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2 | Game mechanics by Nubtro: | "All of my knowledge in one piece." | Useful links (additional info) | Navigation (ctrl+f) | Important note about inventory values "damage","toughness" and "healing". | CONTENT | main fury spender tick frequency | |||||||||||||||
3 | Diablo 3 Reaper of Souls | v.2.0.5.24017 | WW and Sprint RTLW mechanics | primary | #1-4 | #1 Bash #2 Cleave #3 Frenzy #4 Weapon Throw | Their main and sole purpose is to serve as a quick and rough comparison tool for items in the game while you play. | Active Skills | skill animation sequence | |||||||||||||
4 | Latest data update: | 5/23/2014 | sticky Barbarian RoS Information | secondary | #5-9 | #5 HotA #6 Rend #7 Seismic Slam #8 Whirlwind #9 Ancient Spear | Those values are in no way directly applied in actual combat situations. Please do not overestimate their importance. | > exact skill weapon damage | > value #1: swing->contact | sword | 1H or 1H+shield | |||||||||||
5 | Wizard mechanics compendium (by apo) | defensive | #10-13 | #10 Ground Stomp #11 Leap #12 Sprint #13 Ignore Pain | > skill proc coefficients | > value #2: contact->release | axe/mighty | spear/dagger | ||||||||||||||
6 | battle.net forums thread | Diablo 3 runs at 60 frames per second | Legendary effect mechanics (by Kanjihack) | might | #14-17 | #14 Overpower #15 Revenge #16 Furious Charge #17 Avalanche | > general skill information | > value (#3): total animation length | WW | WW | Ranseur | Ranseur | ||||||||||
7 | > | share the knowledge with others | attack frequency: 60 / frames per tick | battle.net game guide - items | tactics | #18-20 | #18 Threatening Shout #19 Battle Rage #20 War Cry | > specific rune information | #44 | exact | RLTW | RLTW | tested | Jagged Edge | Jagged Edge | NEW | OLD | tested | ||||
8 | > | ask game mechanics questions | tick: specific moment in time (frame) | proc coefficients affect: | rage | #21-23 | #21 Earthquake #22 Call of the Ancients #23 Wrath of the Berserker | basic math symbols used to describe mechanics: | > skill frequency ------------------------------------------------------------------------------------------------> | WW/RLTW freq = floor(20/aps) | breakpoint | frames | ticks | in game | Harpoon | Boulder Toss | Boulder Toss | patch 2.0.5 | patch 2.0.4 | in game | ||
9 | > | post spreadsheet-related feedback | > damage applied to monster health | > life on hit healing values | red | requires testing and/or confirmation, high priority | = equates to; equal | Passive Skills | WW/RLTW breakpoints | in frames | per tick | per sec | aps | Rage Flip | HotA | Rend | Weapon Throw | Weapon Throw | Seismic Slam | Seismic Slam | aps | |
10 | > | point out data mistakes you find | > resource globe response | > bloodshed and slaughter crit procs | #33 damage formula | * times; multiplied by | Damage Formula | 1.00000 aps | 20/20 | 20 | 3.00000 | 1.00 | 13+36 (49) | 21+36 (57) | 25+33 (58) | 32+26 (58) | x | 22+37 (59) | 28+49 (77) | 1.00 | ||
11 | > | theorycraft and optimize gameplay | > visual action (e.g. missile release) | > overpower cooldown reduction | #44 main fury spender frequency chart at WW breakpoints | + add; plus | > weapon: base, +damage, average, enhanced, adds to element, +elemental weapon damage | > 1.00000 aps | > 20/20 | 19 | 3.15789 | 1.02 | 13+35 (48) | 21+35 (56) | 25+32 (57) | 31+26 (57) | x | 28+47 (75) | 1.02 | |||
12 | > | most importantly, enjoy the game | > healing, crowd control etc. | > mighty weapons master fury gen | #55 rend expert tooltip | / divided by; over | > skill weapon damage, strength | > 1.05263 aps | > 20/19 | 18 | 3.33333 | 1.054 | 12+34 (46) | 19+35 (54) | 24+31 (55) | 30+25 (55) | x | 27+46 (73) | 1.054 | |||
13 | > frequency varies between skills | > CC on hit and some legendary procs | - minus; substract | > damage increased by skills: punish, maniac, battle rage, insanity, berserker rage, brawler | > 1.11111 aps | > 20/18 | 17 | 3.52941 | 1.112 | 12+32 (44) | 18+33 (51) | 23+30 (53) | 28+24 (52) | x | 25+44 (69) | 1.112 | ||||||
14 | #1 | BASH | Resource and Cooldown | Skill Weapon Damage | Element | Proc coef | Specific Rune Information | General Skill Information | > damage increased by skills: skill bonuses on gear, legendary affix bonuses | > 1.17647 aps | > 20/17 | 16 | 3.75000 | 1.178 | 11+30 (41) | 17+31 (49) | 22+28 (50) | 27+23 (50) | x | 24+42 (66) | 1.178 | |
15 | Clobber | +6 fury per cast | 215% | Physical | 1 | 35% chance to stun for 1.5 sec | alternates hands to deal damage; requires hitting a target to generate fury | > separate: no escape, elemental skill damage, elite bonus, demon/beast/human bonus | > 1.25000 aps | > 20/16 | 15 | 4.00000 | 1.25 | 10+29 (39) | 17+29 (46) | 20+27 (47) | 25+22 (47) | 23+19 (42) | 23+38 (61) | 1.25 | ||
16 | Onslaught | +6 fury per cast | 215% main + 2*50% reverberations | Physical | 0.333 | 2 reverberations stick to target (0.333 coef each) | > attack speed formula | > 1.33333 aps | > 20/15 | 14 | 4.28571 | 1.334 | 10+27 (37) | 15+28 (43) | 19+25 (44) | 24+20 (44) | 21+18 (39) | 21+37 (58) | 1.334 | |||
17 | Punish | +6 fury per cast | 215% | Physical | 1 | 4% damage increased by skills per stack for 5 sec (12% max) | Damage Mitigation | > 1.42857 aps | > 20/14 | 13 | 4.61538 | 1.43 | 9+25 (34) | 14+26 (40) | 18+23 (41) | 22+19 (41) | 20+76 (37) | 20+34 (54) | 1.43 | |||
18 | Instigation | +8 fury per cast | 215% | Fire | 1 | generate 8 fury per cast instead of 6 | > innate class damage reduction, armor, resistances | > 1.53846 aps | > 20/13 | 12 | 5.00000 | 1.54 | 9+23 (32) | 13+24 (37) | 17+21 (38) | 21+17 (38) | 19+15 (34) | 18+32 (50) | 1.54 | |||
19 | Pulverize | +6 fury per cast | 215% main + 70% heatwave | Fire | 0.333 | 26 yard heatwave in a line behind the main target | > ignore pain, relentless, superstition | > 1.66666 aps | > 20/12 | 11 | 5.45455 | 1.668 | 8+21 (29) | 12+22 (34) | 15+20 (35) | 20+15 (35) | 17+15 (32) | 17+29 (46) | 1.668 | |||
20 | > melee, ranged, elite damage reduction, blocking | > 1.81818 aps | > 20/11 | 10 | 6.00000 | 1.82 | 7+20 (27) | 11+21 (32) | 14+18 (32) | 18+14 (32) | 16+13 (29) | 16+26 (42) | 1.82 | |||||||||
21 | #2 | CLEAVE | Resource and Cooldown | Skill Weapon Damage | Element | Coef | Specific Rune Information | General Skill Information | Fury Generation | > 2.00000 aps | > 20/10 | 9 | 6.66667 | 2.002 | 7+18 (25) | 10+19 (29) | 13+16 (29) | 16+13 (29) | 14+12 (26) | 14+25 (39) | 2.002 | |
22 | Rupture | +5 fury per cast | 150% main + 160% explosion | Fire | 0.667 | finishing blow 8 yard explosion (0 LoH) | alternates hands to deal damage; requires hitting a target to generate fury | > taking damage, autoswing, mighty weapons master | > 2.22222 aps | > 20/9 | 8 | 7.50000 | 2.223 | 6+16 (22) | 9+17 (26) | 12+15 (27) | 14+12 (26) | 13+11 (24) | 14+21 (35) | 2.223 | ||
23 | Reaping Swing | +5 fury per cast; +1 fury per hit | 150% | Fire | 0.8 | generates an additional 1 fury per target hit | > animosity, unforgiving, IK 3 set, inspire, fury degeneration | > 2.50000 aps | > 20/8 | 7 | 8.57143 | 2.502 | 6+14 (20) | 8+15 (23) | 10+14 (24) | 13+11 (24) | 12+9 (21) | 12+19 (31) | 2.502 | |||
24 | Scattering Blast | +5 fury per cast | 150% main + 80% knockback | Physical | 0.667 | on crit 10 yard knockback (0 LoH) | > superstition, sword and board | > 2.85714 aps | > 20/7 | 6 | 10.0000 | 2.859472 | 5+12 (17) | 7+13 (20) | 9+12 (21) | 11+10 (21) | 10+9 (19) | 10+17 (27) | 2.859472 | |||
25 | Broad Sweep | +5 fury per cast | 210% (*1.4) | Lightning | 0.8 | 1.4-times higher base cleave damage | > hexing pants, threatening shout and war cry, reaper´s wraps | > 3.33333 aps | > 20/6 | 5 | 12.0000 | 3.333792 | 6+9 (15) | 6+11 (17) | 8+10 (18) | 10+8 (18) | 9+7 (16) | 9+14 (23) | 3.333792 | |||
26 | Gathering Storm | +5 fury per cast | 150% | Physical | 0.8 | 80% enemy movement speed reduction for 1 sec | Healing | |||||||||||||||
27 | > potion, life regen, life per hit, fury heal (life per fury spent), life after each kill | |||||||||||||||||||||
28 | #3 | FRENZY | Resource and Cooldown | Skill Weapon Damage | Element | Coef | Specific Rune Information | General Skill Information | > pound of flesh, health globes, grim harvest, birthright, swords to ploughshares | Optimal WW/Rend gameplay | HotA | WW/Rend | ||||||||||
29 | Sidearm | +4 fury per cast | 155% main + 130% axe | Cold | 0.75 | 25% chance to throw a piercing axe (0 LoH) | alternates hands to deal damage; requires hitting a target to generate fury | Crowd Control | aim is to skip rend release phase | alternates | first value | |||||||||||
30 | Berserk | +4 fury per cast | 155% | Physical | 0.75 | IAS effect duration increased from 5 to 10 sec | number of stacks * 15% multiplicative IAS bonus on frenzy itself for 4 sec | > juggernaut, CC reduction, CC on hit, skull of resonance | makes sure Yan bonus is snapshot | MH and OH | is most | |||||||||||
31 | Vanguard | +4 fury per cast | 155% | Physical | 0.75 | 15% movement speed bonus under frenzy | > frozen, nightmarish, jailer, knockback | 1. force move before whirling | frequency | important | ||||||||||||
32 | Smite | +4 fury per cast | 155% | Lightning | 0.75 | 30% chance to cast a lightning bolt stun for 1.5 sec | Damage Mitigation | 2. channel whirlwind | MH swing | |||||||||||||
33 | Maniac | +4 fury per cast | 155% | Fire | 0.75 | 2.5% damage increased by skills per stack for 4 sec (12.5% max) | > innate class damage reduction, armor, resistance, threatening shout | 3. use rend | MH freq | |||||||||||||
34 | > ignore pain, relentless, superstition, elite damage reduction | 4. force move | no reset | |||||||||||||||||||
