ABCDEFGHI
1
Weapon
Required hands
Damage type
ClassSkill 1
Magenta border means a movement skill
Skill 2Skill 3Skill 4Improved Archeotech Skill 1Improved Archeotech Skill 2Notes
2
Aether Blade
1 hand/Offhand
Physical
Psyker, HierophantAether Strike
• Single Target
Class SlotClass SlotClass SlotNoneNoneAmazingly, Aether Strike doesn't need a target, so it is a zero heat, spammable movement skill without a noticeable cooldown. Hard to beat!
3
Arc Blade
1 hand
Heat
AssassinBladestorm
• Armour Breaking
• High Suppression
• Death Cult Combo
• Single Target
Voltaic Arc
• Chain [AoE]
• Shock
• Burning [DoT]
Whirlwind Attack
• Area Effect [AoE]
• Channeled
• Fleshbane
• Slow
• Weak vs Armoured
Voltaic Leap
• Area Effect [AoE]
• Stun
• Shock
• Breacher
Bladestorm has Armour Piercing instead of Armour Breaking, and has 8% increased damage.Whirlwind attack causes Shock instead of Slow, loses Weak vs Armoured, and has 14% increased damage.Whirlwind attack is a channeled skill that allows you to move (at 50% speed) while attacking. I typically just hold down the button for it and don't bother with other skills.
4
Arc Sword
2 hand
Heat
AssassinVoltaic Strike
• Chain [AoE]
• Slow
• Lightning Combo
• Burning [DoT]
Thunder Slide
• Knockdown
• Knockback
• Breacher
• Area Effect [AoE]
Voltaic Backflip
• Stun
• Shock
• Area Effect [AoE]
• Breacher
Shock Nova
• Area Effect [AoE]
• Stun
• Shock
Voltaic Strike has 25% increased damage.Shock Nova gains High Suppresion, and has 25% decreased cooldown.Two movement skills make this weapon great, but the best part is that Voltaic Strike is a spammable AoE.
5
Assassin Power Sword
2 hand
Physical
AssassinBladestorm
• Better Criticals
• Death Mark
• Death Cult Combo
• Single Target
Blade Bite
• Cone Effect [AoE]
• Better Criticals
• Death Mark
• Death Cult Combo
• Bleed [DoT]
Phasing Assault
• Armour Breaking
• Stun
• Shock
• Single Target
Serpent Strike
• Area Effect [AoE]
• Breacher
• Death Mark
• Poison [DoT]
Bladestorm has 23% increased damage and 20% decreased cooldown.Phasing Assault has 25% decreased cooldown.Two movement skills make this weapon great, but the best part is that Blade Bite is a spammable AoE with bleed.
6
Autogun
2 hand
Physical
Crusader, AssassinShort Burst
• Rapid Fire
• Fleshbane
• Spread [Tight]
• Weak vs Armoured
• Single Target
Full Auto
• Salvo
• Fleshbane
• Spread [Moderate]
• Weak vs Armoured
• High Suppression
• Single Target
Aimed Shot
• Aimed
• Knockback
• Better Criticals
• Single Target
Shoot and Retreat
• Salvo
• Slow
• Spread [Moderate]
• Weak vs Armoured
• Single Target
Full Auto gains Spread [Moderate], and has a 37.5% decreased cooldown.Aimed Shot gains High Suppression, plus has 14% increased damage and 33% decreased cooldown.Aimed Shot is too slow, while Shoot and retreat moves back too fast to keep hitting enemies. The spread on most skills makes it less effective. Works with the triple-shot doctrine (except Aimed Shot).
7
Autopistol
1 hand
Physical
Crusader, Assassin, Psyker, HierophantShort Burst
• Rapid Fire
• Assault
• Fleshbane
• Spread [Tight]
• Weak vs Armoured
• Single Target
Full Auto
• Salvo
• Assault
• Fleshbane
• Spread [Wide]
• Weak vs Armoured
• High Suppression
• Single Target
Crippling Salvo
• Salvo
• Assault
• Stun
• Shock
• Spread [Moderate]
• Single Target
Assault Gunnery
• Salvo
• Assault
• Slow
• Spread [Moderate]
• Weak vs Armoured
• Single Target
Short Burst gains Armour Breaking, and loses Weak vs Armoured.Crippling Salvo gains Vulnerabililty [Physical], loses Spread [Moderate], and has 40% increased damage.Assault Gunnery moves you towards the target. Every skill is single target and they all are insanely weak. This might be the worst weapon in the game. Works with the triple-shot doctrine.
8
Biomantic Sword
1 hand/Offhand
Heat
Psyker, HierophantForce Smite
• Shock
• Vulnerability [Warp]
• Better Criticals
Class SlotClass SlotClass SlotNoneNoneThe medium cooldown means you can't rely on this attack very often, and I can't imagine why someone would take this over Aetherblade.
