| A | B | |
|---|---|---|
1 | Label | Value |
2 | Project | Mind Match (Demo QA Mini-Pass) |
3 | Test Intent | Short exploratory QA pass targeting onboarding clarity and real-time decision-making in active gameplay |
4 | Build | Demo v0.4.0 |
5 | Environment | PC (Windows 11) - 1080p - Keyboard/Mouse |
6 | Networks | Standard home broadband (Wi-Fi) |
7 | Tools | OBS - Google Sheets - Steam |
8 | Test Focus | Match outcome clarity and decision-making under gameplay (system understanding, feedback visibility, and player interpretation of outcomes) |
9 | Headlines (Key Findings) | Main menu interaction is unclear due to drag-based input, blocking initial access Core systems are not sufficiently explained during onboarding System feedback and value changes are unclear, making outcomes difficult to interpret Inconsistent terminology and unclear system relationships disrupt decision-making during gameplay New elements and mechanics are introduced without explanation, forcing guess-based interaction |
10 | What’s inside | 1-Liner Summary - Charters - Session Notes - Bug Log - Risk Matrix - STAR Summary - Player Experience Notes |
11 | Evidence | Gameplay clips captured per session and linked within Bug Log entries |
12 | Approach | Charter-based exploratory testing focused on systems introduced during the tutorial and early gameplay, followed by real-time decision-making assessment under active gameplay conditions |
13 | Evidence tip | All bugs include reproducible steps and supporting video evidence. |
14 | Contact | Kelina Cowell - kelinacowellqa@gmail.com - Linkedin |