35 | #4 | WEAPON THROW | Resource and Cooldown | Skill Weapon Damage | Element | Coef | Specific Rune Information | General Skill Information | > melee damage reduction, ranged damage reduction, block | 5. continue whirlwinding | to main hand | |||||||||||
36 | Mighty Throw | +6 fury per cast | 270.0075% (*1.4595) | Lightning | 1 | 1.4595-times higher base throw damage | alternates hands to deal damage; requires hitting a target to generate fury | Armor | identifying which weapon was | |||||||||||||
37 | Ricochet | +6 fury per cast | 185% each axe | Fire | 0.333 | axe hits 3 targets subsequently within 15 yards of each other | animation frequency is the same as that of non-chain Ancient Spear runes | > innate on gear, +armor, strength, nerves of steel | swung last by swinging skill | |||||||||||||
38 | Throwing Hammer | +6 fury per cast | 185% | Physical | 1 | 30% chance to stun for 1 sec | > tough as nails, war cry, iron impact, paragon | animation is impossible because | ||||||||||||||
39 | Stupefy | +6 fury per cast | 185% | Physical | 1 | 15% chance to confuse for 3 sec | Area Damage | whirlwind messes up the order | ||||||||||||||
40 | Balanced Weapon | +8 fury per cast | 185% | Fire | 1 | generates 8 fury per cast instead of 6 | Experience Formula | |||||||||||||||
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42 | #5 | HAMMER OF THE ANCIENTS | Resource and Cooldown | Skill Weapon Damage | Element | Coef | Specific Rune Information | General Skill Information | Surprising info | |||||||||||||
43 | Rolling Thunder | -20 fury per cast | 505% | Physical | 0.4 | 22 yard arc shockwave in front; reduced base hota damage | alternates hands to deal damage | > spear/dagger solo or +shield grants a ~10% multiplicative ASI bonus to non-chain throws | ||||||||||||||
44 | Smash | -20 fury per cast | 639.86% (*1.196) | Fire | 0.667 | 1.196-times higher base hota damage | > dragging spear has a 1.2x faster base throw frequency than others | |||||||||||||||
45 | The Devil´s Anvil | -20 fury per cast | 535% | Cold | 0.667 | 80% movement speed reduction tremor for 2 sec(0 dmg 0 LoH) | <- the anvil tremor performs 2 rolls for Overpower cooldown reduction; likely a bug cause it makes 0 sense with 0 dmg and 0 coef | > slaughter snapshots damage bonuses upon transformation | ||||||||||||||
46 | Thunderstrike | -20 fury per cast | 535% | Lightning | 0.667 | 2 sec stun on kill within 10 yards | > area damage may proc on each DoT tick | |||||||||||||||
47 | Birthright | -20 fury per cast | 535% | Physical | 0.667 | 10% chance to spawn a health globe on crits | > main hand skills don´t affect alternating skills (which weapon was swung) | |||||||||||||||
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49 | #6 | REND | Resource and Cooldown | Skill Weapon Damage | Element | Coef | Specific Rune Information | General Skill Information (search for #61 rend expert tooltip for more information) | area damage roll occurs on every rend damage tick | |||||||||||||
50 | Ravage | -20 fury per cast | 1000% over 5 sec | Physical | 0.25 | 17 yard area of effect instead of 12 | main hand skill; inital damage tick is 10 frames long and last one 2 frames long, 24 ticks in-between are 12 frames long (4% of tooltip) | ingame example with 3 targets (1 = area proc; 0 = no area proc) | ||||||||||||||
51 | Blood Lust | -20 fury per cast | 1000% over 5 sec | Physical | 0.333 | heal 0.25% of max life per target (30 frames per healing tick) | crit chance and crit damage are now directly involved in calculating rend damage; crit multiplier = 1 + (crit chance * crit dmg / 100) | 600-600 weapon damage; 2400 strength | ||||||||||||||
52 | Lacerate | -20 fury per cast | 1350% over 5 sec | Physical | 0.333 | 1.35-times higher base rend damage | rend no longer crits and does not proc any on crit effects since patch 2.0.5 (for more info read the rend expert tooltip #55) | targets 1&3 non-crit = 6K per tick; target 2 crit = 15K per tick (+150% crit damage) | ||||||||||||||
53 | Mutilate | -20 fury per cast | 1000% over 5 sec | Physical | 0.333 | 80% movement speed reduction | LoH heals only once on the initial tick; fury response = icon above monster = LoH heal; initial damage tick occurs 10 frames afterwards | t1: 1-0-1-0-0-0-0-0-0-0 -> 13.5-6-9-16.5-6-13.5-6-9-6-9 | ||||||||||||||
54 | Bloodbath | -20 fury per cast | 1000% over 5 sec for each bleed | Physical | 0.333 | on kill 10 yard bleed (0.333 coef); main+bloodbath bleeds stack | release animation phase can be skipped by force moving; subsequent same-type bleeds refresh/override | t2: 1-0-0-1-0-1-0-0-0-0 -> 18-15-21-18-15-15-15-18-15-18 | ||||||||||||||
55 | actual dmg ticks are reflected in monster health bar numbers; sum of ticks displayed above monsters every 48 frames | t3: 0-0-1-1-0-0-0-1-0-1 -> 16.5-6-9-13.5-6-13.5-6-6-6-6 | ||||||||||||||||||||
56 | #7 | SEISMIC SLAM | Resource and Cooldown | Skill Weapon Damage | Element | Coef | Specific Rune Information | General Skill Information | ||||||||||||||
57 | Stagger | -22 fury per cast | 620% | Lightning | 0.333 | reduces the base resource cost of slam to 22 Fury | alternates hands to deal damage; deals damage through obstacles (e.g. Waller) | |||||||||||||||
58 | Shattered Ground | -30 fury per cast | 735% | Fire | 0.333 | higher base slam damage; 5 yard knock up | base animation speed has been increased from 77 frames to 59 frames at 1.00 aps in patch 2.0.5, which is 30.5% faster than before | |||||||||||||||
59 | Rumble | -30 fury per cast | 620% + 2*115% (780% total) | Physical | 0.111 | 2 tremors (0.111 coef each) stick to target like bash onslaught | since patch 2.0.5 only Shattered Ground triggers Strongarm with its knock up; the other runes no longer knockback or knock up | |||||||||||||||
60 | Strength from Earth | -30 fury per cast | 620% | Physical | 0.333 | heal 1% of max life per target hit | ||||||||||||||||
61 | Permafrost | -30 fury per cast | 755% | Cold | 0.333 | higher base slam damage; 60% movement speed reduction for 1 sec | ||||||||||||||||
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63 | #8 | WHIRLWIND | Resource and Cooldown | Skill Weapon Damage | Element | Coef | Specific Rune Information | General Skill Information | ||||||||||||||
64 | Dust Devils | - (3*aps +7) / (3*aps) fury per tick | 275%/3 per tick + 80% per tornado | Physical | 0.13 | spawn ~ 1.33 tornadoes per sec (0.13 coef each); | alternates hands to deal damage; 25% movement speed penalty while whirling (based on DH´s Strafe, reflected in inventory details) | WW fury cost per tick = (7 + 3*aps) / (3*aps) * (1 - cost reduction) | ||||||||||||||
65 | Hurricane | - (3*aps +7) / (3*aps) fury per tick | 275%/3 per tick | Cold | 0.13 | 1 pull per sec; 5 sec pull immunity afterwards, elites unaffected | floor(20/aps) tick frequency (both damage and fury responses) | 433-433-433-433-433-433-433-433 | 1.00 aps = 3.333 fury | 3.333 | ||||||||||||
66 | Blood Funnel | - (3*aps +7) / (3*aps) fury per tick | 275%/3 per tick | Physical | 0.13 | heal 1% of max life on crits | MH swing -> OH frequency; OH swing -> MH frequency; you gain knockback immunity while whilrwinding | 333-333-333-333-333-333-333-333 | 1.00 aps 10% red = 3.000 fury | 3.000 | ||||||||||||
67 | Wind Shear | same cost; +1 fury per hit | 275%/3 per tick | Lightning | 0.13 | generate 1 fury per target hit | Whirlwind no longer snapshots damage bonuses, but instead dynamically determines/calculates damage on a per tick basis | 332-323-233 (24) 232-323-233 (23) 232-323-233 (23) 232 | 1.50 aps = 2.567 fury | 2.555 | ||||||||||||
68 | Volcanic Eruption | - (3*aps +7) / (3*aps) fury per tick | 325.05%/3 per tick (*1.182) | Fire | 0.13 | 1.182-times higher base ww damage | Whirlwind still snapshots aps (the breakpoint) so its frequency and fury cost per tick are kept as long as you channel the skill | 222-222-222-222-122-222-222-222-212-222-222 (64) 222-122 | 2.5347 aps = 1.923 fury | 1.921 | ||||||||||||
69 | 222-122-212-221-221-222-12 (35/20) 221-221-222-122-212-212 (31/18) | 2.5347 aps 10% red = 1.737 fury | ||||||||||||||||||||
70 | #9 | ANICENT SPEAR | Resource and Cooldown | Skill Weapon Damage | Element | Coef | Specific Rune Information | General Skill Information | ||||||||||||||
71 | Ranseur | -25 fury per cast | 500% | Physical | 0.471 | 5 yard knockback | alternates hands to deal damage; spear isn´t slowed by missile dampening elite affix | |||||||||||||||
72 | Harpoon | -25 fury per cast | 500% | Physical | 0.3924 | 0.471/1.2; drag in front reduces movement speed by 60% for 1 sec | non-chain throws gain a ~10% multiplicative ASI bonus if you equip a single spear or dagger or add a shield | |||||||||||||||
73 | Jagged Edge | -25 fury per cast | 640% (*1.28) | Fire | 0.471 | 1.28-times higher base spear damage | dragging spear has a 1.2x faster base throw frequency than others, hence the lower proc coefficient | |||||||||||||||
74 | Boulder Toss | -25 fury per cast | 500% + 20%*expended | Physical | 0.471 | formula = 500% + 20% * (current fury - spear fury cost) | <- Boulder Toss doesn´t benefit from the No Escape passive, just like its predecessor Dread Bomb | |||||||||||||||
75 | Rage Flip | -25 fury per cast | 500% | Physical | 0.3924 | 0.471/1.2; drag behind reduces movement speed by 60% for 1 sec | <- Harpoon and Rage Flip immobilize the target on top of slowing it | |||||||||||||||
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77 | #10 | GROUND STOMP | Resource and Cooldown | Skill Weapon Damage | Element | Coef | Specific Rune Information | General Skill Information | ||||||||||||||
78 | Deafening Crash | +15 fury per cast; 12 sec cooldown | 1% | Cold | 0.25 | 80% movement speed reduction for 8 sec after stun ends | main hand skill; 100% chance to stun for 4 sec | |||||||||||||||