9
Blessed Blade & Rod
2 hand
Physical
SororitasOnslaught
• Cone Effect [Wide] [AoE]
• Shock
• Slow
• Vulnerability [General]
• Bleed [DoT]
Blade Dash
• Knockdown
• Knockback
• Vulnerability [Physical]
• Single Target
• Bleed [DoT]
Class SlotClass SlotOnslaught loses Shock and Slow.NoneOne of the only ways to apply general vulnerability without signums, plus a spammable AoE, bleed, and a movement skill makes this one of the best weapons in the game.
10
Bolt Pistol
1 hand
Physical
Crusader, Assassin, Psyker, HierophantSingle Shot
• Armour Breaking
• Assault
• Vulnerability [Physical]
• Spread [Tight]
• Breacher
• Single Target
Full Auto
• Salvo
• Assault
• Fleshbane
• Spread [Wide]
• High Suppression
• Breacher
• Single Target
Concussive Shot
• Assault
• Knockdown
• Knockback
• Better Criticals
• Single Target
Suppressive Fire
• Area Effect [AoE]
• Assault
• High Suppression
Full Auto no longer has a Spread [Wide], but has 25% decreased damage.Suppressive Fire gains Knockback.Suppressive Fire's damage is a bit low, and there are no other area effect skills, making this weapon bad. Works with the triple-shot doctrine.
11
Bolt Pistol & Chainsword
2 hand
Physical and Heat
SororitasEviscerate
• Channeled
• Pain
• Traumatize
• Single Target
Full Auto
• Salvo
• Assault
• Fleshbane
• Single Target
Assault Leap
• Fleshbane
• Knockback
• Better Criticals
• Weak vs Armoured
• High Suppression
• Castigation
• Single Target
Whirlwind of Retribution
• Channeled
• Salvo
• Fleshbane
• High Suppression
• Whirling Attack
Full Auto gains Area Effect [AoE].Whirlwind of Retribution has a 25% decreased ammo cost.Whirlwind of Retribution is a great skill that moves while attacking, but it burns through ammo quickly.
12
Boltgun
2 hand
Physical
Crusader, Assassin, SororitasShort Burst
• Armour Breaking
• Vulnerability [Physical]
• Breacher
• Single Target
Full Auto
• Salvo
• Fleshbane
• Spread [Moderate]
• High Suppression
• Breacher
• Single Target
Aimed Shot
• Aimed
• Armour Breaking
• Knockdown
• Knockback
• Better Criticals
• Single Target
Frag Burst
• Area Effect [AoE]
• Salvo
• Spread [Wide]
• Weak vs Armoured
• High Suppression
Single Shot has Armour Piercing instead of Armour Breaking.Fragburst gains Fleshbane and Knockback, plus loses Spead [Wide], and costs 33% decreased ammo (1 less).Boltgun is probably one of the best ranged weapons, and all of the cooldowns are .5 seconds. Frag Burst is good area effect DPS, and Single Shot applies a vulnerability. Works with the triple-shot doctrine (except Aimed Shot).
13
Carthean Sword
2 hand
Physical
AssassinCarthean Strike
• Armour Piercing
• Death Cult Combo
• Single Target
Crimson Path
• Cone Effect [Wide] [AoE]
• Channeled
• Fleshbane
• Needler Toxin
• Bleed [DoT]
Severence
• Armour Breaking
• Stun
• Shock
• Single Target
Blade Dance
• Vulnerability [Physical]
• Needler Toxin
• Poison [Dot]
Carthean Strike gains Needler Toxin, has 25% increased damage and 20% decreased cooldown.Blade Dance has 54% increased damage, and 20% decreased cooldownCrimson Path is a channeled skill that allows you to move while attacking, which is excellent. I don't bother with the other skills.
14
Chainsword
1 hand
Physical
Crusader, HierophantEviscerate
• Channeled
• Fleshbane
• Pain
• Weak vs Armoured
• High Suppression
• Traumatize
• Single Target
Wide Strike
• Cone Effect [AoE]
• Fleshbane
• Knockdown
• Bleed [DoT]
NoneNoneEviscerate gains Armour Breaking instead of being Weak vs Armoured.NoneEviscerate has great single target damage, but that is about it.
15
Chainsword & Rod
2 hand
Physical
SororitasMutilate
• Channeled
• Pain
• Traumatize
• Single Target
Blinding Strikes
• Cone Effect [Wide] [AoE]
• Channeled
• Fleshbane
• Blind
• Castigation
Class SlotClass SlotMutilate gains High Suppression.NoneBlinding Strikes is a channeled skill that allows you to move (at 85% speed) while attacking, which is excellent. Unfortunately, the periodic nova does consume enrage tokens.
16
Death Cult Blade
2 hand
Physical
AssassinBladestorm
• Better Criticals
• Death Mark
• Death Cult Combo
• Single Target
Wide Strike
• Cone Effect [AoE]
• Death Mark
• Poison [DoT]
Phasing Assault
• Stun
• Shock
• Death Mark
• Single Target
Killing Blow
• Armour Breaking
Wide Strike gains Fleshbane, and has 12% increased damage.Killing Blow has Armour Piercing instead of Armour Breaking, and 40% decreased cooldown.I don't think this is a bad weapon, but the other two-handed melee assassin weapons are just better.
