Hyenorks - Order of Battle
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ABCDEFGHIJKLMNOPQRSTUVWXYZ
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2
300000
Top Points Limit
3
100000
Informal Warrior Population Limit
4
Points Spent
Population spent
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182153100000
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PointsPopualtionUnitsPop per unitPoints per unitPoints /popEmpty117847Empty0
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Whale Tribes2418815612Whale Tribes24188Whale Tribes15612
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.15048100324182436Raiders1.5Musk Ox Tribes75315Musk Ox Tribes39783
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.50030050610Rib Boats1.666666667
Mammoth Tribes
56730
Mammoth Tribes
31165
10
.720048002002436
Driftwood raiders
1.5Caribou Tribes25920Caribou Tribes13440
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1440480401236Wind Kenners3
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Musk Ox Tribes
7531539783#DIV/0!
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.1440096004002436Raiders1.5
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.30000150007502040
Musk Ox Calvacade
2
15
.112575025034.5War chariot1.5
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28800144006002448Sheild raiders2
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9903333130Hyenoths30
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Mammoth Tribes
5673031165#DIV/0!
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360002200010002436Raiders1.5
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180903036
Harp Mammoths
2
21
1440072006001224
War Mammoths
2
22
540018001501236
Seige Mammoths
3
23
7507515550Sun Smiths10
24
00#DIV/0!
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Caribou Tribes
2592013440#DIV/0!
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1080036003001236Soft Paws3
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216012001001221.6Antler Reapers1.8
28
1296086403602436Raiders1.5
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TRIBES
See map for tribe locations
http://i.imgur.com/BjnzdIJ.png
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192813 Erorr
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Queen Igrabollo's Mammoth Tribe
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..Raiders36000points
1000 warparties of 24 lightly armed Hyenork raiders
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..
Harp Mammoths
180points
30 Harp mammoths with 3 crew each.
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..
War Mammoths
14400points
1800 trained war mammoths with 4 crew each.
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..
Seige Mammoths
5400points
450 trained war mammoths with 4 crew and a mounted cannon each.
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..Sun Smiths750points
15 Sun Smiths, focusing the summer sun to forge metal and steel hearts
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Red Horns Musk Ox Tribe
Raiders4800points
200 warparties of 24 lightly armed Hyenork raiders
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..
Musk Ox Calvacade
10000points
250 warparties of 20 Musk-Ox riding skirmishers
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..Sheild raiders9600points
200 warparties of 24 leather Shield-bearers and musk ox support
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Stone Hoof Musk Ox Tribe
War chariot1125points
250 war chariots with 3 crew
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..
Musk Ox Calvacade
10000points
250 warparties of 20 Musk-Ox riding skirmishers
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..Raiders4800points
200 warparties of 24 lightly armed Hyenork raiders
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Creeklands Muck Ox Tribe
Musk Ox Calvacade
10000points
250 warparties of 20 Musk-Ox riding skirmishers
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9700points
242.5 warparties of 20 Muck-Ox skirmishers
150 dead in battle of anrakis in Winter Year 1700. 1 year to regenerate
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..Sheild raiders19200points
200 warparties of 24 leather Shield-bearers and musk ox support
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..Raiders4800points
200 warparties of 24 lightly armed Hyenork raiders
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..Hyenoths990points
33 shaman and flesh to make a hyenoth
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960points
32 shaman and flesh to make a hyenoth
1 dead battle of Anrakis in Winter Year 1700. Shaman to visit Blight in summer to collect more herbs
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North Isles Whale Tribe
Raiders3816points
159 warparties of 24 lightly armed Hyenork raiders
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..Rib Boats150points
15 rib boats with crews of 6 armed Hyenork raiders
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..
Driftwood raiders
1800points
60 warparties of 24 skilled coastal Hyenork bowmen
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Wind Kenners1440points
40 choruses of 12 Hyenork Wind Kenners
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Bay Landers Whale Tribe
Raiders11232points
468 warparties of 24 lightly armed Hyenork raiders
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..Rib Boats350points
35 rib boats with crews of 6 armed Hyenork raiders
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..
