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1 | Weapon Required hands Damage type | Class | Skill 1 Magenta border means a movement skill | Skill 2 | Skill 3 | Skill 4 | Improved Archeotech Skill 1 | Improved Archeotech Skill 2 | Notes |
2 | Aether Blade 1 hand/Offhand Physical | Psyker, Hierophant | Aether Strike • Single Target | Class Slot | Class Slot | Class Slot | None | None | Amazingly, Aether Strike doesn't need a target, so it is a zero heat, spammable movement skill without a noticeable cooldown. Hard to beat! |
3 | Arc Blade 1 hand Heat | Assassin | Bladestorm • Armour Breaking • High Suppression • Death Cult Combo • Single Target | Voltaic Arc • Chain [AoE] • Shock • Burning [DoT] | Whirlwind Attack • Area Effect [AoE] • Channeled • Fleshbane • Slow • Weak vs Armoured | Voltaic Leap • Area Effect [AoE] • Stun • Shock • Breacher | Bladestorm has Armour Piercing instead of Armour Breaking, and has 8% increased damage. | Whirlwind attack causes Shock instead of Slow, loses Weak vs Armoured, and has 14% increased damage. | Whirlwind attack is a channeled skill that allows you to move (at 50% speed) while attacking. I typically just hold down the button for it and don't bother with other skills. |
4 | Arc Sword 2 hand Heat | Assassin | Voltaic Strike • Chain [AoE] • Slow • Lightning Combo • Burning [DoT] | Thunder Slide • Knockdown • Knockback • Breacher • Area Effect [AoE] | Voltaic Backflip • Stun • Shock • Area Effect [AoE] • Breacher | Shock Nova • Area Effect [AoE] • Stun • Shock | Voltaic Strike has 25% increased damage. | Shock Nova gains High Suppresion, and has 25% decreased cooldown. | Two movement skills make this weapon great, but the best part is that Voltaic Strike is a spammable AoE. |
5 | Assassin Power Sword 2 hand Physical | Assassin | Bladestorm • Better Criticals • Death Mark • Death Cult Combo • Single Target | Blade Bite • Cone Effect [AoE] • Better Criticals • Death Mark • Death Cult Combo • Bleed [DoT] | Phasing Assault • Armour Breaking • Stun • Shock • Single Target | Serpent Strike • Area Effect [AoE] • Breacher • Death Mark • Poison [DoT] | Bladestorm has 23% increased damage and 20% decreased cooldown. | Phasing Assault has 25% decreased cooldown. | Two movement skills make this weapon great, but the best part is that Blade Bite is a spammable AoE with bleed. |
6 | Autogun 2 hand Physical | Crusader, Assassin | Short Burst • Rapid Fire • Fleshbane • Spread [Tight] • Weak vs Armoured • Single Target | Full Auto • Salvo • Fleshbane • Spread [Moderate] • Weak vs Armoured • High Suppression • Single Target | Aimed Shot • Aimed • Knockback • Better Criticals • Single Target | Shoot and Retreat • Salvo • Slow • Spread [Moderate] • Weak vs Armoured • Single Target | Full Auto gains Spread [Moderate], and has a 37.5% decreased cooldown. | Aimed Shot gains High Suppression, plus has 14% increased damage and 33% decreased cooldown. | Aimed Shot is too slow, while Shoot and retreat moves back too fast to keep hitting enemies. The spread on most skills makes it less effective. Works with the triple-shot doctrine (except Aimed Shot). |
7 | Autopistol 1 hand Physical | Crusader, Assassin, Psyker, Hierophant | Short Burst • Rapid Fire • Assault • Fleshbane • Spread [Tight] • Weak vs Armoured • Single Target | Full Auto • Salvo • Assault • Fleshbane • Spread [Wide] • Weak vs Armoured • High Suppression • Single Target | Crippling Salvo • Salvo • Assault • Stun • Shock • Spread [Moderate] • Single Target | Assault Gunnery • Salvo • Assault • Slow • Spread [Moderate] • Weak vs Armoured • Single Target | Short Burst gains Armour Breaking, and loses Weak vs Armoured. | Crippling Salvo gains Vulnerabililty [Physical], loses Spread [Moderate], and has 40% increased damage. | Assault Gunnery moves you towards the target. Every skill is single target and they all are insanely weak. This might be the worst weapon in the game. Works with the triple-shot doctrine. |
8 | Biomantic Sword 1 hand/Offhand Heat | Psyker, Hierophant | Force Smite • Shock • Vulnerability [Warp] • Better Criticals | Class Slot | Class Slot | Class Slot | None | None | The medium cooldown means you can't rely on this attack very often, and I can't imagine why someone would take this over Aetherblade. |
