ABCDEF
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Key: Red - Offense, Blue - Defense, Green - Other. Color choices are somewhat subjective :) Compiled by Fleffle
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SpaceGround
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SecondaryPrimarySecondaryPrimary
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Command+15% max hull
2% expose chance from energy weapons, torpedo exploits get
+100 armor pen
1200 shield drain
2% bonus all damage per teammate above 95% hp

+10 DRR from shield heal. 10 sec duration (30s CD)
+5% healing received for all teammates
Crit applies debuff for 10 second (30s CD)
-25 DRR
-40% damage
2.5% bonus XP per player (up to 10%)
Clicky (60s): remove all control and debuffs for 4s
+15% max HP
For you and nearby teammaates (stacks with other players):
5% increased run speed
+2% expose chance
+2s expose duration
7.5% reduced incoming flanking damage
+20% exploit damage
+5% healing recieved for all teammates
2% bonus damage per teammate above 95% hp
+25% dodge chance from shield heal for 10s, 30s cd
Exploit has 20% chance to refresh expose
+5% expose chance while flanking
Vaporising an enemy (killing with exploit) heals team
2.5% bonus XP per player (up to 10%)
Clicky (60s): remove all control and debuffs for 4s
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Intel+15 Defense
When any shield facing goes down (30s CD)
+50 DRR along that arc for 5s
Shield regen to all facings for 10s

On miss, +5 acc, stacks up to +20
Aux buffs stealth and perception
20% chance to cleanse all Confuse/Placates (60s CD)
Against rear arcs
+10% bonus damage
Projectiles have 10% chance to apply 10s shield drain
+5% crit chance
+15% crit severity

+5% captain ability recharge rate
Clicky (5m): for team, +20stealth/perceptpion, +10% shield pen, +10 armor pen for 30s
+15% dodge chance
20% reduced incoming flank damage
15% chance to placate flanker for 5 sec (30s CD)
+20% flanking weapon damage
On flanking hit:
20% chance to placate for 6s (30s CD)
10% chance blind for 6s (30s CD)

5% chance -50 DRR for 10s (60s CD)
+5% captain ability recharge rate
Clicky (5m): for team:
+10% shield pen, +10 armor pen for 30s
+20% expose chance, +4s expose duration

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Miracle Worker+50% max hull regen per minute
On activating hull heal, for 10s
+2% crit chance
+30 DRR
Cleanses various effects (each on 30s CD):

On Power Drain, cleanse, gain 5s immune, 25% outgoing buff
On Damage over Time, cleanse
On Shield Drain - 2000 regen to all facings, +10% max shield for 10s

+20% critical heal chance
Full Impulse and Ramming Speed power changes are instantaneous
+70 DRR against crits
When crit hit or crit healed (stacks up to 30%), for 10s
+10% incoming healing
+10% bonus damage
Heals apply 10% as temp HP
Clicky (5m): 20 offline res, +20% turn, healing, and max hull for 30s
+50% max hp regen per minute
On activating heal, for 10s:
+2% crit chance
+30 DRR
Cleanses various effects (each with 30s CD):
On Damage over Time, cleanse
On Shield Drain, restore shields, +10% max shield for 10s
Automatically remove Weapons Offline, 60s CD
When using melee attack, for 10s:
+25% run speed
+25% bonus healing
+20% critical heal chance
After sprinting, for 3s (10s CD):
+50% bonus melee physical damage
+100 control resistance
+70 DRR against crits

When crit hit or healed (stacks up to 30%)
+10% incoming healing
+10% bonus damage
Heals apply 10% as temp HP
Clicky (5m): 20 offline res, +20% speed, healing, and max HP for 30s
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Pilot+40% turn rate
Turn better while stopped

Temp HP from Attack Patterns
+Speed and +20 Defense in reverse
When rear hit, +4 defense, stacks up to +20 (1 per 2s)