Driftwood raiders
5400points
180 warparties of skilled coastal Hyenork bowmen
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Blights's Edge Caribou Tribe
Soft Paws10800points
450 warparties of 12 skilled forest Hyenork bowmen
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..Raiders12960points
540 warparties of 24 lightly armed Hyenork raiders
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..Antler Reapers2160points
100 warparties of 12 anti calvary Hyenork specialists
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UNITSUnit types
Most Hyenork tactics have been estabilished from raiding or internal wars between tribes. Grand formation battles are rare, as it is hard to bring a nomadic race to defend a fixed point.
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Technology is typically stone-age, with heavy use of hunted animal by-products, but also moss, flax, rushes, dyeing plants and sliver and gold. Except in the soutth, wood is in short supply.
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Hyenork Raider
A normal raider pack consists of about 24 Hyenorks, armed with slings and claws. They wear little armour (or clothes), except for one to three utility belts at the waist or shoulders
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Each Hyenork raider carries a pouch of sling stones or holed stones looped onto a belt, normally enough for about five volleys. The belt may also carry useful flints, awls, bones, lucky charms and decorations.
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The slings require much more space to use then arrows or muskets and so Hyenorks naturally adopt a scattered formation. As hunters, they are practised with the sling and with the use of cover from an early age.
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The slingsstones carry as much energy as arrows, but impact on a larger area - even minimal thick wollen armour will negate most of their effect. Range of up to 600m is achievable, but inaccurate.
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In close combat, most Raiders use their short claws alone for speed and dexterity, but some will use stone knives or clubs, espcially going up against tribes where leather armour is more commmon
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War Mammoths
Queen Igrabollo's war mammoths have conqured much of Nunavut. They are huge shambling beasts with a leather howdah that carries two raiders and one driver.
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The mammoth's themselves have huge tusks, strong trunks and a ferocious charge that smashes most enemy lines. Some drivers will add spikes to their mount's legs, or train them to use a flail with their trunk
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The two raiders in the howdah have a large stock of slingstones, and protected at close range, they punish the enemy on the flanks.
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Even so, War Mamoths are vulnerable to being flanked and pricked into madness by infantry. A wise commander will always deploy raiders between and behind the mammoths to guard against this.
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Chiefs and commanders will often ride a War Mammoth for the clear view of the battlefield. An accompnaying drummer or flag man lets other chiefs know when they attack, move and retreat.
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Siege Mammoths
One of the Queen's greatest innovations was trade, and bringing in cannon and gunpowder, small though both are. She first used them as traditional ground based '8 pounder' support in wars against other mammoth tribes
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Once she had mammoths to spare, she had the guns mounted on the largest beasts, often having to deafen them to prevent panic when the gun fired.
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They fill a role similar to that of the traditional war mammoth, but the greater range and power of cannon to slings allows the seige mammoths to tackle huge warbeasts with ease.
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The howdah carries a set of ground stone cannon balls, stacked by size. As the battle continues and the cannon barrel fouls, smaller and smaller balls are forced down by the gunners.
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Cleaning is left until afte the battle. Rate of fire is more important. Grape shot and buck shot are considered a waste of powder against other Hyenorks.
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Harp Mammoths
Sometimes, when the Howling Wind is strong, things crawl out of the sea to the north. Bubbling, rippling with change, hungry for flesh.
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Their hunger is infectious, and while a contaminated hyenork, tied to a rock, will beat the disease in a few exausting days, left free they are likely to kill to feed, and rise as a Wendigo.
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The things have an abhorrence of music, it charming and locking their writhing forms so they can be hacked down and burnt.
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On the North Coast, the preffered instrument is a twin harp of tusk and hair - the trumpet shape of the tusk serving to amplify the thunderous riffs in a focused cone of harmony.
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A hyenork carrying a harp is welcome anywhere, and often act as mediators in tribal wars, seeking unity for their race.
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Since first sunrise, the mammoth tribe on the north coast has made mounts available to the Harpers so they may quickly travel and challenge the things wherever they come.
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Queen Igrabollo has wisely continued this tradition. When Harpers take the field, as well as the direct challange to the things, their music synchronises the Hyenork army
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and by referencing sagas each hyenork becomes aware of their place in the whole, with the disorganised rabble moving in fluid formations like one great beast.
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