79 | Wrenching Smash | +15 fury per cast; 12 sec cooldown | 1% | Physical | 0.2 | area of effect 24 yards instead of 14; pulls enemies towards you | casting sequence: 14 frames fury cost 16 frames release phase (30 total); casting doesn´t scale with aps | |||||||||||||||
80 | Trembling Stomp | +15 fury per cast; 12 sec cooldown | 575% | Fire | 0.25 | 575-times higher base stomp damage | ||||||||||||||||
81 | Foot of the Mountain | +30 fury per cast; 12 sec cooldown | 1% | Physical | 0.25 | generate 30 fury per cast instead of 15 | ||||||||||||||||
82 | Jarring Slam | +15 fury per cast; 12 sec cooldown | 1% | Physical | 0.25 | 10% chance to spawn a health globe on hits | ||||||||||||||||
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84 | #11 | LEAP | Resource and Cooldown | Skill Weapon Damage | Element | Coef | Specific Rune Information | General Skill Information | ||||||||||||||
85 | Iron Impact | +15 fury per cast; 10 sec cooldown | 180% | Physical | 0.333 | 50% armor bonus per target hit for 3 sec | main hand skill; base 8 yard area of effect; 60% movement speed reduction for 3 sec of enemies hit; leap up to 50 yards (distance) | |||||||||||||||
86 | Launch | +15 fury per cast; 10 sec cooldown | 180% launch + 180% impact | Physical | 0.333 | damage, slow and proc coef apply to both launch and impact | doesn´t scale with aps; | |||||||||||||||
87 | Toppling Impact | +15 fury per cast; 10 sec cooldown | 450% | Physical | 0.2 | 2.5-times higher base leap damage; counts as knockback (strongarm) | female barb´s leap animation is no longer faster than male barb´s when utilizing lut socks for consecutive leaps since patch 2.0.5 | |||||||||||||||
88 | Call of Arreat | +15 fury per cast; 10 sec cooldown | 180% | Physical | 0.2 | 16 yard area of effect instead of 8; pulls enemies towards you | triple leap sequence: third impact at frames 163-169; cooldown begins at frames 130-132 | |||||||||||||||
89 | Death from Above | +15 fury per cast; 10 sec cooldown | 180% | Physical | 0.333 | 100% chance to stun for 3 sec | blue post stated that triple leaping animation speed would be increased in a future patch | |||||||||||||||
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91 | #12 | SPRINT | Resource and Cooldown | Skill Weapon Damage | Element | Coef | Specific Rune Information | General Skill Information | ||||||||||||||
92 | Rush | -20 fury per cast; 1 sec cooldown | x | x | 0 | 12% dodge chance bonus for 3 sec | main hand skill | |||||||||||||||
93 | Run Like the Wind | -20 fury per cast; 1 sec cooldown | 60%/3 per tick | Physical | 0.0056 | MH swing -> MH frequency; OH swing -> OH frequency | 30% movement speed bonus for 3 sec | |||||||||||||||
94 | Marathon | -20 fury per cast; 1 sec cooldown | x | x | 0 | 40% movement speed bonus for 4 sec instead of 30% for 3 sec | casting doesn´t interrupt other skills | |||||||||||||||
95 | Gangway | -20 fury per cast; 1 sec cooldown | 25% per tick | Physical | 0.0056 | 5 per sec frequency (every 12 frames), unaffected by aps | ||||||||||||||||
96 | Forced Match | -20 fury per cast; 1 sec cooldown | x | x | 0 | grants allies within 50 yards 20% movement speed bonus for 3 sec | <- 2 Barbs: +50% each, +40% non-Barbs; 3 Barbs: +70% each, +60% non-Barb; 4 Barbs: +90% each | |||||||||||||||
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98 | #13 | IGNORE PAIN | Resource and Cooldown | Skill Weapon Damage | Element | Coef | Specific Rune Information | General Skill Information | ||||||||||||||
99 | Bravado | 30 sec cooldown | x | x | 0 | casting breaks all CC (also freeze) but doesn´t provide immunity | 50% damage reduction for 5 sec | |||||||||||||||
100 | Iron Hide | 30 sec cooldown | x | x | 0 | 7 sec duration instead of 5 | casting doesn´t interrupt other skills | |||||||||||||||
101 | Ignorance is Bliss | 30 sec cooldown | x | x | 0 | 4126.3 fury heal for 5 sec (level 70) | ||||||||||||||||
102 | Mob Rule | 30 sec cooldown | x | x | 0 | affect allies within 50 yards | ||||||||||||||||
103 | Contempt for Weakness | 30 sec cooldown | x | x | 0 | reflect 50% of ignored damage = 25% of damage taken | ||||||||||||||||
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105 | #14 | OVERPOWER | Resource and Cooldown | Skill Weapon Damage | Element | Coef | Specific Rune Information | General Skill Information | ||||||||||||||
106 | Storm of Steel | 12 sec cooldown, -1 sec/crit proc | 380% main + 380% each axe | Physical | 0.2 | throw up to 3 axes at enemies, 1 per target (0.2 coef per axe) | main hand skill; 9 yard area of effect | |||||||||||||||
107 | Killing Spree | 12 sec cooldown, -1 sec/crit proc | 380% | Lightning | 0.333 | 8% crit chance bonus for 5 sec | other skills reduce cooldown by 1 sec on crits (applies coefficients) | |||||||||||||||
108 | Crushing Advance | 12 sec cooldown, -1 sec/crit proc | 380% | Cold | 0.333 | reflect 35% melee damage for 5 sec | casting doesn´t interrupt other skills | |||||||||||||||
109 | Momentum | same; +5 Fury per hit | 380% | Physical | 0.333 | generate 5 fury per hit | ||||||||||||||||
110 | Revel | 12 sec cooldown, -1 sec/crit proc | 760% | Fire | 0.333 | 2-times higher base overpower damage | ||||||||||||||||
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112 | #15 | REVENGE | Resource and Cooldown | Skill Weapon Damage | Element | Coef | Specific Rune Information | General Skill Information | ||||||||||||||
113 | Blood Law | 15% activation chance on being hit | 220% | Physical | 0.333 | heal 4% of max life per enemy hit instead of 2% | main hand skill; 10 sec usage window after activation | |||||||||||||||
114 | Best Served Cold | 15% activation chance on being hit | 220% | Cold | 0.333 | 8% crit chance bonus for 6 sec | 1 charge per activation; max 2 charges base effect | |||||||||||||||
115 | Retribution | 15% activation chance on being hit | 479.60% (*2.18) | Fire | 0.333 | 2.18-times higher base revenge damage | heal 2% of max life per enemy hit | |||||||||||||||
116 | Grudge | 15% activation chance on being hit | 220% | Lightning | 0.333 | 24 yard knockback | ||||||||||||||||
117 | Provocation | 15% activation chance on being hit | 220% | Physical | 0.333 | max 3 charges instead of 2 | ||||||||||||||||
118 | ||||||||||||||||||||||
119 | #16 | FURIOUS CHARGE | Resource and Cooldown | Skill Weapon Damage | Element | Coef | Specific Rune Information | General Skill Information | ||||||||||||||
120 | Battering Ram | +15 fury per cast; 10 sec cooldown | 760% | Fire | 0.5 | 2.11-times higher base charge damage | alternates hands to deal damage; causes knockback | |||||||||||||||
121 | Merciless Assault | same; -2 sec cooldown per enemy hit | 360% | Physical | 0.333 | reduce charge cooldown by 2 sec for each enemy hit | MH swing -> OH damage; OH swing -> MH damage | |||||||||||||||
122 | Stamina | same; +10 Fury per hit | 360% | Physical | 0.5 | generate 10 fury per hit | correctly timed casting prevents freeze; charge lets you escape jailer | |||||||||||||||
123 | Bull Rush | +15 fury per cast; 10 sec cooldown | 360% | Physical | 0.5 | 100% chance to stun for 2.5 sec per hit | Raekor´s 5 set bonus unlocks all runes - the element of charge is based on your rune of choice and is not always fire elemental | |||||||||||||||
124 | Dreadnought | +15 fury per cast; 10 sec cooldown | 360% | Physical | 0.5 | pull enemies hit during the charge to its destination | ||||||||||||||||
125 | ||||||||||||||||||||||
126 | #17 | AVALANCHE | Resource and Cooldown | Skill Weapon Damage | Element | Coef | Specific Rune Information | General Skill Information | ||||||||||||||
127 | Volcano | 30 sec cooldown; -1sec/25 fury spent | 176% (25 ticks); 4400% over 5 sec | Fire | 0.08 | 5 yard area of damage molten chunks; random targetting | main hand skill; damage frequency doesn´t scale with attack speed | |||||||||||||||
128 | Lahar | 30 sec cooldown; -1sec/15 fury spent | 160% (10 ticks); 1600% over 3 sec | Physical | 0.045 | reduce ava cooldown by 1 sec per 15 fury spent | reduce ava cooldown by 1 sec per 25 fury spent | |||||||||||||||
129 | Snow-Capped Mountain | 30 sec cooldown; -1sec/25 fury spent | 600% (3 waves); 1800% over 3 sec | Cold | 0.14 | 40 yard wide push together; 3 sec 60% movement speed reduction | max 1 charge base effect | |||||||||||||||
130 | Tectonic Rift | 30 sec cooldown; -1sec/25 fury spent | 160% (10 ticks); 1600% over 3 sec | Physical | 0.05 | max 3 charges instead of 1 | ||||||||||||||||
131 | Glacier | 30 sec cooldown; -1sec/25 fury spent | 160% (10 ticks); 1600% over 3 sec | Cold | 0.05 | 100% chance to freeze for 3 sec | ||||||||||||||||
132 | ||||||||||||||||||||||
133 | #18 | THREATENING SHOUT | Resource and Cooldown | Skill Weapon Damage | Element | Coef | Specific Rune Information | General Skill Information | ||||||||||||||
134 | Intimidate | +15 per cast; 10 sec cooldown | x | x | 0 | 60% movement speed reduction for 15 sec | 20% incoming damage debuff for 15 sec (dmg*0.8) | |||||||||||||||
135 | Falter | +15 per cast; 10 sec cooldown | x | x | 0 | 20% attack speed reduction for 15 sec | affects enemies within 25 yards upon cast | |||||||||||||||
136 | Grim Harvest | +15 per cast; 10 sec cooldown | x | x | 0 | 15% chance to spawn health globe | casting doesn´t interrupt other skills | |||||||||||||||
137 | Demoralize | +15 per cast; 10 sec cooldown | x | x | 0 | 4 sec taunt | generates Fury without hitting a target | |||||||||||||||
138 | Terrify | +15 per cast; 10 sec cooldown | x | x | 0 | 100% chance to fear for 3 sec | ||||||||||||||||
139 | ||||||||||||||||||||||
140 | #19 | BATTLE RAGE | Resource and Cooldown | Skill Weapon Damage | Element | Coef | Specific Rune Information | General Skill Information | ||||||||||||||
