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1
Classroom Friendly
Does the game logistically work in a classroom without crashing, having long wait times, or other problems?
2
MotivationDoes the game provide a motive for players to continue playing?
3
Concrete Learning
Are there knowledge or facts that the game teaches players?
4
Additional SkillsDoes the game teach skills or processes beyond clear cut facts or concepts?
5
FeedbackDoes the game provide immediate feedback for players on the choices or attempts they make?
6
DifficultyIs the game easy for players to pick up and start playing? Are controls easy to grasp?
7
AccessibilityDoes the game feature options that allow players with varying abilities to play and enjoy it?
8
ExtensionDoes the game allow students to extend their learning beyond the basic game or make a real-world impact through the game itself?*
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TotalOut of 8
10
*teachers adding their own extensions doesn't count
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