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Game Art RFP
Thank you for your interest in developing mobile game art for Games2win.
Please spend some time going through the following questionnaire we use to help us select a game art partner. Please be as honest as possible, and, where required, provide as relevant details as possible :
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Your Company Name
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Your answer
Your Email ID
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Please provide the email ID of someone we can write to for further questions we may have
Your answer
Are you a :
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Mobile game development company / firm
Freelancer / group of freelancers
How many iOS or Android games have you developed for your clients or for yourself.
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Your answer
Your Past Work
Tell us about the best game art work your company has developed. A outstanding game that you are proud of because of quality of art, customer reviews, or even an innovation.
Which is a game you have developed art for that you are most proud of?
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URLs (enter one per line)
Your answer
What specifically would you point out about the game(s)?
Your answer
How long did it take to produce the art for the game?
From receiving the Game Design Document and art references, to publishing the game.
Your answer
What was the ballpark costs to the customer in developing the art?
Your answer
Provide us a link to a roster of games your have developed :
Your answer
Your Art Team
We'd like to know more about your art capabilities and team.
Tell us about your Art Team
Experience of your Art Lead, and composition of your team
Your answer
Describe the art delivery process followed by your team
How would you handle understanding our requirements to getting art you delivered, approved.
Your answer
Provide us a link to samples of some of your game art.
Your answer
Your Processes
We need to understand more about your processes
How do you manage projects ?
Especially since you will be doing the art, and another team would do the programming - how do you ensure both teams are on sync and the project is on track?
Your answer
What project tracking system do you use ?
e.g. trac, Basecamp,
Your answer
What is your policy on art re-use?
e.g. if you build characters, backgrounds, etc. for us, how do you ensure these are not reused in future non-Games2win projects?
Your answer
What are your support terms after a game has been published?
e.g. all art fixes for 1 month are fixed for free
Your answer
How do you help ensure delivery of projects on time ?
This could include penalty clauses in your contract, weekly visits to the client, daily review meetings, etc.
Your answer
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