1 | Gun | Clip Size | Direct Damage | Indirect Damage | Damage Radius | Refire Time (sec) | Reload Time (sec) | Projectile Speed | Vertical Recoil | Horizontal Recoil | Projectile Gravity | Direct "DPS" | Indirect "DPS" | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | Vanguard HEAT | 1 | 1750 | 1000 | 6 | 0 | 4 | 200 | 2 | 0 | 4 | 438 | 250 | |
3 | Prowler HEAT | 2 | 875 | 1000 | 6 | 0.5 | 2.5 | 200 | 1 | 0 | 4 | 500 | 571 | |
4 | Magrider HEAT | 1 | 1550 | 1000 | 6 | 0 | 3.75 | 200 | 0 | 0 | 4 | 413 | 267 | |
5 | Vanguard AP | 1 | 2000 | 500 | 4 | 0 | 4 | 225 | 2 | 0 | 4 | 500 | n/a | |
6 | Prowler AP | 2 | 1000 | 500 | 1 | 0.5 | 2.5 | 225 | 1 | 0 | 4 | 571 | n/a | |
7 | Magrider AP | 1 | 1785 | 500 | 1 | 0 | 3.75 | 225 | 0 | 0 | 4 | 476 | n/a | |
8 | Vanguard HE | 1 | 1300 | 1000 | 8 | 0 | 4 | 175 | 2 | 0 | 4 | 325 | 250 | |
9 | Prowler HE | 2 | 650 | 1000 | 10 | 0.5 | 2.5 | 175 | 1 | 0 | 4 | 371 | 571 | |
10 | Magrider HE | 1 | 1175 | 1000 | 10 | 0 | 3.75 | 175 | 0 | 0 | 4 | 313 | 267 | |
11 | Lightning 75mm | 6 | 475 | 550 | 0? | 0.25 | 4.5 | 200 | 4 | -3 to 3 | 10 | 475 | 550 | |
12 | Lightning HEAT | 1 | 1400 | 1000 | 2 | 0 | 3 | 200 | 3 | 0 | 4 | 467 | 333 | |
13 | Lightning AP | 1 | 1540 | 500 | 2 | 0 | 3 | 225 | 3 | 0 | 4 | 513 | n/a | |
14 | Lightning HE | 1 | 925 | 1000 | 2 | 0 | 3 | 175 | 3 | 0 | 4 | 308 | 333 | |
15 | Notes: splash damage radius is likely incorrect for the lightning and may be incorrect for the Vanguard AP and HE cannons. | |||||||||||||
16 | Indirect damage is splash damage. | |||||||||||||
17 | Recoil does not automatically recenter. | |||||||||||||
18 | "DPS" is assuming an ideal situation. | |||||||||||||
19 | Source: http://ps2.dynet.com/ |
1 | Gun | Clip Size | Pellets Per Shot | Damage Falloff | Direct Damage | Indirect Damage | Damage Radius | Refire Time (sec) | Fire Delay (sec) | Reload Time (sec) | Projectile Speed | Lifespan (sec?) | CoF Recoil | Projectile Gravity | "DPS" | Reload Time Adjusted "DPS" | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | 20mm HMG | 50 | 1 | 250 | 0 | 0 | 0 | 0.2 | 0 | 4 | 650 | 2 | 0.1 | 7.5 | 1250 | 893 | |||||||
3 | Vulcan Chaingun | 30 | 1 | 140 | 0 | 0 | 0 | 0.075 | 0 | 2.5 | 300 | 1.5 | 0.05 | 5 | 1,867 | 884 | |||||||
4 | Heavy Rail Beam | 1 | 1 | 0 | 1500 | 750 | 10 | 0 | 0.25 | 3 | 300 | 7 | 0 | 0 | 462 | 462 | |||||||
5 | Enforcer Missile | 1 | 1 | 0 | 1500 | 1000 | 0 | 0 | 0 | 3.5 | 200 | 8 | 0 | 0 | 429 | 429 | |||||||
6 | Notes: damage radius may not tell the whole story for splash damage radius. | ||||||||||||||||||||||
7 | Indirect damage may or may not apply to tanks (probably not). | ||||||||||||||||||||||
8 | Damage listed as Damage Falloff typically decays over distance to a minimum value. | ||||||||||||||||||||||
9 | Min and max values for cone of fire not included (if someone finds them I'd love to know). | ||||||||||||||||||||||
10 | Tank armor may or may not mitigate Damage Falloff differently from Direct Damage. | ||||||||||||||||||||||
11 | Lock-on time for the Enforcer is not factored in. | ||||||||||||||||||||||
12 | No clip size or reload time upgrades are factored in. | ||||||||||||||||||||||
13 | "DPS" is assuming an ideal situation. | ||||||||||||||||||||||
14 | Source: http://ps2.dynet.com/ |