17
Dialogous Staff
Offhand
None
HierophantClass SlotClass Slot[unusable] Class Slot[unusable] Class SlotNoneNoneThis is the Retinue focused offhand.
18
Eviscerator
2 hand
Physical
Crusader, SororitasEviscerate
• Channeled
• Armour Breaking
• Pain
• High Suppression
• Traumatize
• Single Target
Wide Strike
• Cone Effect [AoE]
• Fleshbane
• Knockdown
• Bleed [DoT]
Savage Assault
• Cone Effect [AoE]
• Knockdown
• Knockback
Spinning Blow
• Whirling Attack
• Fleshbane
• Knockdown
• Knockback
Wide Strike gains Armour Breaking, plus 5% increased damage and 10% decreased cooldown.Savage Assault has 12.5% increased damage and 30% decreased cooldown.Eviscerate has great single target damage. Unfortunately, Savage Assault (which moves forward) and Spinning Blow both knock enemies out of melee range.
19
Exitus Rifle
2 hand
Physical
AssassinShort Burst
• Armour Piercing
• Stun
• Shock
• Demolisher
• Single Target
Hellfire Shot
• Area Effect [AoE]
• Fleshbane
• High Suppression
• Burning [DoT]
Sniper Shot
• Shield Piercing
• Knockdown
• Knockback
• Better Criticals
• Sniper
• Single Target
Pervasive Shot
• Piercing [AoE]
• Armour Breaking
• Bleed [DoT]
Hellfire Shot has 25% increased damage.Sniper Shot has 33% decreased cooldown.This is probably the best rifle, but that isn't high praise. Works with the triple-shot doctrine (except Hellfire Shot and Sniper Shot).
20
Flamer
2 hand
Heat
SororitasFlame Cone
• Channeled
• Assault
• Shred
• Flee
• Burning [DoT]
• Cone Effect [AoE]
Disengaging Stream
• Channeled
• High Suppression
• Burning [DoT]
• Cone Effect [AoE]
Scorched Earth
• Knockdown
• Knockback
• High Suppression
• Burning [DoT]
• Area Effect [AoE]
Phosphorous Splash
• Persistent
• Burning [DoT]
• Area Effect [AoE]
Scorched Earth gains .5 Overheat and a 60% decreased cooldown.Phosphorous Splash gains Knockdown, Knockback and High Suppression, plus has a 64% decreased cooldown.Flame Cone moves forward and Disengageing Stream moves backwards. With 100% heat cost reduction, all of the AoE makes it a decent weapon.
21
Force Rod
1 hand
Heat
PsykerFire Bolt
• Single Target
• Burning [DoT]
Class SlotWitchfire
• Area Effect [AoE]
• Knockdown
• Knockback
Class SlotNoneNoneFire Bolt has lower damage than other rods, and is single-target, so I don't ever use it.
22
Force Staff
2 hand
Physical
PsykerForce Bolt
• Piercing [AoE]
• Armour Breaking
Class SlotClass SlotClass SlotNoneNoneThe piercing and armour breaking make Force Bolt decent. Works with the triple-shot doctrine.
23
Force Sword
1 hand/Offhand
Physical
Psyker, HierophantForce Strike
• Armour Breaking
• Single Target
• Bleed [DoT]
Class SlotClass SlotClass SlotNoneNoneThe medium cooldown means you can't rely on this attack very often, and I can't imagine why someone would take this over Aetherblade.
24
Grav-Gun
2 hand
Physical
Crusader, AssassinSingle Shot
• Armour Piercing
• Strong vs Armoured
• Demolisher
• Single Target
Temporal Anomaly
• Piercing [AoE]
• Stun
• Slow
• Single Target
Gravity Surge
• Channeled
• High Suppression
Gravity Implosion
• Area Effect [AoE]
• Persistent
• Slow
• Demolisher
Single Shot has 20% increased damage.Gravity Implosion has no difference listed on the skill tooltip.Gravity Surge and Gravity Implosion are absurdly weak and the other skills are single target. Works with the triple-shot doctrine (except Gravity Surge and Gravity Implosion).
25
Grav-Pistol
1 hand
Physical
Crusader, Assassin, Psyker, HierophantSingle Shot
• Armour Piercing
• Assault
• Strong vs Armoured
• Demolisher
• Single Target
Temporal Anomaly
• Assault
• Stun
• Slow
• Single Target
Gravity Well
• Area Effect [AoE]
• Persistent
• Slow
• Demolisher
Gravity Flare
• Aura
• Knockdown
• Knockback
Gravity Well has 45% increased damage.Gravity Flare has 25% increased damage and 50% decreased cooldown.Gravity Well has a long cooldown and almost no damge, and Gravity Flare is mostly jump a knockback/down. The rest is single target. Works with the triple-shot doctrine (except Gravity Well and Gravity Flare).
