ABCDE
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Disclaimer
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This is a work in progress game - there may be inconsistencies, dodgy definitions, or other things that don't quite make sense. See below about feedback!
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This game is based on the Sunjackers comic by CaptainHoers, and written by CaptainHoers. Also I'm gonna slam my Patreon in here because I can and this game has taken a lot of my time to develop thx <3
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NIGHTHAZE (0.3.7 - Talisman's Edition)
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night . haze ( nait - heiz )
n.
1. The atmospheric illumination that occurs as a result of light pollution from all-day artifical light scattering on smog in urban areas.
2. (Colloquial) The brain fog caused by circadian rhythm disruption due to the loss of natural sunlight.
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License Information
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Nighthaze is released under Creative Commons Attribution-Non-Commercial-Share Alike 3.0 (CC BY-NC-SA). What this means is that you may freely copy, redistribute, and modify this work, under the following conditions:
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BYAuthor attribution must be given in all modifications and redistributions.
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NCThis work may not be redistributed or modified for commercial purposes. For any commercial uses, contact me directly.
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SAAny derivatives of this work must be distributed under the same license, with all original attributions intact. Basically, make sure this License block carries through.
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How to give Feedback
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This is a work-in-progress document, so I've almost certainly made mistakes, and come up with stuff that's just a bit bad! My preferred means of feedback is document comments where the issue is relatively specific. Leave a comment on the relevant cell explaining your problem, and preferably include one of the following categories if relevant:
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SuggestionThere's nothing wrong here, you just want to suggest a new item or feature.
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ConfusingThe wording here is unclear - there's a contradiction with another rule, the rule doesn't cover the edge case you've found yourself in, or you just can't figure out what it means.
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Just WeirdThe rules as written suggest something completely ridiculous.
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HousekeepingMisspellings, formatting errors, or references to things that don't exist anymore.
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When leaving feedback that's more about an issue with the game, try to explain the problem you're having - don't just suggest a solution. Games with lots of moving parts sometimes behave in non-obvious ways!
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If you have a problem that's more of a broader systemic problem, that might be a case for starting a thread in the #workshop room on the server.
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The Basics
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1. How to Play:An introduction to the concepts of the game, and how gameplay works at its core. This tells you how you roll the dice - everything after this just tells you how many you roll and why. Start here!
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Character Creation
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2. Character CreationThe step-by-step of how to make a character.
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3. HeritageYou didn't just pop out of the ground - and who you come from determines a lot about your starting lot in life.
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4. SkillsA list of the game's skills, and what they're used for.
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Body SkillsIncludes rules for Carry Weight, Body Weight, Martial Arts, and Swimming.
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Mind SkillsIncludes rules for Flourishes.
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Precision SkillsIncludes rules for Trickshots.
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Spirit SkillsIncludes rules for Inspiring, Taunting, and Misdirecting.
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Resolve Skills
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5. BackgroundsA list of the game's Backgrounds - your most significant previous occupation.
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6. ResourcesAll about money and how you earn it.
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Money, XP & ProgressionIn Nighthaze, money is your primary means of progress - here's how you get it, and how you can still develop if you don't.
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Ways to Get PaidBy default, Nighthaze assumes that you're doing shady business in an urban environment, carrying out Contracts, but not every campaign is like that. You can also run Clearance or Survival games, which change how players advance.
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Credit ScoreRule #1 of crime in a data dystopia: Assume you're on camera.
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LootingWell, you're not gonna let all those guns on the floor go to waste, are you?
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7. TraitsA list of available Traits, optional quirks you can take. Each one is a tradeoff - power at a price.
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Modes of Play
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8. DowntimePlay concerning the time between outings - your preparation and planning.
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Preface: How Time WorksHow time is measured in Nighthaze is important - here we take a moment to explain it.
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ResearchNighthaze is a game where planning can be very valuable! Here are rules for scoping out your target before you actually go on your mission.
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TransportHow you get to the jobsite is almost as important as what you're doing.
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CraftingUsing your skills to improve the items you have, or create new ones from scratch.
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9. InfiltrationIt turns out when you're doing A Crime, you spend a lot of time trying to avoid being detected in places you shouldn't be.
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Infiltration OverviewIncludes rules for Alert Level, Hands, Senses, Skill checks during Infiltration, and guidance the difference between sneaking past people and machines.
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StealthRules concerning avoiding physical detection - hiding in shadows, vents, boxes.
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DiplomacyRules concerning how you interact with people who don't want to kill you for a change.
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10. Combat
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ActionsIncludes a list of Actions you can take in combat, along with rules for Reactions, and bonus Actions from High Initiative.
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MovementRules for movement, including Moving in Formation, Flying and Fall Damage.
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Injuries & Death
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Advanced Combat RulesDual Wielding, Multi-Attacks, Radius, Blast & Scatter effects, Range penalties, and Improvised Weapons.
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Damage Types & ArmourA list of damage types in the game. Includes rules for Cover, Near Misses, and Shock effects.
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Shields
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ScarsOptional rules for taking a permanent penalty in exchange for XP.
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Moving ArenasRules for fighting on top of moving vehicles, you lunatics.
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The Black Market
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11. EquipmentYou're only as good as your cheapest kit, samurai.
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11a.WeaponsIt's all blood, you see.
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ArmourWearable pain reduction devices.
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ShieldsThese things take the pain so you don't have to.
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11b.ImplantsThey're part of you, now. Includes rules for Implants.
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ExosuitsFor when you want to put on your vehicle-sona. Includes rules for Exosuits.
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11c.DronesYou didn't have any friends, so you bought one. Includes rules for Drones.
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VehiclesI s h a l l a c c e l e r a t e. Includes rules for Vehicles.
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11d.Gadgets, Tools & Activatable ItemsItems that you have to choose to use.
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Passive ItemsYou forgot you had this, didn't you?
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Phones & AppsEveryone has a phone - some phones are better than others.
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ConsumablesIncludes various tools and utility items that are consumed during use, and consumable medical items.
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ServicesIncludes Transport, Implant modification for hire, Training, and Medical services, Subscriptions & Health Insurance, and Debts.
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12. MagicIn Equestria, Magic is Mundane.
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IntroHow magic is Learned, Cast and Canned, and about Focus spells.
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Passive SpellsSpells that are on all the time.
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CantripsSimple spells with no stamina cost.
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Spell AttacksSpells whose primary function is combat.
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Opposed SpellsSpells that roll against a defensive value, but affect the target in a way other than direct damage.
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Harmonic SpellsSpells that involve the participation of allies, and through the magic of friendship, everyone can learn them.
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Other SpellsSpells that don't fit into any other category.
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13. HackingRules for the unauthorised access of computer systems.
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VirusesRules for the creation and insertion of programs that improve your odds on-site.
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Combat HackingRules for Hacking in combat. It takes time to pull off, but can maximise your allies' potential.
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Hacking ItemsLaptops and other equipment needed for hacking.
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Appendices
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Appendix A: GlossaryA glossary of game terminology.
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Appendix B: DiagramsDiagrams explaining concepts such as ranges visually.
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Appendix C: Optional RulesOptional rules for things that come up infrequently.
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Tactical ChemistryRules for Fire Spreading, Electric Conduction, Building Structure, and Explosive Decompression.
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Exposure & AnoxiaRules for damage from Extreme Cold and Suffocation.
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Zero-G MovementRules for moving in microgravity.
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Equipment wearRules for equipment wear in settings where maintenance is non-trivial.
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DiseaseRules for catching Diseases, and a list of some Diseases you might encounter.
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Appendix D: The WorldA collection of information about the world.