9 | Blessed Blade & Rod 2 hand Physical | Sororitas | Onslaught • Cone Effect [Wide] [AoE] • Shock • Slow • Vulnerability [General] • Bleed [DoT] | Blade Dash • Knockdown • Knockback • Vulnerability [Physical] • Single Target • Bleed [DoT] | Class Slot | Class Slot | Onslaught loses Shock and Slow. | None | One of the only ways to apply general vulnerability without signums, plus a spammable AoE, bleed, and a movement skill makes this one of the best weapons in the game. |
10 | Bolt Pistol 1 hand Physical | Crusader, Assassin, Psyker, Hierophant | Single Shot • Armour Breaking • Assault • Vulnerability [Physical] • Spread [Tight] • Breacher • Single Target | Full Auto • Salvo • Assault • Fleshbane • Spread [Wide] • High Suppression • Breacher • Single Target | Concussive Shot • Assault • Knockdown • Knockback • Better Criticals • Single Target | Suppressive Fire • Area Effect [AoE] • Assault • High Suppression | Full Auto no longer has a Spread [Wide], but has 25% decreased damage. | Suppressive Fire gains Knockback. | Suppressive Fire's damage is a bit low, and there are no other area effect skills, making this weapon bad. Works with the triple-shot doctrine. |
11 | Bolt Pistol & Chainsword 2 hand Physical and Heat | Sororitas | Eviscerate • Channeled • Pain • Traumatize • Single Target | Full Auto • Salvo • Assault • Fleshbane • Single Target | Assault Leap • Fleshbane • Knockback • Better Criticals • Weak vs Armoured • High Suppression • Castigation • Single Target | Whirlwind of Retribution • Channeled • Salvo • Fleshbane • High Suppression • Whirling Attack | Full Auto gains Area Effect [AoE]. | Whirlwind of Retribution has a 25% decreased ammo cost. | Whirlwind of Retribution is a great skill that moves while attacking, but it burns through ammo quickly. |
12 | Boltgun 2 hand Physical | Crusader, Assassin, Sororitas | Short Burst • Armour Breaking • Vulnerability [Physical] • Breacher • Single Target | Full Auto • Salvo • Fleshbane • Spread [Moderate] • High Suppression • Breacher • Single Target | Aimed Shot • Aimed • Armour Breaking • Knockdown • Knockback • Better Criticals • Single Target | Frag Burst • Area Effect [AoE] • Salvo • Spread [Wide] • Weak vs Armoured • High Suppression | Single Shot has Armour Piercing instead of Armour Breaking. | Fragburst gains Fleshbane and Knockback, plus loses Spead [Wide], and costs 33% decreased ammo (1 less). | Boltgun is probably one of the best ranged weapons, and all of the cooldowns are .5 seconds. Frag Burst is good area effect DPS, and Single Shot applies a vulnerability. Works with the triple-shot doctrine (except Aimed Shot). |
13 | Carthean Sword 2 hand Physical | Assassin | Carthean Strike • Armour Piercing • Death Cult Combo • Single Target | Crimson Path • Cone Effect [Wide] [AoE] • Channeled • Fleshbane • Needler Toxin • Bleed [DoT] | Severence • Armour Breaking • Stun • Shock • Single Target | Blade Dance • Vulnerability [Physical] • Needler Toxin • Poison [Dot] | Carthean Strike gains Needler Toxin, has 25% increased damage and 20% decreased cooldown. | Blade Dance has 54% increased damage, and 20% decreased cooldown | Crimson Path is a channeled skill that allows you to move while attacking, which is excellent. I don't bother with the other skills. |
14 | Chainsword 1 hand Physical | Crusader, Hierophant | Eviscerate • Channeled • Fleshbane • Pain • Weak vs Armoured • High Suppression • Traumatize • Single Target | Wide Strike • Cone Effect [AoE] • Fleshbane • Knockdown • Bleed [DoT] | None | None | Eviscerate gains Armour Breaking instead of being Weak vs Armoured. | None | Eviscerate has great single target damage, but that is about it. |
15 | Chainsword & Rod 2 hand Physical | Sororitas | Mutilate • Channeled • Pain • Traumatize • Single Target | Blinding Strikes • Cone Effect [Wide] [AoE] • Channeled • Fleshbane • Blind • Castigation | Class Slot | Class Slot | Mutilate gains High Suppression. | None | Blinding Strikes is a channeled skill that allows you to move (at 85% speed) while attacking, which is excellent. Unfortunately, the periodic nova does consume enrage tokens. |
16 | Death Cult Blade 2 hand Physical | Assassin | Bladestorm • Better Criticals • Death Mark • Death Cult Combo • Single Target | Wide Strike • Cone Effect [AoE] • Death Mark • Poison [DoT] | Phasing Assault • Stun • Shock • Death Mark • Single Target | Killing Blow • Armour Breaking | Wide Strike gains Fleshbane, and has 12% increased damage. | Killing Blow has Armour Piercing instead of Armour Breaking, and 40% decreased cooldown. | I don't think this is a bad weapon, but the other two-handed melee assassin weapons are just better. |
