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GURPS Mass Combat is a trademark of Steve Jackson Games, and its rules and art are
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copyrighted by Steve Jackson Games . All rights are reserved by Steve Jackson Games.
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This game aid is the original creation of Grant Waldron and is released for free
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distribution, and not for resale, under the permissions granted in the
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http://www.sjgames.com/general/online_policy.html Steve Jackson Games Online Policy
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The material presented here is my original creation, intended for use with the
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GURPS System
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from
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Steve Jackson Games
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This material is not official and is not endorsed by Steve Jackson Games
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The material presented here is my original creation, intended for use with
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GURPS Mass Combat
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From
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Steve Jackson Games
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This material is not official and is not endorsed by Steve Jackson Games
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Instructions for use:-
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Notes-
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*Anything in red is a field where you can enter a name or a number and the sheet will adapt.
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*Anything in black is a cell that either contains a formula or data validation that you should try to avoid writing over otherwise you may experience issues.
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*The workbook contains 6 sheets, 2 TL0-5 army sheets for creating armies that are TL0-5, 1 TL0-5 battle sheet for comparing the armies on the 2 TL0-5 sheets, 2 TL6-12 sheets for creating armies TL6-12, and 1 TL6-12 battle sheet for comparing the 2 armies on the TL6-12 sheets
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Creating an Army-
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*Type the name of the Army next to “Army Name:” or leave as the default “Army 1” or “Army 2”
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*Select the element you want to add from the element dropdown list in the element column
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*The sheet will auto-fill TS, Class, Wt, Mob, Raise, Maint, and TL in the case of the TL0-5 sheets (The TL6-12 sheets will not). [for TL0-5 units that increase in power as TL increases just type the new TL into the TL column, DO NOT do this for other TL0-5 units however as it will change their stats as well)
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*In the case of the TL6-12 sheets next select the TL of the unit from the dropdown list in the TL column (some units will not display correctly until this has happened)
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*Next set the total number of elements by typing a number into the number column (or leave as the default 1)
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*As an option a combat effectiveness column has been placed for army lists that have carried over from a previous battle with casualties, simply adjust the combat effectiveness down by the casualties of the previous battles so 100% becomes 80% if in the previous battle the force took 20% casualties
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*Next select equipment quality from the equipment quality dropdown list in the equipment quality column or leave as the default “Basic”
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*Next select troop quality from the troop quality dropdown list in the troop quality column or leave as the default “Average”
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*Next you can select up to 4 special qualities from the 4 special qualities columns and drop down lists or just leave as the default “-“
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*Now repeat for any more units in the army
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*As you can see the sheet will calculate all relevant TS totals and Raise and Maintain costs as you go.
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The Battle-
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*After both army sheets for a TL group have been filled out go to the battle sheet for that TL Group
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*The army names will be carried over from the 2 army sheets as will the army stats
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*Fill in the Casualties, Commander Risk, Significant Actions, Defence Bonus, Strategy Bonus, Position Bonus, and Strategy Skill for each of the 2 sides for the round in question, and then fill in the Roll that each side made on the dice and the sheet will display the outcome. [Warning- the sheet calculates in real time so any changes you make will instantly recalculate the result so be sure you remember the results for both sides before you change any of the numbers]
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*Follow the above step for each round of the battle making changes as they are necessary.
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*Note the Battle page was not the main focus of the sheet and doesn't cover all the special rules found in Mass Combat such as seige battles etc.
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Fix List 01-02
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changed miners TS from 5 to 0.5
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Fix List 02-03
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Added Logistics calculations
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