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GroupNameDescriptionScales with...PrerequisitesSource

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BarbarianPath of War: RageAllows you to enter a state of improved offense and defense for limited time. Based and themed on Strength.(Constitution)core

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Path of War: DervishAllows you to enter a state of improved offense and defense for limited time. Based and themed on Dexterity.(Constitution)core

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Path of DestructionMakes your melee attacks hit multiple targets and punishes opponents for being in your [melee] range.[Melee] rangecore

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Path of the AncestorsVarious defensive and initiative improving circles: increased healing, saving throw rerolls...core

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MonkDiscipline of the SerpentGrants new combat maneuvers and buffs old ones. Adds weapon properties, especially to to unarmed attacks.core

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Discipline of the CraneGrants great mobility (ground/flight speed, teleportation) and additional defensive abilities.core

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Discipline of the DragonHelps ignore effects of various debuffs and reduces damage taken.core

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PaladinJudgment: The Seven Circles of KnowingGrants defensive and perception-improving abilities which can be shared via the Protection track.Protection trackPaladin classcore

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Protection: The Seven Circles of the BastionAllows you to "broadcast" buff spells affecting you to your allies. Also adds various auras.core

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Heroica: The Seven Circles of EndingsBond with an ally to grant him and yourself various benefits.core

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Smiting: The Seven Circles of WarPrimarily adds Charisma-based damage bonuses to your attacks.Charismacore

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Virtue: The Seven Circles of RenewalSummon immobile fonts which periodically heal and dispell debuffs from your allies.Charismacore

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RangerProfessional SoldierRanger gimmicks: traps, smoke screens, grappling hooks... Also add a swift/immediate action at 4th circle.core

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Daggers and Bolts: Reign of ArrowsImproves ranged damage and grants various utility powers to ranged attacks.core

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Daggers and Bolts: Iron MagiUnlocks a melee play style based on combos of supernatural linkers and finishers.core

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Battle's TemperingDefensive track that builds on the quick and camouflaged ranger trope.core

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RogueEsoterica RadicaReduces the impact of chance and grants burst-mobility. Also add a swift/immediate action at 4th circle.Rogue classcore

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Offensive Track: AssassinSneak attack! Capitalizes on attacking debuffed enemies.core

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Offensive Track: SwashbucklerGrants an additional attack everytime you move 10 ft.instances of movementcore

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Offensive Track: Demo ManLots of explosives! Focuses on area damage and battlefield control.Intelligencecore

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Defensive Track: Acrobatic AdeptBoosts Reflex saving throws by increasing them and improving their applications (Reflex as AC!).Reflexcore

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Defensive Track: I Am Ten NinjasGrants the mobility and stealth abilities of a ninja.core

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Defensive Track: Fortune's FriendDefensive track with a variety of effects. Often allows to ignore things that should have affected you.core

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SageSage's Wrath: Just BladeSummons an energy melee weapon which grants good BAB and can channel SLAs. Also: Telekinesis.access to offensive SLAscore

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Sage's Wrath: Arcane LoreGrants an area blast at 1st circle. Subsequent circles add additional effects to that blast.core

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Force of WillGrants three supportive abilities and enhances them: area heal, targeted barrier and instant group attacks.core

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Arcane SecretsGrants multiple SLAs most of which focus on debuffing and battlefield control. Also: dispell and "re-"spell.core

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ShamanIncantationPrimarily grants a targeted heal/hurt through which one can channel spells. Sets BAB to good for the [Round].access to spellscore

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SpellcastingGrants access to the shaman spell list.Wisdomcore

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TacticianTactical InsightMake Knowledge checks to grant your allies bonuses and abilities against affected enemies.Knowledge checkscore

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Bag of TricksAs the name suggests, this track includes a variety of different effects that is hard to generalize.core

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SpellcastingGrants access to the tactician spell list.Intelligencecore

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ExtraElementalistPick an element and use all your favorite cliche elemental SLAs! Blasts, bolts, walls, shields, immunities...!SAM or any mental statcore

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Mechanist SavantDeploy a network of automatons that (among other effects) generate a shared pool of hitpoints for your allies.core

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NecromancerVariable track based one [negative] effects. Includes debuffing, damaging and self-healing.SAM or any mental statcore

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True MageThis track features longsome ritual magic that generally grants long-duration buffs.SAM or any mental statcore

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VigilanteKAMEN RIDER! This track lets you summon an armor suit and a signature ride and throw around jump kicks!core

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Runesong ScholarControl creatures and elements by their true names.SAM or any mental statcore

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Air ElementalWind-themed SUs with a focus on firing homing gusts of wind that damage and slow down their targets.core

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Earth ElementalEarth-themed track that punished enemies for being close to you. Has multiple ways to deal with flight.(Constitution)core

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Fire ElementalCasually set your enemies [on fire] and feed of their agony while you watch them burn.core

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Water ElementalWater-themed track with movement options and a variety of other effects, e.g. an aura of concealing mist.core

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KnightFocuses on combat maneuvers -especially Charge-, tanking and attacks of opportunity.[Melee] rangecore

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Chirurgic PoetInflict [HP Reduction] on yourself as a free action to heal allies, improve your defense, and control the battlefield.Maximum HPcore

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Combat AlchemistPrepare potions, weapon poisons and brews to be used as ranged attacks. Your allies can use them, too!SAM or any mental statcore

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RacialCelestialAmong other effects, you emit an aura which reveals opponents and seals their AoOs and protect allies.[Close] rangecore

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DemonGrants demonic appendages and darkness/evil-themed abilities.core

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DragonModels the creature's body into that of a dragon. Grants claws, wings, scales and general toughness.core

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Sentient ConstructFlexible track that often offers a choice between an active offensive and a passive defensive ability.core

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UndeadGrants thematic abilities based on different types of undead: Ghouls, Lichs, Mummies, Vampires and Skeletonscore

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Utter BruteChoose between mostly passive bonuses associated with being massive that are either offensive or defensive.core

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UnicornMelee track grants a big area of influence (2x [Melee] range, impr. Charge) and healing capabilitiesMy Little Legend

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PegasusCovers flight and charging. Grants flight to you and [Close] allies. Gives bonuses against flying opponents.move speedMy Little Legend

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WildbornFeral heritage sharpens your senses, claws and teeth. Makes heavy combat use of the Perception skill.Perception Wildborn

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Lurking TerrorA track about area denial. Creates "blights" from which to strike scared and weakened opponents.Lurking Terror