17 | Dialogous Staff Offhand None | Hierophant | Class Slot | Class Slot | [unusable] Class Slot | [unusable] Class Slot | None | None | This is the Retinue focused offhand. |
18 | Eviscerator 2 hand Physical | Crusader, Sororitas | Eviscerate • Channeled • Armour Breaking • Pain • High Suppression • Traumatize • Single Target | Wide Strike • Cone Effect [AoE] • Fleshbane • Knockdown • Bleed [DoT] | Savage Assault • Cone Effect [AoE] • Knockdown • Knockback | Spinning Blow • Whirling Attack • Fleshbane • Knockdown • Knockback | Wide Strike gains Armour Breaking, plus 5% increased damage and 10% decreased cooldown. | Savage Assault has 12.5% increased damage and 30% decreased cooldown. | Eviscerate has great single target damage. Unfortunately, Savage Assault (which moves forward) and Spinning Blow both knock enemies out of melee range. |
19 | Exitus Rifle 2 hand Physical | Assassin | Short Burst • Armour Piercing • Stun • Shock • Demolisher • Single Target | Hellfire Shot • Area Effect [AoE] • Fleshbane • High Suppression • Burning [DoT] | Sniper Shot • Shield Piercing • Knockdown • Knockback • Better Criticals • Sniper • Single Target | Pervasive Shot • Piercing [AoE] • Armour Breaking • Bleed [DoT] | Hellfire Shot has 25% increased damage. | Sniper Shot has 33% decreased cooldown. | This is probably the best rifle, but that isn't high praise. Works with the triple-shot doctrine (except Hellfire Shot and Sniper Shot). |
20 | Flamer 2 hand Heat | Sororitas | Flame Cone • Channeled • Assault • Shred • Flee • Burning [DoT] • Cone Effect [AoE] | Disengaging Stream • Channeled • High Suppression • Burning [DoT] • Cone Effect [AoE] | Scorched Earth • Knockdown • Knockback • High Suppression • Burning [DoT] • Area Effect [AoE] | Phosphorous Splash • Persistent • Burning [DoT] • Area Effect [AoE] | Scorched Earth gains .5 Overheat and a 60% decreased cooldown. | Phosphorous Splash gains Knockdown, Knockback and High Suppression, plus has a 64% decreased cooldown. | Flame Cone moves forward and Disengageing Stream moves backwards. With 100% heat cost reduction, all of the AoE makes it a decent weapon. |
21 | Force Rod 1 hand Heat | Psyker | Fire Bolt • Single Target • Burning [DoT] | Class Slot | Witchfire • Area Effect [AoE] • Knockdown • Knockback | Class Slot | None | None | Fire Bolt has lower damage than other rods, and is single-target, so I don't ever use it. |
22 | Force Staff 2 hand Physical | Psyker | Force Bolt • Piercing [AoE] • Armour Breaking | Class Slot | Class Slot | Class Slot | None | None | The piercing and armour breaking make Force Bolt decent. Works with the triple-shot doctrine. |
23 | Force Sword 1 hand/Offhand Physical | Psyker, Hierophant | Force Strike • Armour Breaking • Single Target • Bleed [DoT] | Class Slot | Class Slot | Class Slot | None | None | The medium cooldown means you can't rely on this attack very often, and I can't imagine why someone would take this over Aetherblade. |
24 | Grav-Gun 2 hand Physical | Crusader, Assassin | Single Shot • Armour Piercing • Strong vs Armoured • Demolisher • Single Target | Temporal Anomaly • Piercing [AoE] • Stun • Slow • Single Target | Gravity Surge • Channeled • High Suppression | Gravity Implosion • Area Effect [AoE] • Persistent • Slow • Demolisher | Single Shot has 20% increased damage. | Gravity Implosion has no difference listed on the skill tooltip. | Gravity Surge and Gravity Implosion are absurdly weak and the other skills are single target. Works with the triple-shot doctrine (except Gravity Surge and Gravity Implosion). |
25 | Grav-Pistol 1 hand Physical | Crusader, Assassin, Psyker, Hierophant | Single Shot • Armour Piercing • Assault • Strong vs Armoured • Demolisher • Single Target | Temporal Anomaly • Assault • Stun • Slow • Single Target | Gravity Well • Area Effect [AoE] • Persistent • Slow • Demolisher | Gravity Flare • Aura • Knockdown • Knockback | Gravity Well has 45% increased damage. | Gravity Flare has 25% increased damage and 50% decreased cooldown. | Gravity Well has a long cooldown and almost no damge, and Gravity Flare is mostly jump a knockback/down. The rest is single target. Works with the triple-shot doctrine (except Gravity Well and Gravity Flare). |