141 | Marauder´s Rage | -20 fury per cast; 1 sec cooldown | x | x | 0 | 15% damage increased by skills bonus instead of 10% | 10% damage increased by skills bonus; 3% crit chance bonus for 120 sec | |||||||||||||||
142 | Ferocity | -20 fury per cast; 1 sec cooldown | x | x | 0 | 300 sec duration instead of 120 sec | casting doesn´t interrupt other skills | |||||||||||||||
143 | Swords to Ploughshares | -20 fury per cast; 1 sec cooldown | x | x | 0 | 8% chance to spawn a health globe on crits | ||||||||||||||||
144 | Into the Fray | -20 fury per cast; 1 sec cooldown | x | x | 0 | 1% crit chance per enemy within 10 yards; check each 54 frames | ||||||||||||||||
145 | Bloodshed | -20 fury per cast; 1 sec cooldown | 1/5 of main critical hit | Physical | 0 | still applies proc coefficients; benefits from physical skill bonus | <- damage over time skills Rend, Earthquake and Avalanche do not proc the damage despite displaying the blood animation | |||||||||||||||
146 | ||||||||||||||||||||||
147 | #20 | WAR CRY | Resource and Cooldown | Skill Weapon Damage | Element | Coef | Specific Rune Information | General Skill Information | ||||||||||||||
148 | Hardened Wrath | +20 fury per cast; 20 sec cooldown | x | x | 0 | 40% armor bonus for 60 sec instead of 20% | 20% armor bonus for 60 sec; affects allies within 50 yards upon cast | |||||||||||||||
149 | Charge! | +50 fury per cast; 20 sec cooldown | x | x | 0 | generate 50 fury per cast instead of 20 | casting doesn´t interrupt other skills | |||||||||||||||
150 | Invigorate | +20 fury per cast; 20 sec cooldown | x | x | 0 | 10% max life bonus (like life% from gear) +8252.6 life regen for 60 sec | generates Fury without hitting a target | |||||||||||||||
151 | Veteran´s Warning | +20 fury per cast; 20 sec cooldown | x | x | 0 | 15% dodge chance bonus for 60 sec | while in a party with another Barbarian, you will benefit from different runes but the individual bonuses do not stack | |||||||||||||||
152 | Impunity | +20 fury per cast; 20 sec cooldown | x | x | 0 | 20% all resistance bonus for 60 sec (all res * 1.2) | Hardened Wrath with Impunity for example would grant 40% armor and 20% all resistance and not 40+20% armor | |||||||||||||||
153 | ||||||||||||||||||||||
154 | #21 | EARTHQUAKE | Resource and Cooldown | Skill Weapon Damage | Element | Coef | Specific Rune Information | General Skill Information | ||||||||||||||
155 | Giant´s Stride | -50 fury per cast; 60 sec cooldown | 2600% over 8 sec + 20*160% tremors | Fire | 0.05 | tremors (0 LoH) deal damage even if you don´t move | main hand skill; 18 yard area of effect; LoH heals every 30 frames (0.5 sec); crit roll every 30 frames (follows LoH heals) - 16 total | |||||||||||||||
156 | Chilling Earth | -50 fury per cast; 60 sec cooldown | 2600%/1.2 over 8 sec | Cold | 0.05 | 100% chance to freeze for 8 sec; tooltip damage is wrong | tick frequency and casting time don´t scale with attack speed; game displays sum of dmg ticks above monsters every 48 frames | |||||||||||||||
157 | The Mountain´s Call | no fury cost; 50 sec cooldown | 2600% over 8 sec | Lightning | 0.04 | 50 sec cooldown instead of 60; no fury cost instead of 50 | casting sequence: 24 frames fury cost 2 frames earthen might 6 frames release phase (32 total), initial damage tick occurs on frame 32 | |||||||||||||||
158 | Molten Fury | -50 fury per cast; 60 sec cooldown | 4500% over 8 sec | Fire | 0.05 | higher base quake damage | monster health bar response sequence: 12-12-6-6-12-12 first second, afterwards 6-6-12-6-6-12-12 each second; 55 ticks total | |||||||||||||||
159 | Cave-In | -50 fury per cast; 60 sec cooldown | 2600% over 8 sec | Fire | 0.05 | pulls enemies within a 24 yards radius towards you | every tick may proc area damage; 6 frame tick deals 1/80 of total damage, 12 frame tick deals 1/40 of total damage | |||||||||||||||
160 | LeapQuake no longer generates fury via Earthen Might passive | |||||||||||||||||||||
161 | ||||||||||||||||||||||
162 | #22 | CALL OF THE ANCIENTS | Resource and Cooldown | Skill Weapon Damage | Element | Coef | Specific Rune Information | General Skill Information | ||||||||||||||
163 | The Council Rises | 120 sec cooldown | 360% | Fire | 0 | 2-times higher base swing damage; they use auto-attacks only | main hand skill both damage and frequency; attack frequency is snapshot upon summon but weapon damage and bonuses are not | |||||||||||||||
164 | Duty to the Clan | 120 sec cooldown | 180% | Physical | 0 | 45 sec duration instead of 30 sec; summon with 3-times the armor | since patch 2.0.4 crits from Ancients scale with your crit damage bonuses and no longer deal just 1.5-times normal damage | |||||||||||||||
165 | Ancient´s Blessing | 120 sec cooldown | 180% | Physical | 0 | casting heals 65% of max life | 30 sec base summon duration; Talic WW = 72% per tick (24/aps); Furious Charge = 200%; Slam = 180%; Leap = 250% | |||||||||||||||
166 | Ancient´s Fury | 120 sec cooldown | 180% | Physical | 0 | generate 3 fury per damage dealing swing of an Ancient | Ancients scale with your gear and take less damage from most elite elemental affixes | |||||||||||||||
167 | Together as One | 120 sec cooldown | 180% | Lightning | 0 | divide 50% of incoming damage between Ancients | Ancients benefit from Tasker and Theo 40-50% pet attack speed increase bonus (additive with gear, paragon and WotB) | <- Tasker is not snapshot upon summon, equip them while Ancients are out to gain the pet bonus | ||||||||||||||
168 | base frequency = ceil(60/aps) | |||||||||||||||||||||
169 | #23 | WRATH OF THE BERSERKER | Resource and Cooldown | Skill Weapon Damage | Element | Coef | Specific Rune Information | General Skill Information | ||||||||||||||
170 | Arreat´s Wail | 120 sec cooldown | 3400% | Fire | 0.25 | transformation deals damage; benefits from physical skill bonus | main hand skill; 15 yard area of effect; casting doesn´t interrupt other skills | |||||||||||||||
171 | Insanity | 120 sec cooldown | x | x | 0 | 50% damage increased by skills for 20 sec | grants crit chance: +10%; ASI: +25%, Movement Speed: +20%; dodge chance: +20%; CC immunity, all for 20 sec | |||||||||||||||
172 | Slaughter | 120 sec cooldown | 300% blood splash | Physical | 0 | 15 yard explosion; can crit itself; benefits from physical skill bonus | <- contrary to bloodshed also deals damage to primary target which triggered the blood explosion | |||||||||||||||
173 | Striding Giant | 120 sec cooldown | x | x | 0 | 50% damage reduction for 20 sec | slaughter snapshots damage bonuses upon transformation | |||||||||||||||
174 | Thrive on Chaos | 120 sec cooldown | x | x | 0 | 4126.3 fury heal for 20 sec (level 70) | confirmed: strength, battle rage damage, sword weapons master, berserker rage | |||||||||||||||
175 | not snapshot: crit damage | |||||||||||||||||||||
176 | ||||||||||||||||||||||
177 | Elemental Weapon Damage | all damage is turned into skill element | weapon element is now irrelevant | #33 | Damage formula | explanation | ||||||||||||||||
178 | Cold Damage | no longer snares like it did in vanilla | all elements are equal - without effects | W | base weapon damage | white weapons ("normal" in game guide); legendaries always have the lowest minimum and maximum normal weapon values | ||||||||||||||||
179 | Spear/Polearm Weapons Master | equipped in main hand or 2H | +8% attack speed increase | E | + xxxx-xxxx damage on the weapon itself | e.g. +1199-1490 Damage ("black" damage); +minimum damage +maximum damage on the weapon itself in vanilla | ||||||||||||||||
180 | Tasker and Theo | ancients = pets | +40-50% ASI to pets | A | + socketed ruby | e.g. +270 from Flawless Royal Ruby | ||||||||||||||||
181 | Warzechian Armguards | breakable objects are your best friend | +50% MS for 4 sec (doesn´t stack) | P | * (1 + enhanced damage/100) | max +10% damage on weapons in RoS (max +50% in vanilla) | ||||||||||||||||
182 | Chilanik´s Chain | War Cry also grants movement speed | +30-40% MS for 10 sec | O | + average damage (applies to each weapon) | e.g. +80-160 (jewelry and non-barb off hands); +minimum damage; +maximum damage and +xx-xx damage on jewelry in vanilla | ||||||||||||||||
183 | Lut Socks a.k.a. Air Nubtros | 2 sec delay before cooldown begins | allows up to 3 consecutive Leaps | N | * (1 + adds x% to elemental damage/100) | e.g. vanilla Stone of Jordan, Zunimassa´s Trail, Tal Rasha´s Allegiance, Inna´s Favor etc. | ||||||||||||||||
184 | Bul-Kathos´s Oath | 1950%/6 sec, no benefit from physical | tick = 1.625 * avg wpn dmg * aps * crit mod | DMG | + xxxx-xxxx elemental damage | e.g. +1199-1490 Fire Damage | ||||||||||||||||
185 | Haunt of Vaxo | stun summons 2 clones 15/30s uptime | 3 skill set: primaries/hota/rend/stomp/leap | RESULT: Weapon damage (range). This is what skills multiply. | Important note: apply the equates to (=) function after each step in the above calculation otherwise the standard math order | |||||||||||||||||
186 | Thorns | thorns total * (strength / 400 + 1) | 2400 str = 7x multiplier | of operations "multiply" before "add" would produce an incorrect result | ||||||||||||||||||
187 | no benefit from d.i.b.s. bonuses | examples of tested values ---------------> | 2200 str = 6.5x multiplier | DMG | * skill weapon damage per tick/100 | e.g. Thunderstrike 535% (see column "D"- "Skill Weapon Damage" in the main skill table) | ||||||||||||||||
188 | benefits from elite bonus | tough as nails = thorns * 1.25 | 2225 str = 6.5625x multiplier | B | * (1 + strength/100) | primary attribute (main stat) damage modifier | ||||||||||||||||
189 | Damage Increased by Skills | <------------ | O | * (1 + (sum of damage increased by skills/100) | check list on the left side | |||||||||||||||||
190 | Bash Punish | number of stacks * 4% | +12% max for 5 sec | N | * (1 + ruthless/100) | separate multiplier activated when monster is below 30% of its maximum life | ||||||||||||||||