26
Greataxe
2 hand
Physical
CrusaderStrike
• Armour Breaking
• Single Target
• Bleed [DoT]
Wide Strike
• Cone Effect [AoE]
• High Suppression
• Bleed [DoT]
Spinning Blow
• Whirling Attack
• Fleshbane
• Knockdown
• Knockback
• Bleed [DoT]
Execute
• Armour Breaking
• Stun
• Better Criticals
Strike has 50% increased damage, but has 15% increased cooldown.Spinning Blow has 15% increased damage.Spinning Blow knocks enemies out of melee range, and Execute doesn't really serve a purpose. Probably the worst two-handed melee crusader weapon.
27
Greatsword
2 hand
Physical
Crusader, SororitasBlade Flurry
• Combo
• Better Criticals
• Single Target
Wide Strike
• Cone Effect [AoE]
• Fleshbane
• Knockdown
• High Suppression
• Bleed [DoT]
Crippling Strike
• Armour Breaking
• Vulnerability [Physical]
• Single Target
Spinning Blow
• Area Effect [AoE]
• Channeled
• Knockdown
• Slow
• Demolisher
Crippling Strike has a 45% decreased cooldown.Spinning Blow gains Knockback instead of Knockdown, and has 15% increased damage.Spinning Blow (on this weapon) is a channeled skill that allows you to move (at 75% speed) while attacking, which is excellent. I don't bother with the other skills.
28
Grenade Launcher
2 hand
Physical
CrusaderSingle Shot
• Area Effect [AoE]
• Breacher
Short Burst
• Area Effect [AoE]
• Rapid Fire
• Knockdown
• Knockback
• High Suppression
• Breacher
Proximity Mine
• Area Effect [AoE]
• Rapid Fire
• Stun
• Slow
• High Suppression
Airburst Grenade
• Area Effect [AoE]
• Fleshbane
• High Suppression
Airburst Grenade gains Extreme Suppression, has 25% increased damage and 40% decrease cooldown.NoneThe cooldowns are too long, which makes it clunky to use. Proximity mines are delayed, and are only good against large groups. Works with the triple-shot doctrine (but the extra Proximity Mines automatically explode).
29
Hand Flamer & Brazier
2 hand
Heat
SororitasPhosphorus Barrage
• Channeled
• Burning [DoT]
• Area Effect [AoE]
Focused Burn
• Channeled
• Armour Breaking
• Knockback
• High Suppression
• Castigation
• Burning [DoT]
• Area Effect [AoE]
Fire Nova
• Persistent
• High Suppression
• Burning [DoT]
• Area Effect [AoE]
Class SlotFire Nova gains Knockdown and Knockback, plus has a 10% decreased cooldown, and 11% decreased damage.NoneFocused Beam moves forward while attacking. Every skill has burning and Area Effect [AoE], as well as two very short cooldowns, making this a solid weapon choice.
30
Hand Flamer & Rod
2 hand
Heat
SororitasFire Blast
• Knockdown
• Knockback
• Burning [DoT]
• Area Effect [AoE]
Infernal Aegis
• Aura
• Channeled
• Burning [DoT]
Class SlotClass SlotFire Blast has 40% increased overheat, and a 233% increased cooldown.NoneYou can move while channeling Infernal Aegis, and it grants 30% supreme damage reduction while damaging enemies around you (which is excellent).
31
Heavy Bolter
2 hand
Physical
CrusaderFull Auto
• Channeled
• Assault
• Fleshbane
• Spread [Moderate]
• High Suppression
• Traumatize
• Single Target
Concentrated Salvo
• Channeled
• Armour Breaking
• Assault
• Spread [Moderate]
• High Suppression
• Demolisher
• Single Target
Disengage
• Salvo
• Assault
• Fleshbane
• Slow
• Spread [Wide]
• Single Target
Hellstorm
• Area Effect [AoE]
• Channeled
• Assault
• Fleshbane
• Knockdown
• Knockback
• Weak vs Armoured
Disengage changes from Spread [Wide] to Spread [Tight].Hellstorm has 40% increased damage.Great single target damage (and distance), but it lacks AoE. Concentrated Salvo would be excellent if it didn't shoot at the sky whenever it was next to cover or a ramp. Disengage moves you backwards while firing. Works with the triple-shot doctrine.
32
Heavy Flamer
2 hand
Heat
CrusaderFlame Cone
• Cone Effect [AoE]
• Channeled
• Assault
• Shred
• Flee
• Burning [DoT]
Disengaging Stream
• Cone Effect [AoE]
• Channeled
• High Suppression
• Burning [DoT]
Scorched Earth
• Area Effect [AoE]
• Knockdown
• Knockback
• High Suppression
• Burning [DoT]
Phosphorous Splash
• Area Effect [AoE]
• Persistent
• Burning [DoT]
Scorched Earth gains Fleshbane and persistent and has 67% decreased cooldown.Phosphorous Splash has 64% decreased cooldown.Being able to advance or retreat while shooting a fire stream is excellent against melee enemies, and the other two skills deal persistent area damage over time.