26 | Greataxe 2 hand Physical | Crusader | Strike • Armour Breaking • Single Target • Bleed [DoT] | Wide Strike • Cone Effect [AoE] • High Suppression • Bleed [DoT] | Spinning Blow • Whirling Attack • Fleshbane • Knockdown • Knockback • Bleed [DoT] | Execute • Armour Breaking • Stun • Better Criticals | Strike has 50% increased damage, but has 15% increased cooldown. | Spinning Blow has 15% increased damage. | Spinning Blow knocks enemies out of melee range, and Execute doesn't really serve a purpose. Probably the worst two-handed melee crusader weapon. |
27 | Greatsword 2 hand Physical | Crusader, Sororitas | Blade Flurry • Combo • Better Criticals • Single Target | Wide Strike • Cone Effect [AoE] • Fleshbane • Knockdown • High Suppression • Bleed [DoT] | Crippling Strike • Armour Breaking • Vulnerability [Physical] • Single Target | Spinning Blow • Area Effect [AoE] • Channeled • Knockdown • Slow • Demolisher | Crippling Strike has a 45% decreased cooldown. | Spinning Blow gains Knockback instead of Knockdown, and has 15% increased damage. | Spinning Blow (on this weapon) is a channeled skill that allows you to move (at 75% speed) while attacking, which is excellent. I don't bother with the other skills. |
28 | Grenade Launcher 2 hand Physical | Crusader | Single Shot • Area Effect [AoE] • Breacher | Short Burst • Area Effect [AoE] • Rapid Fire • Knockdown • Knockback • High Suppression • Breacher | Proximity Mine • Area Effect [AoE] • Rapid Fire • Stun • Slow • High Suppression | Airburst Grenade • Area Effect [AoE] • Fleshbane • High Suppression | Airburst Grenade gains Extreme Suppression, has 25% increased damage and 40% decrease cooldown. | None | The cooldowns are too long, which makes it clunky to use. Proximity mines are delayed, and are only good against large groups. Works with the triple-shot doctrine (but the extra Proximity Mines automatically explode). |
29 | Hand Flamer & Brazier 2 hand Heat | Sororitas | Phosphorus Barrage • Channeled • Burning [DoT] • Area Effect [AoE] | Focused Burn • Channeled • Armour Breaking • Knockback • High Suppression • Castigation • Burning [DoT] • Area Effect [AoE] | Fire Nova • Persistent • High Suppression • Burning [DoT] • Area Effect [AoE] | Class Slot | Fire Nova gains Knockdown and Knockback, plus has a 10% decreased cooldown, and 11% decreased damage. | None | Focused Beam moves forward while attacking. Every skill has burning and Area Effect [AoE], as well as two very short cooldowns, making this a solid weapon choice. |
30 | Hand Flamer & Rod 2 hand Heat | Sororitas | Fire Blast • Knockdown • Knockback • Burning [DoT] • Area Effect [AoE] | Infernal Aegis • Aura • Channeled • Burning [DoT] | Class Slot | Class Slot | Fire Blast has 40% increased overheat, and a 233% increased cooldown. | None | You can move while channeling Infernal Aegis, and it grants 30% supreme damage reduction while damaging enemies around you (which is excellent). |
31 | Heavy Bolter 2 hand Physical | Crusader | Full Auto • Channeled • Assault • Fleshbane • Spread [Moderate] • High Suppression • Traumatize • Single Target | Concentrated Salvo • Channeled • Armour Breaking • Assault • Spread [Moderate] • High Suppression • Demolisher • Single Target | Disengage • Salvo • Assault • Fleshbane • Slow • Spread [Wide] • Single Target | Hellstorm • Area Effect [AoE] • Channeled • Assault • Fleshbane • Knockdown • Knockback • Weak vs Armoured | Disengage changes from Spread [Wide] to Spread [Tight]. | Hellstorm has 40% increased damage. | Great single target damage (and distance), but it lacks AoE. Concentrated Salvo would be excellent if it didn't shoot at the sky whenever it was next to cover or a ramp. Disengage moves you backwards while firing. Works with the triple-shot doctrine. |
32 | Heavy Flamer 2 hand Heat | Crusader | Flame Cone • Cone Effect [AoE] • Channeled • Assault • Shred • Flee • Burning [DoT] | Disengaging Stream • Cone Effect [AoE] • Channeled • High Suppression • Burning [DoT] | Scorched Earth • Area Effect [AoE] • Knockdown • Knockback • High Suppression • Burning [DoT] | Phosphorous Splash • Area Effect [AoE] • Persistent • Burning [DoT] | Scorched Earth gains Fleshbane and persistent and has 67% decreased cooldown. | Phosphorous Splash has 64% decreased cooldown. | Being able to advance or retreat while shooting a fire stream is excellent against melee enemies, and the other two skills deal persistent area damage over time. |
