to glow the colors in the patterns in order to find the missing symbols in the pattern with the robot. | VEXcode 123 | Level 3 |
43 | Activity | Act It Out | N/A | Literacy | N/A | Storytelling | Sequencing | N/A | Students code the 123 Robot help them tell a story. | VEXcode 123 | Level 3 |
44 | Activity | Alien Planet Mapper | N/A | AI Literacy | N/A | Eye Sensor Data | Hue Value | N/A | Students use Eye Sensor perception to find and identify clean water represented by the blue Art Ring. | ||
45 | Activity | Around the Town | N/A | Coding | N/A | Sequencing | Driving and Turning | N/A | Students code the 123 Robot to drive to a friend’s house. | VEXcode 123 | Level 3 |
46 | Activity | Block Pull | N/A | Science | N/A | Push and Pull Forces | Sequencing | N/A | Students design an attachment on the Art Ring and code the 123 Robot to pull a block. | Touch | Level 1 |
47 | Activity | Bug Hunter | N/A | AI Literacy | N/A | Debugging | Coding | N/A | Students are given a ‘bugged’ project to run, observe, and apply what they learned about the sensor to fix the project and make it run as intended. | VEXcode 123 | Level 3 |
48 | Activity | Building a Tunnel | N/A | Math | N/A | Sequencing | Driving and Turning | N/A | Students make a tunnel then code the 123 Robot to drive under it. | Touch | Level 1 |
49 | Activity | Clean Your Room | N/A | Coding | N/A | Sequencing | Driving and Turning | N/A | Students design an attachment for the Art Ring to clear off a 123 Tile with a 123 Robot. | Coder | Level 2 |
50 | Activity | Code a Course | N/A | AI Literacy | N/A | Eye Sensor Data | Conditional Statements | N/A | Students set up a course with red, green, and blue landmarks and code the robot to move through it using Eye Sensor data to make decisions. | VEXcode 123 | Level 3 |
51 | Activity | Coder Monster | N/A | Literacy | N/A | Storytelling | Sequencing | N/A | Students use the Art Ring to turn the 123 Robot into a monster and code it to move, glow, and make sounds. | Coder | Level 2 |
52 | Activity | Corner Color | N/A | Math | N/A | Counting | Sequencing | N/A | Students code the 123 Robot to drive to, then glow in the corner of a 123 Tile. | Coder | Level 2 |
53 | Activity | Crash and Debug | N/A | Coding | N/A | Sequencing | Debugging | N/A | Students test and debug given code to have the 123 Robot drive to a specific location on a 123 Tile | Touch | Level 1 |
54 | Activity | Cross the Bridge | N/A | Coding | N/A | Sequencing | Sequencing | N/A | Students make a bridge and code the 123 Robot to drive over it. | VEXcode 123 | Level 3 |
55 | Activity | Cross the Finish Line | N/A | Science | N/A | Using the Eye Sensor | Sequencing | N/A | Students code the 123 Robot to drive until it reaches the finish line to win a race. | VEXcode 123 | Level 3 |
56 | Activity | Flamingos in the WIld | N/A | Art | N/A | Mixed-media | Sequencing | N/A | Students turn their 123 Robot into a flamingo using the Art Ring, and code it to walk and get a drink of water by the pond. | Coder | Level 2 |
57 | Activity | Hue Value Hunt | N/A | AI Literacy | N/A | Eye Sensor Data | Hue Value | N/A | Students test different colored classroom objects with the Eye Sensor, and collect data about the color they perceive and the hue value reported by the sensor in VEXcode 123. | VEXcode 123 | Level 3 |
58 | Activity | Invention Time! | N/A | Science | N/A | Push and Pull Forces | Sequencing | N/A | Students design an attachment for the Art Ring and code 123 Robot to clean their room. | Touch | Level 1 |
59 | Activity | Jellyfish Creation | N/A | Art | N/A | Mixed-media | Sequencing | N/A | Students turn their 123 Robot into a jellyfish using the Art Ring, and code it to move in the ocean. | Coder | Level 2 |
60 | Activity | Lighting Technician | N/A | AI Literacy | N/A | Eye Sensor Data | Hue Value | N/A | Students collect data on how ambient lighting affects the Hue Value reading from the Eye Sensor. | VEXcode 123 | Level 3 |
61 | Activity | Make 10 | N/A | Math | N/A | Addition | Sequencing | N/A | Students code the 123 Robot to drive to pairs of numbers (shown as quantities on the Tile) that add up to make 10. | Touch | Level 1 |