191 | Frenzy Maniac | number of stacks * 2.5% | +12.5% max for 4 sec | U | * (1 + no escape/100) | separate multiplier when using Weapon Throw or Ancient Spear against targets more than 20 yards away from you | ||||||||||||||||
192 | Battle Rage | marauder 15%, other runes 10% | +15% or 10% for 120 sec | S | * (1 + (sum of elemental skill damage bonuses/100)) | e.g. Fire Skills deal 20% more damage | ||||||||||||||||
193 | Insanity | 25% IAS, 10% crit, 20% MS, 20% dodge | +50% for 20 sec | E | * monster type modifier = (1 + sum of bonuses / 100) | bonus vs Demons/Humans/Beasts (e.g. Pig Sticker, Sever, Tyrael´s Might) | ||||||||||||||||
194 | Sword/Dagger Weapons Master | equipped in main hand or 2H | +8% | S | * elite modifier = (1 + sum of elite bonuses / 100) | elite damage bonus (e.g. Stone of Jordan, Unity, Sun Keeper, Diamond socketed in weapon) | ||||||||||||||||
195 | Berserker Rage | 45 frames check for activation | +25% for 1 sec | * (1 + total crit damage/100) | critical hit roll | |||||||||||||||||
196 | upkeep every 60f after activation | RESULT: Expected tick damage values displayed above monsters. | Note: Certain damage over time skills reflect calculated damage per tick values on monster health bar numbers and the values you | |||||||||||||||||||
197 | Brawler | 65 frames check for activation | +20% for 1 sec | you see appear above monster heads are sums of a few of those damage ticks. In RoS, this is usually the sum of 48 frames of DoT. | ||||||||||||||||||
198 | upkeep every 60f after activation | F | the above calculated damage is applied at a skill-specific frequency | the game runs at 60 frames per second so the frequency of applying damage is calculated as 60 / total aps | ||||||||||||||||||
199 | Skill Damage Bonuses on gear | HotA, WW, Slam, Spear | +10-15% per slot (helm, boots) | R | ||||||||||||||||||
200 | Bash, Cleave, Frenzy, Throw | +10-15% per slot (belt, pants) | E | base weapon attack speed | 1.00 2h mace, 1.05 polearm, 1.10 2h mighty/axe, 1.15 2h sword, 1.20 spear/1h mace, 1.30 1h mighty/axe, 1.40 sword, 1.50 dagger | |||||||||||||||||
201 | Rend, Quake, Ava, Overpower, Revenge | +10-15% per slot (chest, shoulders) | Q | * increased attack speed on the weapon itself/100 | max 7% in RoS (max 11% in vanilla); wepon IAS only affects the weapon it rolled on | |||||||||||||||||
202 | Weapon Throw, Ancient Spear | +40-50% (300th spear) | U | + attacks per second legendary affix | e.g. vanilla Echoing Fury (+0.21-0.25); note that this bonus is added to both weapons if dual-wielding | |||||||||||||||||
203 | all skills | +10-15% (2H mighty weapon) | E | RESULT: Attacks per second value of the weapon. | ||||||||||||||||||
204 | Strongarm Bracers | forcefully change monster location | +20-30% for 5 sec | N | * (1 + (sum of attack speed increases/100)) | paragon 10%, gloves 7%, amulet 7%, each ring 7%, Cain´s 2 set 8%, various legendary items, WotB 25%, spear weapons master 8% | ||||||||||||||||
205 | knockback, knockup, push, pull, drag | also after jumping from Halcyon's Ascent | C | RESULT: | ||||||||||||||||||
206 | Harrington Waistguard | check chests, weapon racks, corpses | +100-135% for 10 sec | Y | Damage Per Second = Tick Damage * Skill Animation Frequency | for more info on frequency read the skill animation durations (frame length) at WW breakpoints | ||||||||||||||||
207 | Hexing Pants of Mr. Yan | checks for activation every 12 frames | +25% damage & resource gen | |||||||||||||||||||
208 | use force move before WW to activate | -20-25% damage and fury gen (stand) | Area Damage | |||||||||||||||||||
209 | > | 20% chance to deal % of main hit damage within 10 yards of the target | <- main target itself unaffected similar to bloodshed | |||||||||||||||||||
210 | Separate damage multipliers | > | not boosted by elemental skill damage bonus anymore | <- since patch 2.0.4 | ||||||||||||||||||
211 | Ruthless | monster below 30% of its max life | +40% | > | not boosted by elite damage bonus anymore | <- since patch 2.0.4 | ||||||||||||||||
212 | No Escape | throw/spear vs target >20 yards away | +25% | > | not boosted by damage increased by skills group | |||||||||||||||||
213 | Elemental Skill Damage | boosts corresponding Area Damage | +15-20% amulet, bracers, legendaries | > | not boosted by No Escape | |||||||||||||||||
214 | Demon/Human/Beast bonus | based on monster type | 1 + (sum of stat sources / 100) | > | doesn´t apply proc coefficients but requires a coef to work | <- even RLTW with its very low 0.0056 coefficient procs it | ||||||||||||||||
215 | Elite damage bonus modifier | rare, champion, boss, unique, goblin | 1 + (sum of stat sources/100) | > | each rend/avalanche/quake damage tick may proc the effect | |||||||||||||||||
216 | Experience gain formula | Rend expert tooltip (#55) | ||||||||||||||||||||
217 | Cooldown Reduction | flat before stat | (base-Boon)*(1-cdr1/100)*(1-cdr2/100) | base monster XP (varies based on monster type) | Classification: Damage over time (DoT) generally applied 5 times per second for 5 seconds. | |||||||||||||||||
218 | cooldown is determined upon cast | room for possible gear swap utilization | step 1 | * (1 + sum of bonus XP/100); e.g. hellfire, leoric, cain, ruby in helm | Element: Physical - turns all weapon damage into it. | |||||||||||||||||
219 | Resource Cost Reduction | stat before flat | base*(1 - cr1/100)*(1 - cr2/100) - flat | step 2 | * (1 + shrine/100 + strength in numbers*10/100) | Base area of effect: 12 yards. | ||||||||||||||||
220 | minimum 1 fury cost | step 3 | + (bonux XP per kill); secondary gear stat | Total damage per cast: 1000%. Duration: 5 seconds (300 frames). | ||||||||||||||||||
221 | Relentless | 75% fury cost reduction | 50% damage reduction | step 4 | * 1.25 if pool of reflection is active | Damage sequence: | ||||||||||||||||
222 | > initial damage tick occurs 10 frames after fury globe response (skill cost tick); deals 1/30 of total tooltip damage | |||||||||||||||||||||
223 | Fury Generation | > followed up by 24 damage ticks every 12 frames which deal 1/25 of total tooltip damage each | ||||||||||||||||||||
224 | Taking Damage | 50 * dmg taken / max HP | e.g. 10% of max life = 5 fury gained | > last damage tick 2 occurs frames after the forelast one; deals 1/150 of total tooltip damage | ||||||||||||||||||
225 | Autoswing | 3 fury per hit | down from 4 in vanilla | (re)generation frequency | Damage range: Rend uses your average (weapon) damage instead of your (weapon) damage range. | |||||||||||||||||
226 | Mighty Weapons Master | proc coefficient * 1 fury per hit | down from 3 in vanilla | degen | 30-30-30-30 = -2.000/sec | Main hand/Off-hand: Rend damage always depends on your main hand weapon even if you dual-wield. | ||||||||||||||||
227 | Fury Degeneration | begins 10 sec after last hit on a target | breakable objects count as targets | IK+U+A+I | 23*12+24 = 300 frames /24 ticks = +4.800/sec | Damage stacking (solo): Your own Rend damage doesn´t stack and each subsequent Rend overwrites the previous one. | ||||||||||||||||
228 | Unforgiving | +2 fury per second | disables fury degeneration altogether | IK+U+A | 12+12+12+12+12+12+24+12+12+12+12 = +4.400/sec | Damage stacking (party): Rend bleed damage on the same target stacks if caused by multiple Barbarians. | ||||||||||||||||
229 | Immortal King´s 3 set bonus | +2 fury per second | functions alongside fury degeneration | IK+U | 12+12+12+24 = +4.000/sec | Damage frequency: Unaffected by attack speed. | ||||||||||||||||
230 | Sword and Board | +6 fury per successful block | helm of rule, justice lantern, kotuur´s brace | U+A | (24*3 + 36) + (24*3 + 36) (24*2 + 36); 300 frames/11 ticks = +2.200/sec | Attack speed and Rend damage correlation: Actual damage values are unaffected by attack speed. | ||||||||||||||||
231 | Superstition | +2 fury per elemental/ranged hit | elite affixes require further testing | U | 24+36+24+36 = +2.000/sec | Attack speed and Rend casting time: casting scales with attack speed -> check animation sequence data at WW breakpoints (#44) | ||||||||||||||||
232 | Animosity + Inspire (Templar) | fury gen * (1 + (10%+10%)/100) | boost all existing fury generation sources | *1.20 | IK | 24+36+24+36 = +2.000/sec | Damage display (player): The game displays the sum of 4 ticks of Rend damage periodically each 48 frames (0.8 sec) above monsters | <- requires "Display Damage Numbers" activation in gameplay options | ||||||||||||||
233 | Hexing Pants of Mr. Yan | +25% fury gen while moving | -(20-25%) fury gen while standing still | IK | 24+36+24+36 = +2.000/sec | Damage display (monster): The damage per tick values are reflected on monster health bars by substracting the damage from their | <- requires "Display Monster Health Bar Numbers" activation in gameplay options | |||||||||||||||
234 | Threatening Shout / War Cry | active generators without target hit req | current health values each frame. | |||||||||||||||||||
235 | Reaper´s Wraps | picking up health globes grants fury | 25-30% of max fury per globe | > Note that the exact values that are substracted are only noticeable by viewing a gameplay recording frame-by-frame. | ||||||||||||||||||
236 | Rend and Critical Hits | |||||||||||||||||||||
237 | Healing | Thunderfury proc doesn't benefit from lightning skill damage bonus | > since patch 2.0.5 the skill no longer crits and so it also does not trigger any on crit effects | |||||||||||||||||||
238 | Potion | 0.6*max life + health globe bonus | Fjord Cutter chilling aura benefits from cold skill damage bonus | > instead, crit chance and crit damage are directly involved in calculating rend damage | ||||||||||||||||||