33 | Inferno Pistol 1 hand Heat | Crusader, Assassin, Psyker, Hierophant | Single Shot • Vulnerability [Heat] • Breacher • Single Target | Melta Blast • Area Effect [AoE] • Burning [DoT] | Melting Ray • Armour Piercing • Demolisher • Single Target | Inferno Beam • Channeled • Barrage • Armour Breaking • Single Target • Burning [DoT] | Melta Blast has 12.5% increased damage and 30% decreased cooldown. | Melting Ray's has 25% decreased overheat (by 1). | Most skills have a short range, and Melta Blast damage is very low. |
34 | Inferno Pistol & Chainsword 2 hand Physical and Heat | Sororitas | Sweep • Cone Effect [Wide] [AoE] • Fleshbane • Castigation | Beam Charge • Channeled • Barrage • Armour Breaking • Single Target • Burning [DoT] | Inferno Pirouette • Vulnerability [Physical] • Vulnerability [Heat] • Burning [DoT] | Inferno Beam • Charged Shot • Armour Breaking • Persistent • Castigation • Single Target • Area Effect [AoE] | Sweep gains Better Criticals. | Inferno Pirouette gains Armour Breaking and Area Effect [AoE], plus has a 33% decreased cooldown. | Beam Charge moves forward while attacking. While it isn't bad, I think there are better options. |
35 | Lasgun 2 hand Heat | Crusader, Assassin | Single Shot • Piercing [AoE] • Vulnerability [Heat] • Better Criticals | Short Burst • Rapid Fire • Fleshbane • Spread [Tight] • Single Target | Aimed Shot • Aimed • Better Criticals • Single Target • Burning [DoT] | Hot Shot • Channeled • Barrage • Breacher | Aimed Shot has 21% increased damage | Hot Shot gains Fleshbane and Better Criticals. | Single Shot and Hot Shot are too thin, and there are no other area effect skills, making this weapon bad. |
36 | Laspistol 1 hand Heat | Crusader, Assassin, Psyker, Hierophant | Single Shot • Assault • Better Criticals • Single Target | Short Burst • Rapid Fire • Assault • Spread [Tight] • Single Target | Aimed Shot • Aimed • Assault • Better Criticals • Single Target | Dual Beams • Channeled • Assault | Single Shot gains Armour Piercing. | Dual Beams gains Better Criticals and has 25% increased damage. | Dual Beams is too thin, and there are no other area effect skills, making this weapon bad. |
37 | Libram Offhand None | Hierophant | Class Slot | Class Slot | [unusable] Class Slot | [unusable] Class Slot | None | None | This is the Spell focused offhand. |
38 | Longlas Rifle 2 hand Heat | Assassin | Single Shot • Better Criticals • Single Target | Full Auto • Channeled • Spread [Tight] • Single Target | Sniper Shot • Armour Breaking • Better Criticals • Sniper • Single Target | Prismatic Shot • Piercing [AoE] • Mega Blast | Full Auto gains Armour Breaking, and has 22% increased damage. | Prismatic Shot gains Better Criticals, and has 13% increased damage. | The only skill that isn't single target pierces, which isn't much better. Rifles are bad in general. |
39 | Melta Gun 2 hand Heat | Crusader, Assassin, Sororitas | Single Shot • Vulnerability [Heat] • Breacher • Single Target | Melta Blast • Area Effect [AoE] • Burning [DoT] | Melting Ray • Armour Piercing • Demolisher • Single Target | Inferno Beam • Channeled • Barrage • Armour Breaking • Single Target • Burning [DoT] | Melta Blast has 10% increased damage and 20% decreased cooldown. | Inferno Beam improves from Armour Breaking to Amour Piercing and gains 25% increased damage. | Melta Blast doing charge up as indicated in the description, but the area effect is good (and the range is slightly further than the rest of the skills). A decent weapon overall. |
40 | Multi-Melta 2 hand Heat | Crusader | Single Shot • Armour Breaking • Vulnerability [Heat] • Breacher • Single Target | Melta Blast • Area Effect [AoE] • Charged Shot • Burning [DoT] | Overcharged Shot • Piercing [AoE] • Charged Shot • Armour Piercing • Demolisher | Rad Charge • Area Effect [AoE] • Armour Piercing • Persistent • Breacher • Single Target | Single Shot gains Armour Piercing instead of Armour Breaking, and has 10% increased damage. | Rad Charge has 25% increased damage. | Overcharged shot never releases until it is fully charged, but the armour piercing and damage make it great. Two other persistent area effect takes are good, but all three cooldowns are long. |
