ABCDEFGHIJKLMNOPQRSTUVWXYZ
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Element Type
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Trigger PriorityPyroHydroDendroElectroCryoFrozenAnemoGeoAntiFireVehicleMuteIceQuicken
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1BurgeonVaporizeSpreadHyperbloomCryo SuperconductFrozen MarkElectro SwirlShatterExtinguish PyroClean CryoBurning
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2Extinguish PyroHydro SwirlQuickenAggravateCryo MeltFrozen SuperconductPyro SwirlElectro CrystallizeQuicken Bloom
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3OverloadedFreezeBurningOverloadedCryo SwirlFrozen MeltHydro SwirlPyro Crystallize
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4Pyro SwirlHydro BloomDendro BloomElectro SwirlFreezeFrozen SwirlCryo SwirlHydro Crystallize
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5VaporizeHydro Common AuraDendro Common AuraElectro-ChargedCryo Common AuraFrozen SwirlCryo Crystallize
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6Pyro MeltElectro-ChargedCryo SuperconductAnemo Common AuraFrozen Crystallize
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7BurningWet MarkFrozen SuperconductGeo Mark
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8Pyro Common AuraQuicken
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9Electro Common Aura
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Note:
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1This table is suitable for two case: (1)Target is being hit. (2)Target gets a special aura.
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2Because the priorty of strike check is higher than the priorty of element check, the priority of shatter via a blunt attack is higher than the priority of other elemental reactions.
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3For a attack or a aura attachment, the game system will check whether the reaction can be triggered in order of reaction priority. If the conditions are met, the corresponding reaction can be triggered this time. If the conditions are not met, the corresponding reaction cannot be triggered this time.
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4Reaction conditions include: whether the reaction is rejected; whether two elements required for the reaction exist; Other conditions, only triggered via attacks, internal cooldown, etc
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5When a target has Freeze aura or Frozen Mark, there are some rejected reactions: Vaporize, Electro-Charged and Wet Mark.
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6Crystallize and Electro-Charged can only be triggered by attacks.
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7For the same target, all crystallize reactions have a internal cooldown of 1 second, i.e. only 1 crystallize can be triggered every 1 second for the same target.
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