Speed and turn buff as hull goes down (20% bonus at 20%)
Evasive Manuevers grants 2s movement immunity
Clicky (1m): Rock and Roll. for 10s after:
+20% Defense
+20% turn rate
On damage, opposive facing gets 20% reduced shield damage
When all 4 active, 4s damage immunity (30s CD)
Per friend or enemy within 2km (stacks up to +20)
+2% bonus damage
+2 defense
Immunte to one Warp Core Breach per 60s

When missed, +2% crit severity for 30s (stacks up to +20), all removed on crit
Shield Scraping: scaling with throttle:
Damages shields
20% increased damage taken for 10 sec

Clicky (2m): for 10s, +50 defense, auto shield distribute, all allies placate foes
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Temporal+50 EPG
Weapons have chance to apply physical DoT (2.5% energy, 10% torp)
Weapon damage to target of DoT applies -10 DRR for 10s
+20% DoT damage
+10% recharge speed on exotic boff abilities

Stacking temporary HP when using exotic abilities
Exotic damage abilities grant 4% haste for 10s
Anomaly Leash: flight speed 10km towards primary target
Mines and torpedos get 12k temp hp

When below 10% hp, teleport backwards 8km, heal, and reduce cooldowns 50%
+50 Kit Performance
Weapons have 5% chance to apply physical DoT for 10s
+20% DoT damage
Weapon damage to target of DoT applies -10 DRR for 10s

+20% recharge speed on kit module abilites
Stacking temporary HP when using kit module abilities
Kit abilities reduce secondary fire CD by lesser of 3s or 15%
When hit by attacker within 5m (30s CD):
Stun for 4s
Physical DoT for 10s
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Commando+10% bonus weapon and melee damage
Reduces secondary fire CD by lesser of 5s or 25%

20% CD reduction for kit abilities
+5% crit chance while aiming
HP regen while crouching
+25% bonus melee damage while sprinting (and for 3s after)
Leave behind a Mine when you roll. only one active at a time

While sprinting, knockback enemies in melee range (12s CD per enemy)
+20 DRR
+20% max HP
+20% max shields
Reduce damage to shields by 10%
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ConstableTarget enemy for 4s to mark them as your Antagonist
+25 armor pen against Antagonist
+30% flight speed toward Antagonist

Weapons have 5% chance to remove 5 buffs from Antagonist
-30 to 240 stealth to Antagonist (increase over time)
+30% control against Antagonis
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+60 resist to control not from Antagonist
+30 DRR to damage not from Antagonis
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10% bonus damage against Antagonist

Steal 25% of hull healing to Antagonist

Antagonist has -10% to -80% hull repair rate (increase over time)
Weapons have 10% chance for -33% turn and speed to Antagonist
Target enemy for 4s to mark them as your Antagonist
+25 armor pen against Antagonist
+30% run speed toward Antagonist

Weapons have 10% chance to remove 5 buffs from Antagonist
-30 to 240 stealth to Antagonist (increase over time)
+30% control against Antagonis
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+60 resist to control not from Antagonist
+30 DRR to damage not from Antagonis
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10% bonus damage against Antagonist

Steal 25% of HP healing to Antagonist

Antagonist has -10% to -80% health regen rate (increase over time)
Weapons have 20% chance for -33% run speed to Antagonist
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Strategist+10% max shield
Immune to one torpedo every 45s
Reflect 10k electrical damage to attacker (20s CD)
While Threatening:
30% of incoming healing as temp HP for 10s (stacks 10 times)
+20% incoming healing

Hull heal reduces boff recharge time by 20% (30s CD)
Clicky (90s) taunt, generate 50% more threat, and heal 5% per foe

While not Threatening:
Hull heal grants +3% crit chance for 10s
Firing weapon grants +4% crit severity (stack to 20%, once per 5s)

+20% shield and hull regen rate
Clicky (90s): placate, 50% less threat, +3% bonus damage per foe)