41 | Needler Sniper Rifle 2 hand Physical | Assassin | Short Burst • Rapid Fire • Better Criticals • Spread [Tight] • Needler Toxin • Single Target • Poison [DoT] | Shoot and Retreat • Salvo • Slow • Better Criticals • Spread [Tight] • Needler Toxin • Single Target • Poison [DoT] | Sniper Shot • Restrain • Cellrot • Better Criticals • Sniper • Single Target | Needle Blast • Area Effect [AoE] • Hallucination • Needler Toxin • Poison [DoT] | Short Burst gains Fleshbane, and has 30% increased damage. | Needle Blast has 14% increased damage and 37.5% decreased cooldown. | Shoot and Retreat moves backwards while attacking. Rifles are bad in general. Might work with the triple-shot doctrine. Works with the triple-shot doctrine (except Sniper Shot). |
42 | Null Rod 1 hand Heat | Assassin | Null Strike • Stun • Shock • Giant Killer • Anti-psyker • Single Target | Wide Strike • Cone Effect [AoE] • Vulnerability [Heat] • Blind | Null Wave • Path [AoE] • Knockback • Slow • Restrain | Annullment • Area Effect [AoE] • Knockdown • Knockback • Cellrot • Breacher • Anti-psyker | Null Wave gains Armour Breaking, and has 10% increased damage. | Annullment has 12.5% increased damage and 44% decreased cooldown. | Giant-Killer and Anti-psyker make Null Strike great for single-target, but there isn't much AoE to the weapon. |
43 | Omnissian Axe Alpha 2 hand Physical | Tech-adept | Strike • Armour Piercing • Single Target | Class Slot | Class Slot | Class Slot | None | None | Lots of construct slots and an armour piercing attack if you want to get in close, though I prefer the Voltaic Axe for non-construct builds. |
44 | Omnissian Axe Beta 2 hand Physical | Tech-adept | Strike • Armour Piercing • High Suppression • Single Target | Wide Strike • Cone Effect [AoE] • Knockdown • Knockback | Class Slot | Class Slot | None | None | Armour piercing and Giant-Killer make this an amazing weapon against elites and bosses for non-construct builds. Always have an alpha weapon on swap for the extra construct. |
45 | Plasma Caliver Alpha 2 hand Heat | Tech-adept | Plasma Arc Shot • Slow • Strong vs Armoured • Single Target | Class Slot | Class Slot | Class Slot | None | None | Lots of constructs slots and a ranged attack make this a safe choice. |
46 | Plasma Caliver Beta 2 hand Heat | Tech-adept | Short Burst • Area Effect [AoE] • Rapid Fire • Armour Breaking • Slow • Spread [Tight] | Plasma Beam • Channeled • Barrage • Slow • Target Designator | Class Slot | Class Slot | None | None | Use for the target designator tag, which increases the damage the constructs deal to that enemy and focuses their fire. Always have an alpha weapon on swap for the extra construct. |
47 | Plasma Cannon 2 hand Heat | Crusader | Single Shot • Armour Breaking • Vulnerability [Heat] • Breacher • Single Target | Overdrive Discharge • Slow Projectile • Salvo • Spread [Moderate] • Demolisher • Single Target | Compressed Plasma • Area Effect [AoE] • Slow Projectile • Charged Shot | Plasma Barrage • Area Effect [AoE] • Knockdown • Knockback • High Suppression • Breacher | Compressed Plasma charges up to 500% Damage instead of 375%. | Plasma Barrage has 33% decreased overheat (1 instead of 1.5). | The skills are all too weak, but they do feel enjoyable to use. |
48 | Plasma Gun 2 hand Heat | Crusader, Assassin, Sororitas | Single Shot • Slow Projectile • Fleshbane • Demolisher • Single Target | Short Burst • Rapid Fire • Slow Projectile • Armour Breaking • Knockback • Spread [Tight] • Single Target | Focused Bolt • Piercing [AoE] • Slow Projectile • Armour Piercing • Vulnerability [Heat] | Compressed Plasma • Area Effect [AoE] • Charged Shot • Armour Piercing | Short Burst has Amour Piercing instead of Armour Breaking, and has 70% decrease cooldown. | Focused Bolt has 25% increased damage. | Compressed Plasma doesn't deal enough damage to warrant the charge-up time, Focused bolt is too thing, and the other skills are single target. |
49 | Plasma Pistol 1 hand Heat | Crusader, Assassin, Psyker, Hierophant | Single Shot • Assault • Demolisher • Single Target | Focused Bolt • Armour Piercing • Assault • Vulnerability [Heat] • Demolisher • Single Target | Piercing Strike • Piercing [AoE] • High Suppression | Overcharge • Charged Shot • Knockdown • Knockback • Demolisher • Single Target | Focused Bolt has 15% increased damage and 33% decreased cooldown. | Piercing Strike gains Armor Breaking, but has 25% decreased damage. | Piercing strike is too thin, and there are no other area effect skills, making this weapon bad. |