33
Inferno Pistol
1 hand
Heat
Crusader, Assassin, Psyker, HierophantSingle Shot
• Vulnerability [Heat]
• Breacher
• Single Target
Melta Blast
• Area Effect [AoE]
• Burning [DoT]
Melting Ray
• Armour Piercing
• Demolisher
• Single Target
Inferno Beam
• Channeled
• Barrage
• Armour Breaking
• Single Target
• Burning [DoT]
Melta Blast has 12.5% increased damage and 30% decreased cooldown.Melting Ray's has 25% decreased overheat (by 1).Most skills have a short range, and Melta Blast damage is very low.
34
Inferno Pistol & Chainsword
2 hand
Physical and Heat
SororitasSweep
• Cone Effect [Wide] [AoE]
• Fleshbane
• Castigation
Beam Charge
• Channeled
• Barrage
• Armour Breaking
• Single Target
• Burning [DoT]
Inferno Pirouette
• Vulnerability [Physical]
• Vulnerability [Heat]
• Burning [DoT]
Inferno Beam
• Charged Shot
• Armour Breaking
• Persistent
• Castigation
• Single Target
• Area Effect [AoE]
Sweep gains Better Criticals.Inferno Pirouette gains Armour Breaking and Area Effect [AoE], plus has a 33% decreased cooldown.Beam Charge moves forward while attacking. While it isn't bad, I think there are better options.
35
Lasgun
2 hand
Heat
Crusader, AssassinSingle Shot
• Piercing [AoE]
• Vulnerability [Heat]
• Better Criticals
Short Burst
• Rapid Fire
• Fleshbane
• Spread [Tight]
• Single Target
Aimed Shot
• Aimed
• Better Criticals
• Single Target
• Burning [DoT]
Hot Shot
• Channeled
• Barrage
• Breacher
Aimed Shot has 21% increased damageHot Shot gains Fleshbane and Better Criticals.Single Shot and Hot Shot are too thin, and there are no other area effect skills, making this weapon bad.
36
Laspistol
1 hand
Heat
Crusader, Assassin, Psyker, HierophantSingle Shot
• Assault
• Better Criticals
• Single Target
Short Burst
• Rapid Fire
• Assault
• Spread [Tight]
• Single Target
Aimed Shot
• Aimed
• Assault
• Better Criticals
• Single Target
Dual Beams
• Channeled
• Assault
Single Shot gains Armour Piercing.Dual Beams gains Better Criticals and has 25% increased damage.Dual Beams is too thin, and there are no other area effect skills, making this weapon bad.
37
Libram
Offhand
None
HierophantClass SlotClass Slot[unusable] Class Slot[unusable] Class SlotNoneNoneThis is the Spell focused offhand.
38
Longlas Rifle
2 hand
Heat
AssassinSingle Shot
• Better Criticals
• Single Target
Full Auto
• Channeled
• Spread [Tight]
• Single Target
Sniper Shot
• Armour Breaking
• Better Criticals
• Sniper
• Single Target
Prismatic Shot
• Piercing [AoE]
• Mega Blast
Full Auto gains Armour Breaking, and has 22% increased damage.Prismatic Shot gains Better Criticals, and has 13% increased damage.The only skill that isn't single target pierces, which isn't much better. Rifles are bad in general.
39
Melta Gun
2 hand
Heat
Crusader, Assassin, SororitasSingle Shot
• Vulnerability [Heat]
• Breacher
• Single Target
Melta Blast
• Area Effect [AoE]
• Burning [DoT]
Melting Ray
• Armour Piercing
• Demolisher
• Single Target
Inferno Beam
• Channeled
• Barrage
• Armour Breaking
• Single Target
• Burning [DoT]
Melta Blast has 10% increased damage and 20% decreased cooldown.Inferno Beam improves from Armour Breaking to Amour Piercing and gains 25% increased damage.Melta Blast doing charge up as indicated in the description, but the area effect is good (and the range is slightly further than the rest of the skills). A decent weapon overall.
40
Multi-Melta
2 hand
Heat
CrusaderSingle Shot
• Armour Breaking
• Vulnerability [Heat]
• Breacher
• Single Target
Melta Blast
• Area Effect [AoE]
• Charged Shot
• Burning [DoT]
Overcharged Shot
• Piercing [AoE]
• Charged Shot
• Armour Piercing
• Demolisher
Rad Charge
• Area Effect [AoE]
• Armour Piercing
• Persistent
• Breacher
• Single Target
Single Shot gains Armour Piercing instead of Armour Breaking, and has 10% increased damage.Rad Charge has 25% increased damage.Overcharged shot never releases until it is fully charged, but the armour piercing and damage make it great. Two other persistent area effect takes are good, but all three cooldowns are long.