239 | Life Regeneration | 0.2*total regen every 12 frames (5/sec) | paragon, invigorate, inspiring presence | gear | Thundergod's Vigor proc benefits from lightning skill damage bonus | > rend crit multiplier = 1 + (crit chance/100 * crit damage/100); e.g. 40% crit chance and +400% crit damage = 1 + (0.4*4) = 2.6 | <- in this example rend damage would be multiplied by 2.6 without further crit involvment | |||||||||||||||
240 | Life per Hit | proc coefficient * total LoH value | paragon, gloves, bracers, jewelry, helm | weapons | Inspiring Presence doubles the duration of Skull of Resonance charm | On Hit effects: Effects like crowd control on hit are rolled just once on the initial damage frame. | ||||||||||||||||
241 | Fury Heal (Life per Fury Spent) | actual skill fury cost * fury heal | cost reduction lowers effectiveness | Frostburn | Life on Hit: Rend heals you for (proc coef * total LoH) per target on the initial damage frame. No LoH responses afterwards. | |||||||||||||||||
242 | Bloodthirst | +1% of globe bonus as fury heal | only takes flat stat into account not pound | > it may proc a freeze instead of slow (or the the other, never both) | Area Damage: Eeach of the damage ticks on each target separately has a 20% chance to trigger Area Damage | |||||||||||||||||
243 | Life after each Kill | heal at once on the finishing blow | LoH/LaeK block one another on items | > works with: | Bloodbath specifics: | |||||||||||||||||
244 | Pound of Flesh | (base + flat bonus) * pound | Threatening Shout - Grim Harvest | Cleave - Gathering Storm | > killing affected enemies creates a smaller on kill Bloodbath explosion within 10 yards | |||||||||||||||||
245 | Health Globes | heal value over 1.5 sec (90 frames) | Hammer of the Ancients - Birthright | Hammer of the Ancients - The Devil´s Anvil | > the Bloodbath explosion may or may not crit itself following the same mechanics as Rend | |||||||||||||||||
246 | Chest, Boots, Shoulders, Amulet, Rings | Battle Rage - Swords to Ploughsares | Seismic Slam - Permafrost | > main Rend and a Bloodbath explosion stack together on one target | ||||||||||||||||||
247 | trash monsters | Avalanche - Snow-Capped Mountain | > subsequent Bloodbath explosions overwrite the previous Bloodbath on that target | |||||||||||||||||||
248 | Elites | Ground Stomp - Deafening Crash | ||||||||||||||||||||
249 | Bul-Kathos´s Wedding Band | Ancient Spear - Harpoon | ||||||||||||||||||||
250 | regen 0.5% of current monster health | takes all affected monster into account | regen cap is 1% of your max life | Ancient Spear - Rage Flip | ||||||||||||||||||
251 | deals 0.5% of current monster health | the damage is split into periodical ticks | 0.1% per tick every 12 frames | > doesn´t work with: Rend - Mutilate, Leap, Thr. Shout - Intimidate | ||||||||||||||||||
252 | damage value determined every 5 ticks | the value is kept for 5 ticks | ||||||||||||||||||||
253 | Odyn Son | |||||||||||||||||||||
254 | Crowd Control | damage per tick formula = | proc mod * average weapon damage * primary attribute mod * crit mod * total weapon aps | |||||||||||||||||||
255 | Juggernaut | 30% crowd control reduction | CC duration * 0.7 | > proc mod = 100-120% (1-1.2) | <- even if you use legacy +minimum damage jewelry to gain min=max weapon damage, the proc will have a range (100-120%) | |||||||||||||||||
256 | heal 20% of max life when CCed | no mention of freeze but works | > average weapon damage = ((minimum + maximum) / 2) | <- utilize the weapon damage range calculation order from the damage formula | ||||||||||||||||||
257 | CC reduction | helm, jewelry, shield (up to 40%) | CC duration * (1-ccr1/100) * (1-ccr2/100) | > primary attribute mod = (1 + primary attribute/100) | <- primary attribute for Barbarians is Strength, just to be clear | |||||||||||||||||
258 | CC on hit (gear affix) | %chance * skill proc coefficient | > crit mod = (crit chance/100) * (1 + crit dmg / 100) + (1 - crit ch./100) | <- crit chance and crit damage are involved in calculating the proc damage but on top of that the proc may crit itself | ||||||||||||||||||
259 | Skull of Resonance | ~50% chance to charm for 15 sec | > total weapon aps of the weapon that procced it | <- base weapon aps * weapon IAS + 0.xx legendary affix aps) * (1 + sum of attack speed increase bonuses / 100) | ||||||||||||||||||
260 | frozen (elite) | 2.5 sec duration (150 frames) | CC reduction lowers duration | > the proc ticks 3 times total | <- if there is only one monster, all 3 ticks will hit it | |||||||||||||||||
261 | nightmarish (elite) | 1 sec duration (60 frames) | CC reduction lowers duration | > each tick itself may crit | <- so basically it scales with crit damage twice (squared) in this scenario | |||||||||||||||||
262 | jailer (elite) | 1.5 sec duration (90 frames) | CC reduction lowers duration | > the proc does not benefit from elemental skill damage bonuses | <- not even lightning | |||||||||||||||||
263 | knockback (elite) | 3.0 sec slow (180 frames) | CC reduction lowers the MS penalty | > the proc scales with the "damage increased by skills" group | ||||||||||||||||||
264 | > the proc scales with elite damage bonuses | |||||||||||||||||||||
265 | Damage Mitigation | |||||||||||||||||||||
266 | innate class dmg reduction | 30% all damage in PvE, 35% in PvP | dmg * 0.7 in PvE or dmg * 0.65 in PvP | Maximus | ||||||||||||||||||
267 | armor reduction @ level 70 | (arm+str+NoS)*(TaN+WC+iron impact) | dmg * (1 - armor / (armor + 3500) | chain damage per tick formula = | proc mod * average weapon damage * primary attribute mod * crit mod * total weapon aps | |||||||||||||||||
268 | resist reduction @ level 70 | (resist + int/10) * impunity | dmg * (1 - resist / (resistance + 350) | > proc mod = 100-130% (1-1.3) | ||||||||||||||||||
269 | Threatening Shout | 20% all damage reduction | dmg * 0.8 | > average weapon damage = ((minimum + maximum) / 2) | <- utilize the weapon damage range calculation order from the damage formula | |||||||||||||||||
270 | Ignore Pain | 50% all damage reduction | dmg * 0.5 | > primary attribute mod = (1 + primary attribute/100) | ||||||||||||||||||
271 | Relentless | 50% all damage reduction | dmg * 0.5 | > crit mod = (crit chance/100) * (1 + crit dmg / 100) + (1 - crit ch./100) | <- crit chance and crit damage are involved in calculating the proc damage but on top of that the proc may crit itself | |||||||||||||||||
272 | Striding Giant | 50% all damage reduction | dmg * 0.5 | > total weapon aps | <- base weapon aps * weapon IAS) * (1 + sum of attack speed increase bonuses / 100) | |||||||||||||||||
273 | Superstition | 20% non-physical damage reduction | dmg * 0.8 | > the proc ticks 5 times per second, every 12 frames | ||||||||||||||||||
274 | elite damage reduction | chest & legendaries | dmg * (1-edr1/100) * (1-edr2/100) | > each tick itself may crit | <- so basically it scales with crit damage twice (squared) in this scenario | |||||||||||||||||
275 | melee damage reduction | chest, bracers, jewelry & legendaries | dmg * (1-mdr1/100) * (1-mdr2/100) | > doesn´t scale with elemental skill damage bonuses | ||||||||||||||||||
276 | ranged damage reduction | chest, bracers, jewelry & legendaries | dmg * (1-rdr1/100) * (1-rdr2/100) | > the demon deals 100% damage per swing | <- utilize the formula for the chain except aps, which is not applied | |||||||||||||||||
277 | block amount | shields | dmg - block amount roll | > it swings every 1.6 sec; swinging frequency doesn´t scale with aps | <- contrary to the chain, the demon swings does not scale with aps in any way | |||||||||||||||||
278 | ||||||||||||||||||||||
279 | ARMOR | sum of flat * sum of % bonuses | Hexing Pants of Mr. Yan | |||||||||||||||||||
280 | flat values | % bonuses | > located in the damage increased by skills group of bonuses | <- alongside Maniac, Battle Rage, Brawler, Insanity, Berserker Rage, Harrington etc. | ||||||||||||||||||
281 | > innate armor on gear pieces | > Tough as Nails (25%) | > the bonus stacks additively with other d.i.b.s. bonuses | |||||||||||||||||||
282 | > +armor stat on gear | > War Cry (20%, 40% Hardened Wrath) | > the penalty substracts the % value from bonuses | |||||||||||||||||||
283 | > Strength (1 Strength = 1 Armor) | > Iron Impact (50% per enemy hit) | > when below 0% = damage * (1 - penalty / 100) | <- for example at -21% damage you deal 79% of your normal damage (*0.79) and not /1.21 | ||||||||||||||||||
284 | > Nervers of Steel (Vitality/2) | > Paragon stat (25%) | > Leaping activated the bonus (being in the air) | <- Leap itself from a standing still position doesn´t gain the damage bonus | ||||||||||||||||||
285 | > Whirlwind locks the Yan bonus/penalty as long as you channel it | <- this lock affects all skills that you use while whirling | ||||||||||||||||||||
286 | > 2H and 1H+shield whirling always locks the (positive) bonus | |||||||||||||||||||||
287 | > dual-wield WW locks the penalty, unless: | |||||||||||||||||||||
288 | 1. you´re below the 20/13 (< 1.53846 aps) breakpoint | |||||||||||||||||||||
289 | 2. you force move before whirling | <- the force move needs to be longer than just 1 click to ensure locking the bonus instead of the penalty | ||||||||||||||||||||
290 |
1 | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | 4544-5226 base armor from gear | without shield | Crit Chance | Primary stats | +Damage | (Average) | %Damage | Strength | Vitality | IAS | Area Damage | Elite Damage | Life per Hit | Fury Heal* | Cooldown | Cost | Bleed | Sockets | ||||
3 | 10% | gloves | 1H Weapon | +1199-1490 | 1344.5 | 6-10% | 626-750 | 626-750 | 5-7% | 16-24% | 5-8% | 2276-2971 | 197-234 | 6.0-10.0% | 8-10% | 300-400%/5 sec | 1 | |||||