50 | Plasma Pistol & Blessed Blade 2 hand Physical and Heat | Sororitas | Strike • Armour Breaking • Shield Piercing • Bleed [DoT] | Triple Burst • Rapid Fire • Assault • Castigation • Single Target • Area Effect [AoE] | Disengage • Cone Effect [Wide] [AoE] • Knockdown • Knockback • Shock • High Suppression • Castigation | Class Slot | Triple Burst turns into Focused Bolt! It does 100% increased damage, and has a 38% decreased cooldown (so 320% increased DPS). It gains the skill tags: Armour Piercing, Vulnerability [Heat], and Demolisher, plus it loses Rapid Fire and Area Effect [AoE]. | None | Strike also adds Castigation Marks. Disengage moves backwards between the pair of attacks. |
51 | Plasma Pistol & Brazier 2 hand Heat | Sororitas | Ignition Bolt • Assault • Single Target • Area Effect [AoE] | Flame Burst • Piercing [AoE] • High Suppression • Castigation • Area Effect [AoE] | Scorched Earth • Persistent • High Suppression • Burning [DoT] | Class Slot | Ignition Bolt turns into Piercing Strike! It does increased damage (increased DPS) and has the tags: Piercing, Armour Breaking, High Suppression, Single Target, Area Effect [AoE], plus a different description. | None | If Ignition Blot hits a burning enemy it will do Area Effect [AoE], but not otherwise. |
52 | Power Axe 1 hand Physical | Crusader | Strike • Armour Breaking • High Suppression • Single Target • Bleed [DoT] | Wide Strike • Cone Effect [AoE] • Fleshbane • Knockdown • Slow | None | None | Strike has Armour Piercing instead of Armour Breaking, and gains Better Criticals. | None | Strike has weak single target damage, but is armour breaking. I would only use this if it was my only or best way of getting through armour. |
53 | Power Halberd 2 hand Physical | Sororitas | Wide Strike • Cone Effect [Wide] [AoE] • Armour Breaking • High Suppression | Triple Strike • Armour Piercing • Fleshbane • Stun • Castigation • Cone Effect [AoE] | Hook Pull • Pain • Bleed [DoT] • Cone Effect [AoE] | Spinning Blow • Whirling Attack • Armour Breaking • Knockdown • Knockback • High Suppression • Castigation | Spinning Blow has a 20% decreased cooldown. | None | Not bad, but there are so many other good options for the Sororitas. |
54 | Power Hammer 1 hand Physical | Crusader | Strike • Armour Piercing • Knockback • Stun • Single Target | Shockwave • Path [AoE] • Knockdown • Knockback • Demolisher | None | None | Shockwave has 15% increased damage and 33% decreased cooldown. | None | Strike knocks enemies out of melee range, and the path is too thin and weak. |
55 | Power Maul 2 hand Physical | Sororitas | Strike • Armour Breaking • Stun • Single Target | Wide Strike • Cone Effect [Wide] [AoE] • Knockdown • Knockback • Better Criticals | Pulverizing Strike • Knockback • Stun • Vulnerability [General] • Demolisher • Castigation • Area Effect [AoE] | Whirlwind Smash • Whirling Attack • Armour Breaking • Knockdown • Knockback • Castigation | Strike gains Better Criticals. | Pulverizing Strike gains Knockdown instead of Knockback, and has a 8% decreased cooldown. | Not bad, but there are so many other good options for the Sororitas. |
56 | Power Sword 1 hand Physical | Crusader | Blade Flurry • Combo • Better Criticals • High Suppression • Single Target | Wide Strike • Cone Effect [AoE] • Knockback • Pain • Shock • Bleed [DoT] | None | None | Wide Strike gains Fleshbane and 25% increased damage. | None | The combo will deal a ton of damage, but the counter resets every time you use a different attack. |
57 | Pyrokinetic Staff 2 hand Heat | Psyker | Pyro Blast • Area Effect [AoE] • Knockback • Vulnerability [Heat] • High Suppression | Class Slot | Class Slot | Class Slot | None | None | A spammable Area Effect with a heat vulnerability make this good option, but there are better options. |
58 | Radium Carbine Alpha 2 hand Physical | Tech-adept | Short Burst • Rapid Fire • Spread [Tight] • Single Target • Poison [DoT] | Class Slot | Class Slot | Class Slot | None | None | The spread makes hitting anything small impossible, but is a good way to apply a bunch of DoTs to enemies. Works with the triple-shot doctrine. |
59 | Radium Carbine Beta 2 hand Physical | Tech-adept | Single Shot • Armour Breaking • Knockback • Target Designator • Single Target • Poison [DoT] | Full Auto • Spread [Moderate] • Single Target • Poison [DoT] | Class Slot | Class Slot | None | None | The best reason to use this weapon is for the target designator tag, which focuses construct fire. Always have an alpha weapon on swap for the extra construct. Works with the triple-shot doctrine. |
