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d20Peers (1-3 on d6)Non-Peers (4-5 on d6)Conflict (6 on d6)

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1SiblingsParent/ChildParent/Child(who was raised by others)

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2OrphansOrphan/CaretakerOrphan/Caretaker (different race)

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3Former students of same masterMaster/apprenticeone was the favorite of the master, the other banished

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4linked by blood ritualone was to be a sacrifice, saved by the othermaster/thrall

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5former advesaries,have a scar given by the othermaster/defeated foe, became willing serventbounty hunter/ex-prisoner

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6former cellmatesone busted the other out of prisoncommitted a crime together, but only one got caught

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7lifelong adventuring companionsnew blood/ veteran adventurerleader/wannabe leader

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8worship the same godone brought the other into the religion/cultcultist/brainwashed cultist

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9fought together in the military/town militiaone served under the otherfought for different sides in a war

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10drinking buddiesrescuer/rescueeone's heavy drinking gets the other dragged into a lot of bar fights that he wants no part of

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11were members of the same guild/mercenary outfitone outranked the other in the guildboth were outcast from the guild/outfit because of something one of them did

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12only survivors of adventuring companyone is former leader of adventuring companyeach blames the other for the deaths of their friends

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13tribematesoutcast tribematesfrom different tribes

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14business partnersemployer/henchmenfailed business partners

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15former slavesone protected the other during the slaverylord/serf

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16share an ex-loverone is still dating the other's exex lovers/bffs

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17from same village/cityone is older than the otherfamilies have been fueding

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18shared a tragedy/traumaone helped the other recoverone caused the tragedy, either by accident or on purpose

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19Prophecy/linked destinyone is trying to guide the other to his/her destinyone does not believe in destiny or resists the prophecy

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20witnessed a mystery/miracleone experienced it first and shared it with the otherone knows more about the mystery than lets on

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This chart was inspired by this article by Sly Flourish: http://slyflourish.com/fiasco_relationships.html
It also borrowed heavily from Logan Bonner's Dragon Slayer's pdf for Fiasco: http://www.bullypulpitgames.com/downloads/index.php?file=playsets/lb01_dragon_slayers.pdf

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To use: Arrange the characters in a virtual circle. One by one, each player rolls a D20, and then a d6. The d20 determines the basis of the relationship, the d6 the nature of it.

The relationship applies to the character to their left, so once everyone has rolled, each character will have a relationship with one PC on either side of him.

We found this method really created some interesting backstories and built in party dynamics that had us laughing and having fun before the campaign had even begun.