4 | stats that block each other | on items | 10% | amulet | 2H Weapon | +1439-1788 | 1613.5 | 6-10% | 946-1125 | 946-1125 | 5-7% | 16-24% | 9-10% | 3514-4457 | 394-468 | 6.0-10.0% | 8-10% | 300-400%/5 sec | 1 | |||
5 | 1. All Resist and Single Resist | 10% | shield | Secondary stats | Life after Kill | Max Fury* | Exp per Kill | CC on Hit | Durability | Level Req | Skill Damage* | |||||||||||
6 | 2. Life per Hit and Life after Kill | 6% | helm | 1H Weapon (*mighty) | 6428-8914 | 10-12 | 140-200 | 1.0-2.6% | ignores | 2-30 | x | |||||||||||
7 | 3. Regen and Fury Heal | 6% | bracers | 2H Weapon | 9142-13,371 | 20-24 | 140-200 | 1.0-5.1% | ignores | 2-30 | 10-15% | |||||||||||
8 | Elite Damage | Max Bonus | 6% | ring 1 | Amulet | +Damage | Elemental Skill | Strength | Vitality | Attack Speed | %Life | Armor | Crit Damage | Regen | Crit Chance | Area Damage | Life per Hit | Cooldown | Resource Cost | Sockets | ||
9 | Stone of Jordan (ring) | 30% | 6% | ring 2 | +(60-80)-(120-160) | 15-20% | 626-750 | 626-750 | 5.0-7.0% | 14-18% | 559-595 | 26.0-50.0% | 1864-2476 | 8.0-10.0% | 10-20% | 2276-2971 | 5.0-8.0% | 5-8% | 1 | |||
10 | Sun Keeper (1H mace) | 30% | 5% | paragon | Single Resistance | Ranged Red. | Melee Red. | Life after Kill | Extra Gold | Thorns | Exp per Kill | CC reduction | Blind | Health Globes | ||||||||
11 | Flawless Royal Topaz in weapon | 20% | 5% | base | 141-160 | 6.0-7.0% | 6.0-7.0% | 6428-8914 | 71-80% | 2667-3498 | 140-200 | 20-40% | 1.0-5.1% | 20,001-29,713 | ||||||||
12 | Unity (ring) | 15% | Crit Damage | Ring | +Damage | Strength | Vitality | All Resistance | Attack Speed | %Life | Armor | Crit Damage | Regen | Crit Chance | Area Damage | Life per Hit | Cooldown | Resource Cost | Sockets | |||
13 | Aughild´s 3 set bonus | 15% | 130% | emerald in weapon | +(60-80)-(120-160) | 416-500 | 416-500 | 91-100 | 5.0-7.0% | 10-15% | 373-397 | 26.0-50.0% | 1864-2476 | 4.5-6.0% | 10-20% | 1551-1980 | 5.0-8.0% | 5-8% | 1 | |||
14 | Halcyon´s Ascent (amu) | 15% | 100% | amulet | Single Resistance | Life after Kill | Extra Gold | Thorns | Exp per Kill | Pickup | CC reduction | Health Globes | ||||||||||
15 | Blackthorne´s 2 set bonus | 10% | 50% | base | 141-160 | 4252-5942 | 32-35% | 1525-2000 | 140-200 | 1-2 | 20-40% | 20,001-29,713 | ||||||||||
16 | 2H weapon | 10% | 50% | paragon | Helm | Strength | Vitality | All Resistance | %Life | Armor | Regen | Crit Chance | Life per Hit | Skill | Sockets | |||||||
17 | 1H weapon | 8% | 50% | gloves | 660-759 base armor | 626-750 | 626-750 | 91-100 | 10-15% | 373-595 | 1864-2476 | 4.5-6.0% | 1551-1980 | 10-15% | 1 | |||||||
18 | Hellcat Waistguard (belt) | 5% | 50% | ring 1 | Single Resistance | Extra Gold | Thorns | Exp per Kill | Pickup | CC Reduction | Fear | Durability | Level Req. | |||||||||
19 | The Wailing Host (ring) | 5% | 50% | ring 2 | 141-160 | 32-35% | 1525-2000 | 140-200 | 1-2 | 20-40% | 1.0-5.1% | ignores | 2-30 | |||||||||
20 | Elementall Skill Damage | Attack Speed Increase | Gloves | Strength | Vitality | All Resistance | Attack Speed | Armor | Crit Damage | Regen | Crit Chance | Area Damage | Life per Hit | Cooldown | Resource Cost | |||||||
21 | Amulet (any) | 20% | 10% | paragon | 513-590 base armor | 626-750 | 626-750 | 91-100 | 5.0-7.0% | 373-397 | 26.0-50.0% | 1864-2476 | 8.0-10.0% | 10-20% | 1551-1980 | 5.0-8.0% | 5-8% | |||||
22 | Bracers (any) | 20% | 7% | amulet | Single Resistance | Extra Gold | Thorns | Exp per Kill | Pickup | Stun | Durability | Level Req. | ||||||||||
23 | Stone of Jordan | 20% | 7% | gloves | 141-160 | 32-35% | 1525-2000 | 140-200 | 1-2 | 1.0-5.1% | ignores | 2-30 | ||||||||||
24 | Andariel´s Visage | 20% | 7% | ring 1 | Bracers | Elemental Skill | Strength | Vitality | All Resistance | Armor | Regen | Crit Chance | Life per Hit | |||||||||
25 | Lidless Wall | 20% | 7% | ring 2 | 366-421 base armor | 15-20% | 416-500 | 416-500 | 91-100 | 373-397 | 1864-2476 | 4.5-6.0% | 1551-1980 | |||||||||
26 | Physical | Area Damage | Single Resistance | Ranged Red. | Melee Red. | Extra Gold | Thorns | Exp per Kill | Pickup | Knocback | Durability | Level Req. | ||||||||||
27 | Doombringer | 20% | 50% | paragon | 141-160 | 6.0-7.0% | 6.0-7.0% | 32-35% | 1525-2000 | 140-200 | 1-2 | 1.0-5.1% | ignores | 2-30 | ||||||||
28 | Fire | 24% | weapon | Shoulders | Strength | Vitality | All Resistance | %Life | Armor | Regen | Area Damage | Cooldown | Resource Cost | Skill | ||||||||
29 | Cindercoat | 20% | 20% | shoulders | 586-674 base armor | 416-500 | 416-500 | 91-100 | 10-15% | 373-397 | 726-990 | 10-20% | 5.0-8.0% | 5-8% | 10-15% | |||||||
30 | Magefist | 20% | 20% | gloves | Single Resistance | Extra Gold | Thorns | Exp per Kill | Pickup | Chill | Durability | Health Globes | Level Req. | |||||||||
31 | The Burning Axe of Sankis | 20% | 20% | amulet | 141-160 | 32-35% | 2667-3498 | 140-200 | 1-2 | 1.0-5.1% | ignores | 20,001-29,713 | 2-30 | |||||||||
32 | Devastator | 20% | 20% | ring 1 | Chest | Strength | Vitality | All Resistance | %Life | Armor | Regen | Elite Reduction | Skill | Sockets | ||||||||
33 | Maximus | 20% | 20% | ring 2 | 660-759 base armor | 416-500 | 416-500 | 91-100 | 10-15% | 373-595 | 726-990 | 10.0-11.0% | 10-15% | 1-3 | ||||||||
34 | Lightning | Cooldown reduction | Single Resistance | Ranged Red. | Melee Red. | Life after Kill | Extra Gold | Thorns | Exp per Kill | Pickup | Durability | Health Globes | Level Req. | |||||||||
35 | Thundergod´s Vigor | 15% | 12.5% | fl. royal diamond in helm | 141-160 | 6.0-7.0% | 6.0-7.0% | 4252-5942 | 32-35% | 2667-3498 | 140-200 | 1-2 | ignores | 20,001-29,713 | 2-30 | |||||||
36 | Odyn Son | 20% | 10% | paragon | Belt | Strength | Vitality | All Resistance | %Life | Armor | Regen | Fury Heal* | Skill | |||||||||
37 | Schaefer´s Hammer | 15% | 10% | weapon | 440-506 base armor | 416-500 | 416-500 | 91-100 | 10-15% | 373-397 | 726-990 | 197-234 | 10-15% | |||||||||
38 | Fulminator | 167-222% dmg | 10% | Cpt. Crimson 2 set bonus | 586-674 base armor* | Single Resistance | Life after Kill | Max Fury* | Extra Gold | Thorns | Exp per Kill | Pickup | Freeze | Durability | Level Req. | |||||||
39 | Thunderfury | 279-372% dmg | 10% | Born 3 set bonus | *mighty belt | 141-160 | 4252-5942 | 10-12 | 32-35% | 2667-3498 | 140-200 | 1-2 | 1.0-5.1% | ignores | 2-30 | |||||||
40 | Shard of Hate | 200-250% dmg | 8% | shoulders | Pants | Strength | Vitality | All Resistance | %Life | Armor | Regen | Skill | Sockets | |||||||||
41 | Cold | 8% | gloves | 660-759 base armor | 416-500 | 416-500 | 91-100 | 10-15% | 373-595 | 726-990 | 10-15% | 1-2 | ||||||||||
42 | Frostburn | 15% | 8% | amulet | Single Resistance | Life after Kill | Extra Gold | Thorns | Exp per Kill | Pickup | Slow | Durability | Level Req. | |||||||||
43 | Azurewrath | 20% | 8% | ring 1 | 141-160 | 4252-5942 | 32-35% | 1525-2000 | 140-200 | 1-2 | 1.0-5.1% | ignores | 2-30 | |||||||||
44 | Utar´s Roar | 20% | 8% | ring 2 | Boots | Strength | Vitality | All Resistance | Armor | Regen | Movement | Skill | ||||||||||
45 | Health Globe healing bonus | Resource Cost reduction | 513-590 base armor | 416-500 | 416-500 | 91-100 | 373-397 | 726-990 | 10-12% | 10-15% | ||||||||||||
46 | amulet | 29713 | 30% | Pride´s Fall | Single Resistance | Extra Gold | Thorns | Exp per Kill | Pickup | Immobilize | Durability | Health Globes | Level Req. | |||||||||
47 | ring 1 | 29713 | 30% | Cindercoat (fire skills) | 141-160 | 32-35% | 1525-2000 | 140-200 | 1-2 | 1.0-5.1% | ignores | 20,001-29,713 | 2-30 | |||||||||
48 | ring 2 | 29713 | 10% | paragon | Shield | Strength | Vitality | All Resistance | %Life | Armor | Regen | Crit Chance | Block Chance | Elite Reduction | Elite Damage | Bleed | Sockets | |||||
49 | shoulders | 29713 | 10% | weapon | 1760-2024 base armor | 626-750 | 626-750 | 91-100 | 3-18% | 559-595 | 726-990 | 8.0-10.0% | 11% | 10.0-11.0% | 5-8% | 300-400%/5 sec | 1 | |||||
50 | chest armor | 29713 | 10% | Cpt. Crimson 3 set bonus | 10.0-20.0% block chance | Single Resistance | Ranged Red. | Melee Red. | Extra Gold | Thorns | Exp per Kill | CC Reduction | CC on Hit | Durability | Health Globes | Level Req. | ||||||
51 | boots | 29713 | 8% | gloves | 15,870-22,218 amount | 141-160 | 6.0-7.0% | 6.0-7.0% | 32-35% | 1525-3498 | 140-200 | 20-40% | 1.0-2.6% | ignores | 20,001-29,713 | 2-30 | ||||||
52 | shield | 29713 | 8% | shoulders | Set Items | helm | shoulders | gloves | chest armor | bracers | belt | pants | boots | amulet | ring | 1H weapon | shield | 2H weapon | ||||
53 | pound of flesh | (base+flat)*1.5 | 8% | amulet | Asheara | x | x | x | x | |||||||||||||
54 | Life Regeneration | 8% | ring 1 | Aughild | x | x | x | x | ||||||||||||||
55 | paragon | 8252.6 | 8% | ring 2 | Born | x | x | x | ||||||||||||||
56 | invigorate | 8252.6 | Life after each Kill | Cain | x | x | x | x | ||||||||||||||
57 | inspiring presence | 1% of max life | 13371 | 2H weapon | Crimson | x | x | x | ||||||||||||||
58 | amulet | 2476 | 8914 | 1H weapon | Demon | x | x | x | x | x | x | |||||||||||
59 | ring 1 | 2476 | 8914 | amulet | Guardian | x | x | x | ||||||||||||||
60 | ring 2 | 2476 | 5942 | ring 1 | Hallowed | x | x | |||||||||||||||
61 | helm | 2476 | 5942 | ring 2 | Sage | x | x | x | ||||||||||||||
62 | gloves | 2476 | 5942 | chest armor | Set Items | helm | shoulders | gloves | chest armor | bracers | belt | pants | boots | amulet | ring | 1H weapon | shield | 2H weapon | ||||
63 | bracers | 990 | 5942 | belt | Blackthorne | x | x | x | x | x | ||||||||||||
64 | shoulders | 990 | 5942 | pants | Immortal King | x | x | x | x | x | x | |||||||||||
65 | chest armor | 990 | 5942 | belt | Raekor | x | x | x | x | x | ||||||||||||
66 | belt | 990 | 5942 | pants | Might of the Earth | x | x | x | x | |||||||||||||
67 | pants | 990 | Bul-Kathos | x | ||||||||||||||||||