41
Needler Sniper Rifle
2 hand
Physical
AssassinShort Burst
• Rapid Fire
• Better Criticals
• Spread [Tight]
• Needler Toxin
• Single Target
• Poison [DoT]
Shoot and Retreat
• Salvo
• Slow
• Better Criticals
• Spread [Tight]
• Needler Toxin
• Single Target
• Poison [DoT]
Sniper Shot
• Restrain
• Cellrot
• Better Criticals
• Sniper
• Single Target
Needle Blast
• Area Effect [AoE]
• Hallucination
• Needler Toxin
• Poison [DoT]
Short Burst gains Fleshbane, and has 30% increased damage.Needle Blast has 14% increased damage and 37.5% decreased cooldown.Shoot and Retreat moves backwards while attacking. Rifles are bad in general. Might work with the triple-shot doctrine. Works with the triple-shot doctrine (except Sniper Shot).
42
Null Rod
1 hand
Heat
AssassinNull Strike
• Stun
• Shock
• Giant Killer
• Anti-psyker
• Single Target
Wide Strike
• Cone Effect [AoE]
• Vulnerability [Heat]
• Blind
Null Wave
• Path [AoE]
• Knockback
• Slow
• Restrain
Annullment
• Area Effect [AoE]
• Knockdown
• Knockback
• Cellrot
• Breacher
• Anti-psyker
Null Wave gains Armour Breaking, and has 10% increased damage.Annullment has 12.5% increased damage and 44% decreased cooldown.Giant-Killer and Anti-psyker make Null Strike great for single-target, but there isn't much AoE to the weapon.
43
Omnissian Axe Alpha
2 hand
Physical
Tech-adeptStrike
• Armour Piercing
• Single Target
Class SlotClass SlotClass SlotNoneNoneLots of construct slots and an armour piercing attack if you want to get in close, though I prefer the Voltaic Axe for non-construct builds.
44
Omnissian Axe Beta
2 hand
Physical
Tech-adeptStrike
• Armour Piercing
• High Suppression
• Single Target
Wide Strike
• Cone Effect [AoE]
• Knockdown
• Knockback
Class SlotClass SlotNoneNoneArmour piercing and Giant-Killer make this an amazing weapon against elites and bosses for non-construct builds. Always have an alpha weapon on swap for the extra construct.
45
Plasma Caliver Alpha
2 hand
Heat
Tech-adeptPlasma Arc Shot
• Slow
• Strong vs Armoured
• Single Target
Class SlotClass SlotClass SlotNoneNoneLots of constructs slots and a ranged attack make this a safe choice.
46
Plasma Caliver Beta
2 hand
Heat
Tech-adeptShort Burst
• Area Effect [AoE]
• Rapid Fire
• Armour Breaking
• Slow
• Spread [Tight]
Plasma Beam
• Channeled
• Barrage
• Slow
• Target Designator
Class SlotClass SlotNoneNoneUse for the target designator tag, which increases the damage the constructs deal to that enemy and focuses their fire. Always have an alpha weapon on swap for the extra construct.
47
Plasma Cannon
2 hand
Heat
CrusaderSingle Shot
• Armour Breaking
• Vulnerability [Heat]
• Breacher
• Single Target
Overdrive Discharge
• Slow Projectile
• Salvo
• Spread [Moderate]
• Demolisher
• Single Target
Compressed Plasma
• Area Effect [AoE]
• Slow Projectile
• Charged Shot
Plasma Barrage
• Area Effect [AoE]
• Knockdown
• Knockback
• High Suppression
• Breacher
Compressed Plasma charges up to 500% Damage instead of 375%.Plasma Barrage has 33% decreased overheat (1 instead of 1.5).The skills are all too weak, but they do feel enjoyable to use.
48
Plasma Gun
2 hand
Heat
Crusader, Assassin, SororitasSingle Shot
• Slow Projectile
• Fleshbane
• Demolisher
• Single Target
Short Burst
• Rapid Fire
• Slow Projectile
• Armour Breaking
• Knockback
• Spread [Tight]
• Single Target
Focused Bolt
• Piercing [AoE]
• Slow Projectile
• Armour Piercing
• Vulnerability [Heat]
Compressed Plasma
• Area Effect [AoE]
• Charged Shot
• Armour Piercing
Short Burst has Amour Piercing instead of Armour Breaking, and has 70% decrease cooldown.Focused Bolt has 25% increased damage.Compressed Plasma doesn't deal enough damage to warrant the charge-up time, Focused bolt is too thing, and the other skills are single target.
49
Plasma Pistol
1 hand
Heat
Crusader, Assassin, Psyker, HierophantSingle Shot
• Assault
• Demolisher
• Single Target
Focused Bolt
• Armour Piercing
• Assault
• Vulnerability [Heat]
• Demolisher
• Single Target
Piercing Strike
• Piercing [AoE]
• High Suppression
Overcharge
• Charged Shot
• Knockdown
• Knockback
• Demolisher
• Single Target
Focused Bolt has 15% increased damage and 33% decreased cooldown.Piercing Strike gains Armor Breaking, but has 25% decreased damage.Piercing strike is too thin, and there are no other area effect skills, making this weapon bad.