60 | Shotgun 2 hand Physical | Crusader, Assassin | Single Shot • Cone Effect [AoE] • Shred • Knockback • Giant Killer | Burst Shot • Cone Effect [AoE] • Assault • Shred • Knockback • Weak vs Armoured | Flechette Round • Piercing [AoE] • Cone Effect [AoE] • Knockdown • Charged Shot • Knockback • Bleed [DoT] | Manstopper Round • Armour Breaking • Knockdown • Knockback • Giant Killer • Single Target | Burst Shot gains Giant Killer and has 13% increased damage. | None | The Giant Killer tags make this weapon one of the best, and burst shot can be spammed with enough cooldown (plus the knockback helps since you are charging forward into enemies). Supposedly works with the triple-shot doctrine (except Single Shot). |
61 | Sniper Rifle 2 hand Physical | Assassin | Single Shot • Armour Breaking • Knockback • Single Target | Explosive Shot • Area Effect [AoE] • High Suppression | Sniper Shot • Armour Breaking • Knockdown • Knockback • Sniper • Single Target | Shoot and Retreat • Salvo • Stun • Slow • Spread [Tight] • Single Target | Explosive Shot has 25% increased damage. | Sniper Shot has a 33% decreased cooldown. | Shoot and Retreat move backwards while attacking. The weapon doesn't have nearly enough area effect damage, and the one skill that really deals damage (Sniper Shot) takes too long to charge up. Works with the triple-shot doctrine (except Sniper Shot). |
62 | Storm Shield Offhand Physical | Crusader | Block • Self • Channeled | Shield Charge • Area Effect [AoE] • Knockdown • Knockback • High Suppression • Demolisher | None | None | Shield Charge has 25% increased damage and 40% decreased cooldown. | None | Block is complete unnecessary, but I supposed you could use it with auras and take almost no damage. Shield Charge is bugged in multiplayer, as it doesn't charge to enemies. |
63 | Suppression Shield Offhand Physical | Crusader | Block • Self • Channeled | Discharge • Aura • Knockdown • Knockback • High Suppression • Breacher | None | None | Discharge has 25% increased damage and 17% decreased cooldown. | None | Block is complete unnecessary, but I supposed you could use it with auras and take almost no damage. Discharge knocks enemies out of melee range, so I would always choose Storm Shield. |
64 | Telekinetic Rod 1 hand Warp and Heat | Psyker | Telekinetic Shockwave • Piercing [AoE] • Knockdown • Knockback | Class Slot | Witchfire • Area Effect [AoE] • Knockdown • Knockback | Class Slot | None | None | This has the highest single target damage of all Psyker one-handed weapons, plus a knockdown for crowd control. |
65 | Thunder Hammer 2 hand Physical | Crusader | Strike • Armour Piercing • Knockback • Stun • Single Target | Pulverize • Vulnerability [Physical] • Single Target • Knockdown • Knockback | Thundering Leap • Area Effect [AoE] • Knockdown • Knockback • Demolisher | Shockwave • Path [AoE] • Stun • Shock • Demolisher | Strike has 35% increased damage, but has 25% increased cooldown. | Shockwave has a 25% decreased cooldown. | Thundering Leap has a long cooldown, and Shockwave's path is too thin and weak. |
66 | Voltaic Axe Alpha 2 hand Heat | Tech-adept | Voltaic Arc • Chain [AoE] • Shock | Class Slot | Class Slot | Class Slot | None | None | Lots of construct slots and a spammable AoE attack make this great if you want to get in close on a non-construct build. |
67 | Voltaic Axe Beta 2 hand Heat | Tech-adept | Strike • Cone Effect [AoE] • Shock • Vulnerability [Heat] | Voltaic Strike • Chain [AoE] • Stun • Shock | Class Slot | Class Slot | None | None | Always have an alpha weapon on swap for the extra construct. |
68 | Warp Rod 1 hand Warp and Heat | Psyker | Warp Blast • Area Effect [AoE] • Shock | Class Slot | Witchfire • Area Effect [AoE] • Knockdown • Knockback | Class Slot | None | None | This rod gives you a spammable Area Effect skill, but likely you will use a Psyker skill for that instead, making this rod the worst of the three. |
69 | Wyrdvane Staff 2 hand Warp | Psyker | Wyrdvane Seekers • Vulnerability [Warp] • Better Criticals • Single Target | Class Slot | Class Slot | Class Slot | None | None | A spammable warp skill that causes warp vulnerability is great, particularly to apply the debuff before using your Psyker skills. |