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1 | |||||
2 | Disclaimer | ||||
3 | This is a work in progress game - there may be inconsistencies, dodgy definitions, or other things that don't quite make sense. See below about feedback! | ||||
4 | This game is based on the Sunjackers comic by CaptainHoers, and written by CaptainHoers. Also I'm gonna slam my Patreon in here because I can and this game has taken a lot of my time to develop thx <3 | ||||
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6 | NIGHTHAZE (0.3.7 - Talisman's Edition) | ||||
7 | night . haze ( nait - heiz ) n. 1. The atmospheric illumination that occurs as a result of light pollution from all-day artifical light scattering on smog in urban areas. 2. (Colloquial) The brain fog caused by circadian rhythm disruption due to the loss of natural sunlight. | ||||
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9 | License Information | ||||
10 | Nighthaze is released under Creative Commons Attribution-Non-Commercial-Share Alike 3.0 (CC BY-NC-SA). What this means is that you may freely copy, redistribute, and modify this work, under the following conditions: | ||||
11 | BY | Author attribution must be given in all modifications and redistributions. | |||
12 | NC | This work may not be redistributed or modified for commercial purposes. For any commercial uses, contact me directly. | |||
13 | SA | Any derivatives of this work must be distributed under the same license, with all original attributions intact. Basically, make sure this License block carries through. | |||
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15 | How to give Feedback | ||||
16 | This is a work-in-progress document, so I've almost certainly made mistakes, and come up with stuff that's just a bit bad! My preferred means of feedback is document comments where the issue is relatively specific. Leave a comment on the relevant cell explaining your problem, and preferably include one of the following categories if relevant: | ||||
17 | Suggestion | There's nothing wrong here, you just want to suggest a new item or feature. | |||
18 | Confusing | The wording here is unclear - there's a contradiction with another rule, the rule doesn't cover the edge case you've found yourself in, or you just can't figure out what it means. | |||
19 | Just Weird | The rules as written suggest something completely ridiculous. | |||
20 | Housekeeping | Misspellings, formatting errors, or references to things that don't exist anymore. | |||
21 | When leaving feedback that's more about an issue with the game, try to explain the problem you're having - don't just suggest a solution. Games with lots of moving parts sometimes behave in non-obvious ways! | ||||
22 | If you have a problem that's more of a broader systemic problem, that might be a case for starting a thread in the #workshop room on the server. | ||||
23 | |||||
24 | The Basics | ||||
25 | 1. How to Play: | An introduction to the concepts of the game, and how gameplay works at its core. This tells you how you roll the dice - everything after this just tells you how many you roll and why. Start here! | |||
26 | |||||
27 | Character Creation | ||||
28 | 2. Character Creation | The step-by-step of how to make a character. | |||
29 | 3. Heritage | You didn't just pop out of the ground - and who you come from determines a lot about your starting lot in life. | |||
30 | 4. Skills | A list of the game's skills, and what they're used for. | |||
31 | Body Skills | Includes rules for Carry Weight, Body Weight, Martial Arts, and Swimming. | |||
32 | Mind Skills | Includes rules for Flourishes. | |||
33 | Precision Skills | Includes rules for Trickshots. | |||
34 | Spirit Skills | Includes rules for Inspiring, Taunting, and Misdirecting. | |||
35 | Resolve Skills | ||||
36 | 5. Backgrounds | A list of the game's Backgrounds - your most significant previous occupation. | |||
37 | 6. Resources | All about money and how you earn it. | |||
38 | Money, XP & Progression | In Nighthaze, money is your primary means of progress - here's how you get it, and how you can still develop if you don't. | |||
39 | Ways to Get Paid | By default, Nighthaze assumes that you're doing shady business in an urban environment, carrying out Contracts, but not every campaign is like that. You can also run Clearance or Survival games, which change how players advance. | |||
40 | Credit Score | Rule #1 of crime in a data dystopia: Assume you're on camera. | |||
41 | Looting | Well, you're not gonna let all those guns on the floor go to waste, are you? | |||
42 | 7. Traits | A list of available Traits, optional quirks you can take. Each one is a tradeoff - power at a price. | |||
43 | |||||
44 | Modes of Play | ||||
45 | 8. Downtime | Play concerning the time between outings - your preparation and planning. | |||
