| A | B | C | D | E | F | ||
|---|---|---|---|---|---|---|---|
| 1 | Key: Red - Offense, Blue - Defense, Green - Other. Color choices are somewhat subjective :) Compiled by Fleffle | ||||||
| 2 | Space | Ground | |||||
| 3 | Secondary | Primary | Secondary | Primary | |||
| 4 | Command | +15% max hull 2% expose chance from energy weapons, torpedo exploits get +100 armor pen 1200 shield drain 2% bonus all damage per teammate above 95% hp +10 DRR from shield heal. 10 sec duration (30s CD) +5% healing received for all teammates | Crit applies debuff for 10 second (30s CD) -25 DRR -40% damage 2.5% bonus XP per player (up to 10%) Clicky (60s): remove all control and debuffs for 4s | +15% max HP For you and nearby teammaates (stacks with other players): 5% increased run speed +2% expose chance +2s expose duration 7.5% reduced incoming flanking damage +20% exploit damage +5% healing recieved for all teammates 2% bonus damage per teammate above 95% hp +25% dodge chance from shield heal for 10s, 30s cd | Exploit has 20% chance to refresh expose +5% expose chance while flanking Vaporising an enemy (killing with exploit) heals team 2.5% bonus XP per player (up to 10%) Clicky (60s): remove all control and debuffs for 4s | ||
| 5 | Intel | +15 Defense When any shield facing goes down (30s CD) +50 DRR along that arc for 5s Shield regen to all facings for 10s On miss, +5 acc, stacks up to +20 Aux buffs stealth and perception 20% chance to cleanse all Confuse/Placates (60s CD) | Against rear arcs +10% bonus damage Projectiles have 10% chance to apply 10s shield drain +5% crit chance +15% crit severity +5% captain ability recharge rate Clicky (5m): for team, +20stealth/perceptpion, +10% shield pen, +10 armor pen for 30s | +15% dodge chance 20% reduced incoming flank damage 15% chance to placate flanker for 5 sec (30s CD) | +20% flanking weapon damage On flanking hit: 20% chance to placate for 6s (30s CD) 10% chance blind for 6s (30s CD) 5% chance -50 DRR for 10s (60s CD) +5% captain ability recharge rate Clicky (5m): for team: +10% shield pen, +10 armor pen for 30s +20% expose chance, +4s expose duration | ||
| 6 | Miracle Worker | +50% max hull regen per minute On activating hull heal, for 10s +2% crit chance +30 DRR Cleanses various effects (each on 30s CD): On Power Drain, cleanse, gain 5s immune, 25% outgoing buff On Damage over Time, cleanse On Shield Drain - 2000 regen to all facings, +10% max shield for 10s +20% critical heal chance | Full Impulse and Ramming Speed power changes are instantaneous +70 DRR against crits When crit hit or crit healed (stacks up to 30%), for 10s +10% incoming healing +10% bonus damage Heals apply 10% as temp HP Clicky (5m): 20 offline res, +20% turn, healing, and max hull for 30s | +50% max hp regen per minute On activating heal, for 10s: +2% crit chance +30 DRR Cleanses various effects (each with 30s CD): On Damage over Time, cleanse On Shield Drain, restore shields, +10% max shield for 10s Automatically remove Weapons Offline, 60s CD When using melee attack, for 10s: +25% run speed +25% bonus healing +20% critical heal chance | After sprinting, for 3s (10s CD): +50% bonus melee physical damage +100 control resistance +70 DRR against crits When crit hit or healed (stacks up to 30%) +10% incoming healing +10% bonus damage Heals apply 10% as temp HP Clicky (5m): 20 offline res, +20% speed, healing, and max HP for 30s | ||
| 7 | Pilot | +40% turn rate Turn better while stopped Temp HP from Attack Patterns +Speed and +20 Defense in reverse When rear hit, +4 defense, stacks up to +20 (1 per 2s) Speed and turn buff as hull goes down (20% bonus at 20%) Evasive Manuevers grants 2s movement immunity Clicky (1m): Rock and Roll. for 10s after: +20% Defense +20% turn rate | On damage, opposive facing gets 20% reduced shield damage When all 4 active, 4s damage immunity (30s CD) Per friend or enemy within 2km (stacks up to +20) +2% bonus damage +2 defense Immunte to one Warp Core Breach per 60s When missed, +2% crit severity for 30s (stacks up to +20), all removed on crit Shield Scraping: scaling with throttle: Damages shields 20% increased damage taken for 10 sec Clicky (2m): for 10s, +50 defense, auto shield distribute, all allies placate foes | ||||
| 8 | Temporal | +50 EPG Weapons have chance to apply physical DoT (2.5% energy, 10% torp) Weapon damage to target of DoT applies -10 DRR for 10s +20% DoT damage +10% recharge speed on exotic boff abilities Stacking temporary HP when using exotic abilities | Exotic damage abilities grant 4% haste for 10s Anomaly Leash: flight speed 10km towards primary target Mines and torpedos get 12k temp hp When below 10% hp, teleport backwards 8km, heal, and reduce cooldowns 50% | +50 Kit Performance Weapons have 5% chance to apply physical DoT for 10s +20% DoT damage Weapon damage to target of DoT applies -10 DRR for 10s +20% recharge speed on kit module abilites Stacking temporary HP when using kit module abilities | Kit abilities reduce secondary fire CD by lesser of 3s or 15% When hit by attacker within 5m (30s CD): Stun for 4s Physical DoT for 10s | ||
| 9 | Commando | +10% bonus weapon and melee damage Reduces secondary fire CD by lesser of 5s or 25% 20% CD reduction for kit abilities +5% crit chance while aiming HP regen while crouching +25% bonus melee damage while sprinting (and for 3s after) Leave behind a Mine when you roll. only one active at a time While sprinting, knockback enemies in melee range (12s CD per enemy) +20 DRR +20% max HP +20% max shields Reduce damage to shields by 10% | |||||
| 10 | Constable | Target enemy for 4s to mark them as your Antagonist +25 armor pen against Antagonist +30% flight speed toward Antagonist Weapons have 5% chance to remove 5 buffs from Antagonist -30 to 240 stealth to Antagonist (increase over time) +30% control against Antagonist +60 resist to control not from Antagonist +30 DRR to damage not from Antagonist 10% bonus damage against Antagonist Steal 25% of hull healing to Antagonist Antagonist has -10% to -80% hull repair rate (increase over time) Weapons have 10% chance for -33% turn and speed to Antagonist | Target enemy for 4s to mark them as your Antagonist +25 armor pen against Antagonist +30% run speed toward Antagonist Weapons have 10% chance to remove 5 buffs from Antagonist -30 to 240 stealth to Antagonist (increase over time) +30% control against Antagonist +60 resist to control not from Antagonist +30 DRR to damage not from Antagonist 10% bonus damage against Antagonist Steal 25% of HP healing to Antagonist Antagonist has -10% to -80% health regen rate (increase over time) Weapons have 20% chance for -33% run speed to Antagonist | ||||
| 11 | Strategist | +10% max shield Immune to one torpedo every 45s Reflect 10k electrical damage to attacker (20s CD) While Threatening: 30% of incoming healing as temp HP for 10s (stacks 10 times) +20% incoming healing Hull heal reduces boff recharge time by 20% (30s CD) Clicky (90s) taunt, generate 50% more threat, and heal 5% per foe While not Threatening: Hull heal grants +3% crit chance for 10s Firing weapon grants +4% crit severity (stack to 20%, once per 5s) +20% shield and hull regen rate Clicky (90s): placate, 50% less threat, +3% bonus damage per foe) | |||||