62 | Activity | More or Less | N/A | Math | N/A | Counting | Sequencing | N/A | Students code their 123 Robot to drive to the smaller number written on a 123 Tile. | Touch | Level 1 |
63 | Activity | Move Around | N/A | Coding | N/A | Sequencing | Driving and Turning | N/A | Students code the 123 Robot to move around things in its way. | Coder | Level 2 |
64 | Activity | Mystery Planet Mapper | N/A | AI Literacy | N/A | Eye Sensor Data | Hue Value | N/A | Students use Eye Sensor perception to find and identify clean water represented by the blue Art Ring without using their eyes. | VEXcode 123 | Level 3 |
65 | Activity | Path Finder | N/A | Math | N/A | Sequencing | Driving and Turning | N/A | Students code the 123 Robot follow drawn lines. | Touch | Level 1 |
66 | Activity | Peacock Party | N/A | Art | N/A | Mixed-media | Sequencing | N/A | Students transform the 123 Robot into a peacock using the Art Ring and create a Coder project to make it strut. | Coder | Level 2 |
67 | Activity | Recycle Robot Rush | N/A | Science | N/A | Push and Pull Forces | Sequencing | N/A | Students create a tool for the 123 Robot to move and collect trash, using the Art Ring. | Coder | Level 2 |
68 | Activity | Ring and Run | N/A | Literacy | N/A | Storytelling | Sequencing | N/A | Students code the 123 Robot to ring a doorbell and run away using Sound and Motion Coder Cards. | Coder | Level 2 |
69 | Activity | Robot Bowling | N/A | Science | N/A | Push and Pull Forces | Sequencing | N/A | Students code the 123 Robot to knock all the pins down in a bowling game. | Coder | Level 2 |
70 | Activity | Robot Count | N/A | Math | N/A | Counting | Sequencing | N/A | Students code and count with the 123 Robot as it drives along numbers from 1 to 5. | Touch | Level 1 |
71 | Activity | Robot Parade | N/A | Coding | N/A | Sequencing | Driving and Turning | Decomposition | Students turn their robot into a parade float and code it to travel the parade route. | Touch | Level1 |
72 | Activity | Robot Race Car | N/A | Math | N/A | Counting | Sequencing | N/A | Students code the 123 Robot to drive on a race track. | Touch | Level 1 |
73 | Activity | Robot Word Search | N/A | Literacy | N/A | Reading | Sequencing | N/A | Students play a word search game by finding and spelling words with the 123 Robot. | Touch | Level 1 |
74 | Activity | Sailing Adventure | N/A | Art | N/A | Mixed-media | Driving and Turning | N/A | Students transform the 123 Robot into a sailboat using the Art Ring and code it to find a treasure. | Touch | Level 1 |
75 | Activity | Tow Truck Challenge | N/A | Science | N/A | Push and Pull Forces | Sequencing | N/A | Students make a tow using pipe cleaners and the Art Ring, then code the 123 Robot to tow an object to the end of a 123 Tile. | Touch | Level 1 |
76 | Activity | Tower Crash | N/A | Science | N/A | Push and Pull Forces | Sequencing | N/A | Students build a tower, the code the 123 Robot to knock it down. | Touch | Level 1 |
77 | Activity | Traffic Cone | N/A | Coding | N/A | Sequencing | Driving and Turning | N/A | Students code the 123 Robot to drive around a traffic cone. | VEXcode 123 | Level 3 |
78 | Activity | Training Your Pet | N/A | Social-Emotional Learning | N/A | Identifying Emotions | Sequencing | N/A | Students decorate the 123 Robot to be a pet using the Art Ring, and code it to do a trick. | Coder | Level 2 |
79 | Activity | What is AI? | N/A | AI Literacy | N/A | Defining AI | N/A | N/A | Students are given common technology items and decide if they think they are AI or not, and discuss why to help students develop a definition of what AI is. | N/A | Level 3 |
80 | Activity | What Time Is It? | N/A | Math | N/A | Telling Time | Sequencing | N/A | Students code the 123 Robot to drive to the time that is shown on each clock in the Activity. | Touch | Level 1 |
81 | Activity | Word Play | N/A | Literacy | N/A | Phonics | Sequencing | N/A | Students spell and read a word with the 123 Robot. | Touch | Level 1 |
82 | Activity | Word Problems | N/A | Math | N/A | Addition | Word Problems | Sequencing | Students code the robot to drive along a number line in order to solve a word problem and write the number sentence that goes with it. | Touch | Level 1 |