68 | boots | 990 | Set Items | 2 set | bonus | 3 set | bonus | 4 set | bonus | |||||||||||||
69 | shield | 990 | Asheara | 100 all resist | 20% life | followers aid | ||||||||||||||||
70 | Life per Hit | Aughild | 7% melee | 7% ranged | 15% elite dmg | 15% elite red. | ||||||||||||||||
71 | 2H weapon | 4457 | Born | 15% life | 10% cooldown | 20% bonus XP | ||||||||||||||||
72 | paragon | 4126.3 | Cain | 8% ASI | 50% magic find | 50% bonus XP | ||||||||||||||||
73 | 1H weapon | 2971 | Crimson | 2000 regen | 10% cooldown | 10% cost | 50 resist all | |||||||||||||||
74 | amulet | 2971 | Demon | 6000 fire thorns | 25% area | 15% demons | refl. projectiles | |||||||||||||||
75 | ring 1 | 1980 | Guardian | 2000 regen | 250 vitality | 15% movement | ||||||||||||||||
76 | ring 2 | 1980 | Hallowed | 10% ASI | 100 resist all | |||||||||||||||||
77 | helm | 1980 | Sage | 250 attributes | death´s breath | doubled | ||||||||||||||||
78 | gloves | 1980 | Set Items | 2 set | bonus | 3 set | bonus | 4 set | bonus | 5 set | bonus | |||||||||||
79 | bracers | 1980 | Blackthorne | 250 vitality | 10% elite dmg | 10% elite red. | 25% extra gold | desecr/molten/ | plagued immun. | |||||||||||||
80 | Immortal King | 100 resist all | 10 max fury | 289 fury heal | 2 fury per sec | ancients last | until they die | |||||||||||||||
81 | Raekor | 500 vitality | x | x | 500 strength | Furious Charge | all runes | |||||||||||||||
82 | Might of the Earth | quake on kill | 2 sec cool. red. | x | x | leap causes | earthquake | |||||||||||||||
83 | Bul-Kathos | 250 str 10 max fury | WW 1950% / 6 sec | |||||||||||||||||||
84 |
1 | patch | info update | spreadseet tab | |
---|---|---|---|---|
2 | 2.0.5 | 23.5.2014 | Rend expert tooltip (#55) rewritten as its mechanics have been reworked - it no longer crits but instead crit chance and crit damage are directly involved in calculating its damage; rend crit multiplier = 1 + (crit chance/100 * crit damage/100); added info regarding slight tick frequency adjustments: initial tick 10 frames, last one 2 frames, 24x12 frames in-between = 300 total | skills |
3 | 2.0.5 | 23.5.2014 | Rend damage bonuses on gear (chest armor, shoulders, 2H mighty weapon) are bugged and don´t actually provide any boosts. The same applies to other DoTs which had their mechanics changed in patch 2.0.5 like the WD´s Haunt and Locust Swarm. | skills |
4 | 2.0.5 | 23.5.2014 | Seismic Slam reworked: 30.5% faster animation speed than before, higher base skill damage, removal of knock up on all runes beside Shattered Ground (only Strongarm), Stagger redesigned to reduced base slam cost to 22 fury instead of granting a chance to stun | skills |
5 | 2.0.5 | 23.5.2014 | Triple Leap animation speed of the female Barb was slowed down to match the male Barb´s | skills |
6 | 2.0.5 | 23.5.2014 | LeapQuake (Quake caused by Leaping from the 4 set Might of the Earth bonus) generating 90 (3x30) Fury in conjunction with the passive Earthen Might was dubbed a "bug" and no longer works. Rember that Leap itself only generates 15 Fury if it hits a target (monster or destructible object). | skills |
7 | 2.0.5 | 23.5.2014 | Bul-Kathos´s Oath (Warrior Blood & Solemn Vow) effect is now able to crit; given that crit chance and crit damage are already involved in calculating its damage output, the effect now benefits from crit damage twice (squared) if it crits. This is a buff, even if it still doesn´t scale with elemental skill bonuses. | skills |
8 | 2.0.5 | 23.5.2014 | Elemental rune changes to Cold: Frenzy Sidearm, Whirlwind Hurricane, Overpower Crushing Advance, Revenge Best Served Cold; to Fire: Wrath of the Berserker Arreat´s Wail | skills |
9 | 2.0.5 | 23.5.2014 | Inspiring Presence and War Cry have had their radius doubled to 100 yards; War Cry was "bugged" after patch release, overwriting other rune effects like in vanilla; recently hotfixed to stack again. | skills |
10 | 2.0.4 | 12.5.2014 | Whirlwind was changed to dynamically update every tick for damage bonuses, in other words WW no longer snapshots them; only tick frequency and thus also fury cost per tick is snapshot | skills |
11 | 2.0.4 | 12.5.2014 | Hexing Pants of Mr. Yan partially explained - bonus/penalty located in the damage increased by skills group; activation check frequency every 12 frames (5 / sec); Leaping activates it but Leap damage itself from a standing still position doesn´t gain the bonus | skills |
12 | 2.0.4 | 12.5.2014 | WW locks the Yan bonus/penalty for other skills for the whole duration of whirling; 2H and 1H+shield will always lock the bonus, while dual-wielding locks the penalty unless you´re under the 20/13 (<1.53846 aps) breakpoint or force move enough before whirling | skills |
13 | 2.0.4 | 12.5.2014 | Frostburn may proc a freeze instead of the skill´s slowing effect (one or the other); works with Gathering Storm, Devil´s Anvil, Permafrost, Snow-Capped Mountain, Deafening Crash, Harpoon and Rage Flip; doesn´t work with Mutilate, Leap and Intimidate | skills |
14 | 2.0.4 | 12.5.2014 | Maximus chain and demon damage formula - the chain ticks 5 times per second for 100-130% of average Maximus damage and scales with primary attribute, aps, crit chance and crit damage; Demon swing damage and frequency don´t scale with aps | skills |
15 | 2.0.4 | 12.5.2014 | Odyn Son proc damage formula: 3 ticks; 100-120% average weapon damage multiplied by primary attribute mod, crit mod and total aps for that weapon; does not scale with lightning skill damage bonuses | skills |
16 | 2.0.4 | 12.5.2014 | Bul-Kathos´s Wedding Band effect clarified after feedback from Parówczak - the regen takes all affected monster healths into account and is capped at 1% of your max life | skills |
17 | 2.0.4 | 8.5.2014 | Raekor´s 5 set bonus unlocks all 5 Furious Charge runes and the element of the skill is determined by the rune you choose, only Battering Ram will make FC fire, all other runes will make it physical (while still dealing 760% weapon damage of Battering Ram) | skills |
18 | 2.0.4 | 8.5.2014 | Bul-Kathos´s Oath WW effect deals 1950% damage over 6 sec; dmg per tick = 1.625 * average weapon damage * total aps for that weapon * crit mod ((1-crit chance/100 + crit chance/100 * (1 + crit damage/100)); triggered by waypoints and chests etc. | skills |
19 | 2.0.4 | 8.5.2014 | Added elite damage bonus sources in the gear tab and removed two ranges of strength rolls in slots that do not have it anymore (worked in pre-expansion patch); up to 750 Strength only rolls on helms, gloves, amulets, 1H weapons and shields | gear |
20 | 2.0.4 | 8.5.2014 | Added more cooldown reduction and cost reduction sources in the gear tab | gear |
21 | 2.0.4 | 30.4.2014 | Boulder Toss does not benefit from No Escape, just like its predecessor Dread Bomb didn´t - my bug report back from Nov. 20, 2012 can be found here: http://us.battle.net/d3/en/forum/topic/7198960219 | skills |
22 | 2.0.4 | 29.4.2014 | Ruthless is a separate multiplicative damage bonus and doesn´t belong in the "damage increased by skills" group | skills |
23 | 2.0.4 | 25.4.2014 | Ancients update - main hand skill only damage and frequency; frequency is snapshot upon summon but weapon damage and bonuses are dynamic (gear swap possible) | skills |
24 | 2.0.4 | 25.4.2014 | Gear tab - added a list of set item bonuses and which gear slots have set items for quick reference when combining different sets | gear |
25 | 2.0.4 | 25.4.2014 | Added new Leap and Stomp information regarding their casting animation times | skills |
26 | 2.0.4 | 25.4.2014 | Added new Earthquake information mainly regarding its casting and damage ticking sequence | skills |
27 | 2.0.4 | 25.4.2014 | Fixed a mistake in Snow-Capped Mountain damage, which should be 1800% not 1600% | skills |
28 | 2.0.4 | 11.4.2014 | Area Damage itself no longer benefits from elemental skill damage bonus and elite damage bonus | skills |
29 | 2.0.4 | 11.4.2014 | bonus damage vs demons/beasts/humans sources now stack together additively just like elite damage bonuses | skills |
30 | 2.0.4 | 10.4.2014 | bash, frenzy and weapon throw skill damage was changed in patch 2.0.4 | skills |
31 | 2.0.4 | 10.4.2014 | Ancients now fully scale with crit damage and no longer deal just 1.5-times normal damage on crits | skills |
32 | 2.0.4 | 10.4.2014 | elite damage bonus sources now stack additively together instead of applying the formula (1 + (1 - (1 - mb1/100) * (1 - mb2/100))) | skills |
33 | 2.0.4 | 10.4.2014 | adjusted the Strongarm Bracers description to clarify that you get the damage bonus after forcefully changing the location of a monster - not just after knockback | skills |
34 | 2.0.4 | 10.4.2014 | Odyn Son and Thunderfury procs do not benefit from lightning skill damage bonus; Thundergod and Fjord Cutter do benefit from lightning and cold, respectively | skills |
35 | 6.4.2013 | Bul-Kathos´s Wedding Band legendary effect explained - regen 1% of your max life every sec and deal 0.115% of current monster health every 12 frames | skills | |
36 | 6.4.2013 | Invigorate works like life% bonus on gear and from paragon and is not a separate multiplicative bonus | skills | |
37 | 1.4.2013 | War Cry runes in a party no longer overwrite each other but they do not stack either - you gain the effect of each rune once | skills | |
38 | 1.4.2013 | Rend doesn´t deal Bloodshed damage but displays the blood explosion animation. | skills | |
39 | 1.4.2013 | Rend may proc Slaughter, always once on the frame when the game performs the LoH tick / crit roll / fury globe response. | skills | |
40 | 31.3.2013 | created a corresponding thread in battle.net forums (barb section) and added a link (B3) | ||
41 | 31.3.2013 | diamond in helm put into cooldown list instead of cost reduction list (fixed mistake) | gear |