46 | Preface: How Time Works | How time is measured in Nighthaze is important - here we take a moment to explain it. | |||
47 | Research | Nighthaze is a game where planning can be very valuable! Here are rules for scoping out your target before you actually go on your mission. | |||
48 | Transport | How you get to the jobsite is almost as important as what you're doing. | |||
49 | Crafting | Using your skills to improve the items you have, or create new ones from scratch. | |||
50 | 9. Infiltration | It turns out when you're doing A Crime, you spend a lot of time trying to avoid being detected in places you shouldn't be. | |||
51 | Infiltration Overview | Includes rules for Alert Level, Hands, Senses, Skill checks during Infiltration, and guidance the difference between sneaking past people and machines. | |||
52 | Stealth | Rules concerning avoiding physical detection - hiding in shadows, vents, boxes. | |||
53 | Diplomacy | Rules concerning how you interact with people who don't want to kill you for a change. | |||
54 | 10. Combat | ||||
55 | Actions | Includes a list of Actions you can take in combat, along with rules for Reactions, and bonus Actions from High Initiative. | |||
56 | Movement | Rules for movement, including Moving in Formation, Flying and Fall Damage. | |||
57 | Injuries & Death | ||||
58 | Advanced Combat Rules | Dual Wielding, Multi-Attacks, Radius, Blast & Scatter effects, Range penalties, and Improvised Weapons. | |||
59 | Damage Types & Armour | A list of damage types in the game. Includes rules for Cover, Near Misses, and Shock effects. | |||
60 | Shields | ||||
61 | Scars | Optional rules for taking a permanent penalty in exchange for XP. | |||
62 | Moving Arenas | Rules for fighting on top of moving vehicles, you lunatics. | |||
63 | |||||
64 | The Black Market | ||||
65 | 11. Equipment | You're only as good as your cheapest kit, samurai. | |||
66 | 11a. | Weapons | It's all blood, you see. | ||
67 | Armour | Wearable pain reduction devices. | |||
68 | Shields | These things take the pain so you don't have to. | |||
69 | 11b. | Implants | They're part of you, now. Includes rules for Implants. | ||
70 | Exosuits | For when you want to put on your vehicle-sona. Includes rules for Exosuits. | |||
71 | 11c. | Drones | You didn't have any friends, so you bought one. Includes rules for Drones. | ||
72 | Vehicles | I s h a l l a c c e l e r a t e. Includes rules for Vehicles. | |||
73 | 11d. | Gadgets, Tools & Activatable Items | Items that you have to choose to use. | ||
74 | Passive Items | You forgot you had this, didn't you? | |||
75 | Phones & Apps | Everyone has a phone - some phones are better than others. | |||
76 | Consumables | Includes various tools and utility items that are consumed during use, and consumable medical items. | |||
77 | Services | Includes Transport, Implant modification for hire, Training, and Medical services, Subscriptions & Health Insurance, and Debts. | |||
78 | 12. Magic | In Equestria, Magic is Mundane. | |||
79 | Intro | How magic is Learned, Cast and Canned, and about Focus spells. | |||
80 | Passive Spells | Spells that are on all the time. | |||
81 | Cantrips | Simple spells with no stamina cost. | |||
82 | Spell Attacks | Spells whose primary function is combat. | |||
83 | Opposed Spells | Spells that roll against a defensive value, but affect the target in a way other than direct damage. | |||
84 | Harmonic Spells | Spells that involve the participation of allies, and through the magic of friendship, everyone can learn them. | |||
85 | Other Spells | Spells that don't fit into any other category. | |||
86 | 13. Hacking | Rules for the unauthorised access of computer systems. | |||
87 | Viruses | Rules for the creation and insertion of programs that improve your odds on-site. | |||
88 | Combat Hacking | Rules for Hacking in combat. It takes time to pull off, but can maximise your allies' potential. | |||
89 | Hacking Items | Laptops and other equipment needed for hacking. | |||
90 | |||||
91 | Appendices | ||||
92 | Appendix A: Glossary | A glossary of game terminology. | |||
93 | Appendix B: Diagrams | Diagrams explaining concepts such as ranges visually. | |||
94 | Appendix C: Optional Rules | Optional rules for things that come up infrequently. | |||
95 | Tactical Chemistry | Rules for Fire Spreading, Electric Conduction, Building Structure, and Explosive Decompression. | |||
96 | Exposure & Anoxia | Rules for damage from Extreme Cold and Suffocation. | |||
97 | Zero-G Movement | Rules for moving in microgravity. | |||
98 | Equipment wear | Rules for equipment wear in settings where maintenance is non-trivial. | |||
99 | Disease | Rules for catching Diseases, and a list of some Diseases you might encounter. | |||
100 | Appendix D: The World | A collection of information about the world. |