50
Plasma Pistol & Blessed Blade
2 hand
Physical and Heat
SororitasStrike
• Armour Breaking
• Shield Piercing
• Bleed [DoT]
Triple Burst
• Rapid Fire
• Assault
• Castigation
• Single Target
• Area Effect [AoE]
Disengage
• Cone Effect [Wide] [AoE]
• Knockdown
• Knockback
• Shock
• High Suppression
• Castigation
Class SlotTriple Burst turns into Focused Bolt! It does 100% increased damage, and has a 38% decreased cooldown (so 320% increased DPS). It gains the skill tags: Armour Piercing, Vulnerability [Heat], and Demolisher, plus it loses Rapid Fire and Area Effect [AoE].NoneStrike also adds Castigation Marks. Disengage moves backwards between the pair of attacks.
51
Plasma Pistol & Brazier
2 hand
Heat
SororitasIgnition Bolt
• Assault
• Single Target
• Area Effect [AoE]
Flame Burst
• Piercing [AoE]
• High Suppression
• Castigation
• Area Effect [AoE]
Scorched Earth
• Persistent
• High Suppression
• Burning [DoT]
Class SlotIgnition Bolt turns into Piercing Strike! It does increased damage (increased DPS) and has the tags: Piercing, Armour Breaking, High Suppression, Single Target, Area Effect [AoE], plus a different description.NoneIf Ignition Blot hits a burning enemy it will do Area Effect [AoE], but not otherwise.
52
Power Axe
1 hand
Physical
CrusaderStrike
• Armour Breaking
• High Suppression
• Single Target
• Bleed [DoT]
Wide Strike
• Cone Effect [AoE]
• Fleshbane
• Knockdown
• Slow
NoneNoneStrike has Armour Piercing instead of Armour Breaking, and gains Better Criticals.NoneStrike has weak single target damage, but is armour breaking. I would only use this if it was my only or best way of getting through armour.
53
Power Halberd
2 hand
Physical
SororitasWide Strike
• Cone Effect [Wide] [AoE]
• Armour Breaking
• High Suppression
Triple Strike
• Armour Piercing
• Fleshbane
• Stun
• Castigation
• Cone Effect [AoE]
Hook Pull
• Pain
• Bleed [DoT]
• Cone Effect [AoE]
Spinning Blow
• Whirling Attack
• Armour Breaking
• Knockdown
• Knockback
• High Suppression
• Castigation
Spinning Blow has a 20% decreased cooldown.NoneNot bad, but there are so many other good options for the Sororitas.
54
Power Hammer
1 hand
Physical
CrusaderStrike
• Armour Piercing
• Knockback
• Stun
• Single Target
Shockwave
• Path [AoE]
• Knockdown
• Knockback
• Demolisher
NoneNoneShockwave has 15% increased damage and 33% decreased cooldown.NoneStrike knocks enemies out of melee range, and the path is too thin and weak.
55
Power Maul
2 hand
Physical
SororitasStrike
• Armour Breaking
• Stun
• Single Target
Wide Strike
• Cone Effect [Wide] [AoE]
• Knockdown
• Knockback
• Better Criticals
Pulverizing Strike
• Knockback
• Stun
• Vulnerability [General]
• Demolisher
• Castigation
• Area Effect [AoE]
Whirlwind Smash
• Whirling Attack
• Armour Breaking
• Knockdown
• Knockback
• Castigation
Strike gains Better Criticals.Pulverizing Strike gains Knockdown instead of Knockback, and has a 8% decreased cooldown.Not bad, but there are so many other good options for the Sororitas.
56
Power Sword
1 hand
Physical
CrusaderBlade Flurry
• Combo
• Better Criticals
• High Suppression
• Single Target
Wide Strike
• Cone Effect [AoE]
• Knockback
• Pain
• Shock
• Bleed [DoT]
NoneNoneWide Strike gains Fleshbane and 25% increased damage.NoneThe combo will deal a ton of damage, but the counter resets every time you use a different attack.
57
Pyrokinetic Staff
2 hand
Heat
PsykerPyro Blast
• Area Effect [AoE]
• Knockback
• Vulnerability [Heat]
• High Suppression
Class SlotClass SlotClass SlotNoneNoneA spammable Area Effect with a heat vulnerability make this good option, but there are better options.
58
Radium Carbine Alpha
2 hand
Physical
Tech-adeptShort Burst
• Rapid Fire
• Spread [Tight]
• Single Target
• Poison [DoT]
Class SlotClass SlotClass SlotNoneNoneThe spread makes hitting anything small impossible, but is a good way to apply a bunch of DoTs to enemies. Works with the triple-shot doctrine.
