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Findings RatingFindingsRelevant SectionUser quoteUX Recommendation
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POSITIVEPlayers found the game interestingGame play
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POSITIVEPlayers liked the immersivenessGame play
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POSITIVEOverall, players liked the look of the game and Home ScreenHome Screen and Game Play
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POSITIVEMost players could easily start the game from the Home ScreenHome Screen
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POSITIVELogo and the name of the game were associated with what the game is about - by the regular fps players.Logo and name
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GENERAL OBSERVATIONMost players ignored the About panelAbout"I didn't really bother to read." [Player 6]Change copy;

Move panel under Menu
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GENERAL OBSERVATIONMost players found the About copy not very important to be placed on the Home Screen.About
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GENERAL OBSERVATIONMost players ignore How to Play panelHow to Play"I normally don't like reading those, and go straight into the game play. if it's still unclear I would go back to menu to look for Info icon somewhere." [Player 3]Change copy;

Move panel under Menu
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GENERAL OBSERVATIONAll players commented the How to Play copy was not relevant or helpful for the gameplayHow to Play
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GENERAL OBSERVATIONWhen talking through the experience, players would refer to 'High Scores' as to Leaderboard or Score board.Home ScreenChange the label of the panel to 'Leaderboard'
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GENERAL OBSERVATIONPlayers would click on buttons and tick boxes with the controller or cardboard side button.

None of them would do action by gaze. Gaze driven actions appeared to be accidental.
Gaze driven actionsRemove gaze driven actions.
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GENERAL FEEDBACKOne player commented on inconsistency of the typographical hierarchy on the Home Screen.Home ScreenCreate typographical hierarchy:
- Header
- Subhead
- Body copy
- Button
- Caption / Label
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GENERAL FEEDBACKMost players wanted to get immersed in the game from the Home Screen right away. The general comment was, however, that there was too much unnecessary information around or there were missing important setting to start the game.Home Screen"I just want to see one big [Start] button on main screen. It should be a step by step experience, with one action per screen - and then just the game." [Player 4]

"The 'lonewolf' and 'yellow team' options should be on Home screen right before you select your level - this is one of the most important things you'd care for before starting a game. And then it should just say "Play"." [Player 3]
On the Home Screen, have major point of attention on the Play / Start the Game button + Game Modes.

The rest can hide under the Menu / Settings on the side.
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GENERAL FEEDBACKA few players commented the body text in About and How to Play was a bit too small.Copy sizeWhenever used, make body text larger than in About and How to Play.
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GENERAL FEEDBACKMost players said they expected to see leaderboard after the gameplay, not on the Home Screen.Leaderboard"I think the leaderboard should come up when you finish the game. It should not appear right when you enter a game. i don't care about the score before playing" [Player 2]

"in the Home Screen, the most interesting information for me as for the player is where to start the game, so I would do "Training > Bunker > Factory" right in front - instead of the scores board." [Player 3]

"I think it should appear in the settings, but also after the game." [Player 4]

"I don't care to see leaderboard at all. Not right in the beginning of the game for sure." [Player 5]
Move leaderboard screen to be seen after the game is finished.

+ access it from the settings, not as the first screen.
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GENERAL FEEDBACKA few players noticed there was no way to click on the link in the About section, and commented there was no point in having a link there.About"I don't think I can click the link?" [Player 1]

"I can't really click on the link here, can I?" [Player 3]
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MAJOR PROBLEMA few players would accidentally trigger settings by gaze, while exploring, and would have to tick / untick back manually.Settings Disable gaze activation, leave active click as an action
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MAJOR PROBLEMA few players expected to be able to turn sound on and off with 1 click, and found it frustraiting they had to wait for the sound bar to go all way left.Settings (while waiting for the sound bar to go down)
''Oooh, that's inconvenient. I have to wait now. No, it needs a 'yes' or 'no' box for sound'' [Player 6]
Have a tick box for sound settings
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MAJOR PROBLEMA few players expressed they would want to be able to choose teams or play alone, but didn't know that option existed.SettingsMove Game play option to the Home Screen, next to levels.
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MINOR PROBLEMA few players struggled to find how to close Settings, expecting to see [x] icon on the top right corner, instead of the [Close] button hidden among other buttons.UI"How do I close it? aah, here. I would rather see [x] in top right corner to close Settings than a button." [Player 3]Introduce a [x] icon for Settings
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MINOR PROBLEMA few players found the highest point of the panels a bit too highUIMove panels on the Home Screen a little bit lower. Especially the heading for High Scores.
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MINOR PROBLEMA few players found the bottom counter panel (FPS / AVG) a bit too low for the comfortable viewingUIMove FPS / AVG numbers panel a little bit higher
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MINOR PROBLEMA few players expressed a slight discomfort having panels in the game play view rotated in different anglesUIHave those panels in the game play view rotated more gradually, or have them all sit on the same panel (?)
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MINOR PROBLEMA few players expressed they wanted to be able to return back to menu during the game, especially after running out of bullets - (those who plaid on cardboard without game controllers)Game play
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MINOR PROBLEMA few players expressed it was difficult to aim at targets (those who plaid on cardboard without game controllers)Game play
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MINOR PROBLEMMost players were looking as to where or how they could recharge after they ran out of bullets.Game playIntroduce in game training animation, teaching to recharge.

Or have a tutorial in How to Play.
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MINOR PROBLEMA player commented that having sliders for difficulty was confusing, as it didn't give them the value to understand the level of difficulty.SettingsIntroduce difficulty values
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IDEAA few people suggested to have teaching process for interations or movements with animation during the gameplay.Game play"Having a step by step animation during the training, like when you do something, it shows that achievement is unlocked, or this type of a thing, or when the training starts, it would be better to teach how to play. Otherwise the image of a gamepad doesn't tell me much." [Player 1]

"Would be nice to have tooltips and popups to explain things." [Player 2]
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IDEAThere was a suggestion to have Ammo countGame play
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IDEASuggestion to recharge looking down and upGame play
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IDEAA few people suggested to have random spawnGame play"I was getting bored, cause I knew where they spawn and was waiting for them from the corner' [Player 5]
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IDEACreate an experience for cardboard users without game controllers - a shooting gallery.Game play
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IDEAA few players commented they wanted to see their score compared to the top scores in the Leaderboard.Leaderboard
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BUG?The Leaderboard 'falling off' the panel.

However, most players liked the look of it.
Home Screen"The leaderboard falls all way down, I find it kinda cool." [Player 2]

"It's an impressive list. Gives me right away the understanding there's loads of people playing." [Player 1]

"This glitch, I'm sure millenials will like it." [Player 4]
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