59
Radium Carbine Beta
2 hand
Physical
Tech-adeptSingle Shot
• Armour Breaking
• Knockback
• Target Designator
• Single Target
• Poison [DoT]
Full Auto
• Spread [Moderate]
• Single Target
• Poison [DoT]
Class SlotClass SlotNoneNoneThe best reason to use this weapon is for the target designator tag, which focuses construct fire. Always have an alpha weapon on swap for the extra construct. Works with the triple-shot doctrine.
60
Shotgun
2 hand
Physical
Crusader, AssassinSingle Shot
• Cone Effect [AoE]
• Shred
• Knockback
• Giant Killer
Burst Shot
• Cone Effect [AoE]
• Assault
• Shred
• Knockback
• Weak vs Armoured
Flechette Round
• Piercing [AoE]
• Cone Effect [AoE]
• Knockdown
• Charged Shot
• Knockback
• Bleed [DoT]
Manstopper Round
• Armour Breaking
• Knockdown
• Knockback
• Giant Killer
• Single Target
Burst Shot gains Giant Killer and has 13% increased damage.NoneThe Giant Killer tags make this weapon one of the best, and burst shot can be spammed with enough cooldown (plus the knockback helps since you are charging forward into enemies). Supposedly works with the triple-shot doctrine (except Single Shot).
61
Sniper Rifle
2 hand
Physical
AssassinSingle Shot
• Armour Breaking
• Knockback
• Single Target
Explosive Shot
• Area Effect [AoE]
• High Suppression
Sniper Shot
• Armour Breaking
• Knockdown
• Knockback
• Sniper
• Single Target
Shoot and Retreat
• Salvo
• Stun
• Slow
• Spread [Tight]
• Single Target
Explosive Shot has 25% increased damage.Sniper Shot has a 33% decreased cooldown.Shoot and Retreat move backwards while attacking. The weapon doesn't have nearly enough area effect damage, and the one skill that really deals damage (Sniper Shot) takes too long to charge up. Works with the triple-shot doctrine (except Sniper Shot).
62
Storm Shield
Offhand
Physical
CrusaderBlock
• Self
• Channeled
Shield Charge
• Area Effect [AoE]
• Knockdown
• Knockback
• High Suppression
• Demolisher
NoneNoneShield Charge has 25% increased damage and 40% decreased cooldown.NoneBlock is complete unnecessary, but I supposed you could use it with auras and take almost no damage. Shield Charge is bugged in multiplayer, as it doesn't charge to enemies.
63
Suppression Shield
Offhand
Physical
CrusaderBlock
• Self
• Channeled
Discharge
• Aura
• Knockdown
• Knockback
• High Suppression
• Breacher
NoneNoneDischarge has 25% increased damage and 17% decreased cooldown.NoneBlock is complete unnecessary, but I supposed you could use it with auras and take almost no damage. Discharge knocks enemies out of melee range, so I would always choose Storm Shield.
64
Telekinetic Rod
1 hand
Warp and Heat
PsykerTelekinetic Shockwave
• Piercing [AoE]
• Knockdown
• Knockback
Class SlotWitchfire
• Area Effect [AoE]
• Knockdown
• Knockback
Class SlotNoneNoneThis has the highest single target damage of all Psyker one-handed weapons, plus a knockdown for crowd control.
65
Thunder Hammer
2 hand
Physical
CrusaderStrike
• Armour Piercing
• Knockback
• Stun
• Single Target
Pulverize
• Vulnerability [Physical]
• Single Target
• Knockdown
• Knockback
Thundering Leap
• Area Effect [AoE]
• Knockdown
• Knockback
• Demolisher
Shockwave
• Path [AoE]
• Stun
• Shock
• Demolisher
Strike has 35% increased damage, but has 25% increased cooldown.Shockwave has a 25% decreased cooldown.Thundering Leap has a long cooldown, and Shockwave's path is too thin and weak.
66
Voltaic Axe Alpha
2 hand
Heat
Tech-adeptVoltaic Arc
• Chain [AoE]
• Shock
Class Slot
Class SlotClass SlotNoneNoneLots of construct slots and a spammable AoE attack make this great if you want to get in close on a non-construct build.
67
Voltaic Axe Beta
2 hand
Heat
Tech-adeptStrike
• Cone Effect [AoE]
• Shock
• Vulnerability [Heat]
Voltaic Strike
• Chain [AoE]
• Stun
• Shock
Class SlotClass SlotNoneNoneAlways have an alpha weapon on swap for the extra construct.
68
Warp Rod
1 hand
Warp and Heat
PsykerWarp Blast
• Area Effect [AoE]
• Shock
Class SlotWitchfire
• Area Effect [AoE]
• Knockdown
• Knockback
Class SlotNoneNoneThis rod gives you a spammable Area Effect skill, but likely you will use a Psyker skill for that instead, making this rod the worst of the three.
69
Wyrdvane Staff
2 hand
Warp
PsykerWyrdvane Seekers
• Vulnerability [Warp]
• Better Criticals
• Single Target
Class SlotClass SlotClass SlotNoneNoneA spammable warp skill that causes warp vulnerability is great, particularly to apply the debuff before using your Psyker skills.